“Hey bro ima equip this new item I got, lemme just *fade out of existence* real quick.”
@cyjayhaynes7934
3 жыл бұрын
similar to ffxi
@Laber77
3 жыл бұрын
@@cyjayhaynes7934 absolutely not.. you had to go to the npc to change, you never changed on the spot lol
@cyjayhaynes7934
3 жыл бұрын
@@Laber77 i meant changing gear not jobs
@Squishy3
9 жыл бұрын
i like how it has to essentially rerender the character everytime a new piece of armor is equipped
@nambreadnam
9 жыл бұрын
Squishy3 iirc you couldn't actually switch classes like you can on ARR. I had a macro set up to individually equip each item of my gear set in turn in order to change class, so that's what you're seeing. If you got any new gear you had to edit the macro. Having a macro to toggle the AoE effect of spells on/off was awesome as a caster though, I must admit.
@icy1007
5 жыл бұрын
All pieces of gear were rendered and displayed on the character in 1.0. It had to re-render the entire character model when something was changed instead of just the item that was changed.
@kaihedgie1747
4 жыл бұрын
@Densetsu If _basic things_ and the *UI* are messing with the network, I don't know how you got the idea this was "amazing"
@kaihedgie1747
4 жыл бұрын
@Densetsu Hard to be immersed what with all the game breaking bugs and glitches strewn about and the engine being unable to handle well...everything what with it slogging so badly
@nathanielcoder3437
4 жыл бұрын
@Densetsu I think XI's UI and everything actually works though, much unlike this.
@Copain88
10 жыл бұрын
I like how the game couldn't even handle it's own job change system and it took forever for it to equip items one at a time.
@tessajalloh3527
10 жыл бұрын
that's because it didn't have a job change system. he wrote a macro that literally equipped each item in sequence to change his job. ARR just has it's gearsets instead, and there was much rejoicing.
@nathanielcoder3437
4 жыл бұрын
1.0 players will tell you that the borked system somehow made the game more "hardcore".
@jackbordar2727
3 жыл бұрын
@@nathanielcoder3437 same with the people who say that everything before Monster Hunter World was more "hardcore". No, they just made it so that you don't get a stroke if you want to do one tiny task. It's called quality of life improvments.
@hadison6838
3 жыл бұрын
@@jackbordar2727 I would never play newer MonHun if they kept their shitty stand-still-while-consuming-stuff system.
@ocoolwow
3 жыл бұрын
@@jackbordar2727 ah so your quality of life improvements are targeted towards 30yo man babies that can't take one step without someone else holding their hand. Truly a great achievement for humanity.
@Sega501930
8 жыл бұрын
wow, those sound effects from 1.0 felt very demon soulsy
@EggiTheShadow
7 жыл бұрын
STOP. You violated a law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit
@jaifaimonmangequand
7 жыл бұрын
These sweet, sweet stepping sounds... This is where Demon's Souls and FFXIV 1.0 truly shine. Nothing beats them.
@coolguy02536
3 жыл бұрын
The UI sounds are awesome. For whatever reason, ARR borrows some UI sounds from FFXIII (2:31).
@Scarecr0wn
3 жыл бұрын
@@coolguy02536 I usually hate these DING DING sounds in Japanese games, it always became so abnoxious very quickly, but in Souls/FF games it somehow fits and I like it.
@johnsimon8457
3 жыл бұрын
I think they're stock SFX.
@RobertDevious
5 жыл бұрын
There was so much WEIGHT to the animations in 1.0. I love FFXIV as it is today, but I'd love to see some of that impact brought back into the modern game.
@xetir
5 жыл бұрын
My thoughts exactly. It's too fast and flashy now. I like my games to have weight.
@donteo508
4 жыл бұрын
Well, the days of MMOs before WOW are long past us. Honestly, XIV is fine as it is now, even better than before because while the 1.0 animation and detail looks great, the engine couldn't handle that on top of an mmo. 1.0 could work better as an SP experience but not at all as an always online game
@esthiem4388
3 жыл бұрын
@@donteo508 you'd still have to heavily tweak literally everything so it wasn't so user hostile though
@watchdoge6464
3 жыл бұрын
They were only as good because the game was super slow, almost turn based. And you could also play with the camera pretty close. Now you can barely know what moves your character is actually doing, unless you're hitting a training dummy
@watchdoge6464
3 жыл бұрын
But the game does feel much much better after ARR. Totally deserving the huge playerbase it has today
@volkeghermost6373
2 жыл бұрын
All that movement weight in 1.0 has some real charm to it. Would love to see Square Enix bring it back in another game.
@player554
2 жыл бұрын
Another? This one. The sooner the better.
@midknight8545
11 ай бұрын
like ff12
@Ooganooganani
4 ай бұрын
I want them to bring it back in this game. I missed the 1.0 movement system. Even the battle mechanics I think had it's charms
@shimapanzer9930
2 ай бұрын
I would cry so many tears of joy if square enix allowed me to play ff14 1.0 again. Even offline with NPCs.
@RayRaySD941
7 жыл бұрын
I love the more realistic character movements and animations but 2.0's game overall
@zlonewolf
2 жыл бұрын
@bingze you mean like people dont move at 2x or 3x speeds. The appeal is realism. But people want faster gameplay and when they see realism they like it but also want to move like super man and just zoom thru battles. The current models could work for 2.0 as well as movement speed with slight speed increase. I think the current game is catered to newer gen of gamers who crave better graphics and quick but sloppy game speed rather than immersion and realistic physics.
@raffitchakmakjian7498
2 жыл бұрын
@@zlonewolf yeah it's sad. Instant gratification vs substance. I lost interest as soon as I saw the re-do. Graphics were definitely downgraded IMO. The first game still looks amazing to me. The graphics engine is so much better, and there's much more weight to everything. I prefer the slower paced fewer and more meaningful battles of the original vs the shorter but more frequent battles of the remake. The remake looks and feels like a reskinned WoW or any other Korean mmo.
