Object pooling is one of those programming patterns that every game developer should be making use of in their project. Spawn objects faster and more efficiently. It can save memory and CPU cycles while preventing frustrating lag spikes for players. This video looks at using C# with Unity to create two different approaches to object pooling.
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Timecodes
What is Object Pooling? 0:00
Two Approaches 1:23
What is a Queue? 1:50
Object Pool Simple 2:40
Spawner Simple 4:57
Object Return Simple 5:54
Implement Simple 6:11
Why Second Approach? 6:57
Object Pool Advanced 7:43
Spawner Advanced 9:53
Return Advanced 10:16
Implement Advanced 10:24
Supporters!!! 10:59
Outtake 11:17
#UnityTutorial #GameDevelopment #programmingpatterns #objectpooling
Негізгі бет Фильм және анимация Fast & Efficient Spawning with Object Pooling - Unity and C#
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