Here is a related video, showing what's at the bottom of each pit in Dark Souls: kzitem.info/news/bejne/ln2N2HWtbZqZi44 It includes falling from Darkroot Basin to Valley of Drakes.
@Ramash440
3 жыл бұрын
Firekeeper : "Come over Chosen Undead." Chosen Undead : "I can't, I'm getting ganked in the Tomb of Giants." Firekeeper : "Lautrec isn't here." Chosen Undead : 0:43
@pepelaugh1
3 жыл бұрын
good one dud
@wyvernslayer4530
3 жыл бұрын
Praise the original joke
@LacoSinfonia
3 жыл бұрын
“No response. She cannot speak.”
@SCORPION177100
3 жыл бұрын
Lautrec: You leave me no choice. I was once grateful to you, but if this is our fate, so be it! Despicable...
@mshveno8874
3 жыл бұрын
creative mode
@BONAH42
3 жыл бұрын
That attention to detail is nuts, no-one in any normal playthrough would ever see firelink shrine from blighttown but it’s modelled almost exactly the same just low res
@Half-Vampire
3 жыл бұрын
could be one of the reasons why Blightown running at 14fps on PS3 tho
@resin2092
3 жыл бұрын
i wish demon ruins got this kind of attention lol
@CuT7yFlaM
3 жыл бұрын
It's not modeled, it's just already there. The engine breaks it down to these ugly, unusable places and assets, the world is still designed as this one massive piece you can walk through in one sitting, from beginning to end. The player is never meant to be able to do what's in the video. They removed certain things because that's what programmers had to remove for performance, but since one of the principles of Dark Souls is "if you see it you can go there", they took to heart to make sure everything's aligned in the level design.
@jmvv451
3 жыл бұрын
It's a outdated version actually, including a passage to the Capra demon
@BONAH42
3 жыл бұрын
@@CuT7yFlaM thanks for sharing this info, cool to know
@ReverendKJ
3 жыл бұрын
"Man Dark Souls is too hard, I'm just gonna jump off this cliff and end it" (Blighttown) "NOOOOOOOOOOOOOO"
@divinecomedian2
5 ай бұрын
You know the old saying, "out of the frying pan, into the Blighttown"
@gaeborg
2 ай бұрын
Tbh the character should survive the fall... so that he can die in blighttown
@thaias9654
3 жыл бұрын
Tbh, I was really hoping that the other area would load when you landed on it’s floor collision geometry.
@Pantagana
3 жыл бұрын
Me too.
@alexepic3255
3 жыл бұрын
@@Pantagana Me too
@rohansensei5708
3 жыл бұрын
Me too
@SaucyPuppetShow1
3 жыл бұрын
That would have been cool, but I'm guessing the area loading is tied to some trigger near the actual entrances. Still really neat that you can see where both areas are from the other, though.
@lordofsandvich3630
3 жыл бұрын
@@SaucyPuppetShow1 According to kingborehaha that is exactly why - those transition areas dictate which maps are loaded in. No transition area, no map loading.
@theRipintheChat
3 жыл бұрын
Really shows how detailed the world building is. They had firelink in a lot of detail when you wouldn’t really be able to see it
@BLACKPHILANTHROPY
3 жыл бұрын
That's not what "world building" means
@slothful2039
3 жыл бұрын
@David Assébof Let’s be honest the area quality does go down late game. Seath’s library is alright but most of the other Lords areas aren’t great.
@Jorg13
3 жыл бұрын
@David Assébof Nah it's a fact. It's still....decent but you can't deny the later areas are worse in design than the first half
@emboxavier4386
3 жыл бұрын
Not really quite the fucking opposite they were on a tight ass budget and had to build it how it was
@DGiovanni
3 жыл бұрын
This is why their remaster was trash and this game needs a proper remake.