@skunto
2 жыл бұрын
@@raffitchakmakjian7498 lmao what a take
@avenged-khaos
2 жыл бұрын
@@raffitchakmakjian7498 ya the graphics are better but the engine is shit and so poorly optimized nothing could run it at a stable framerate
@Grimnoire
Жыл бұрын
@@raffitchakmakjian7498 Imagine fighting a rat for 3 minutes at 20 fps...
@tombraider200571
3 жыл бұрын
FF14 1.0 - Job change takes a minute to equip everything FF14 5.0 - A fraction of a second
@TheColdBloodedGamerS
2 жыл бұрын
@@KainsAddiction he meant 5.0 which was ShB and now 6.0 EndWalker
@MistyKathrine
6 ай бұрын
You actually only needed to change your weapon to change jobs back then, most equipment, except for weapons and shields, wasn't job specific, though some lots of stuff was definitely better for certain jobs than others.
@outofideas7
3 жыл бұрын
This really does encompass what 1.0 seems to have been like. It looked really, really good, but optimization and gameplay feeling was horrible. I can’t imagine having to deal with that for 50 levels
@BrewSquad
Жыл бұрын
A lot of us did. multiple times. 1.0 was a much harder game. getting your souls were tremendously hard to get.
@nightmare8602
Жыл бұрын
@@BrewSquad probably it was more realistic than be the mr ass kicker the whole story
@mrlionX
Жыл бұрын
Before the job system though it was ridiculously easy to level your classes. It was very common to see people with all level 50s.
@shimapanzer9930
2 ай бұрын
@mrlionX still think the xp fatigue system was misunderstood by most people, it really helped with levelling parties since it made people level more classes
@D-Havoc
Ай бұрын
@nightmare8602 People overuse and misuse what "realistic" is supposed to mean when trying to apply it to a fantasy game with supernatural powers. They should just stick to playing L.ANoir if they want to be grounded that badly into the real world as opposed to the fantasy one a game is offering.
@kou7191
5 жыл бұрын
I like the less....robotic movements in 1.0, but God if the gameplay was like that in ARR and forward I wouldn't have finished even the free trial period.
@jonathansoko1085
3 жыл бұрын
The og combat looks like they used 12 as a base, horrible idea for a mmo
@Not_So_Fireproof
3 жыл бұрын
@@jonathansoko1085 There are some small similarities, but the combat in 12 is definitely not the base. Any combat was controlled by "Gambits" or through a battle menu. nothing was real-time
@fraenznoa5508
3 жыл бұрын
The FF14 is supposes to be like an upgraded version FF11, which means the producer and director's ideas are outdated and aren't improved except its graphics.
@roogo9337
3 жыл бұрын
@FlorianGeyerUK Can you explain WHY its a WOW clone? I've only played ffxiv because im scared if I play wow I'll get a lot of shit for messing up a rotation. If it truly was a solo wow clone then you would be able to solo most of the content from the start which is not the case as until shadowbringers trusts weren't really a thing and if a trial or dungeon popped up you needed to queue in for them. People keep calling it a WOW clone but never go into detail on HOW its a WOW clone.
@BlueMageDaisen
3 жыл бұрын
@@roogo9337 It's not a WoW clone If it was like WoW I can confidently say I would not have sunk 6000+ hours into it
@USMC49er
3 жыл бұрын
Ah the crystal tools engine, Square Enix's in house engine that made games look gorgeous during the ps3/360 era. Then died a cruel death because nobody knew how to efficiently develop with it and it pushed back a ton of projects until the PS4/Xone cycle. Only 5 games were completed FFXIII trilogy, Dragon Quest X (only in Japan) and FFXIV 1.0
@kumomeme7852
3 жыл бұрын
it is not because nobody know how to develop with it, it just the engine itself a pain in the ass to use.
@BroadwayRonMexico
3 жыл бұрын
@@kumomeme7852 And they didn't learn from Crystal Tools and proceeded to do it *again* with Luminous Luminous was a big part of both XV and KH3's (where they had to restart using UE4) delays. Only XIV 2.0+ (sort of. Its not Luminous "proper", but it is essentially a scaled-down build of it) XV ever came out using it. Took 2 expensive difficult to use engines causing huge development issues for Square Enix to finally start doing the sensible thing and using Unreal. Still though, at least Crystal Tools and Luminous arent Amazon Lumberyard (which somehow took CryEngine and made even it more difficult to work with) or Frostbite
@USMC49er
3 жыл бұрын
@@kumomeme7852 I think we said the same thing just with different words.
@not0mrh
3 жыл бұрын
I like how every hit in 1.0 deals damage, unlike in 2.0+ where a paladin, for example, would do flashy 6 slashes and only one damage output would come out.
@reloadpsi
2 жыл бұрын
I gotta admit, it's a bit disenchanting, but I also have to admit it's better for players who want an easy way to know how much damage they're doing overall. Once you're in higher level fights that can get a bit frantic you're probably not that interested in remembering your six times table. Version 1.0 did have kind of an odd charm in its own right.
@bipedalanimeskull
2 жыл бұрын
also, i imagine having 6 different hits, each with their own damage point would take a lot more to calculate, compared to all 6 hits combined to 1 time damage applied. For one player, maybe it's not much, but imagine a raid with several PLD slashing 6 times, then several DRG swinging their spears using Chaos thrust, things can stack up pretty quickly
@user-uv4wn2xx7o
Жыл бұрын
Yeah, it’s called laziness.
@greymagic7790
3 жыл бұрын
wow the walking and stop walking animation in 1.0 is excellent
@guilgs94
3 жыл бұрын
I like the way that characters used to walk in 1.0, the physic were more realistic.
@kayak118
3 жыл бұрын
Thank you for this treasure. It's cool to see where it all began.
