Make the mage’s guild great again. The ability to make your own spells would have been epic in Skyrim
@dfreshMC
22 күн бұрын
decade? I don't know man I think I think Skyrim came out in 2011 didn't it so by the time the new one comes out you're talking 15 years 2:05
@SuperSlash86
22 күн бұрын
@@dfreshMC huh?
@conjonsilver_
21 күн бұрын
I have seen this request before. Although it sounds good, it will undermine any spells already in the game by custom ones that will be the best. I think if we had 20 more spell types per skill, then that would be good. Make them unique like all the skyrim shouts should be tweaked to be spells of some kind etc.
@dfreshMC
20 күн бұрын
@@SuperSlash86 I meant to reply to someone who said Skyrim was only 10 yrs old
@pelatho
23 күн бұрын
About clothing, I loved the crafting in ESO. You select a type of object to make, then select a material and finally a style. Then of course you can dye it.
@joshsmith6995
23 күн бұрын
I want guilds to actually act as guilds, like they were in TES 3. Skyrim's guilds are just quick questlines where you are always the most important person.
@Biggamehunna
19 күн бұрын
Don't you become the most important person in TES 3&4? Most people really liked the Brotherhood and Thieves Guild in Skyrim, but the College was meh.
@joshsmith6995
19 күн бұрын
@@Biggamehunna I mean yea, but in TES 3 it feels more earned because there's actual guild ranks, and initially people genuinely don't like you.
@texastitan6567
21 күн бұрын
I’m kind of torn on the leveling system of Skyrim. Generalized, I really like it. I think it works well on things like sneak, pickpocket, one/two handed/archery, the armors, etc. But there are a couple I’m not a huge fan of like smithing and enchanting, it seems weird to me to have to craft 1,000 dwarves bows in order to be able to level up to unlock crafting dragon bone and daedric stuf, same with enchanting, it’s tedious to enchant 1,000s of rings, necklaces, bows from leveling smithing etc. to be able to put two enchantments on an item. I think the difference between combat skills, for example, and smithing and enchanting is that you will naturally level the combat skills and stuff up as you play but unless you’re doing some really niche RP as a blacksmith to make money or something, you probably aren’t crafting thousands of iron daggers and bows and swords. That being said I don’t think you should be able to craft dragon bone after just crafting 10 iron daggers so I’m not really sure what the fix would be. Maybe at like level 15 of one handed you can craft iron one handed weapons and level 25 you can do steel, etc up to level 90 one handed you can make daedric one handed weapons and level 100 one handed you can make dragon bone one handed weapons. Using the items corresponding skill rather than a smithing/enchanting skill itself. Or maybe it’s not quite locked through skill progression but the hard part is finding the materials to use rather than earning the skill itself. Idk just a nitpicking thing from someone who has leveled 100 enchanting/smithing probably 20+ times 😂
@Taznar
23 күн бұрын
We need customizable weapons. Pick your blade, the guard, the wrap, engravings, colors, materials, then top it off with enchanting at the level of Oblivion.
@conjonsilver_
21 күн бұрын
I have heard of this suggestion before. The counter argument I have seen is that it makes uniques less unique. Eg windshear was just a scimitar but it should have had a custom hilt or engravings or wraps to make it unique. If you can customise any weapon that much then the chosen uniques feel less special. So I would rather see any uniquely chosen weapons have those features but normal weapons remain similar to skyrim.
@Taznar
20 күн бұрын
@@conjonsilver_ I was thinking it could be tied to smithing, so that only your own crafted weapons are customizable.
@skuller976
24 күн бұрын
I want there to be a settlement/castle system where I can have a community of people living and also providing for me. Also a working ship and ocean would be nice. I doubt we will get this though :’(
@Ronuk1996
23 күн бұрын
Great video glad you covered things like factions, In depth quests and Random ecounters.
@Solomon11777
24 күн бұрын
On the follower system disagreeing with your actions 24:46 I think it would be cool to have a kotor 2 type of system where you can talk to your followers and persuade them to either be evil or good and see things from your perspective
@baskhd336
23 күн бұрын
13:04 A NEW HAND TOUCHES THE BEACON
@robbuelens
24 күн бұрын
I want interactive enviroments, far cry 2 where you could set grasslands ablaze came out 16 years ago. Obviously I'm not asking that you should be able to blow up most houses. But burning dry grass, shooting an arrow at a wall and that helping you to scale said wall when in light armor, sinking ships, boiling or freezing water should be in the game.