@lombonater07
3 жыл бұрын
You should do more of these out of bounds explorations. I love seeing the hidden details in from software games
@samheath2962
3 жыл бұрын
Check out illusory wall’s video on this
@Pogobro
3 жыл бұрын
this isnt a hidden detail its a bug lol
@JessePatrick-zc8ng
3 жыл бұрын
@Kari Legion It’s not hidden or a bug. You can see most of where you can go from firelink. It’s just skipping render checks. If there was a render check in the air “where you would normally die from fall distance” it would render.
@youruncle2916
3 жыл бұрын
All this time I thought blight town was underground
@MrBeauChat
5 ай бұрын
I did my first playthru 😂 maybe even my second
@bagggers9796
4 ай бұрын
@@MrBeauChat gamers never look up
@HopeyDiamond
4 ай бұрын
@@bagggers9796 the abundance of slime enemies agree 😂
@Vaith
3 ай бұрын
but it was really in our hearts all along
@memeseekerframpt9082
3 жыл бұрын
1:15 me on my way to buy elden ring
@drakebloodknight7981
3 жыл бұрын
Only 222 more days.
@tiberseptim7644
3 жыл бұрын
@@drakebloodknight7981 Beautiful number
@memeseekerframpt9082
3 жыл бұрын
@@drakebloodknight7981 i already saw you few times on other dark souls videos. That's pretty nito
@matguimond92
3 жыл бұрын
@@memeseekerframpt9082 love this sh*t out of dark souls but its cringe puns like that - I really hate the community. I put 500 hours into all three games. edit: not hyped for Eldin is not dark souls ring.
@memeseekerframpt9082
3 жыл бұрын
@@matguimond92 i know I'm very funi
@elijahkeay3906
3 жыл бұрын
While I do think that DS3 has better gameplay and balancing, I think DS1s interconnected world is something that hasn’t been topped since, every time I found a new way back to firelink I was always so excited because it was a new way home and while I love the quality of life stuff and the warping between every bonfire, I do feel like the need to walk between places gave the game a better feel of adventure and scale to how the world was actually put together
@ToriKo_
2 жыл бұрын
+
@littlemoth4956
Жыл бұрын
Same
@joeking6972
6 ай бұрын
Just finished DS3 and it was a masterpiece. Even the level design was god tier. That said I think DS1 might have the best level design of any game ever
@TheRhalf
5 ай бұрын
@@joeking6972Nah, level design has been crap in all three games, world design tho? that's where it's at
@joeking6972
5 ай бұрын
@@TheRhalf you can look it up level design in DS1 has been cited as among the very best in any game ever, they literally use it as an example of the gold standard game development courses.
@dillonmckee4922
3 жыл бұрын
the world building in dark souls is insane
@TheWhiteStar666
Жыл бұрын
1:03 that is how this view should look in "remaster"
@kendlerkendler2667
3 жыл бұрын
Man, Dark Souls is so special. The fact that you can actually see Anor Londo from the painted world also blows my mind Edit: My original comment wasn't clear enough. It's not like what's happening in this video at all, but something I still think is pretty neat. Check out my replies, sorry.
@dragar0th
3 жыл бұрын
You WHAT?
@Pantagana
3 жыл бұрын
Wait, you can see Anor Londo from the painted world?
@goblof
3 жыл бұрын
Isn't the painted world in a painting?
@kendlerkendler2667
3 жыл бұрын
@@dragar0th @Pantagana @Travis Brimm I'm sorry I wasn't clear, it's not the same situation as the one in this video. There are 2 videos from 2016 by a guy called crest who discovered that as part of cut content, there was originally a raven that would fly you from the painting to Anor Londo, and you can still get Anor Londo to load (sorta) with debugging. I just think that's really cool, check out the videos, I didn't mean to be misleading
@Pantagana
3 жыл бұрын
@@kendlerkendler2667 I was searching for the channel "crest", and found this kzitem.infovideos I'm not sure that's the guy.
@fasgamboa
3 жыл бұрын
When you go up, it seems to have remains of the "old bridge" that was supposedly removed...
