Guys, they fixed the game. Private Sessions project - kzitem.info/news/bejne/qmOJtGaLs2SAd4I
@sponge73
Жыл бұрын
so do I play it or not? 😭
@Vanished584
Жыл бұрын
Can you fix the fuckload of times you flashed "Subscribe to patreon?" Becuase Jesus that can get annoying fast. I get that you need to make money but doing it like that contradicts your intention of me wanting to subscribe. Other than that this video is really well put together, thanks for making it.
@mattparker9726
Жыл бұрын
@@sponge73 no! Don't give any company your money that does pay to win, period.
@xdevantx5870
Жыл бұрын
@@sponge73 I started playing about 2 months ago again. I'm really enjoying it. This video is kind of dumb in that he basically starts off by immediately telling you he didn't like Fallout 4.... If he didn't like FO4, why would he possibly like 76?
@johnthomson3827
Жыл бұрын
i will give bethesda this, although they are putting in effort to improve in some meaningful areas, they still miss some key things. i still enjoy the game whether im playing with friends or solo because its essentially just more fallout but i do come across things every now and then that make me facepalm...
@PotatoPatatoVonSpudsworth
Жыл бұрын
I frickin' LOVE the idea that the Fallout 76 experiment was "fill a vault with idiots, tell them they're all geniuses, then release them into a nuclear wasteland and see what happens."
@klaus6027
Жыл бұрын
"see what happens." Mass looting of anything not nailed down occurs not even a second after leaving the damn thing
@thelargeemployer8442
Жыл бұрын
That 100% would explain the outcome just being the whole region being overrun by a bunch of dickheads who can't help killing each other
@Bluecho4
Жыл бұрын
The Dunning-Kruger Vault
@LS-rp6yq
Жыл бұрын
@@klaus6027”john where is leg?” “It’s wasn’t nailed down.”
@protokurist5123
Жыл бұрын
@GreenTea💚 the technical term is redditors
@Doominator99
Жыл бұрын
This better be 76 hours long.
@Manakete945
Жыл бұрын
look at the description it at least gonna be 50mins, but it's 1/4.
@makimakipapura7543
Жыл бұрын
This better be 76000 hours long
@WewVanVic
Жыл бұрын
16 times the hours
@DrymouthCWW
Жыл бұрын
Haaaaah
@shawndonq135
Жыл бұрын
Imagine
@trashmonkey2866
Жыл бұрын
FunFact: the power armor bug has been in the game since launch and was even a issue in fallout 4
@vexile1239
Жыл бұрын
"They patched the old fallout 4 creation engine into to a new frame work" slightly paraphrased from internet historian
@willisverynice
11 ай бұрын
Fun fact: Bethesda has used the same engine for every game since es3: oblivion. Huge game breaking bugs that exist in starfield have existed since 2004, and still go unfixed.
@chipsdubbo3783
11 ай бұрын
@@willisveryniceoblivion is es4
@willisverynice
11 ай бұрын
@@chipsdubbo3783sorry for typo
@chipsdubbo3783
11 ай бұрын
@@willisverynice it's okay :*
@scribeslendy595
Жыл бұрын
"A key feature of a burning dumpster *is* the fire. Put that out, and its just a box full of trash again" What a fantastic analogy
@ASparkyB
Жыл бұрын
The absolute bottom line when people say 'the bugs are fixed now'. Yeah, the bugs were the only interesting part.
@13r12ad
Жыл бұрын
I'm a fan of the fallout series as a whole. And I do kinda like fallout 76. I'm also a fan of a lot of Bugthesda games.
@23GreyFox
Жыл бұрын
@@13r12ad Good for you.
@sectionsixty4020
Жыл бұрын
Great line
@ramirovallejos5437
Жыл бұрын
heh i can't understand how can people enjoy that burned out box full of trash but i guess tastes are relatives like i loved playing read dead online even knowing how empty and dissapointing it is
@DraconisLeonidas
Жыл бұрын
I think partially the reason people were so pissed about the lack of NPCs is the fact that it's been kinda. Important in fallout in the past. Even in 4, they still structure the world. It doesn't just remove that dialogue, but it removes a lot of the point to many skills. What do you need charisma for if you never interact with NPCs? A bigger number isn't gonna help you with other real people.
@smartalex22
Жыл бұрын
It tracks. People are shallow and stupid by nature so something that makes sense on deeper levels but not on the surface would be quick to be pointed out and ridiculed.
@2ELI7E
Жыл бұрын
Except NPCs have been in the game much longer than they haven't been? They were added in with the wastelanders update which was towards the end of the first year..... The game has been out for almost 5 years now..... This point has been pretty irrelevant for a very long time now
@Azalealiketheflower
Жыл бұрын
@@2ELI7E I think you missed the point that in a ROLE PLAYING GAME, removing the ability to 1. roleplay via npc interaction, 2. make Charisma as a stat almost completely useless and 3, removing something that makes your map not a drab empty mess with a few roaming packs of robots and mutants; is a mistake that should have never been made, let alone *considered*. Moot point or not whoever decided on that needs fired, the fact a Fallout title pushed NPCs as DLC is a joke
@MikeSturgeon22
Жыл бұрын
@@2ELI7E He was talking about the reaction at launch.
@DraconisLeonidas
Жыл бұрын
@Jom Jim You're not wrong that they changed it to fit the game, and it's an alright change, but you could have placed those perks with anything, especially considering the randomness of them. It's a logical choice, for certain, but that doesn't mean it doesn't suck out a lot of what people expect from a Fallout game. Much of the special system becomes rather arbitrary in a case such as this, where you're hardly building an actual character but instead just filling out points so you'll be allowed to use certain abilities. They added NPCs later, for certain, but I believe that's not really something you can just fix post launch, not without completely reworking your progression at least. The fact that you can freely switch up your special points makes it even worse, as at that point, there really is no reason not to remove special stats entirely and simply allow you to make whatever build you want, so the points themselves become borderline meaningless. With how easy the game is, it's not as if limitations on what you can equip will actually matter, either, so there's no point in worrying about special stats limiting what people can equip. NPC-less RPGs have their place and can be fantastic, but it simply wasn't done properly here at all, and it being a Fallout game means expectations that they were never going to be able to overcome with anything less than a phenomenal story, which is not what 76 had.
@DonnyKirkMusic
Жыл бұрын
The worst thing IMO is that the game doesnt incentivize roleplaying. I was expecting people to fill the roles of NPCs, bartering and setting up camps and talking a lot on the mic openly, like DayZ or something.
@RikkiSan1
Жыл бұрын
The thing is stuff like that evolves naturally. You think the creator of Gmod thought people would use the game to role-play? Heck no, people just did that by themselves.
@dearen7588
Жыл бұрын
@@RikkiSan1 Keyword "Incetivize"
@DrMonty-ng5fo
Жыл бұрын
@@RikkiSan1 Sure, but you can gently nudge players into those roles. Having triple quintuple legendary weapons does not incentivize anyone to roleplay being a weak survivor, for example.
@Royinszki
Жыл бұрын
The player base isnt as big for that
@shadowknightgaming1874
Жыл бұрын
Lol people didn't do that in dayz naturaly it required mods for that stuff to happen
@Rubyduckshovel
Жыл бұрын
Its not Fallout 76 being an RPG that made its lack of NPCs perplexing. It's that Fallout as a series has always heavily leaned on dialogue or general Player/NPC interaction as it's main source of player expression.
@CostCoSettlementCheck
Жыл бұрын
I know, right? Between that and calling the NCR a "communist state" I'm wondering if this dude even likes fallout
@breendart134
Жыл бұрын
Yeah. There's lots of different forms of RPGs, and some use dialogue more than others. But from what little I've played (and what more I've seen) of the Fallout series, it seems like this one really values dialogue--or at least, earlier entries did. Dialogue is where a lot of skill checks and character decisions happen. So I think it is valid to criticize a game in the series for skimping on that aspect. That alone does not make it less of an RPG, but I can see how it might make it (at least feel) less like a Fallout game
@xSpooKee
Жыл бұрын
@@CostCoSettlementCheck guess this dude would get shocked over Caesars Legion and how they look at everything. If he thinks NCR is communists lmao 😂
@edgarcardiff7874
Жыл бұрын
@@CostCoSettlementCheck I was kinda shocked hearing that tbh, though I wanna huff the copium and say it was an offhand joke to spur the average anticom fan
@snackoman1577
Жыл бұрын
Dialogue isnt making this terrible bullet sponge game good
@morgand820
Жыл бұрын
_Did you ever try to put a broken piece of glass back together? Even if the pieces fit, you can’t make it whole again the way it was. But if you’re clever, you can still use the pieces to make other useful things. Maybe even something wonderful, like a mosaic. Well, the world broke just like glass. And everyone’s trying to put it back together like it was, but it’ll never come together in the same way._
@baronvonbeandip
Жыл бұрын
This is very deep. Alexa, play The Fetuccini Sequence by Periphery.