@syrusmarks1
7 жыл бұрын
I'm glad you posted this. It calms a curious mind like my own. N good job on the 'side by side' comparison. Glad I missed the 1.0 train.
@xRammsteinxFTW
Жыл бұрын
I will admit, that Goring Blade animation for PLD in 1.0 is crazy cool.
@HaitaniMasayuki
4 жыл бұрын
I came here in 2020 to check how the AOE markers looked back in 2.0 ... that was savage
@charaznable5497
3 жыл бұрын
its baffling to me that now after playing both shadowbringers and 11 very extensively, that 14 1.0 was really just 11 2.0. everything from the more subtle animations to much slower game speed to the pace abilities are used at seems to indicate this.
@Sovek86
2 жыл бұрын
Not really all that strange, considering XIV was developed to be a successor to XI despite the world of MMO's having moved on from the ways XI played and worked
@tj6401
2 жыл бұрын
@@Sovek86 It's a bit of a shame though, because there's nothing wrong with how XI and XIV 1.0 played just because they are based on a more 90's MMO framework when it comes to combat, movement, skills, etc. I feel like there was a little bit of D&D soul thrown in, as well. I would love to play another slow, grindy, and hard MMO like FFXI or EverQuest, but like you said, the community at large has unfortunately "moved on" and labeled those types of games as just being "not good." I think the success of WoW Classic and the Diablo 2 remake was a good sign that old game mechanics can withstand the test of time.
@avenged-khaos
2 жыл бұрын
@@tj6401 its issue mostly was its piss poor performance and how absolutely boring the world was
@tj6401
2 жыл бұрын
@@avenged-khaos You're absolutely right about the performance. I remember my FPS going down to the mid teens and almost into single digit frames at some points in town. Had to switch to all lowest settings when in town sometimes, but my PC also wasn't anything special. The world being "boring" is a pretty relative concept though that differs for everyone. For me, the world and characters looked pretty and all I cared about besides that was partying with friends, killing mobs, and leveling up my jobs and crafts. So to me the world wasn't boring because I didn't care about stuff like storylines or NPCs or quests. Mostly just cared about making the numbers attached to my character go up, getting to max level, and getting better gear to make those stat numbers go even higher. I basically treat RPGs and MMOs like a spreadsheet but, hey, that's fun to me.
@Riven55555
5 жыл бұрын
FFXIV "yeah I wanna track and kill a boar in, say 2-3 minutes..." FFXIV 2.0 " hold my aether...*
@chuganoga1908
3 жыл бұрын
I like the way the damage text bounced similar to FF 9 in ver. 1.0
@Cyromantik
11 жыл бұрын
Kind of crazy, the extremes in difference between the two versions.
@c.anborough3503
3 жыл бұрын
The most important part of this video is that in 2.0 you can play as catboys.
@EmperorZ19
9 жыл бұрын
God, that interface in 1.0 is atrocious. Even those that defend its slow, unresponsive pace and its overuse of cooldowns have to admit that scrolling through a menu of ~25 abilities is awful
@nnovatakaren5515
8 жыл бұрын
the reason it sucked, the story and scenes were decent though
@TranceGurl20
6 жыл бұрын
I agree
@thew1ngman
6 жыл бұрын
Combat in ARR is arguably worse. Its braindead as fuck.
@thew1ngman
5 жыл бұрын
@Char Aznable lmfao dont get mad at me because you love eating lead paint chips.
@Alen725
5 жыл бұрын
@@thew1ngman "Combat in ARR is arguably worse" HAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAAHAHAH In 1.0 combat didnt exist basically, game was about cutscenes with boring fights between them. I dont know how someone could say it was not garbage yet comparing it to ARR, perhaps someone who dont like using brain or even try during fights and got wrecked heavily in ARR. Actually I remember now whiny trash swarming game at 2.0 launch and complain its too hard even on newbie content.
@AndrewAment
3 жыл бұрын
10 years later this is the leading MMO
@rah_sollest
3 жыл бұрын
Has it really been that long?? *Holy shit I'm old...*
@ProfessorShnacktime
2 жыл бұрын
Uh nah that's still wow dude
@TM-df1qv
3 жыл бұрын
It had some FF11 charm that I really could have gotten into
@im50yearsold
2 жыл бұрын
same, it's a shame the game turned into a WoWclone as opposed to polishing and improving the FFXI formula
@darkamyntas3820
2 жыл бұрын
@@im50yearsold Exactly. It could have been such an amazing true successor, but this new generation of TikTok, KZitem shorts players couldn't handle that time-investment playstyle. ARR was made to cater to the masses with its copy/paste bullshit.
@starlight2815
9 жыл бұрын
I played both versions, 1.0 and 2.0 till current. I think 2.0 overall is a waaay better game, they improved so much! However there were/are still a few things from 1.0 that I enjoyed, like the running animations, character models were a little bit more detailed(the world however was sooo bland compared to 2.0, 2.0's world is absolutely incredible), battles took longer, though sometimes too long. I feel like if the battle system speed from 1.0 and 2.0 came together, it would be perfect. Sometimes in fights now everything is so fast you don't have any time to understand what attack just hit you.
@ulibarriL
7 жыл бұрын
Wow. 1.0 battle music is 2.0 mid dungeon boss music. I can see the change as it takes a bit to listen through.
@Tiago-
Жыл бұрын
Basically, FFXIV 1.0 was actually FFXI 2.0, while FFXIV 2.0 was actually FFXIV 1.0. Got it.
@im50yearsold
Жыл бұрын
and DQX is FFXI 3.0 but never ever for us gaijin
@dovesr0478
3 жыл бұрын
What a difference. My actual thoughts while watching the 1.0 footage: "What the hell is this?" I will admit 1.0 has a much grittier vibe to it which is actually cool, but it's pure clunk and I would never want to play it.
@FarZeroDark
3 жыл бұрын
I think 1.0 is more enjoyable to watch and Reborn is better to play. I mean all the animations were better in 1.0, even down to the cutscenes.