@vladimirvparfenov3935
3 жыл бұрын
oh yeah nice catch! i think i’d seen that somebody recently released a mod to put it back into the game world.
@vargasaidan7366
5 ай бұрын
Yea its cool they left the proto vetsion in
@morgboat744
Жыл бұрын
God, the way Lordran is connected will never cease to amaze me. every part is like 3D puzzle pieces that fit beautifully together
@NycolasPedro
3 жыл бұрын
I would love to see a Remake of Dark Souls 1 in PS5 that could render every part of the world and map at the same time, and we could see all the buildings of Blighttown from Firelink and Vice versa. And finally the binoculars would be so cool to use and see all the details of the world in the distance!!
@uninconnu5844
3 жыл бұрын
We may have to wait at least a couple more PS for that, because the PS5 may still be too weak for that
@comfybaguette
3 жыл бұрын
@@uninconnu5844 no the PS5 is def capable of doing this
@uninconnu5844
3 жыл бұрын
@@comfybaguette if you say so, I don't have one so I can only imagine. But if she's that powerful, we probably won't need a PS6
@hussien04
2 жыл бұрын
@@uninconnu5844 we will, maybe after 7 years
@yuurrrrrrrr1
Жыл бұрын
@@uninconnu5844you forget how old the ps4 is
@HDMSC
3 жыл бұрын
Makes me realize that i always thought blightown was in a big cave undergroung
@Iankameel
10 ай бұрын
Didnt you ever look up after leaving the great hollow? The camera pans straight up you can see the blue sky
@HDMSC
10 ай бұрын
@@Iankameel bruh everything was trying to kill me how could i look up hahahhaha. I mean in blighttown, after the great hollow i noticed the sky but actually never thought of the viwe being the sky, more like something like the underground area in elden ring that has a “sky”
This game is a masterpiece, all areas connected to each other, Miyazaki 😍.
@loganclancy7147
3 жыл бұрын
if only there was some way to load both the areas at once so you could just jump right into the level
@Pantagana
3 жыл бұрын
Maybe it's possible with modding, but I don't know.
@sacen3690
3 жыл бұрын
If this were the case the game would be extremely laggy. Blighttown itself is already very laggy, imagine adding firelink on top of that
@prosaic.7944
3 жыл бұрын
Here is a guy doing it with a mod. /watch?v=v-rUDiO5Amg
@kie2
3 ай бұрын
@@sacen3690Never say never I think. Maybe one day we'll get to that point
@leatheryfoot6354
4 ай бұрын
Blight Town is so disgusting and dark and dank that you barely notice it's technically still outside in the open air. It feels like a cave.
@WindHashira
3 жыл бұрын
You just blew my mind. Absolutely genius semi open world design
@shr1mpsush1
3 жыл бұрын
You know, for something you'd never see, the layout of Firelink from Blighttown is pretty decent.
@pawfector9463
3 жыл бұрын
Just like a few others here, I was hoping to see Blight Town load in. Oh well. This was still interesting to watch. I appreciate videos like this. Most of the time I don't know what to watch on KZitem anymore. Let's plays are boring now, I don't care for talking about lore, what's new in games. I enjoy videos like this where it's exploring something or educational - and by educational I'm talking about learning something new, like useless data. 😜
@kylehayden3113
3 жыл бұрын
If you quit and reload, does the game recognize where you are? Also, it's interesting the see an artifact of that bridge in Firelink Shrine, leading from the bonfire to the wall, that in the regular game doesn't exist. At one point, that bridge was supposed to be there as a short cut from Firelink to Lower Undead Burg, but the got rid of it in favor of the shortcut where the merchant hag is
@TheLyricalCleric
3 жыл бұрын
I saw that too! I’m glad I wasn’t the only one who noticed that.
@3ternalHours
3 жыл бұрын
Yes! I was hoping someone else caught that!