@ItsBunCha
23 күн бұрын
Sounds like you should go play far cry two and cry
@robbuelens
22 күн бұрын
@@ItsBunCha Being able to burn dried grass in a video game in the late 2020's is not a tall order.
@attilamarics3374
22 күн бұрын
@@robbuelens Its also pretty much meaningless.
@COMDStudios
20 күн бұрын
@@attilamarics3374surprise it doesn’t have to be meaningless
@nathanaelswayne8024
23 күн бұрын
If youre going to take a decade to make a game fill it to the fullest! Take your map, fill it to the brim with locations and activities, then expand it and fill it again. Fill it with so much that people will be discovering things and rebuying the game for another decade
@debbiegilmour6171
18 күн бұрын
The reason for starting as a prisoner is that it essentially nullifies your background and you start on a blank slate. The person you character was is no longer relevant as they become the godhead at the start of the game. That os, they are chosen by destiny to fulfil a divine purpose, that purpose being to become the player character. Sure you can come up with your own headcanon as to why you ended up in prison, but it will bever matter. That is not why the gods have chosen to release you. This is kinda why im really not that into alternate dtart mods, but that is just me. As for the levelling issues, BGS's problem was tying overall character level to world levels (particularly in oblivion though the problem still existed in Skyrim to a lesser extent). The solution is simply to have character level and world level be independent of each other, or if they are tied then not so comstrained to each other.
@yesteryearr
23 күн бұрын
Completely agree about playtesting. There are features, skills and situations in Starfield where I think "My god, did they even test this?" Things either don't work properly, or there is a major loophole in the game. They definitely need to get people playing early and giving their opinions.
@stevenbart2375
4 сағат бұрын
Definitely going to come back to this video later, but in the meantime, here's my two cents, in order of what I most want to see. 1. Bring back the hand-to-hand skill. 2. Bring back classes. 3. Bring back some of the old weapon types. Polearms, throwing weapons, maybe quarterstaffs.
@Viljarms
9 күн бұрын
The most important thing in RP is that the world reacts to your RP choices. Thus the most important aspects are quests with meaningful choices and characters that responds to them.
@Vert_GreenHeart
23 күн бұрын
Is it that time of year again ? where people start pumping content about upcoming Bethesda game until release ?
@Biomancy
23 күн бұрын
Starfield was rated M, what makes you think ES6 would be rated T?
@debbiegilmour6171
18 күн бұрын
I don't think they should aim for a particular rating but at the same time, I don't think they should be toning down adult mature themes.
@yesteryearr
24 күн бұрын
23:58 HAAHAHA NOOOOO You are absolutely BRUTAL to Sarah 😂😂😂
@JaymzGames
24 күн бұрын
They need to get rid of their script heavy style. Let me kill whoever I want and fail questlines, let me create my own moments instead of trying to make them for me.
@mikeredacted
24 күн бұрын
@@JaymzGames I agree, I think it's annoying when you try and kill an NPC only to find that they are invincible. Half of the ones they make invincible for seemingly no reason!
@JaymzGames
24 күн бұрын
@@mikeredacted in starfield I was doing the pirate quest line. Basically I double crossed one of them. He came up to me just before leaving the fleet and said “I’m going to make you pay for this next time I see you”. I figured I’m an evil pirate and this guy is running his mouth. Pulled out my pistol and shot him in the head and he went down. Totally ruined that badass moment my character was going to have just so this dumb character could fight me at the end of the questline.
@yesteryearr
24 күн бұрын
Only in recent years have I released that Bethesda focuses on making their games accessible and easy to get into for everyone. This leads them to lack depth in certain areas. I really hope they are able to cater to the hardcore/immersion players too because that side of the game is what I and a lot of players love about BGS games. Survival mode in Skyrim is a great example, and although the new difficulty update in Starfield is good, it does miss the mark in some places... I love this kind of brainstorming video! It's fun to think about the infinite possibilities that could be. Check out my latest video where I give ideas for what the future Starfield DLCs could be 😁👍 Subbed!
