Waiting to new video jigsaw support on structure element 2024.1
@SadSea658
5 ай бұрын
fr fr
@NorthWestTreesMCreator
5 ай бұрын
Its planned but will be a few weeks I want to get the forge fluid part done that I had prepped and then its on to underground features and then finally this tutorial.
@TeddiGamer
5 ай бұрын
Hi! I'm new here and wanted to ask if there is any tutorial on how to make some flying hostile mob. I tried it myself but I can't get it to fly properly, plus I wanted to include in its AI that it would break crops, which I haven't managed to do either. I wanted to know if there is something similar on the channel or if you could give me some quick tips. Excellent work with all the videos! ;)
@NorthWestTreesMCreator
5 ай бұрын
Welcome to the community! I don't have a tutorial for that just yet though it's been requested before for sure so I will mark it down on my to-do list and get something in the works. Though it won't be any time soon. I have 3 weeks for Forge Fluid then 4 videos to cover after that so looking at about 2 months for the soonest I can fit this in.
@Golemofstone
5 ай бұрын
Any videos on how to make a custom trees? I'm trying to make a couple of fruit tree variants, One type with harvestable fruits on them that grow in the leaf block, and the other type would have fruits similar to how Cocoa beans generate, I'm guessing that the "Bean" type would check for an adjacent log on one side and air blocks on the others for placment, but can't find anything on this, So ant help would be great. Cheers
@NorthWestTreesMCreator
5 ай бұрын
I have a few tutorials on them on my channel, though more recently I made custom trees in the Lore Series during Episodes 56, 57 and 58. For your regular leaves I would do the following. - Make sure the leaves are ticking randomly so they will work with natural generation. - Test if the leaves are exposed to air, only one side should be required so use OR operators when using each side. - Then you will need a way to know how many fruit leaves are around the current block you can use something like this script github.com/MCreator-Examples/Projects/discussions/87 to test a 5x5x5 area and count how many fruit leaves there are. - If there is less than 3 leaves then you can replace your current leaf block that ticked to your fruit leaves. The higher the number the more fruit leaves the tree can have at one time. So to recap what will happen is the leaves tick randomly so when they generate naturally they can function normally then we test if they are exposed to air on any side so the player can easily get to the fruit, we then test how many fruit blocks are around the current block and then finally update the block if that number is less than a set amount. I most likely will do this in the lore series once I have gotten through adding more stone variants.
@MScienceCat2851
5 ай бұрын
Hello, when are we going to get behavior tree in Mcreator? I want to make intelligent AI mobs, but that requires a complex behavior, hence behavior tree helps that with.
@NorthWestTreesMCreator
5 ай бұрын
This is most likely out of the scope of MCreator unless Mojang or NeoForge adds support for it of course. Though entity AI is pretty basic its unlikely that Mojang would make more complex AI for entities even though I and the modding community would really like if that happened.
@Madara2023a
2 ай бұрын
after updating my mod for 2023.4, all my structures stopped being generated... It looks like I need to learn something new again.
@NorthWestTreesMCreator
2 ай бұрын
Older versions used features which is a separate system, chances are it ported them to features, though in the case it ported it to structures it may be wise to keep them as features as the conversion should be better for older mechanics. Though the new structure system uses actual structures which supports jigsaw blocks which is pretty advanced but still offers a lot more flexibility for designing more complex structures even with settings MCreator does support its pretty good to get started with though I will be covering more advanced stuff in the near future but I have stuff I need to finish before then for tutorials.
@cedraka6343
5 ай бұрын
Hello, could you explain how to ensure that trees and things like that are not generated within my structures? There is grass inside my structure that is large and I usually have this type of problems, how do I solve it?
@NorthWestTreesMCreator
5 ай бұрын
Sometimes the game does this with structures if you go around ponds you can often see floating grass blocks though they normally break once there is a block update near the block. Though ideally you can ensure that air is placed there rather than structure voids, if this is already the case its just something the game doses sadly. And its been a problem long as I can remember.
@ChekMate80MC-YT
2 ай бұрын
How do i make my feature spawn inside or near a structire only?
@NorthWestTreesMCreator
2 ай бұрын
Structures are an entirely different system. If you want features to generate I suggest using jigsaw blocks and plopping copies of your features as separate parts. In short there is no way to really know or test where structures generate so the jigsaw method would be your best bet.
@ChekMate80MC-YT
2 ай бұрын
So I can use different props of they are categorised under the same jigsaw group then randomize them?
@ChekMate80MC-YT
2 ай бұрын
@@NorthWestTreesMCreatorLike i want to make random blobs of suspicious and normal sand inside my structuee
@ChekMate80MC-YT
2 ай бұрын
It becomes repatative after sometime
@Aguythatenjoysmusic
5 ай бұрын
Too bad this causes errors in the console whenever a structure placement is used because of setblock being used in a far distance which prevent me from really usin it as i don't want errors showing up in the console
@NorthWestTreesMCreator
5 ай бұрын
"Tried to load a DUMMY block entity @ BlockPos{x=43, y=34, z=46} but found not block entity block Block{minecraft:water}[level=1] at location" This happens when features replace over other features during generation, it won't impact the game to much if you space out your features more it should happen less but things like trees or terrain or foliage generation its completely harmless. At the most the structure will spawn inside of the other one possibly replacing the other one a bit but that's just how the game works when it comes to procedurally generated games.
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