@blungus7815
2 жыл бұрын
@@FarZeroDark iirc 1.0 had poor direction(original director didn't want to stifle creativity so he didn't meddle all that much) and engine issues so the development was poorly spent with most of the focus going into the graphics which left everything else unfinished and the engine issues made the game very buggy.
@beaumattat
10 жыл бұрын
The animation and texture look a lot better imo, probably due to different shaders and rendering :D
@alexanderrahl7034
Жыл бұрын
Oh wow! An EXP chain! I haven't seen that since... God, so long lol. I've been between ARR and Heavensward for the whole year xD just burning out repeatedly before reaching the next Xpack lol
@Berguna645
Жыл бұрын
Indeed, But somehow the exp chain has it comback in eureka
@alexanderrahl7034
Жыл бұрын
@Bell I just burned out again In the last stretch between ARR and Heavensward xD I beat Shiva and now I'm being warned about Midgardsornir waking up. And now I'm like "I think I'll start another go at Morrowind..." Lol
@joshuabadach543
3 жыл бұрын
FFXIV 1.0 was very much FFXI's child and it shows. I loved FFXI during it's time, but I'm glad ARR left it's influence behind (mostly)
@AngeliqueNade
3 жыл бұрын
God...it's so amazing to see how much the game has evolved...
@cheukyin810
2 жыл бұрын
1.0 animation and impact of your attack are so much better
@Sutatu
2 жыл бұрын
Woha I love how the character feels like it has weight when it stops running/walking. Also it feels much more like 3rd person game than it is now.
@4diamondz318
4 жыл бұрын
other than the battle system, the world felt handy-capped and nothing was dangerous or threatening like in 1.0 YOU: Yeah i'm tough and you mobs are "too weak"... (every mob was non-aggressive) Billy-Goat: Huh!?? Whatcha talking about BOY?? XD Seriously, I gotta hand it to the battle system, It's like driving a brand new car but the challenge of the enemies seemed to to wither down
@chancebrady2
2 жыл бұрын
I wish so bad that we could get back some of the movement feel and animations. That was THE BEST part of this game lol
@gianghuynh9570
3 жыл бұрын
Omg I can’t even remember how long was Jump animation back in ARR. it’s the start of the loldrg meme.
@CuppaGi
3 жыл бұрын
loldrg actually started as a meme back in XI, where DRG was a pet class. Their Wyvern pet contributed a lot to their overall damage, but was notorious for dying to a slight breeze. To add insult to injury, their Wyvern was their Ultimate ability - something that had a 2hr cd.
@AkuNoHana
3 жыл бұрын
I prefer a slower pace, more weighty and methodical battle of 1.0. Also more down to earth art direction, fluid animations and more zoomed in camera (like FFXI) goes along way in getting you immersed in the world. While 2.0 is an incredible theme park MMO, I wish this "traditional" style of MMO could coexist with graphical prowess of modern hardwares. It's easy to generalize and jump on band wagons, I think we lost something unique that worth preserving with the death of 1.0 and being passed off as a simple failure and any and all aspect must be hated with passion.
@katie6666
2 жыл бұрын
I mean when the game director himself calls 1.0 a nightmare of course the comminity is gonna just give that version a pass
@CassidyOG
2 жыл бұрын
1.0 was a dogshit game. There's no reason to romanticize it. For every positive aspect, there were 10 negatives.
@tannduckness
10 жыл бұрын
They should have kept graphics quality and character movement. Those really immersed me in that game...
@ColorOfSakura
10 жыл бұрын
You have to understand though: The XIV 1.0 footage is on a PC, the ARR footage in this video is from the PS3 version. The graphics quality is cut down a bit.
@ColorOfSakura
10 жыл бұрын
Ah, that's why I was confused - because you had the PS3 icon layout. I didn't realize the PC version allowed you to switch HUDs.
@tannduckness
10 жыл бұрын
Oh trust me, I do understand. I played FFXIV 1.0 and have been playing 2.0, both on PC.
@rexellate
10 жыл бұрын
Me too tannerduckworth...
@shaneo239
10 жыл бұрын
Totally necro bump but whatever, I have been running around in the private server of 1.0 and getting all nostalgic about it! I really miss the old game, I know it had its issues but I really enjoyed it. More than 2.x so far. I'm hoping whenever the expansion is released it brings back stuff like HNMs non FATE bound and what not! And actual danger in the open areas. And the DX11 client will hopefully bring the graphics quality up a bit.
@KaiDalkia
3 жыл бұрын
Man earlier it looked like you have so much POWER behind your hits
@RyBread564
10 жыл бұрын
its like playing chess vs whack a mole. i loved 1.0-1.23. and i do enjoy 2.0-2.3. but 1.23 had a certain charm
@Copain88
10 жыл бұрын
If you think ARR's combat is whack a mole, you're probably one of the lower skilled players who haven't beat anything important.
@XRazzalyn
9 жыл бұрын
Copain It is whack a mole, thinking otherwise is silly. It went from management to spamming a rotation. It literally had no middle ground.
@Copain88
9 жыл бұрын
XRazzalyn That's right, your healing rotation and zero management of allies' hp bar-- wait no.. Your Tank rotation! Right who cares about your debufs and buff--- wait no..
@Templeandtide
9 жыл бұрын
Copain you got pretty defensive regarding a rather innocuous comparison.
@XRazzalyn
9 жыл бұрын
It's meant to be an insult only if you take it as such - It just means you'll be quick to defend and say ARR is better even when the guy in charge has said numerous times they want to make core changes to the game for heavensward as the level cap raise is the perfect "excuse". The battle system is one thing they're retooling, starting with Skill/Spell speed. In your words, you're the one actually saying one is better and you're the one actually slinging any insults.
@AlastorNightheart
5 жыл бұрын
I think if there is something I would of like to keep from 1.0 is the movement.