@DW51380
Жыл бұрын
Like the plate in breaking bad, the shard was the atom shop and Walter was us all putting Bethesda to sleep with a reality check 😂
@MaxPower321
Жыл бұрын
Lol you just described Bethesda modding
@jesustyronechrist2330
Жыл бұрын
Oh yeah. Time to bring back rule34 in mosaic.
@ichikiller4696
Жыл бұрын
I don’t what u talking bout I do that crud all the time
@jjcoola998
Жыл бұрын
My issue with the “no NPCs” was not that RPGd have to have dialogue, it was that a huge part of every fallout game has been getting to know awesome characters through dialogue and checks of skill etc
@RunnJake
Жыл бұрын
Exactly. It wasn't just world-building or just dialogue, it was meeting what could fathomably be a real person in that type of environment. But as you mention, with skill-checks, it's also a way to build your character, form yourself into what you intend. New Vegas is such a master-class in this, which is why people hold it in such high regards, amongst just being a fun game.
@Bluecho4
Жыл бұрын
It's really a mismatch of expectations. If Fallout 76 had been a completely original IP, no one would have cared about the absence of living NPCs, because they didn't come with any expectations. Existing Fallout fans DO have expectations about dialogue and character interactions. So it felt empty and lifeless in a way that ran counter to what many people liked about the franchise.
@stubblytuna4068
Жыл бұрын
i personally believe that the premise patrician is describing, an empty world void of life. only scorched and audio logs to keep you company was actually quite good when the game first came out. as it was my first fallout i had nothing to compare it to so i just wandered the wastes doing quests and hoping to find a person. it really sold last one alive vibe and i think with a few tweaks like having people in enclave and such things would have made it perfect
@evanharrison4054
Жыл бұрын
I'm not going to publicly disparage "the people", but...seriously, maybe I just live in a bad neighborhood and I tend to also talk to people on the internet from bad neighborhoods, but a big part of me playing games is that I get to "interact" with people who are written with a purpose. Case in point: I just finished The Longest Journey(It's an absolute gem from like quarter of a century ago) and it reminded me why I like video games. I saw fascinating intersections from the lives of dozens of people. I saw a world that really couldn't be told in the format of a movie or a tv show. It just had to be a game. My point is that a game can tell a story in a way that a movie or a tv show or a radio program or a book never could. The frustration you feel when they "screw up" is the justified anger you have at the realization that millions of people, over the course of centuries, have worked together to provide the ultimate framework for storytelling, and they seemingly don't even try to make the effort to live up to that enormous undertaking. If I was given a job to write the story and the background lore and the dialogues and the monologues and fluff of a video game, you could bet I wouldn't sleep soundly or eat calmly until I hammered out a 10k page dump of worldbuilding. ...I'm a special case, but...just imagine if you were given the job of *writing a Fallout MMO* Wouldn't you give a hundred percent?! Maybe it wouldn't turn out to be the best, but at least it would stink of effort. People would say "well, it's a hit and miss, but you can tell it was made by a passionate group that really cares about the Fallout universe and wanted to craft a long lasting, enjoyable experience for Fallout fans."
@RuhrRedArmy
Жыл бұрын
Absolutely. I don't know what he's on about with this "people think RPGs need dialogue" thing. It's a straw man argument. Nobody is making the point he thinks they are, people just want and rightfully expect actual characters in their Fallout game - meaningful choices, stakes, and "life" to the world. There's a good reason that most RPGs have NPCs...
@nicksiegfried4906
Жыл бұрын
The biggest disappointment for me was just that it was a waste of a fallout game by a studio that now seems to have a lack of quality *and* quantity approach to making games. When it was announced to be multiplayer I was just like "fuuuuuck I gotta wait 10 more years for another actual fallout game and that one still might be complete shit?"
@Vanished584
Жыл бұрын
Even Bethesda's top line of staff are having issues making ANYTHING
@iguanac6466
Жыл бұрын
No joke...FO4 came out in Nov-2015. FO5 is scheduled to come out after ES6 which is scheduled for release in 2026. It took four years for FO4 to come out after ES5, so we're probably looking at a 2030 release date for FO5. FIFTEEN YEARS after FO4. We would might be playing FO5 right now if FO76 had never happened. I think if FO76 and Starfield had not impacted release dates for ES and FO, fans wouldn't be as salty.
@Gwyn1stborn
Жыл бұрын
10 years indeed. Them doing ESO and then 76 took them away from making actual worthwhile games for way too long
@willisverynice
11 ай бұрын
I thought the same thing… when I played fallout 3.
@willisverynice
11 ай бұрын
@@fudgepacker2858if you liked Skyrim I’m sure you’ll be ok
Жыл бұрын
That was one of the things that really bothered me in Fallout 76, the Vault 76 would be the perfect player hub where you can meet and players can trade with each other or form groups. Or you could have used the vault as a kind of community anchor base that is expanded over the course of the story and gives players collect and kill quests. But no, Bethesta made the Vault irrelevant in the first 5 seconds of gameplay.
@wile123456
Жыл бұрын
Bethesda making terrible railroaded openings in all the games since oblivion is likely to blame for that
@user-ub2tc1mt1y
Жыл бұрын
I mean not really if anything at this point it would be inconvinient
@dillonthevillon3719
Жыл бұрын
@@wile123456llout 3 and oblivions openings are legendary and some of the most memorable parts of my first ever play throughs of those games. I’m 10 yrs older now and I still remember fighting my first goblin in oblivion or watching the couple get gunned down in vault 101
@jacktaylor6253
Жыл бұрын
It coulda been a big "build a new city around this anchor" thing but with players. Just despawn their important shit but leave the buildings they built. Just see how long it takes for people to build to the sky box and or reach another town
@wile123456
Жыл бұрын
@@jacktaylor6253 that would make the awful engine crash in 2 seconds though
@cyberninjazero5659
Жыл бұрын
11:00 It immediately strikes me that this could have been solved by saying that your characters are the second generation that never got to see the world but then you'd have the question of what happened to your parents. It would make sense for those who got it on in the first 5 years to have adult offspring who could be main characters and have the abysmal stats they do
@jak2767
Жыл бұрын
Honestly they cashed in the "Cryogenically frozen" storyline too early. A vault with an indeterminant amount of residents that get woken up based on vault-tecs unknowable agenda is the perfect explanation for new players randomly joining the world
@Majorwindy
Жыл бұрын
That’s what struck me too. It’s impressive how often BGS leave in major plot holes that can be remedied with the most minor of tweaks.
@etherdemon
Жыл бұрын
If you talk to the Overseer enough, she mentions that she saw your character grow up. You character IS the second generation.
@cyberninjazero5659
Жыл бұрын
@@etherdemon Ah so Wastelanders fixed it
@Feraligono
Жыл бұрын
So Esbern is only 20-25 years old? Oof.
@Youtube_is_Trash
Жыл бұрын
Despite all the vivid analogies, the fact that "stacks of legendaries are abandoned" is, in and of itself, very telling.
@idrinkmilk282
Жыл бұрын
In and of * itself
@Youtube_is_Trash
Жыл бұрын
@@idrinkmilk282 I prefer my manner xD thanks, fixed
@PointsofData
Жыл бұрын
Just so you know, a big selling point of 76 and not having NPCs was that the _players_ would take the place of the NPCs and create the world. But player interactions, from what I understand, were by and large hostile because of the bounty system (especially to new players, and I believe PvP was not opt in at launch) and there wasn't a lot of infrastructure for different jobs. So there were no NPCs to interact with, and players were largely avoiding each other...so where was the roleplaying?
@havenprice
Жыл бұрын
Auto pvp basically begging players to kill/bully other players
@SlocumJoe7740
Жыл бұрын
@@havenprice First off, PvP is entirely optional if you set yourself to Pacifist Mode, Auto-PvP doesn't Exist.