@mikeredacted
23 күн бұрын
@yesteryearr hey thanks for the sub, I will take a look at your video as soon as I get home from work :)
@planetofthegames2843
6 күн бұрын
18:16 not just boats but ships and naval battle would be cool
@MrBenjy2006
23 күн бұрын
I would want way more engaging combat mechanics. I couldn’t play Skyrim or ESO for any length of time with the really basic style they have of sword swing and spell cast.
@Ronuk1996
18 күн бұрын
Maybe not something as complex as Kingdom come but maybe being able to dodge would be a great start.
@Arelius
20 күн бұрын
I really enjoy having survival mode on with skyrim but i have to have so many mods to make the environment more interesting bc vanilla skyrim‘s roads and inbetween spaces are so tedious to travel through to get where i want to go. I want interactions with other travellers, small farms, interesting animals and plants in the wild, and easily accessible viewpoints and scenic areas
@Cope1111
23 күн бұрын
Its pretty much over for bethesda. The decline started when skyrim was released. Their latest game, starfield, shows they just cant compete with the status quo (Kingdcom come deliverance, the witcher, cyberpunk 2077, RDR2, Gta) The only advantage they have is the mod support.
@wowsopikachu
23 күн бұрын
You should use timestamps to split up the video!
@mikeredacted
23 күн бұрын
@@wowsopikachu sure, I can do this soon
@dalewilliams4451
23 күн бұрын
Something I would like to see done better is fast travel. I would want it to do the fast forwarding thing when waiting for hours in skyrim but instead shows where you are each hour on the way to different fast travel points and stuff can happen like bandits can attack or local wildlife or dragons (doesn't have to be dragons but any kind of mythical creature that fits the elder scrolls lore) there should also be an option to ride the carriage real time and hire bodyguards to protect you so you can do other stuff while your character reads tomes or quest points, which I really want them to give people optional incentive to read the books and other literature in the game getting wisdom and or intelligence points that make persuation and advanced sorcery easier to obtain.
@Ronuk1996
23 күн бұрын
Kingdomn come has bandits that can attack when fast traveling as well.
@CamronRoberts-h6b
23 күн бұрын
An improved law system would be ideal, more Competent guards with holds and cities with unique and separate laws, ect.
@mikeredacted
23 күн бұрын
@@CamronRoberts-h6b that would be a really cool idea
@jake4532
22 күн бұрын
I just hope we're not the chosen one like in skyrim. And don't get me wrong I bloody love skyrim
@Stormageddon571
23 күн бұрын
That last one may be a bit of a stretch
@rinrada1
28 күн бұрын
Great video as always!
@tea9721
23 күн бұрын
It’s sad I’m at the point where I’m listening to this and all I can think is “Bethesda would never”
@mysticmajin3769
19 күн бұрын
me coping that tod won't fuck up es6
@motivateddad
13 күн бұрын
Each thing I want from each past Bethesda Games: Morrowind: Medium Armour, Athletics, Spear, etc. More skills and classes for more rp value. Obilivion: the reputation system, and exclusive factions (Some guilds aren't allowed if you have infamy). People recognize you are Hero of Kvatch is something lacking in Skyrim. Fallout 3 & NV: Perks that are tie to more than one skills. Imagine Bound Weapon perks needing both Weapon skills and Conjuration. Also traits. Skyrim: The unique separate power progression, Swordsinging instead of Thu'ym. But allow it to be viable for many archetypes. (Stealth takedowns for assassins, spectral daggers that shoots towards an enemy you shoot arrows at for archers, Floating Sword summons for Mages, etc.) Fallout 4: One thing FO4 did better than other games are the companions. We need more unique companions as well as random hirelings. (Starfield did this to a degree but failed by having only 4 companions all tie to one faction). And also Skyrim's Heathfire with FO4's building system. Starfield: procedual generation but in a small $5 DLC that gives you random dungeons in daedric realms. This works in lore side daedric realms are infinte and (ever-changing?) and like a remastered version of Oblivion Gates. And Bounties like you mentions.
