pro tip: don't use imagelabels for everything, use textures and make the parts transparency 0 lol
@gibo9933
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@@konrad45353 i like to keep the 'pixel effect' that imagelabels can generate without increasing texture resolution to achieve it. also yes i will set its transparency to 0, i just like to rush showcases out of things i make before theyre finished
@gibo9933
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also yes i know imagelabels arent the best but im really picky with textures and their accuracy to the base game
@konrad45353
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@@gibo9933 the thing is that when you go far away from for example the wall the image just looks ugly bc of much it gets pixelated
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