@RecruitMeat
Жыл бұрын
@@SlocumJoe7740 That's why they are using past tense. When 76 first launched, you were able to damage anyone no matter if they had pvp off or on. This initial damage was extremely low, but if you were afk you could be killed by a determined player. In order for you to do full damage to the person you were attacking, they would have to attack you back, which would then initiate pvp. Since people got tired of accidently hitting a pvper or getting killed while afk, bethesda made it so that the only way you could damage someone is if pvp was initiated. And like I said earlier, in order to initiate pvp, you have to attack someone and then that person has to attack you back
@TheDapperDragon
Жыл бұрын
As one of the people who was actually there (and doesn't just scream about the bugs I saw from a youtube video), you're wrong. While there were some PVPers around, most interactions were cordial. Not as friendly as they are these days, but there was not only little to no reason to PVP, since it would net you a very miniscule amount of caps, while putting a bounty on you, but the 'slap' system meant that it was piss easy to literally ignore all griefing. The complaint was actually on the OTHER side. People wanted MORE reason to PVP. Excuses to raid, that kinda thing.
@cuviemadeit
Жыл бұрын
@@TheDapperDragon During launch this was also my experience but I only ever played like 16 hours and havent touched 76 since
@ThePhysicalReaction
Жыл бұрын
this game felt like a homeless simulator where I spent my time scrounging, scavenging, putting scraps together, and avoiding crazies.
@CallofDutyBlackOps28
Жыл бұрын
welcome to the fallout universe; if your home is still around after the nukes drop, congrats you're not homeless. otherwise, homeless IRL simulator it is.
@wsupgi8805
Жыл бұрын
Sounds like something one would do in a post apocalyptic wasteland.
@narz7573
Жыл бұрын
😂 this made me chuckle
@mercster
Жыл бұрын
Yeah because that's nothing like what a nuclear wasteland would be... why are people so dense?
@turboprint3d
Жыл бұрын
Sounds about right
@Filthnails
Жыл бұрын
Eh, I recall the main complaint about the lack of NPCs was that the world felt like an empty theme park and all you did was listen to tape recordings where you already knew there was no urgency actively talking place anywhere. The player was less a character involved involved with their world and more of a librarian cataloging what was already done. It had to survive on these minor snippets of story lore to seem alive and it wasn't enough to feel that invested.
@asiamatron
Жыл бұрын
Yeah those were my issues with the lack of NPCs in the game. Also for some people it just felt like a Fallout game with the NPCs missing, like an unfinished Fallout game instead of a complete game that was well designed to function without NPCs. If I remember right that was how Jeff Gerstmann felt after he had played the game for a while.
@zeroinfinitify
Жыл бұрын
yeah that was 4 years ago, it was fixed with Wastelanders patch
@xdevantx5870
Жыл бұрын
He's really missing the forest for a piece of bark IMO.
@honeybadger6275
Жыл бұрын
@@zeroinfinitify Nah as someone who played before wastelanders as well as after the wastelanders patch made the game worse. The wastelanders patch and all the patches since ruined what the game originally had.
@CADClicker
Жыл бұрын
@@zeroinfinitify"Fixed" by sabotaging the previous content, and shoehorning in lower quality story telling
@jetstream5559
Жыл бұрын
I played 76 in 2020 with my best friend to check it out. We got a quest to deal with a deathclaw that was terrorizing a settlement or something. Me and my friend were gearing up, stockpiling chems and ammo as well as placing mines around the area where we were going to fight it. When it spawned it’s navigation bugged out and it remained frozen in place while we wailed on it, killing it with little to no effort. We both laughed so hard afterward.
@willisverynice
11 ай бұрын
What’s funny is if you typed the same comment but replaced “76” with “3,” no one would have batted an eye.
@StCrimson667
Жыл бұрын
"I do have to appreciate that, finally, after 16 years, I am playing a Bethesda game with a 10 minute introduct-Ugh! The game crashed!" I literally almost did a spit take! XD
@FaeQueenCory
Жыл бұрын
I think the "no NPC" criticism was more that there was NPCs... But just that they were randomly robots in places where it would make sense for a human to be.
@TannerLindberg
Жыл бұрын
Well, if you actually use Reddit search function or Google's time function, which fun fact, you can actually limit your Google searches to specific dates, enter the dates before wastelanders and when the game launched. And you'll see that a lot of the criticism really does legitimately just boil down to. There's no end pcs, therefore not a good game. But yes, this is actually something I'm surprised pat didn't mention when he got there. And it's one of the major parts of this video that I personally disagree with, is that every Says the couldn't do something without an NPC. They did nothing creative with it, and they just plot down a robot that isn't NPC and doesn't act like any other robot ever.
@ctdaniels7049
9 ай бұрын
I dunno about you, but my personal criticism of the "no NPCs" was that there were countless tales of those who survived the fallout (pun accidental) in their own bunkers (both in Fallout 4 and in 76 itself), and there are tons of sapient ghouls who have, by necessity, been around since before the bombs fell. So it felt like the real reason there were no NPCs was simply because the game and they didn't want to admit they were churning out a game that didn't have yknow... .
@kran27_
Жыл бұрын
my problem isnt that the game didnt have npcs, but that the game tried so hard to be a game with npcs, without npcs. they could do a game that didnt require human interaction, but bethesda replaced human interaction with listening to their audio logs and interacting with terminals instead of listening to them talk, and interacting with them.
@stuglife5514
Жыл бұрын
I was so excited for 76. Me and my two other best friends are huge fallout fans, and we’re from Appalachia ourselves. We were so excited to see our home region finally represented in a game, and a fallout game we could PLAY together? It sounded too good to be true! And it was…after we all reached level 60 we just, stopped playing.
@XenoJehuty84
Жыл бұрын
That was myself and my friend group. A co-op Fallut game was a dream come true, and we even braced ourselves for Bethesda Bugs, because as much as we loved their games at the time, we weren't diehards who ignored the flaws and acknowledged them. What we got was a game that really felt like it needed so much work done from the ground up. After the first year round of patches and updates that slowly led towards the Wastelanders release and especially after, we felt the game was finally reaching its potential and played it more earnestly and started to have fun. We were leery still, and especially when the Atom Shop started to get more predatory, and then they revealed the subscription service that paywalled features they said would be included at launch or free at first... Eventually even with updates the game's cycle of live-service grind became too boring, and their 'battlepass' gameboards while initially fun were absolute slogs due to the increasing XP grind to unlock things. You went from unlocking maybe five levels per day to slowly only being able to do 1-2 per day, and you had to reach lvl60 to complete the board. Meanwhile Conan Exiles pass I literally can clear swaths of it in a day alone, and even alter what stuff I can do to get XP. The main breaker aside from the bad balancing was the griefing caused by as lack of good anti-griefing measures. One too many times, I was tired of having to rebuild my base or having my stuff broken into, so I called it quits. There are dozens of other reasons, but ultimately Fallout 76 was a great idea that sadly Bethesda did not spend the proper amount of time and resources to make happen. It was just a content stop-gap while they poured resources into Starfield, but they even took resources from 76 for Starfield so it became a broken-broken mess by even what we expected of Bethesda. Now their communities trust is in the toilet and nobody really seems excited for Starfield and feel they'll be waiting too long for the next Elder Scrolls and proper Fallout game.
@olgagaming5544
Жыл бұрын
Meanwhile I just spent my childhood on Fallout (Fonline) 2 servers with real time combat - doing carvanas, quests, building base, looting and pvping in the wasteland, gang wars city conquering etc
@olgagaming5544
Жыл бұрын
One of the funniest stuff was there was 1000 people on Ashes of Phoenix
@olgagaming5544
Жыл бұрын
But it was just basically just a non-stop pvp arena without much goals so people dropped
@d.m.515
Жыл бұрын
Perfect timing. The day I finish up university for good and I have patrician to help me over the finish line.
@stanmanlyman4550
Жыл бұрын
congrats ! I still have at least 1 year left and even that gonna be a struggle, not sure Ill make it lok
@0uttaS1TE
Жыл бұрын
@Stan Manlyman I got a year left too. Listen, if you made it this far, you can go all the way. It may not mean much, but I got faith in you.
@jubbalubby
Жыл бұрын
Congrats on getting out, i have a few more years in front of me
@stanmanlyman4550
Жыл бұрын
Thank you friend. I'll do my best :)
@mattmurphy7030
Жыл бұрын
Congrats, I graduated with you. Good job
@monody
Жыл бұрын
The ammo problem is an overcompensation for how it used to be, where players were much more starved on ammo types, and manufacturing them in a sustainable volume required players to control a specific point in the NW corner of the map, meaning only one or a few players would have access to basic ammunition.
