The Feint action can give you an advantage against your Foes in Encounter Mode! This is the correction that takes into account the Mental trait, I appreciate the correction! Don
@kidrissa
9 ай бұрын
Great video and great work on turning around the corrected video! 👍🏿
@slystrategist
9 ай бұрын
Thanks Kojo! I appreciate it! Don
@larryhaught7175
9 ай бұрын
Personally got more out of the tumble through example but this was clear and I appreciate the detailed information especially stressing the mental tag on this ability.
@slystrategist
9 ай бұрын
Thanks for watching and the comment! This one was a little more basic but I'm glad that you got some use out of it! Don
@dylanhyatt5705
9 ай бұрын
A rogue in my party uses feint all the time - and I completely forgot about the immunity to the mental trait (from being mindless) when the party encountered a bunch of skeletons - thanks for the reminder.
@slystrategist
9 ай бұрын
Thanks for watching and the comment! It's super easy to forget and I can forget as well... I even did for the original version of this video! Don
@1965GJS13
9 ай бұрын
Could you *please* perhaps do a video on how to calculate XP rewards to give out in an adventure? I mean especially how to "read" the encounter blocks in an Adventure Path or module to calculate the XP reward to give? Example: In the Abomination Vaults AP, the first encounter is labelled "A1. Damp entrance - Low 1". What does "Low 1" mean with regards calculating XP rewards? Then in that encounter, the creatures are labelled "Mitflits (3) - Creature -1". How does the "Creature -1" relate to the "Low 1" from before, and how does that affect calculating the XP rewards to give the players? It just seems very confusing to me. I'm coming from PF1E, where the XP rewards are spelled out much more clearly in simple "this critter is worth 1000xp" terms. I want to convert my group to PF2E (remaster), and I have the new Player Core 1 and GM Core books, but just cannot get my head around calculating XP rewards from the way the Adventure Path books like Abomination Vaults etc label the encounters. *PLEASE* clarify for me? Thank you.
@slystrategist
9 ай бұрын
Thanks for watching and the comment! P2E is definitely gives XP differently than P1E so I understand the confusion. That would be a great topic for a video and I don't have one on that topic yet, but I will certainly make one soon. Let me try to give a brief explanation and give you some resources until that happens. First, Players level every 1000XP generally (it can be adjusted but the XP to level is the same for every level). It makes is really easy for the players but does make the GM adjust the XP rewarded as the XP rewarded for each creature is relative to the party's strength at the time of the encounter. So with that being said: - In general the threat level, the Low in the description, refers to a Party of four adventurers of appropriate level and in this case level 1. So the Low refers to the threat level of the encounter for a four person, first level party facing three Creature level -1. The Mitflits are worth 60 XP in this case. If the party were only three players the encounter would be considered Moderate although the 20XP would remain the same. - If the party was Level 2 or there were 5 people in the party the encounter would be considered Trivial and the party would only get 15 XP per Mitflit rather than the 20 XP. It IS hard to explain in text but what I can do is give you two resources. First, How it's Played has a great video on this that was for the PreRemaster but the general rules are still the same: kzitem.info/news/bejne/toOgznxtsnOpgn4 Second, I'll give you a like to the Pathbuilder2E Encounter Builder, what you can do with that is play around and add the creatures and then at the top of the center column you can play around with the player party size and level and see how the XP is relative to the party: pathbuilder2e.com/beta/encounters.html I hope this helps! Don
@1965GJS13
9 ай бұрын
@@slystrategist *THANK* *YOU *for such a full reply!
@1965GJS13
9 ай бұрын
@@slystrategist OK, so I _think_ I get it. Assuming a four-person party of 1st-level adventurers, the encounter description of "Low 1" is just that - descriptive for the GM to know this isn't a major threat. The XP calculations are solely based on the "Creature -1" bit of the monster descriptive header. Using the table on p57 of the new GM Core, the creatures are 2 "levels" _below_ that of the 1st-level party (1 - *2* = -1), so according to the table they are 20xp each; then there are 3 critters, so 20x3=60xp per party member to award. If there were 4 critters, then the award would be 80xp per party member. Similarly, if the creatures were instead Orc Brute's for example, they would be "Creature 0", and so just 1 "level" below that of a 1st-level party, and so worth 30xp each, or 90xp per PC if there were 3 Orc Brute's, or 120xp per PC if there were 4 Orc Brutes. THANK YOU. I _think_ I'm getting there..... I look forward to the video to clarify/expand my understanding. 👍
@drunemeton
9 ай бұрын
At 2:45 Crag STEPS forward so reactive strike doesn’t trigger. I didn’t think that entering someone’s reach triggered one. Am I missing something? (I did check to see if your example videos already covered Attack of Opportunity and didn’t see one…)
@slystrategist
9 ай бұрын
Thanks for the comment and that's a great question! I don't think I've done a specific Attack of Opportunity / Reactive Strike (Remastered name) but I probably should do one or at least a reaction one. So anything with the move or manipulate trait can trigger a Attack of Opportunity / Reactive Strike: Pg. 138 of Player Core (AON - 2e.aonprd.com/Actions.aspx?ID=8)- "REACTIVE STRIKE [reaction] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using" and a Stride has the Move trait... Now, the Step action does have the Move trait BUT it specifically mentions that it cannot trigger a reactive strike (or other reaction that are triggered by the Move trait): Pg. 418 of Player Core (AON - 2e.aonprd.com/Actions.aspx?ID=87) - "You carefully move 5 feet. Unlike most types of movement, Stepping doesn’t trigger reactions, such as Reactive Strike, that can be triggered by move actions or upon leaving or entering a square." Don
@drunemeton
9 ай бұрын
@@slystrategist PC1, p.422 (“Reactions to Movement” sidebar): “Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Reactive Strike (reproduced below). Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square within a creature’s reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature).” Note that it says only, “exit a square,” and makes no mention of entering. Once you’re in a square that the creature with Reactive Strike has reach over you’ll trigger it with a move that exits said square, but you don’t trigger it by entering their reach.
@0ceanking
9 ай бұрын
@slystrategist I think what they're referring to is that while yes the act of taking a move action(except step) provokes aoo if you're already in the enemy's reach, the actual part of moving *into* someone's reach during a move action you're using doesn't. Only leaving a square in their reach does, including going from a square in their reach to another square in their reach. So Crag could have used stride, step, or even leap to get within 5 ft of the enemy and so long as they didn't move any more once in their reach, they wouldn't provoke aoo, unless the enemy had a 10 ft reach and Crag was already in it. Step would only be necessary once already in the enemy's reach if he wanted to back away or move to another square in the enemy's reach without provoking AoO. In the video step and stride accomplished the same thing since it was only 5 ft anyways, but if the enemies were 15 or 20 ft away, it would make a huge difference. The way the video presents it makes it seem like you would have to Stride to just outside of their reach then Step to get close without provoking AoO. AoO is strong, but not that strong! Edit: See "Move Actions that Trigger Reactions" CRB p. 474.
@slystrategist
9 ай бұрын
Now I see, and thanks for the correction... I apologize for just not getting what you were saying! I was able edit out that Reactive strike comment. Thanks again for the comment! Don
@slystrategist
9 ай бұрын
Yup, I just was not understanding the comment but I see, Thanks! Don
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