@saladmancer4802
4 жыл бұрын
If you're talking about the movement animations then I will outright agree that they look super natural and I wish that they kept it the same
@Horsaz
4 жыл бұрын
The only problem with that is it wouldn't work with the hardcore content today that requires precise movement. That's why the characters move the way they do.
@saladmancer4802
4 жыл бұрын
You prove a point, I'd die so many times during the nier raid or any dungeon if I had to wind up my run cycle for a few seconds
@arolimarcellinus8541
3 жыл бұрын
How come those clunky moves looks natural?? It feels like a robot
@dawgyv72
7 жыл бұрын
Thank you Yoshida-san!!!
@mrrpggamer2
3 жыл бұрын
That battle theme is stil in the game even today from 1.0, it's used more in boss fights though!
@coatgoat5462
3 жыл бұрын
All I want from 1.0 all these years later is that little animation at the end of the running cycle. Actually skid to a halt. That is all.
@Wockes
4 жыл бұрын
I had like 15 fps on this game back in 1.0
@Amocoru
6 жыл бұрын
Omg the quipment looks SO much better. I'd like to try the original version on the last patch.
@kaihedgie1747
5 жыл бұрын
That equipment is still in ARR
@Klefth
3 жыл бұрын
@@kaihedgie1747 Yes, with considerably downgraded textures and shaders courtesy of the PS3.
@thrillainthemanilla1409
3 жыл бұрын
@@Klefth yeah but we’ll likely get a huge graphic upgrade with Endwalker
@BroadwayRonMexico
3 жыл бұрын
@@thrillainthemanilla1409 Probably wont be with Endwalker. Yoshida has mentioned having improved visuals very high up on the list of things he wants to do, but that the scale of the undertaking means it's still a ways off due to the time and resources needed
@mandalore1089
3 жыл бұрын
@@thrillainthemanilla1409 Is it because they discontinued support for the PS3?
@stealthcheck
3 жыл бұрын
2:40 ish. Wait.. The Dragoon moves OUT of the area attack? What is this.
@Atmo646
Жыл бұрын
1.0 : think strategically 2.0 : mash buttons
@Healer0079a
Жыл бұрын
Exactly. That or strict never changing rotation. It gets stale.. and no one seems to notice this or care. I don't get it.
@cartoonvideos5
Жыл бұрын
Yup tab target WoW clone gameplay. WoW sucks.
@starmanDNF
4 ай бұрын
@@Healer0079a They never will. It's why I opted out of raiding content entirely. It's just advanced simon says on-rails gameplay.
@CriticsConfession
9 жыл бұрын
This is what they need to do to Destiny.
@CriticsConfession
8 жыл бұрын
***** So....kind of like 1.0.
@teri.desu.
3 жыл бұрын
I love how this comment was 5 years ago and it still stands
@CriticsConfession
3 жыл бұрын
@@teri.desu. "Live service" games were a mistake
@darkmooncross6342
2 жыл бұрын
I do like the sound effects of 1.0, but ARR is so much better by comparison
@player554
2 жыл бұрын
Sounds, textures and animation in 1.0 were the best parts in the entire lifecycle of this game.
@JamesTheTurnbull
8 жыл бұрын
wow it was so......slow back then
@Ophiel666
8 жыл бұрын
Yeah, compared to 3.40 now... 1.0 was like a bad alpha version xD
@Mufasuuh
3 жыл бұрын
Never played 11 huh? lol
@Klefth
3 жыл бұрын
And it was slow back in 2.0, too. Besides the lag, 1.2x doesn't look too far from what the current XIV would be if we didn't have the ability to double weave OCGDs, but 1.2x combat was also much more involved.
@MrPainlayer69
11 жыл бұрын
The gameplay from 1.0 looks WAYYYYYY to much like FF11, Nothing wrong with that actually since i loved FF11 but i do enjoy the fast paced combat in ARR. Otherwise from what i see here the game looked very good ( I never got to play 1.0 )
@icy1007
5 жыл бұрын
FF14 1.0's combat (at patch 1.23b at least) was much quicker than FF11. You had to open up menus just to attack and several menus to cast spells in FF11. FF14 at least had the skill bar. 1.0's combat was not that bad in hindsight.
@AceStrife
5 жыл бұрын
"fast paced combat" and "ARR" do not compute. Every other MMO is way, way faster. 1.0 was just more deliberate, like a Souls game, and as such felt a lot better. 2.0 just feels like they rushed everything forward for people with short attention spans. ie; the WoW audience.
@Carnyzzle
5 жыл бұрын
@@AceStrife Lmao, what world do you live in that FF now isn't a fast game? The only other mmos I can say that actually are faster are games with real time combat like black desert
@anthony26812
4 жыл бұрын
@@Carnyzzle archage, bdo, blade and soul, ms2, eso, basically most mmos are faster. It's the reason I can't play caster classes they are way too slow and boring.
@Carnyzzle
4 жыл бұрын
@@anthony26812 Again, are we playing the same game? Red mage has dualcast and high spell speed, and black mage has triple cast now, I think you'd only be right if you were still talking about the ARR beta
@stoffan00
Жыл бұрын
i will say that the walking animations looks cool and all but everyhting else
@vintolio
2 жыл бұрын
the 1.0 combat was at such an extended pace I couldn't tell what skills were used.
@bikko3089
5 жыл бұрын
look that amazing character running and stopping animations in 1.0.... where are now
@rustyshield
10 жыл бұрын
Man the animations were so good in 1.0. I kinda miss it. Way more realistic. And the fact that they use motion capture for all the battle skills was just cake.
@AceStrife
5 жыл бұрын
1.0 graphically was superior to 2.0, even now in 2019 with Shadowbringers coming out. They haven't even bothered to update the 2003 textures on 2.0 stuff. It had better sounds, music, environments, cutscenes, voice acting, unique gameplay and mechanics, MUCH more depth.. more, everything really. 2.0 only improved QoL stuff like the UI and adding the much needed armory system, but was a heavy downgrade in practically everything else and continues to get more depth striped out every expansion.