@SamahLama
Жыл бұрын
Nah ammo wasn't that hard to come by. That's not true.
@Aquedius
Жыл бұрын
@@SamahLama Yeah no. It was a problem enough that at launch the munitions factory had constant competition.
@DevlVergil
Жыл бұрын
@@Aquedius Yeah I remember I was actually among the first ones to realize that the workshop up there gives you a good amount of ammo and I always hunkered down there because I always had ammo issues despite almost exclusively using the 10mm semi auto pistol. I don't even want to imagine how people with full auto builds felt.
@Retiredmoney
Жыл бұрын
And you couldn’t find a single weight in any of the gyms cuz of the farming to create ammo. I had to stash away guns using all kinds of ammo in the game and put them in a circulation
@Cat-up6hb
Жыл бұрын
sometimes i believe that those big studios like bethesda, R* and so on, fired most of their staff to a point where they have the capabilities of an indie studio that at least would explain the quality of todays games
@WolverineTime
Жыл бұрын
Between hiring for diversity quotas and firing for lack of wokeness all major creative industries are dying.
@PaladinHD
Жыл бұрын
The people who made the old games don't work there anymore and have been replaced with woketards
@wile123456
Жыл бұрын
Quality is low because profit is the only thing that matters. Passion, care and finishing a game properly is not as important. In fact microtransactions, battle passes and so on always without fail make a game worse. Because without them, the devs have to make a game be actually good since only the sales matter for profits. But when they are in the game can get rushed out more to recoup some of the losses.
@michaelmichaelagnew8503
Жыл бұрын
@@wile123456 Yep after it launches they recoup the loses off of idiots that wast their money on monitization stuff. Who decided to keep on playing the game even though it was not made well. I believe content creators actually make things worse instead of better because they actively buy allot of stuff from these games.
@wile123456
Жыл бұрын
@@michaelmichaelagnew8503 yep and they also do free advertising unless they trash the game and help ruin it's reputation
@kermitwithashotgun4887
Жыл бұрын
Your entire segment about how wastelanders ruins the original main story is something ive been saying for years, im so glad someone else sees it this way
@James_Bee
Жыл бұрын
What story? I was there. The "story" was that everyone died.
@DFMurray
Жыл бұрын
The first responder larpers would have made sense if they were raiders using the first responders clothing as a way to lure in victims. They should have embraced the darker elements of the Fallout lore at least that would have kind of made that work.
@TheBiggestSword
9 ай бұрын
The commentary and expectations of Starfield really aged well lol
@JohnnyUtah13
9 ай бұрын
I looked for this comment lol
@vexile1239
6 ай бұрын
Like wine
@Spagoooterman
6 ай бұрын
Like the finest of wines
@alexanderrahl7034
Жыл бұрын
Bethesda storytelling be like: "you are the chosen one. General of armies, high lord of orders, master of covens, arch wizard of all magic... now go deliver this cheese steak and sausage to an old lady in that swamp. You may not refuse."
@Vyleea
Жыл бұрын
A Bethesda game without mods to fix the gameplay was always a no go for me, glad to see that I didn't miss anything.
@Beleth420
Жыл бұрын
I wonder how long before a unofficial patch after elder scrolls 6 release lmao
@endlessstrata6988
Жыл бұрын
@@Beleth420 It has an online component that, unless modders can reverse-engineer, makes it impossible for the game to run as a standalone piece of software and I very much doubt microsoft intends to release code to make their online-only products run without big brothers looking at you at all times.
@Yijh
Жыл бұрын
@@endlessstrata6988 Does that preclude modding the game? Cause plenty of modern games, even single-player, require an internet connection and you can still mod those. Quite a few games with multiplayer components just don't allow you to engage with the multiplayer aspect if altered files are detected.
@e2rqey
Жыл бұрын
I tried it on game pass, made it about 1hr and 30 mins into the game then dropped it. I found it incredibly boring and tedious. This was after many updates and the DLC coming out. This is also coming from someone who's played through Fallout 3 and NV multiple times, beaten Fallout 4, and put 1000+hrs into Skyrim. I found it to be basically just a worse version of Fallout 4 (which was mid at best in the first place), that was heavily compromised in order to make it a multiplayer live-service and support continuous monetization.
@Alex-0597
Жыл бұрын
Basically, if you like Fallout 4 gameplay for its own sake you can like Fallout 76. The core gameplay loop is essentially the same, the only difference is now there is some MMO grinding involved (five different receiver types for each gun you need to scrap to learn, enemies 50 levels above you that take no damage from shots, etc.) I thought it was pretty fun, but it's far from a masterpiece. The new story segments are awkwardly shoehorned in and the way they're reintroduced durability is infuriating to me.
@kuroyame973
Жыл бұрын
My biggest problem with 76 is that it doesn't feel like fallout, there isnt any wasteland, just a regular world with some mutants thrown in.
@honeybadger6275
Жыл бұрын
That's how I feel about every bethesda fallout.
@mojic9421
Жыл бұрын
3 of the 6 zones are literal wastelands, the map is the best one in the franchise.
@theotherguys1087
Жыл бұрын
@@mojic9421that makes it the worst map only half the map is a wasteland unlike every other fallout where the whole maps a wasteland
@Wings012
Жыл бұрын
Even without the Vintage Water Coolers, it was easy enough to amass purified waters from the regular water purifiers. I was constantly offloading my own waters to hit the daily cap limit.
@itsallenwow
4 ай бұрын
I love that you called out the lazy no man’s sky comparison at the beggining. I get that gaming conversation isnt great at nuance, but those two situations are so different it’s wild people say use that comp
@Zero41sv
Жыл бұрын
A multiplayer fallout game was, from inception, a terrible idea so you could have predicted it and I'd have believed you. What makes fallout fun and what makes multiplayer fun are very different.
@Igorooooleynikov
Жыл бұрын
Im so happy Patrician and PRIVATE SESSIONS are finally getting married.
@octagonPerfectionist
Жыл бұрын
i'm so happy for them
@romulusnuma116
Жыл бұрын
Good for them
@asgoritolinasgoritolino7708
Жыл бұрын
I still wonder if it's a joke or not. I mean they look so cute toghether.
@Igorooooleynikov
Жыл бұрын
@@asgoritolinasgoritolino7708 why would anyone joke about this.
@markjackson1989
Жыл бұрын
@Igor Oleynikov I literally just found these content creators today. I haven't seem much of their content, so I cannot tell if they are platonic friends or 2 people in love with each other. However, being oddly specific about the church location makes me think they are genuinely getting married. But it also seemed like dry humor.
@meticulousCheese
Жыл бұрын
The comment 'private sessions is my husband', 'we're getting married', etc I *think* it's sarcasm but I can't be 100% sure because of your staggeringly perfect deadpan narration So on the somewhat minimal chance this is some post/meta-irony ploy, congrats
@Superschokokeks
Жыл бұрын
yeah I wanted to write something similiar it's like "communist NCR". Knowing because of it's past videos he does not make such mistakes. He puts something like that in the video to troll and make people engage with it. That's why I didn't write anything because he's playing with us. Anyways. getting married or not. I'm happy for them they found each other. Friendship or couple - doesnt matter.
@asgoritolinasgoritolino7708
Жыл бұрын
Yeah it's hard to tell if it's sarcasm or not due to how cute they seem toghether.
@ZakisHereNow
Жыл бұрын
To solve the vault date issue, they could have made it so there is a sort of cast system or factions within the vault itself. One may be the group that stays to oversee the vault, the other could be forced out on their own reclamation day such as when they turn a certain age. This way they vault stays open but also keeps spitting out people. And that’s just off the top of my head. Bethesda had years to think this over…
@PyrrhicPax
Жыл бұрын
I really like the idea of alternatively having Vault 76 be a Player Hub, functioning similar to Shady Sands. Supporting and protecting a growing city of fellow Vault Dwellers makes for a much more compelling story goal than "look for the overseer." Like wtf am i, a lost puppy? Maybe Vault 76 really was "the Dunning Kruger Vault"
@notsteve5927
11 ай бұрын
37:51 (regarding Starfield) “I hope I’m not gonna be looking forward to a bunch of consistently grey rocks” Oh boy.
@privatepessleneck
Жыл бұрын
man that description of the initial premise of 76 sounds kind of cool, waking up after the apocalypse, being the only real human alive, hunting the trail of the *recent* survivors in the area. A pity all the random npcs hanging out erase that vibe.