@PedroHenrique-do9nt
3 жыл бұрын
Yes! m.kzitem.info/news/bejne/xaiZk4GbkIdjiKQ
@viniciusprestes3035
5 ай бұрын
Im impressed with the map construction, but even more impressed with your fashion. Tthis looks fancy, yet clean, good job
@vicu_ducky
5 ай бұрын
That's the default debugging character
@MichaelHill-sg8ks
3 жыл бұрын
This is absolutely insane. I always knew that you could see down into Blighttown from Firelink, but I always just assumed that it was just generic cliffs above you when you were down in Blighttown. The fact that there is an actual low-poly version of firelink in a spot where no one should be able to see is nuts.
@Bagixxx1
3 жыл бұрын
This was perfect choice to level designers connected areas like that
@zeropulses9180
3 жыл бұрын
I remember my first time playing Dark souls 1. I managed to get all the way out of Blight town, I was finally rid of that place, and I don't know exactly where or HOW I managed but I managed to fall down ALL the way. And I had to start climbing all the way up again. Don't ask me how I managed to survive the fall, I don't remember myself but I do remember falling and having to run back up. Fortunately for me, I had killed almost everything so the way up wasn't as daunting. Oh and I might add that the hardest boss for me was not to accidentally attack an npc and make it hate me for eternity, so whenever I would talk to an NPC I would shake uncontrollably. To this day I can't play any Fromsoft game without facing away from the npc and slowly pressing the talk button. Good times!
@Charlymander
3 жыл бұрын
You could make them forgive you if you confess your sins and request absolution with the guy in the bell tower, and they would stop attacking you again, just have to pay a little atention to what every npc does but the first time is always hard to figure out ;)
@Draven.G
3 жыл бұрын
Kill them all
@RaxynVA
3 жыл бұрын
0:42 "I must go now. My planet needs me."
@StiffyGriffy
3 жыл бұрын
Imagine a fully rendered dark souls? That would be dope
@cheetah2004
3 жыл бұрын
So elden ring?
@Koeras16
3 жыл бұрын
@@sudanemamimikiki1527 hardware works within specifications you know (nothing will melt)...it would just lag/crash/bug out. I highly doubt that "the engine" could handle that much information even if you had the potential horsepower anyways.
@THEPELADOMASTER
3 жыл бұрын
@@Koeras16 it's like you never heard a figure of speech before
@AG30
3 ай бұрын
DS1 world is just so perfect to explore something that just wasn’t there in 2 and 3 which is why even with the improvements both the next 2 titles had DS1 is my favorite
@thecheezybleezy7036
3 жыл бұрын
The first dark souls will always be art to me
@NLoooo
Жыл бұрын
Seeing the firelink shrine in that unfinished/inbetween state is actually giving me so much anxiety and I can't explain why
@Average_K
5 ай бұрын
And people wonder why the game runs at a steady 10 FPS
@lieman7136
3 жыл бұрын
Video title: Falling from firelink shrine to blighttown Every DS 2 enjoyer: "First time?"
@gwyn9477
3 жыл бұрын
Yes, i started from ds2, and when i was playing dark souls 1 i was always talking, then i falled from a high place and i thinked "NOOO YOU PIECE OF SHIT MOTHERFUCKER LMAO" then i survived
@YasonYou
6 ай бұрын
Oh yea. You need to fall or take a ladder from Majula to get to the Gutter. Nice parallel.
@pizzatime7431
3 жыл бұрын
Any plans on doing some crazy fights again? Personally i really would like to see something like op crab vs bosses by changing it's stats to: a)infinite poise or very high b) 5x or more it's damage c)2x times attack and move speed d)10k hp. You could name it something like supercrab, ultra-instict crab, lvl 802 crab, crab Norris or anything you like. This would be fun!
@pecosbill3336
3 жыл бұрын
Now go from the tomb of the giants to demon ruins.
@Pantagana
3 жыл бұрын
There is an invisible wall between them.
@tannerpickle
3 жыл бұрын
I recommend the channel illusory wall. He's done multiple videos examining the layout and how areas connect. Really cool stuff.