@AshlynOne
5 жыл бұрын
@@AceStrife That might be the worst opinion I've ever heard and I'm so glad it's the minority.
@CasepbX
5 жыл бұрын
@@AceStrife Bullshit. The textures in 1.0 look extremely dated.
@breezywarhead8489
4 жыл бұрын
CasePB I think he referring it to 2.0 and detail flowers and grass and other plants except the main environmental background look really dated. And he is a idiot. The game today is amazing. He should blame square Enix for rushing ff14 2010 for that.
@spunchbob6520
3 жыл бұрын
@@AceStrife i dont care that this comment is 1 year old this is the worst opinion i've seen about ffxiv and i've seen a lot of bad ones
@michael-pg8fi
Жыл бұрын
1.0 looked so much like ff11
@splatooey9015
3 жыл бұрын
This guys positioning of his attacks on his hot bar in the ARR one is giving me anxiety
@jaykay9836
3 жыл бұрын
the hotbars look way different than what i see, is this on console?
@NeguraGhost
3 жыл бұрын
@@jaykay9836 it's the console interface.
@Anton2004
10 жыл бұрын
Hmm, at first I didn't like how button mashy ARR's fighting was, but looking back at how dreadfully and unnecessarily slow 1.0's was I'm glad ARR is much faster and let's you do alot more during battle. Also I did like inertia, but now I can see why Yoshi described it as being stressful, I do remember feeling stressed myself a few times because it was so slow and unresponsive.
@dimondblade
9 жыл бұрын
+Raansu i suggest monk or ninja where there gcds are lower. or bard where they have off gcds abilities that reset.
@viysnjor4811
7 жыл бұрын
Have you even played ARR? The easiest class in FFXIV has more rotational abilities than the hardest class in WoW. I've played WoW for years, and after playing FFXIV, I just can't enjoy WoW's combat anymore. Sure, the 2.5 sec GCD was hard at first, and it actually almost drove me away, but I quickly got used to it, and once I did I came to appreciate how in depth and complex most classes rotations are, and just got bored when I went back to WoW, sure the combat was a bit faster, but it was much less complex and overall less enjoyable for me. Edit: Another point I'd like to add, because of the 2.5 second GCD in FFXIV, you can actually SEE your character doing the awesome and flashy combat animations, whereas in WoW the animations are really short and basic because if they were any longer theyd be anim clipping into each other like crazy with how short the GCD is in that game.
@PH03NIX96
7 жыл бұрын
Viy Snjór I gotta agree with this. I went from SWTOR Trooper to WoW trying many different classes and I just couldn't help but notice how dated and an enjoyable the combat and rotations (or lack thereof) in wow. Now I'm a DRG and RDM main in ff14 and I couldn't be happier lol!
@DawnAfternoon
3 жыл бұрын
@@Raansu I know I'm replying to a very old comment but the "button-mashy" part is actually quite part of the design now. Weaving oGCDs quickly these days boosted up XIV's combat to be around 0.4-0.8s GCD for each class.
@Nami
11 ай бұрын
All this talk in this comment section about the animations in 1.0. If games sold based on animations, it sounds like the original version of FFXIV 1.0 would've been the best selling game of all time. Unfortunately, it sucked in every other respect and everyone hated it, because the animations are irrelevant to a well designed game. They went back to the drawing board, turned it into a World of Warcraft clone, and found actual success.
@luminous8815
3 жыл бұрын
The battle music, sound effects and animation from 1.0 remind me a lot of Fire Emblem Path of Radiance/Radiant Dawn (specially the sound effects XD), except that since it’s not turn based like PoR the animations are more fluid (:
@raysyndrome7209
3 жыл бұрын
Low key wish there was a remake for ff11
@GimmeTOKYO
3 жыл бұрын
There was one in the works for mobile by Nexon but it appears to have been scrapped.
@KingNefiiria
7 жыл бұрын
Gah I'm just scrolling back while I'm watching this because you put the camera so damn close, I forget this is just a video and I scroll down to the comments section. xD
@JacketCK
3 жыл бұрын
a part of me wishes the game was more like this in combat in the current year...
@BroadwayRonMexico
2 жыл бұрын
No you dont. 1.0's combat was a miserable experience to play.
@captainbarbossa5325
3 жыл бұрын
1.0 looks better imo and as others have said looks more dark and has better animations. its a shame it didnt work out.
@gremreaper8796
7 ай бұрын
It was like looking at the real ff14 and then a ff15 upgraded version 😅 and i loved every fking moment..😊
@denzelvilliers
3 жыл бұрын
It's me or DRG jump animation at 2.0 it was longer/slower than it is now? 🤔
@zebadicaagain9735
3 жыл бұрын
Indeed it is, the developers shortened the jump time because people kept getting killed during it
@haxonprime1243
8 ай бұрын
I see a lot of comments of people praising 1.0's combat, saying how good it was and it had "weight to it", and how they would like to see a return, but I have to disagree. I was one of the unfortunate few to have struggled through 1.0 and I don't miss that shit at all. The combat was archaic and sloppy. Movement made character look robotic and confused. I remember getting a laugh many times watching casters facing the wrong direction while casting spells. Even the movement of NPCs and monsters was comical at times. 1.0 was a shit show and I think I'm part of the large majority that don't miss it AT ALL. ARR was needed and it stopped the game from meeting what would have been a disastrous end "no pun intended". So let me be clear one final time here, nothing about the old combat system was good, not one single thing, and those of you that DO miss it, all I can say is, you really need to go back to playing OSRS if you like slow yawn worthy combat.
@TheGrowlerCatB2BGame
8 ай бұрын
All them bad ass sword attacks and the move that kills it was a shield bash, lmao.