@J0C0M
23 күн бұрын
17:49 (just want to skip back a bit)
@jasonwood8800
21 күн бұрын
With regards to clothing and armour. I’d like to see a system where you have a base layer - legs and chest or a one piece - and then depending on the quality and design of that base layer you can add armour plates and accessories through crafting to create a unique item. I would have loved to take the archmage robes in Skyrim for example and add a thieves guild bandolier or pauldrons from the companions wolf armour or the dawn guard armor. Maybe this could also allow you to add or remove enchantments too. You could have it so the enchantment comes from an accessory added to the base item instead of bound to the base item indefinitely. And you could even work this into the no/light/heavy armour system too. So that heavier armour pieces can’t just be crafted onto a ragged piece of clothes. Maybe you have to have a mail doublet which is sturdy enough and strong enough to be used alongside the heavier armour plates or something 🤷♂️
@cassieudy5718
13 күн бұрын
I actually want some of the proc gen from Starfield. No, not as a main feature. We obviously need to return to the big handmade campaign map like Oblivion/Skyrim. I want proc gen as a secondary minigame. I want to build a custom ship, recruit crewmates, and sail to random islands and coastal regions where I can build a fort and play The Sims. Starfield has this but its totally undercooked and pointless. I view it as an early alpha test. A refined version with actual things to do as an optional, endlessly repeatable gameplay sandbox in ES6 would be fun.
@my0866
27 күн бұрын
Great video , until you started mentioning MODs. You know what I would like to see in ES6, how about a mini map for Consoles, I mean Ten Years, I’m sure this would be huge ask , OR NOT I mean us console players have paid for the ESO game and DLCs as well.
@SquekretGenius420
18 күн бұрын
It's going to be a loading screen, Bethesda's engine has limitations as we just saw with Starfield. I will be shocked if there are no loading screens in TES6. Besides Todd Howard markets Bethesda's games the widest audience possible, I would expect very little to change but if it does then that's a plus
@radinks12
23 күн бұрын
Liked and subbed because you're Scottish
@PlayfulFruitLPer
22 күн бұрын
I want magic that's impactful. I want locked doors and chests destroyable with magic, ice walls, fire walls that enemies detect and avoid. I want levitation magic, interesting potions and poisons,
@diogenesstudent5585
20 күн бұрын
10 hr stories each faction. 1 secret faction
@Trephining
18 күн бұрын
Unfortunately, with the internet, nothing is secret.
@diogenesstudent5585
18 күн бұрын
@@Trephining omg i cant post anything without some nobody trying to "correct" me. Im so tired of contrarians.
@ryan.1990
20 күн бұрын
Hammerfell is gonna be nothing but endless DEIserts
@Trephining
18 күн бұрын
did I catch a "DEI" in there? that deliberate? oh, and if you meant DEI, then I hope you are dead wrong
@ryan.1990
18 күн бұрын
@@Trephining 🤭
@sensacionsombria5125
16 күн бұрын
I want a game without loading screens. There is no excuse at this point LOL
@lukas-jq5sf
22 күн бұрын
i hope they take some notes from kcd
@TRVPHAUS
22 күн бұрын
but if it's a brand new game and story then you aren't going to want to skip the tutorial, plus there could be totally different controls, and also tutorials are also sometimes pandered to bring in a new audience and be user friendly to beginners. -you do control when you level in skyrim too though... lol 10:48 that's literally already in skyrim lol. -if it's on PC obviously there will be mods no matter what. bro random encounters are already in skyrim, lol. they aren't gonna remove features so it doesn't seem useful to ask for things that are already there and exist. so many of these are cop-outs lol. and all are already existing mechanics.
@motivateddad
13 күн бұрын
They really need to get rid of the stupid legendary system, or keep it separate to enchanting.
@LonelyOcean
28 күн бұрын
IMO High Rock/Hammerfell are the two most plain/normal/boring settings in ALL of Tamriel in comparison to the others (besides maybe Elswyr) so if the next game IS set there we better be able to go to a different and more diverse province. But othe than that I love your video and your ideas!!!
@mikeredacted
28 күн бұрын
@LonelyOcean Thank you for the comment, I appreciate it.