@quintonbrady3238
Жыл бұрын
That’s funny, because when the game came out, the world was empty. Without all the extra npcs. Then people complained so they added them in
@Veros245
Жыл бұрын
@@quintonbrady3238 And the people who were complaining about that were wrong and the game was hurt by their addition
@privatepessleneck
Жыл бұрын
@@quintonbrady3238 I suppose that's a valid point, but I guess it's tragic that all these once empty places that used environmental story telling now have a npc five feet away to tell the story like its a tourist attraction.
@Lex200680
Жыл бұрын
@@privatepessleneck It becomes even more ridiculous, when you find npc in hostile locations, like there is a guy living in fort defiance literally one room away from a pack of feral ghouls (yeah, he has a sob story about his sister who died there, but still, man, at least move to the safe 4th floor). I mean it's clearly a gameplay thing, because you supposed to clean the area during mainquest, and game behaves like enemies are not respawning, but still it peaks immersion breaking
@mothman6378
Жыл бұрын
there's a fallout 4 mod that remakes 76 and they go wholly into the liminal, freaky, "where the fuck is everyone?" side of appalachia
@HotBread213
Жыл бұрын
the worst part is that the power armor skeleton bug was also present in fo4. bethesda never bothered to fix it, so modders dit. then in 76 instead of patching KNOW AND EXTREMELY DOCUMENTED issues of the game and engine they were using as a template, they just copy/pasted it and called it a day.
@theazranger6327
Жыл бұрын
My favorite part of 76 is that we got 16x the detail
@rwberger6
Жыл бұрын
"A disasterous launch" And preorder. And beta. And post launch. And bug fixing. And merch store. And roadmap. And dlc. And literally anything related to this game. I have never seen a game so cursed.
@_Ikelos
Жыл бұрын
The only thing slightly worse than F76 is your tendency to repeat and rephrase the same argument 3 to 5 times over, before ironically saying something like "And now we can finally move on", as if you were somehow forced to give a synopsis of the game's premise 5 times and explaining why it doesn't make sense each time. The actual information delivered in this video belongs in a 5 minute little rant otherwise. Is the joke that just like the game, you're offering only fluff and wasting people's time?
@keatonsellen9679
Жыл бұрын
So if you're getting married, does that make you Patrician Sessions or will Private Sessions become PrivateTV?
@breendart134
Жыл бұрын
They'll hyphenate. Patrician TV-Sessions.
@etherealpenguin8683
Жыл бұрын
The major problem in my opinion is that it's immediately established as 100% fact that there are no humans (npcs) in the world rather than that being the case but we're unsure for a while until we start uncovering things, this, for me, ruined the experience of the game, not because of the lack of NPCs but because of the lack of anything to emotionally engage with, I vaguely remember a quest where there's someone on a tape sobbing saying they've lost someone and then you go and find them and surprise surprise they're dead, coz everyones dead, we established that earlier, and I figured that out in the first 5 seconds of the quest so there was 0 emotional weight, why would I care about the disconnected voice of someone I've never met and will never meet and I already know is dead, Fallout 76 is like if someone sat there and took notes of a group of people having a DnD adventure and then you read those notes but didn't actually get to engage in the story, and the notes are poorly written, and you already know how the campaign ended.
@Xarr23
Жыл бұрын
The players were supposed to bring life to the world with their buildings. Quests and info where there so the character had leads to find stuff.
@etherealpenguin8683
Жыл бұрын
@@Xarr23 If that was the case then the building mechanic wouldn't be somehow worse than Fallout 4, it also felt heavily disconnected from the game and largely pointless to the character as well as the benefits from building weren't that essential a lot of the time, also there was no real attachment to building, it's not like Rust or other similar games where you live in the building and it's an essential part of the game and you spend a good amount of time upgrading it and the building persists even when you log out. Everything I thought Fallout 76 could be it failed at by either not committing heavily enough to ideas, creating this bland soup, mid-for-everyone-great-for-no-one experience, or just completely missing the point behind things they added. One of the first ideas I had when I heard about a multiplayer Fallout coming out with no NPCs was playermade quests, how they would've handled it I'm not 100% sure but I don't think it would've been too difficult to implement and it's something that could've been expanded upon, that immediately makes buildings more useful (would serve as the makeshift quest starting/handing-in point) and would also give a reason to interact with other players as there wasn't really much of a need to I found.
@zeyode
9 ай бұрын
That's a good way of putting it. Like, one of the most painful parts of playing through 76 to me is like, looking at all these cool factions and stories that I can never engage with because they all died like right before you left the vault. All the stuff about the free states and the responders and stuff just made me wish I was playing a different game that didn't exist.
@caseycox1002
Жыл бұрын
I found a 3 star shotgun with recover health on hit, explosive bullets, and double shot. I became immortal and immediately put down the game because all tension was lost. Interestingly I did find an obscenely rare (as in the wiki didn't even have a log on it at the time) fully modded "enclave' plasma rifle variant and had the brotherhood spec ops gear drop for me so. Pretty much did everything I wanted to do with the game.
@dunkleham
Жыл бұрын
How many hours did that end up being?
@DiglidiDudeNG
Жыл бұрын
That's my biggest concern. I eventually figured out that I don't need to try anymore by capturing a power plant, farm fusion cores, then go nuts with power armor and a gatling laser with a heavy weapons + power armor perks build. I can easily kill three-star cryptids that way. I also have 100 stimpacks. The game just gets super boring once you powercreep, just like in Fallout 4. There is also no scaling for weapons above lvl 50. Really, I can't justify spending time in this game unless you're with a friend chatting on Discord.
@Lucky38GamingHub
Жыл бұрын
u cant have a gun with both double shot and health restoration effects the same time it isn'tpossible and never was, even on extremely buggy lunch
@Sternburg
Жыл бұрын
@@Lucky38GamingHub Maybe dinner then?
@caseycox1002
Жыл бұрын
@Kwisatz Haderach it may not be double shot (maybe crit chance on hit or something? I remember infinite crits) but since it was a shotgun it had crazy spread anyway and still resulted in infinite health pretty much. If you're on Xbox I'll re-download it and give you the spec ops gear, enclave plasma, and the shotgun lol
@Yavorh55
Жыл бұрын
The difficulty and ammo economy seems to have changed radically - being overcompensated a lot! Previously you'd get passable damage only if you specced fully into one specific style OR if you went Legendary hunting OR just went full co-op to overpower enemies There were also guides on where to find the specific scrap type needed for ammo Guess the complaints got to bethesda and they just said "Fine then, take it all!" instead of trying to carefully balance
@clydemcclain5213
Жыл бұрын
One of my largest issues with FO76 is the Lack of Conflict. You have the Raiders and Scavengers with Zero Conflict. Same with the Brotherhood and the Enclave. There is Zero Conflict amongst the factions and they do m t care if you are budy budy with the aposing faction. And yes to much ope. Space with little encounters to keep the flow of any questing or exploration going strong. Which is why people would rather fast travel than walk in a barn wasteland to their next objective.
@mothman6378
Жыл бұрын
yeah as a big enclave fan i'm pretty disappointed. the enclave sort of got weaseled out as a "shadow" so most wastelanders don't know about them, but groups like the settlers and raiders, especially the BOS, should have conflict. instead, they have missions that last a fraction of an hour.
@truedarkness4052
Жыл бұрын
Even in 3 I would come across random encounters where super mutants and raiders fought, or slavers would get attacked by a yao-guai. NV same deal with legionaries fighting with NCR sometimes or having some of the main faction NPCs dealing with fiends or wasteland creatures. Maybe they wanted to really capitalize on that isolationist feel, but 76 is just empty. Instead of the culturally rich and folklore heavy regjon of Appalachia, it just feels like you're wandering the wash in your backyard. It's why I really appreciate the cryptids. They are a new threat to face that adds something to the world while also making the game's setting relevant
@haku8135
Жыл бұрын
The lack of NPCs IS a problem. Here's why. The vault has JUST ejected ALL of its inhabitants. NONE of them are wandering around? NONE of them are curious why this place is empty aside from a ton of monsters? NONE of them are trying to figure out how to fix this mess? I know, the Vault is just an excuse to spawn Players, a very poor one since they established everyone was being kicked out at the same time and if they don't leave they DIE. Regardless, you still need NPCs to fill the roles of mission givers and busy bodies. If all there is, is players, then nothing will ever get done. Players don't want to sit around in one place all day, online at ALL times just waiting for someone to come and sell a bunch of scrap to them. You can explain why this supposedly abandoned town is populated, BY GIVING EVERYONE A VAULT 76 SUIT! THAT'S THE WHOLE POINT OF THE VAULT KICKING EVERYONE OUT! TO POPULATE THE AREA! It's really that easy, you can have the mystery of where everyone went, you just need to account for the people you've introduced. Aside from that, stats like Charisma are fucking useless if there aren't people around!