@Urinal
3 жыл бұрын
It's possible the original idea was to have those multiple assets all be loaded into each other in early development the framework for the structures is a copy of the model. It was probably faster to copy it in this case than to simply make a lower resolution version. If you look at the rest of the game it's clear they wanted to have more connections between the areas but either cut them due to conflicts such as not being able to handle the loading or development time running out. At which points things are abandoned and sewn up to work with the core game best that they can. Best example of this is when games place a rubble pile in front of what looks design wise to be intended as an entrance with the rest of the layout to naturally block off progression with an invisible wall added in.
@HeroSword_P
Жыл бұрын
0:43 "I have to go now, my planet needs me"
@noobnoob8922
3 жыл бұрын
I know everybody knows, but I'm still in awe with ds1's map and its build. God tier.
@UsernameGeri
3 жыл бұрын
I highly recommend Illusory Wall's Lordran layout video to anyone who haven't seen it yet.
Honest praise for modelling the Shrine more than a blob let alone doorways, since you can barely see the Shrine in the first place from there.
@mehrmirzarr8749
3 жыл бұрын
Nice one... This game series never gets old Still waiting for DS 4
@monsters_are_human
7 ай бұрын
Dark Souls is a trilogy and there will never be a Dark Souls 4. Just like there will never be another Sekiro or Bloodborne. That's the beauty of Eden Ring. It's all the Soulslike games in one universe.
@captainobvious8983
Ай бұрын
Wow that's incredible! It makes me wish there was a prequel to it all!
@LazyJesse
5 ай бұрын
I wonder how long it would take to climb a ladder from Blighttown to Firelink Shrine. All that I know is that if you would go about it it's time to bust out Snake Eater.
@scotm721
3 жыл бұрын
They could have done so many cool things with the remaster. Like increasing the view distance and having those other viewable areas load. So you could see the enemies walking around from the point of Firelink. Or looking down into the Demon ruins from the Tomb of the Giants. That would've been so neat.
@asneakylawngnome5792
3 жыл бұрын
0:42 Whoa! What ring do I need to equip to do that!?
@Pantagana
3 жыл бұрын
The debug ring.
@Tallborn5
3 жыл бұрын
The elden ring
@meganobgutzkraka2398
3 жыл бұрын
my GOD i never caught onto this this is why i love dark souls 1, and i miss this a bit in 2 and 3 and connection all the worlds had
@absolutelyshmooie7086
2 жыл бұрын
You fall down there and arrive at central yharnam
@hd27294
8 ай бұрын
I used to think that Blighttown was underground.
@polpogiovanna2209
3 жыл бұрын
1:22 There wasn't that little bridge
@zergray6851
3 жыл бұрын
Its cut content. IIRC there is a mod that restores it
@syldude992
3 жыл бұрын
Geez, no wonder Blighttowns fps chugged. It was rendering all that extra geometry you would never ever see.
@kalsizzle
3 ай бұрын
I wanted so badly for Elden Ring to have interconnectedness like this.
@facundovera3227
3 ай бұрын
Elden Ring is pretty Interconected, that game does a good job at showing areas you went before as well as your next objective.
@kalsizzle
3 ай бұрын
@@facundovera3227 DS3 does that as well but both games don't have the metroidvania map layout like DS1.
@facundovera3227
3 ай бұрын
@@kalsizzleYou have 4 paths to access Caelid, 4 to Altus Plateau, 3 ways to get to Volcano Manor, a front and s back entrance to Leyndell, Royal Capital. A whole underworld that connects with the Lands Between. Both Stormveil and the Capitol are some of Fromsoft's best level layouts. It's pretty decent.
@RichardHartnell
8 ай бұрын
The level of interconnectedness of the areas in this game is just so next-level.
