Lemme talk you through this one.
0:46
Eyvel is placed at a very specific tile. On this tile, she dodges Panic Ploy; she has no one next to her because I moved Larcei away (but still within 3 spaces for Finish skill/seal); and when Lumera warps and rallies, we avoid the ruse. Marth is out of range to activate Infantry Null Follow-up 4 on himself, and so lacks NFU.
With the Marth engage ring, Escutcheon is down to a 1 count so it will proc on his first attack thanks to LF4 and re-proc on the third attack because Marth only has tempo for himself and no Guard. This means each time he procs Lodestar Rush, we're resisting the damage by 30%.
In return, we double him because he has no NFU and we get good damage from LF4 boosting true damage on first counterattack and still having plenty of true damage for the second from Eyvel's prf and finish skill/seal.
The mage warps in and does nothing because she's a scrub. The knight attacks and does nothing because it's also a scrub.
1:03
Marth's down to 13HP. Easy to kill him off on player phase. ONE DOWN. You might have counted her out, but Mareeta's got one more trick up her sleeve. A timely repo-warp enables us to get rid of that mage and keep Larcei out of Lumera's way, leaving Shannan to clean up that panic ploy fucker (even though he attacks Larcei in the end).
1:19
Take the turn to clear off residual penalties and prepare for the final kill.
1:25
Sadly, Lumera seems to have also forgotten her NFU pants today. じゃあね、バカヤロー
Негізгі бет [FEH] Marth & Lumera: BHB - Abyssal (vs Jugdral sword gang)
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