@dinosaurkin5093
Жыл бұрын
Gunner is a better defender than Engineer. Shield is obvious, but his weapons are better when everyone has to stay together as well. Engineer's PGL WILL hit teammates if the bugs get close, and Fatboy can destroy the run. Gunner can protect the team and keep the bugs at bay. Engineer can create cover, but Driller can just create a bunkie if the Uplink is in a bad spot. Scout 🤢. My preference; Gunner>Driller>Engineer>Scout.
@Patrician
Жыл бұрын
Subliminal request for Deep Rock Galactic video
@dinosaurkin5093
Жыл бұрын
@PatricianTV well this is embarrassing. I typed that up on a different video while yours was queued up and it played. Oopsy
@averyterribleperson5292
Жыл бұрын
Dawg i cannot wait for more patrician-tier content from pat hehe
@matrix3509
Жыл бұрын
Its pretty contrived, in my opinion, to say that the lack of NPCs in Fallout 76 was an "experiment". Its far more likely that the higher ups at Zenimax wanted a new Live Service Game with a Fallout coat of paint released pronto, and so NPCs and their resultant needs for dialogue and scripting (both of which require mountains of man-hours to write, program, and test) were the very first thing scrapped in order to shove the game out the door. I mean, its a whole asset class that the development team just suddenly doesn't need to worry about. Seriously though, whats more likely? That a creative at Bethesda had an idea for a story, or an empty suit thought to himself, "You know what takes a lot of unnecessary time and effort in a typical BethSoft game? NPCs!" and told the developers to scrap NPCs whilst dreaming about all the money and development time the company will save? Put more simply, what's more likely, that someone on the development team had an idea for a story that wasn't in the studio's wheelhouse, or that Bethesda did what Bethesda does: cut corners?
@MrKroogur
Жыл бұрын
No olive branch needed for me. I like this game for what it is and I don't sweat the bad things about it as they are not horrible. My biggest 2 gripes is that they (Bethesda) seems to forget about the previous content after rolling new stuff. Example: Remember Wastelanders? I spent time building faction with and siding with the raiders and what do we have to show for it? "Hey Seventy Six nice job out there....blah blah blah". sooo anything new to do Meg? "Hey Seventy Six nice job out there ...blah blah blah" and the other gripe is The Pitt, I am Pittsburgh born and raised but I have no idea what in the blue hell i'm looking at in 76's The Pitt at least Fallout 3 had some vaguely recognizable landmarks in the Pitt DLC. You are doing a fine job!
@Patrician
Жыл бұрын
Oh definitely, it seems like they just couldn't get the old voice actors back. Why are we trading with some rando in Foundation when I know Paige? Why can't I pull on Meg to get the War Party to cooperate? Probably because it's cheaper to mill new voice actors instead of re-hiring and potentially increasing the pay of old ones.
@MrKroogur
Жыл бұрын
@Sui Ton Fallout,Fallout 2, Fallout 3 (+ all DLC) Fallout New Vegas (+all DLC) Fallout 4 (+all DLC) and Fallout 76
@peckneck2439
Жыл бұрын
I legitimately don't understand why is hunger and thirst even in 76. I mean in Fallout 4 survival difficulty it made the experience a lot more fun because you had to actually go out there and hunt for it, more often than not forcing you into danger as the food came from enemies that on this difficulty could tear you to shreds in an near instant if you're not careful especially early game. In 76 on the other hand hunger and thirst is just kinda there never being an issue because not only the game is easy AF you also can't walk 10 steps without bumping into food or water.
@zvijer2960
Жыл бұрын
Early on you would die if you did not eat and drink.
@isoSw1fty
Жыл бұрын
So you buy the perfect bubblegum with irl money to rid it of its annoyance of actually getting the food and water each session imo
@MrSirMang
Жыл бұрын
@@isoSw1fty or you just don't eat or drink because there's no penalty anymore to not doing so. You don't need any of the buffs this game provides through food or water.
@Lysuko
8 ай бұрын
"Esbern and Delphin went out to uncover the mystery of where all the people went, and if Parthumax had killed them!" this was way too funny 😭
@Paangu
Жыл бұрын
You're right, the sheet metal hammering piece is distinct when literally nothing else overlaps it.
@ChrisJones-xd1re
Жыл бұрын
"76 didn't fix anything" "Wastelanders added NPCs" "Players complained there weren't NPCs" "Actually, NPCs are bad" NPC (Heather Hill) is made optional "76 is LARPing" Not to mention, an hour baited as 76 being bad, about how much better 76 is than Wastelanders. You Fallout "fans" are so very deeply full of it.
@CircleOfTheSeptagram
Жыл бұрын
18:51 "The key feature of a burning dumpster is the fire. Put that out, and it's just a box full of trash again." What a fantastic line.
@deathdog1392
Жыл бұрын
Ive never played a second of 76 and will die happily knowing that.
@friendlyboomer1429
Жыл бұрын
Tbh this game wouldn’t be too bad if they actually delivered on the mods they said they would add.
@Mirthful_Midori
Жыл бұрын
You aren't missing anything. It's a tedious, pointless grind and that's entirely by design.
@TeamIzlude
Жыл бұрын
Caps are a big issue for me, because they shouldn't exist in the setting AT ALL. The Hub won't be around for DECADES.
@doggiethepug
Жыл бұрын
The reason the bottlecaps are the currency in Appalachia is because there was a limited time promotion at the Whitespring Mall where you could turn in nuka cola bottlecaps to win prizes. A glitch occoured in the bot's systems, making this promotion last for infinity, so essentially, as long as you have nuka cola bottlecaps to turn in, you can trade with them for all kinds of goods at the Whitespring mall. That is why the nuka cola bottlecap is the currency in the region. This is a possible explanation why on the East coast, the caps became a currency. Traveling merchants and caravans travel between regions, telling people to collect nuka cola bottlecaps in exchange for their goods, and when it's time they halt back to Applachia to the Whitespring which is almost like a warehouse stocked to infinity with supplies. Maybe in 200 years people forgot why the bottlecap started and they just kept using it. But it originates from Appalachia, trading with robot vendors who thought caps were money.
@eatafox
Жыл бұрын
The way you described combat makes it sounds like we played two separate games. I am alwase low ammo, the difficulty after level 50 jumped immensely, and why would I want the game to be harder when playing with friends. There are more of us so we should stomp everything and gang up on legendarys.
@CelticClown23
Жыл бұрын
I'm in agreement with you here. Contextual ammo almost never gives enough ammo back at the end of a long fight, so it turns into a constant need to make new ammunition.
@joearnold6881
11 ай бұрын
It was never that “rpgs need npcs” It was that a good “Bethesda style” rpg requires npcs. This is a game that came out after New Vegas. If you come expecting Bethesda’s newest failed attempt at making Morrowind or New Vegas and you get a bad looter shooter with no characters to interact with, you’re going to complain that there are no characters to interact with.
@raycearcher5794
Жыл бұрын
Per one of the creation club add-ons in Fallout 4, Virginia is still habitable in the late 2280s, being the origin of at least some of the Good Fighters, a vigilante militia now operating in the Capital Wasteland. One member mentions doubting that DC has "the scenery we do back in Appalachia." So presumably it's still fine there, but hasn't evolved into a single power block like the NCR. One could speculate there are just so few people left, and Appalachia is sufficiently large enough, that it's still just all small towns and camps.
@AnAverageGoblin
Жыл бұрын
Creation Club items aren't canon.
@chaosmorris5865
Жыл бұрын
So how do you feel about the new first person indie RPG'S coming out, like Ardenfall, Dread Delusion, and Tainted Grail: The Fall of Avalon?