@TacoBarato
3 ай бұрын
ok the fact that firelink it's actually there when you fly up is cool af
@wyvernslayer4530
3 жыл бұрын
They even kept in the cut bridge to the depths. Interesting
@jonathanrobison9667
3 жыл бұрын
The animosity I have towards that place knows no bounds…
@Hollowolfjas4014
3 ай бұрын
Everyone hates old B-Town but the first time I looked up in and realized "holy shit, I'm in the background of Firelink" was one of my core Dark Souls memories. You can see connections all over the game. I once watched a video where someone clipped out of Painted World where you usually jump the exit, ran off into the distant hills, and somehow just discovered Anor Londo sitting there. Apparently Ariamis is just a long jog west from the chapel that houses it's painting.
@mc_thicc0534
5 ай бұрын
What we need is a remake with the details like this being fully realised, at least for the sake of the even grander idea they layed down a lot of unfinished foundations for, dark souls feels awe inspired as it is but these kinds of real time connectivity instead of the illusion of it that’s found here and there(the 2nd half of the game in a fully realised and finished state would be amazing too)
@shadowcatboy7852
5 ай бұрын
I love the way they both look when they arent fully rendered lol❤
@MauricioOsuna-et8et
3 ай бұрын
It's truly interesting to see that in the distant model of Firelink Shrine (not) seen from Blighttown, the old bridge to Capra Demon still exists.
@johnblmccormick
3 жыл бұрын
Take the plunge, you won't [not] die.
@setsunaes
3 жыл бұрын
DS2: Hey my world is super interconnected too!!! I have an interconnection between a poison valley and a castle sunken into a volcano up in the sky. No other souls game can brag about that! eh? Imarigth?
@DragaXZ
3 жыл бұрын
DS3: Interconnected worlds? What's that?
@123theluvguru
3 жыл бұрын
The level design is incredible ❤
@trustypatches669
3 жыл бұрын
I hope we get a DS remake one day so i can see this beautiful world in even more detail.
@Knights_of_the_Nine
3 жыл бұрын
Just an FYI, this remaster of this game runs flawlessly on high at 1080p 60fps on a GT 1030 (ddr5)... I have it paired with an I7 4790 on a dell optiplex 3020...
@magearamil8626
3 жыл бұрын
That low resolution Firelink has bridge that went directly to the other side of valley starting at the bonefire. It was early stage of development. Also they are kind of in similar places when you load the respective locations
@teldoroteldoro4476
6 ай бұрын
Look at this dude wearing the developer armor fashion set
@alexspain9103
3 жыл бұрын
Fascinating, the bridge off of Firelink Shrine is intact in the Blighttown model, but not the Firelink model.
@cA5TraTioN
3 жыл бұрын
me if elden ring get held back til the next eclipse: 0:14
@a_jerry808
3 жыл бұрын
Dark souls 1 is a literal masterpiece
@confusedspartan3525
6 ай бұрын
From this, to Harvest Valley -> Ironkeep
@alduinfr
2 ай бұрын
the way he casually floats up leaving the camera just to comically run really fast to firelink is so funny to me idk why
@SamsarasArt
3 жыл бұрын
It took me a bit to realize that it was firelink shrine at the end. The blighttown textures make it feel way creepier
@augustday9483
6 ай бұрын
Fun fact, the bridge you see at 1:20 is leftover cut content from when there was a shortcut connecting lower Undead Burg back to Firelink.
@talabackland8127
3 жыл бұрын
“Flying up? What does he mean b..JESUS”
@snowmcsnow4732
3 жыл бұрын
That one bridge in the end, over the central part, could that be an indication that there was a path connecting to another area (perhaps around where the gaping dragon is) but was ditched during development? Considering the far away scale models still retained a more or less accurate version of the loaded up map, could that be an indication? Not that it really matters, just curious about the development process.
@Pantagana
3 жыл бұрын
It was supposed to be a shortcut to lower Undead Berg. Illusory wall has a video that goes into more detail about it.
@snowmcsnow4732
3 жыл бұрын
@@Pantagana Thanks I will check it out right away
@RatthewStinkus
4 ай бұрын
Man, this game rocks.