@spiritgaming1442
24 күн бұрын
I think it mostly depends on the writing. They could be made interesting with good writings, worldbuilding, and game mechanics. I feel like they could use High Rock as the classical fantasy setting, with hopefully some details from the 1st guide to the empire, such as the horsemen of northern high Rock, or the political intrigue of the region following the warp in the west. What does Daggerfall, or Sentinal, or whatever other city or all cities that may or may not have, been wiped out by the numidium. High Rock would be under the rule of the empire, though collapsing, High Rocks kingdoms are still apart. Hammerfell could go absolutely crazy, serving as a heavy contrast. The isolated settlement and kingdoms only connected by caravans or shipping lanes. Markets of rugs, incense, and magical items and weaponry. Exploring the ideas of the near and far shore, meeting Tall Papa, and Aowahacca (the yokudan soul god), and Hoonding. Learning the history of the ra-gada, yokuda, and the hammerfellic dwemer. Learning sword dancing though rigorous training. Honestly, anywhere on Tamriel is interesting based on what portrayal is used and how that's portrayed in game. I'm just hoping for a slightly more dynamic world from Bethesda. Though that's a big wish, so I best not get my hopes up.
@Legoboy55able
23 күн бұрын
There's so much cool stuff and lore in hammerfell. I would have prepared an Elsweyr or perhaps Valenwood or even better the Summerset Isles but Hammerfell is still quite good. High rock is the only really boring setting honestly.
@MrDennis21jel
5 күн бұрын
They need to replay oblivion morrowind FO3 and New Vegas, and if the writers who wrote the main story and side quests for those games aren’t on their current team they need to rehire them as well as hire as many writers from CD projekt who worked on the Witcher 3 to write their side quests and main quest line. They just need to focus on the quality of their side quests and main story. They fell off with FO4 imo.
@lacroixgaming6133
17 күн бұрын
acrobatics and atheltics
@mikeredacted
5 күн бұрын
Loved Acrobatics and athletics in Oblivion. It certainly would be cool to have a way to get your character run faster etc
@diogenesstudent5585
20 күн бұрын
Jungle swamp biomes.
@happygofishing
25 күн бұрын
They need to let obsidian or larian make elder scrolls 6, bethesda fell off.
@mikeredacted
25 күн бұрын
I think it would be really cool to see what Obsidian could do with The Elder Scrolls. Even if, like New Vegas, it was just some sort of spin off and not a main title. As long as Bethesda gives them more than 18 months to develop it this time.
@MiguelRodriguez-ff9wl
24 күн бұрын
The new vegas team has been long gone, man. Everyone moves on, like any regular job.
@Bushman06
23 күн бұрын
@@MiguelRodriguez-ff9wl finally somebody with a brain
@lite20
23 күн бұрын
oh yeah obsidian can make any game
@Bushman06
23 күн бұрын
@@lite20 😑
@alexhill3061
21 күн бұрын
I don't want to be negative...... but with their recent performance I'm afraid BGS isn't going to give us anything solid. Fallout 4 was decent. Starfield was underwhelming but had a few good moments. And I'm really wanting a good es6 but I feel like it's gonna flop
@mikeredacted
5 күн бұрын
I'm hoping they learn from their past mistakes and improve their design for TES6. It's been so long that if they mess this up, they could kill the TES franchise
@StreetF1ghter88
19 күн бұрын
Guns
@greenvisioncolourpick
13 күн бұрын
Personally i like realism in physics, The Witcher 3s put me off because of the clumsiness. Skyrim had really good and realistic weapon interaction and feedback, and realistic, made playing with melee weapons satisfying, none of that weapon swoosh nonsense, it kills immersion
@ChipsChallenge95
17 күн бұрын
All they need to do is go back to the level of detail of Morrowind and stop trying to appeal to everyone ages 9-99 because they only care about making a buck.
@brightfalls6788
22 күн бұрын
The best version of TES6 is one where it’s not set in the extremely boring province of Hammerfell just for the sake of diverse NPC’s. Instead, a more logical, artistically inspired location like Vallenwood/Summerset Isles or almost anywhere else like Elsewhere or Black Marsh or the Akaviri continent. The setting they decided on was for purely political “current year” reasons and nothing else. Their release schedule is too far apart to do stuff like this. What a kick in the teeth after almost a 20 year wait. We’re literally getting Elder Scrolls VI: Wakanda, and for some reason people haven’t quite caught on to these signs of an inevitable disaster yet.
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