@alzed9983
8 ай бұрын
"Okay Google, do you need flood insurance in Charleston, West Virginia?" Actually caused my google home to go off and try to sell me flood insurance for a state I don't even live in
@BETRvids
Жыл бұрын
I'm going to be watching all four of your videos so I can hear all your opinions before I give my final thoughts, but I wanted to share something amusing about the over abundance issue that plagues Fallout 76. I played since launch, and my goal was always to become a pack mule healer + tank. So getting vampiric legendary gear and keeping a healthy (hyuk) supply of stims on me was essential. With the addition of the backpack, I could carry more than someone wearing power armor could fathom. By the time I quit playing, I was easily able to haul around over 400 stims without being over encumbered. Ammo and chems? No challenge in acquiring them. But getting the right legendary items you want for the build you're pursuing? In all the time I played the game, I never found a single 3 star legendary item with the stats I wanted. And ultimately, the demand for vampiric weapons and high health armor was never in high demand... so most people just threw it away as soon as they got it. That meant I could never find it on vendors. Ultimately, the main reason why I quit the game is because I got fed up with the impossible RNG grind. There are a lot of things I hate about the game, but that's what drove me to quitting. Anywho, I'll keep watching and see what my final thoughts are. But with the talk of huge supplies of ammo and chems, that's just something I wanted to say.
@mgw5377
Жыл бұрын
my main complaint about this game since launch is they have yet to get off their asses and make a chat box to type in
@mojic9421
Жыл бұрын
Chat box isnt worth it, every mmo style game that has them turns into a cess pool of bots and assholes.
@Mediquette
4 ай бұрын
Been trying to come back to 76 and get back into it, but the F'ing limitations make this game constantly more unenjoyable. Namely the cap-limit. It's like playing a mobile game with energy limits. If a person plays for only the exact same two hours everyday, I guess it's fine. But guessing many are more like myself, where you jump on at different times when you have the time. I'm regularly overencumbered since I'm used to looter shooters like The Division, where you kill everything breathing and then loot them down to their underbritches. With that 1400 cap limit a day (which I hit in around an hour, two tops), I tend to log out until I can sell a bunch of stuff. I already have materials up to my eyeballs, so scrapping items like modified assault rifles which sell for a good amount, just becomes a lesson in forced misery. Thus, as is my bullheaded nature, I just log out and wait. Next problem is when I have time, log in again, still overencumbered, and limit still hasn't reset. The meh Reddit community keep suggesting playing less or looting less, but by any means necessary we must protect the "fragile economy"... as this vid points out, what F'ing economy!? Not to mention, I don't want to loot less, nor play less... I paid for this game as much as the next person, why do I have to force change my playstyle for a community clearly suffering from Stockholm syndrome. Further, if Bethesda really had that limit in place to "protect the fragile economy", they'd have the bad guys dropping far less loot... logic FTW. I've even considered going back to playing Fallout 4 or 3... but the other disservice this game does, is it breaks the immersion and faccade so much, that the slight irritances that I used to be able to ignore in those games, now radiate like a screaming sore thumb. Especially the abysmal story of 4; "you just watched your wife get killed, and kid taken... but by all means, go prance through the wasteland on wild adventures and address that glaring issue later on when it suits you". Weirdly, the more I play FO76, the less egregious issues in games like The Division seem, and I kinda hanker going back to them. And probably will. I'm already planning a soft exit from 76... once my next FO1st stipend shows up, gonna throw a bit more on top, get the two biggest shelters (Toxic Wasteland and Flatlands or w/e), decorate them to the nines, cancel 1st (this will be my second month having it), then log out on extended hiatus from the game yet again. Games like The First Descendent by Nexon cannot get here fast enough! 🫣
@wanderinghistorian
Жыл бұрын
My favorite part of this story is that a friend of mine was so hyped about the game and planned to prepurchase it and everything. I told that friend that the premise didn't make any sense, Bethesda had a track record by that point of making serious errors, and that this game would go poorly. I was shouted down. Later, after the game came out, that friend came back and in a rare act actually apologized and told me they wished they'd listened. That's like the only time such a thing has happened.
@willisverynice
11 ай бұрын
I hope you found the friend that told you skyrim was bad but you didn’t listen and apologized to them
@iivin4233
7 ай бұрын
I have a feeling most groups of real people would try to force their vault doors open after a couple of weeks. They'd be desperate to know what happened to their friends who weren't sealed away. They'd pine for their homes. Are they destroyed? Does anything remain? Curiosity would rend any door that tried to stand in the way of humans trying to see what happened to their world.
@skial7493
Жыл бұрын
My issue with the absence of friendly NPCs was that the world of Fallout 76 felt dead. Oh great, I did this quest this guy who died 20 years ago gave me through a pre-recorded message, what did it change? Nothing, everyone is already dead! There is no world left to save and nobody to help because the apocalypse already happened. I remember I stopped playing the beta because of that, it was boring and I felt I was accomplishing nothing. At least throw some fellow 76 vault dwellers or a faction of ghouls, something!
@AnAverageGoblin
Жыл бұрын
imagine playing a modern fallout game expecting to save the world
@mojic9421
Жыл бұрын
But what you do in 76 does change the world, the area was wiped out by the scorched and you make it safe for new people to move into the area.
@LukasDaely
Жыл бұрын
@@mojic9421I think that's the issue. Yes, at the end of the quest, we did save WV by basically ridding the scorched, but FO76 failed to give a difference in the world pre-main quest and after. There are already living humans when I, as a new player, exited vault 76. Why should I still need to rid the scorched plague? It's already a livable area when I got there. Instead, they could've change the main storyline post-wastelanders, and instead of maybe developing a vaccine, we could've done other things, like making our own vault a livable area, and then changing the story in the next update. I think it could've been a better flow. And maybe, if new players wanted to experience past storylines, they could've added some sort of a hologram hub where players can repeat past quests. I think they should've change the seasons into that.
@LukasDaely
Жыл бұрын
I believe that this would make the story more of a flow, and make more sense.
@MissNulle2000
Жыл бұрын
Vault 76 should at the very least be a free fast travel location with pvp disabled where new people spawn in after character creation to give you SOMEWHERE to meet up. And further promoted as such. It makes multiplayer feel like an afterthought how they missed something like a simple HUB area.
@versebuchanan512
Жыл бұрын
"What's striking about Fallout 76 is how big a shadow the launch has over what's actually IN the box." What's actually in the box is a cardboard disc, so
@DS-wl5pk
Жыл бұрын
I think it’s simple to explain why New Appalachia isn’t mentioned or even recognized in later games They used MORE nukes and were forced to leave because that entire area just became even more of a wasteland. Either they all died as a result, or more likely, they saw the writing in the wall and left. The nukes are the reason we do not hear about Appalachia
@Jinkypigs
Жыл бұрын
That is just a stupid mechanic in the first place. Using nuke as an end game competitive grind in a world recovering from nuclear holocaust. And the stupid fo76 drones lined up for this shit?
@donaldcuck2265
Жыл бұрын
I actually like the idea that Vault 76 was actually an experiment to see if they took all of the most useless people and convinced them all they were actually chosen because they were the best and brightest to test the power of positive affirmation and false confidence in the wake of a nuclear apocalypse. That theory makes sense given that when you start you start off with a 1 in every stat and in no other fallout game was that the case.
@boooster101
Жыл бұрын
The Dunning Kruger Vault
@wile123456
Жыл бұрын
That writing is too clever for Bethesda writing team who themselves has 1 in their speech skill
@arttheclown9458
Жыл бұрын
@@wile123456 xD they got so creative that they decided to take a realistic approach
@gabelachenman408
Жыл бұрын
Ah yes, another quick retrospective?
@Xahnel
8 ай бұрын
I remember the launch very clearly, and I remember the build up to launch. The absence of human life was a selling point. It was entirely purposeful that _everyone already died_ , for whatever reason. In fact, the primary reason is so _unbelievably dangerous_ , that it stretches credibility to ask me to believe that other people came _back_ to the area, after dragon sized bats started spreading what is effectively hyper scabbies. There are entire regions that have been abandoned in Fallout Lore, places so dangerous or frightening that people just refuse to go there, and any fools hardy enough to try do so in very small groups and 99.99% of the time, they die. Wastelanders was an attempt to pretend that the absence of human NPCs was anything less than purposeful, because Bethesda didn't want to admit that one of the core premises of the game was an unpopular or bad decision. And frankly, I _want_ a version of Fallout with no friendly NPCs, except for the occasional utterly unaware robot carrying on with its prewar job like yesterday was 10/22. But it needs to be the sort of premise you buy into. The Appalachia region should be the sort of place ghost stories are told about. Like the Divide in NV. A frontier of sickness, monsters, and corpses. 76's setting was meant to show how hostile the world so close to the end was, when mutation ran completely rampant and human society hadn't even started picking up the pieces, a demonstration that the mild concerns of the old world were now utterly lethal, that radiation and monsters were just the visible threat, with disease running rampant as the insidious one, in a world after the stoppage any sort of medical support. It certainly should not be the sort of region with enough commerce to support a small business. Nobody should be moving to Appalachia with dreams of opening a dive bar. Frankly, I don't even think a settled currency should exist yet. Each player should have been allowed to decide what item they wanted to use as currency, whether it be raw materials, food, water, bullets, weapons, or armor. Maybe select a category of thing, blacklist worthless items, whitelist rare items to be worth more, and yeah, quietly have a cap value as a background thing to facilitate trade, but don't display that, make a game out of picking through your stuff to find the least valuable thing you can still use to get the trade to go through. Bottlecaps took decades to select and they were chosen and backed by a group of powerful water barons on the west coast, who set the price of a clean bottle of water at 10 caps, so it makes no sense for an unsettled dead region on the east coast only 25 years in to the apocalypse to use caps for anything.