@Shiirow
3 жыл бұрын
people talking big about the graphics and the animations but dear lord, Id trade that in for a competently functional game. sure the paint job looks nice but Id rather the car actually ran well and got me to where I need to go.
@maximumoverstat
3 жыл бұрын
Yeah I'm very glad I hopped on after the rebuild, I doubt I'd have been able to return if I'd played before, from what I've heard
@painkiller256256
2 жыл бұрын
I wonder how that person riding by on the chocobo is doing these days
@shadowthehedgehog181
8 жыл бұрын
I didn't know your character model disappears and reappears whenever you equip or remove an gear. That could get annoying
@RaidenKaiser
3 жыл бұрын
While the new ff14 is so much more stable....can't help but feel like the old combat animations looked better, be cool to have a combat animation overhaul in the future now that we have better hardware to work with.
@Altimis
10 жыл бұрын
Seriously, I loved how 1.0 character movement, its look so lively compared to arcade move in ARR 1.0 gave the feeling you are actually move your body, oh dear Tanaka, I missed you
@JAMiEneko
10 жыл бұрын
I don't see why they can't fix this for ARR, because right now it's just disney on ice.
@Sora199597
10 жыл бұрын
wilderwolf Imagine doing Coil or Titan EX with that animation. It would make the game significantly harder due to the speeding up and slowing down of characters.
@JAMiEneko
10 жыл бұрын
Andrew Evans Implying ARR is anywhere near difficult in it's current state. It's the definition of a hand-holding PvE MMORPG.
@Sora199597
10 жыл бұрын
It's designed that way. Nothing more to say
@Copain88
10 жыл бұрын
Lets ignore the fact that the Paladin's battle stance is him having his shield and sword down by his side, not ready to parry or block anything. Because game design.
@WolfmanXD
7 жыл бұрын
Seriously? Paladins in 1.0 had goring blade and it took us until heavensward to get it back? They could have made paladin much more fun right out the gate with that.
@XainEisenhart
7 жыл бұрын
Paladin had a lot of awesome stuff in 1.0. For example, I remember War Drum, which was a shield bash damage AOE.
@albynano1895
7 жыл бұрын
Look at PLD now :)
@Zayindjejfj
5 жыл бұрын
Look at paladin now.
@John-il4mp
Жыл бұрын
Ff14 1.0 was like a twist of ff11 and ff12. They changed the way battle systèmes work ,like world of warctaft. I wish it was slower and more tactic than in 2.0. 1.0 was not bad but could have been improved allot to feel like a final fantasy game.
@MrKt549
4 жыл бұрын
this must have been after 1.0 because 1.0 didn't even have auto attacks, and i don't mean it was 2.0 just one of the 1.0 content updates. there just wasn't auto attack at launch
@keiyangoshin3650
2 жыл бұрын
Notice the stance different for Dragoon? I really loved it!! Found it a shame they changed it to a more ‘aggressive’ stance. Also, notice how the sound seems a bit unbalanced? Effects and battle sounds being louder then they should? That I’m happy they improved. Fighting is certainly more spectacular now. 😃 PS: changing jobs meant changing gear one item at a time. So happy that’s gone. 😭
@SammyDrz
7 жыл бұрын
Visually 1.0 is pretty interesting. Just a shame the gameplay is just so slow, map design felt very empty, bland and in some cases very copy pasted. But the fat you were limited to the amount of content you could do at a certain time before the game made you stop and wait till the next week seemed rather counter productive. That UI is also terrible.
@donavonhoho
9 жыл бұрын
the text looked cooler in 1.0
@AdventurerOfOblivion
8 жыл бұрын
That much at least is something a lot of people can agree on that 1.0 did better.
@skykid
8 жыл бұрын
I disagree, but I'm a huge fan of FFT which used the same font as ARR
@johnrudge5459
4 жыл бұрын
@@Haaambuurger true text ugly in 2.o
@ryanroscoe7196
7 жыл бұрын
I honestly much preferred 1.0's ATB style battle system. It really felt like a FF game. ARR is a very well polished game; however, I am very sick of the generic skill tray style battle system that most MMO's still swear by. 1.0's battle system was flawed, but I don't think the problem stemmed at all from its design, simply its execution. The system itself required some more polish to make it more responsive, and things such as cooldowns on the skills needed to be eliminated in favor of balancing how much of the ATB bar each skill would use. I sort of wish they had simply made these changes to give a more unique and interesting battle system for ARR than what we got. Either way, ARR is a very well designed and fun game, but I do feel like they missed out and gave up on a great opportunity.
@Tetsu9701
7 жыл бұрын
Every few months I get nostalgic for these types of MMORPGs as I used to play FFXI & EQOA. I'm burnt out from these newer MMORPGs like WoW & FFXIV. They are great for what they are but not what I want to play any longer. I'm waiting for Pantheon: Rise of the Fallen. It's from an indie developer lead by Brad McQuaid, the "Father of Everquest". I post this to get the word out especially on videos like these where people might be reminiscing and nostalgic and looking for that feeling again! I learned about the game maybe a year ago, but its been in development since at least 2015. Probably won't get released until 2019 but now you know! pantheonmmo.com/game/pantheon_difference/ (I am in no way affiliated with the game developers and am too broke to donate myself but at least wants to get the word out there. The game caters specifically to the pre-WoW theme park MMORPG players.)
@saintreem
5 жыл бұрын
Alex Noble Animation it is NOT better than WoW
@thetechdog
2 жыл бұрын
It's without a doubt that v1 had some problems but... I don't think that combat was one of them, especially after it got patched. I prefer this FFXI-like combat much more. Also man... That Mor Dhona battle theme is epic. I wish there was a way to still play v1. Officially there will never be one most likely, which is understandable from a profit standpoint, and there's going to be a long time till we see a fully functional unofficial private server (if ever) as a lot of the things in this game were server-side (such as the NPCs) and would have to be recreated (a gargantuan task if you ask me).