@chan4est
3 жыл бұрын
Can’t wait for the Dark Souls remake where everything lines up perfectly.
@Pantagana
3 жыл бұрын
I don't think they would want to make everything line up perfectly, even if they could. Illusory wall explained in one of his videos that Fromsoft made areas appear further away than they actually are, because it gives the player the feeling that they walked a greater distance, and makes the whole world feel bigger.
@vadiks20032
6 ай бұрын
1:18 fun fact! as you might've noticed, this bridge doesn't exist in real firelink shrine and lautrec is instead placed in there
@ThiagoTheobald
3 жыл бұрын
it's there, but it's not there. "no rendered scenario ahead"
@MadoushiLegion
4 ай бұрын
I'm glad you showed that bridge at the end. In the ALPHA, that bridge was still there and took you to gated door in the hallway by the entrance to the depths. They cut it later and changed the path but you can imagine how much harder it would've been slogging UPHILL past those assassins and houses to get to the Taurus Demon
@DracorusDracius
Ай бұрын
It almost makes you wonder why the devs never really kept everything rendered in and made an abyss that kills you instead. It would be very awe inspiring to newer players, i feel like. When they realize those very distant structures off in the distance are places they can actually visit and explore during normal gameplay. There aren't many other games in general that had areas designed as well as Lordran was
@friendlyreaper9012
Ай бұрын
You are asking too much from 2010s consoles
@EpicurusWasRight
Жыл бұрын
I have a feeling it was modeled that with so much detail the developers could decide if and how to connect blight town directly to firelink shrine
@JessePatrick-zc8ng
3 жыл бұрын
People just now figuring out that you can look ahead from firelink. Firelink is THE center. When you’re playing and you have a chance just stop and pan the camera around. You’re missing a lot if you don’t.
@rek1ndled
4 ай бұрын
for a brief moment i got excited that everything would be loaded aleady, ignorantly forgetting that dark souls unloads areas when you aren't in them :(
@insanemokey1025
3 жыл бұрын
Looks like this Firelink Shrine version was made very early on the game development, bc you can see the Capra Demon Shortcut.
@joepbailey
3 жыл бұрын
Dark Souls has the best world layout of any game ive played.
@abyssbear4296
3 жыл бұрын
The game has its limitations but it doesn’t take away from the sheer amount of detail love ds1
@technologicalwaste7612
3 жыл бұрын
Does this mean that the floor of Blighttown is significantly higher than is shown by the LOD? I remember seeing a video from Illusory Wall (kzitem.info/news/bejne/1Khmx618sWaldY4) where he showed a bloodstain in Blighttown looking down from Firelink, and this perspective may have been slightly unclear. Were it so, it would not be extraordinary. A similar technique is frequently used in DS3 to give the player an exaggerated sense of scale.
@velvetbutterfly
3 ай бұрын
Illusory Wall also shower it off. The devs edited the scenery of maps to give an exaggerated sense of "look how far you came" This is very much noticeable in the Anor Londo / Duke's Archives area
@technologicalwaste7612
3 ай бұрын
@@velvetbutterfly Yes I eventually came to that conclusion. Indeed.
@scm20
3 жыл бұрын
At the end you can see the original idea of a bridge from firelink shrine to the deepths
@-rage-blackout9145
3 жыл бұрын
Sad music. I wanna cry.
@Grasses0n
9 ай бұрын
It's no wonder why Blighttown ran so bad on consoles back in the day. I read it even renders the whole path down through the tree to Ash Lake.
@Cactar8
3 жыл бұрын
1:24 is that the old removed shortcut to the depths???
@codafett
Ай бұрын
You know, I really thought it'd be fully loaded
@marcovaldivia8386
3 жыл бұрын
This is the beautiful of details
@AleXelerate8
3 жыл бұрын
Some day in the future, this game will have a mod where the whole map is loaded or slowly being loaded like an mmo at a time where our computers are even better equipped to handle it.
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