@Anonymouthful
Жыл бұрын
The worst part is people dont care how baddly Betrhesda handled the game, how bad the game is or anything really. Thjey will keep buying Fallout games made this way and nothing will change because they just want a Fallout themed open world shooter. Its sad to think that such a great series is cursed to be this way just because its current audience is 100% fine with it being watered down garbage made by an unapolotegically terrible game company.
@TheBearThatReads
Жыл бұрын
Actually yes, I do know it's worse than many people know. :( but it's good to know I'm not crazy thinking it.
@Patrician
Жыл бұрын
I'm not saying it's worse than people know. I am confident that even people who play this game don't know how deep the rabbit hole of bad design goes on this one
@TheBearThatReads
Жыл бұрын
@@Patrician I'll with hold my comments on this until I watch the entire series but as someone who to this day can go on a rant about the one wasteland update ruining slow firing high damage weapons or whatever the hell is going on with the broadsider to this day, or the absolute comedy that was the laser weaponry damage not being calculated correctly. Or the magic damage bug I could go on. But yeah I'm sure I'll learn a lot even I didn't know.
@killertruth186
Жыл бұрын
I have to admit after some players had pointed out in Fallout 4, that some guns weren’t supposed to be in the game as they were. As well they should’ve been retconned into fixing it. Which they are the common “assault rifle” and “Combat Rifle”. Although there’s pipe guns. But what we should’ve get originally is the Chinese Assault Rifle (I don’t know how they screwed that up since they had that weapon done since Fallout 3). Fallout 4 LMG (not the MG42). And the R91 (Assault Rifle). And I was disappointed with the lever gun not having the ability to use .38 and .44 along with the .45 cal. Which I know it actually takes .45-70. But they had done the most common ammo for the sake of simplicity (which it kills off the uniqueness of the weapon).
@thicc_reap7569
9 ай бұрын
36:00 wow he was completely right about Starfield’s world generation haha
@andreworders7305
11 ай бұрын
55:30 so leveling up doesn’t make you do any more damage? That’s dumb.
@longle88
Жыл бұрын
i mean , fallout76 fans should know they deserve it, stop supporting bs and maybe betheseda will step up their game (pun not intended).
@nemtudom5074
Жыл бұрын
I find it seriously maddening that people think literal trash like this is 'mostly posiitive' This is ridiculous. Its absolute hot garbage even to this day.
@purplehaze2358
Жыл бұрын
"But.. yeah, we played the whole game together and yes, we will be getting married" What a perfect thing to announce just 2 weeks before pride month.
@wowgasp8670
Жыл бұрын
Playing it with a friend definitely boosted your opinion of the game. I played this by myself for about 5 hours before I got incredibly bored
@WelziFC7
Жыл бұрын
Did anyone else have the issue where if you’re playing with a friend and you both complete a mission only the team leader gets the quest completion and the other one doesn’t ?
@MrSpartan993
10 ай бұрын
Yes
@PeregrineAnatum
Жыл бұрын
In defense of the Wayward's advertisement sign, I think it's fair to say it existed to advertise the bar to people trying to get *into* the vault rather than coming out of it. The fact it says "All kinds welcome" leads me to believe that's its primary purpose. Obviously in a meta sense it's to drive the player there, but I still think it's plausible that you would find an advertisement next to a landmark like a vault
@gamerz1172
Жыл бұрын
honestly the most shocking thing in thsi video is the reminder that 76 is bethesda's most recent game lol
@sleepbeinshy5775
6 ай бұрын
"The communist state of the new california republic" what a wild thing to say completely straight LMAO. I know its probably joke but it def took me off guard
@trautsj
11 ай бұрын
Holy shit the last thing I was expecting watching a random video on Fallout was a shot of ACTUAL West Virginia. I'm about 40 mins south of Charleston myself. Always nice to see another mountaineer in the wild.
@GreaterLemon
Жыл бұрын
8:53 the New Californian Republic is not communist by any defintion of the term? they're neither rhetorically nor politically communist by any stretch of the term's defintion. I don't know if this was a joke or if it's just ignorance on Patrician's part. If you don't know what a word means, i'd suggest not using it.
@aname8174
Жыл бұрын
"Communist" "republic" yeah the words don't add up 😭
@GreaterLemon
Жыл бұрын
@@aname8174 I'm really curious as to how Patrician came to his conclusion. He just says it so nonchalantly like it's a well known fact.
@AnAverageGoblin
Жыл бұрын
Its an inside joke according to a few other people in the comments.
@GreaterLemon
Жыл бұрын
@@AnAverageGoblin what's the joke?
@Quandry1
Жыл бұрын
A control Vault actually was featured in one of the games. We didn't get to see much of it but in the first game your character does come from a control vault. These are the people that eventually found shady sands because their vault is failing and then they get removed from it by the Enclave. It was a control vault that was meant to stay closed for as long as needed and to be used for comparisons. Vault 8 that the city grew up around was opened after only 14 years to be used as a test of the environment and how it affected people.
@shadowingyou
Жыл бұрын
You see the first thing that set me off the game to play a handful of hours was because I was promised no NPCs, so it would have been a narrative storyline focused on survival. You can explore dead person's notes and logs and write a story which follows the strange creatures in the wasteland by having quests give directions and fill out your own log because your survival and any rebuilding attempts would ultimately fail so you record your story for the future. Instead you follow an NPC who is alive and leaving you notes basically. So the game immediately backtracks the whole "NO NPC" thing immediately. It wasn't fun after that, at all. They should have just done NPCs from the start. The team who developed this didn't have the skills to execute it properly. That's my two cents.
@tanookiman13
Жыл бұрын
Based pat saying he wasn't going to do fallout... Then does fallout
@Patrician
Жыл бұрын
I definitely should have clarified back then that I was planning on doing Fallout 76 ahead of Starfield, and had literally told the patrons earlier that year as much. What I meant was what people actually interpret as Fallout being 1-4 and New Vegas.
@tanookiman13
Жыл бұрын
@@Patrician that makes sense in that aspect. Regardless, I appreciate any and all long form content you put out, I travel a lot overseas for work so your content makes the long plane rides much more enjoyable. When your video dropped today it was right as I was boarding my flight home and I couldn't download it yet so I'm excited to be able to listen to it in full on Monday when I travel again.
@FictitiousCtrlGames
Жыл бұрын
Tried it recently and I had some fun with it. Felt like a normal single player fallout but with multiplayer. I could be wrong as I havent played much of it yet.
@Oxygen97
Жыл бұрын
No, you are right. It's actually a decent game.
@BWMagus
Жыл бұрын
Yes, that is basically what it is. And all it is. One part of the modern Fallout games that is sort of weak already.
@gabby3036
17 күн бұрын
24:52 "Leave him. That's for putting garbage in my inventory." This gets me every time. It's like a Cohen Bros movie.
@snore178
Жыл бұрын
Can't wait for this analysis! (Also, bold move premiering on the day ToTK releases)
@Nickyreaper2008
Жыл бұрын
No one cares about ToTK lule. You can't event emulate it. Why would I play a game on a shit sub par console, due to nintendo's incompetency of not manufacturing a proper console, or at least release it on PC.
@kestrel8838
Жыл бұрын
That released two weeks ago though.
@Spagoooterman
Жыл бұрын
@@kestrel8838 nope, releases at midnight the 13’th
@_zigger_
Жыл бұрын
Soy
@keignar851
Жыл бұрын
@@_zigger_ Baraktar Baraktar
@ShortBusRejectz
Жыл бұрын
I played this game on launch day for the whole day and deleted it after that day and never touched it again
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