@xxundeadgoddessxx
Жыл бұрын
There is currently a private server project for 1.0 in the works! Just search Project meteor server.
@Berguna645
Жыл бұрын
No, the combat in 1.0 is a problem, you only see. I played it like a year before they released 2.0
@cartoonvideos5
Жыл бұрын
@@Berguna645he combat can’t be worse than the boring tab target WoW clone shit they have now
@blackh9604
6 жыл бұрын
This is a cool comparison! Nice video!
@igcometa
2 жыл бұрын
Wow, elezen had a different running animation in the old days.... The current one looks terrible 😔
@Kawi31
4 ай бұрын
spineshatter dive used to actually... shatter spines... same with disembowle being a paralysis
@rexellate
10 жыл бұрын
Should have done the ARR video in Mor Dhona too! For a full on comparison!
@rexellate
10 жыл бұрын
It's changed yes, but it's cool to see the old camp revenants toll all corrupt. :p
@dimondblade
9 жыл бұрын
+Mike Sauer that was mor dhona ? O_o
@ryutheslayer123
6 жыл бұрын
That's Mor Dhona?
@turtlebuttmudd
9 жыл бұрын
I miss those run animations so much,
@UzamakiNaruto085
10 жыл бұрын
I actually prefer ARR over 1.0, because in all honesty it felt like I was playing a version of Final Fantasy XI 2.0 in HD graphics. Now back during that time I had a shit computer and only kept it for about a week until I sold it to a friend. But looking back on these old videos of closing day on the servers, I regret giving it away but when I caught wind of ARR I picked it up right away. It didn't feel like a FFXI clone and everything was so fast pace which is why I liked it When you enter battle you don't automatically go into a lockon phase and have to press a button just to get out of it.. Plus when it came to PS3 and PS4 its been looking more beautiful than FFXIV 1.0 during its time. So for those of you who'll say that the facial animations were better, go look at ARR again. Those facial animations actually have texture and shading in them.
@serinesquire3780
10 жыл бұрын
I only miss the scale of 1.0's world/ atmosphere and maybe the open world dungeons? But it had so many issues besides the outdated clunky combat like the ui lag, terrible server structure, the unoptimised, not fit for purpose and buggy engine, the copy pasta environments ...
@xxundeadgoddessxx
Жыл бұрын
It's not nostalgia glasses, 1.0 just looks better. And did you honestly just say a ps3 game looks better than a PC one 💀 OK bud. Enjoy your stiff animations and braindead button mashing combat.
@gbtygfvyg
6 жыл бұрын
Holy fuck I forgot that 2.X had that atrocious 30 second long cooldown when you swapped jobs outside of a safe haven because reasons.
@cyrlangaming
3 жыл бұрын
2020: This feels like Dark Souls game
@BroadwayRonMexico
3 жыл бұрын
It's 100% in the animations and weighty they feel
@Runeforged
8 жыл бұрын
How very different. 1.0 doesn't look all bad but wow.. it's a different game.
@kagamine14
8 жыл бұрын
FFXIV 1.0 is like a fast paced FFXI, and yeah when I say fast I mean considerably so. 2.0 is definitely much faster, but what I personally like about 2.0 is that you wield your weapon when you are casting magic. In 1.0 the BLM and the WHM have their weapon sheathed to cast magic, most of the time your weapon is just useless except for the stats.
@icy1007
5 жыл бұрын
@@kagamine14 - That is the same as FF11. I played BLM in FF11 and almost never had my staff out so I often never got to hear the battle music. lol
@jjsk8ing
9 жыл бұрын
ARR looks much better graphics wise in my opinion than 1.0 did
@TheGrandRevo
7 жыл бұрын
Morpheus not sure why, 1.0 is superiors graphics wise ONLY, but idk why I find ARR visuals more appealing
@user-uv4wn2xx7o
Жыл бұрын
The game felt “more alive” in 1.0 compared to now. 1.0 was ditched for faster pace, flashier combat.
@YouJustAmazeMe
7 жыл бұрын
I like the movement and animations of 1.0, they look so much more stylish. gameplay wise though I'd def stick with arr
@ScottyBot
10 жыл бұрын
I liked 1.0 a lot, it was a very challenging game that involved a lot of thought and patience. The non-dungeon/instance/raid monsters gave great exp, and there were monsters roaming around that were frighteningly double the player cap, you could be a tank that used elemental magic, or even a healer that could tank (which was crazy fun). The gameplay was more like a classic MMO and less like Call Of Duty, so slow and steady for sure. I miss the game and wish they would bring it back as a F2P side story game or something. I also like 2.0 a lot, it is a super casual game, and the end game content requires quick reflexes, and in turn a good internet connection. There is a phenomenal amount of new content now as compared to when 2.0 first came out, so comparing the content of the two is hardly fair at this point. 2.0 is an action packed RPG, which makes it more fun and exciting, rather than slow and rewarding. What it comes down to, classic RPG just isn't popular right now. People want fast action games that move at finger breaking pace. Both games were/are great IMO, but they should be considered 2 separate games for 2 totally different mindsets of players. PS: Thanks for posting this video. Good memories of scary ass Mor`Dohna!
@EggiTheShadow
7 жыл бұрын
Have you tried playing FFXI its similar to the combat in XIV 1.0 ( i haven't played XIV but from the looks of it, it looks similar)
@ScottyBot
7 жыл бұрын
Yeah, played XI when it 1st came out, both PC and PS2, then on the 360. 1.0 was similar to XI, but the graphics were much better in XIV, except the maps, lol the 1.0 maps were fugly. I still play XI on several f2p servers occasionally.
@yeahyeahyeah688
6 жыл бұрын
Why was it scary? Edit: never played 1.0
@TransTaey
5 жыл бұрын
if 1.0 had the maps that 2.0+ have, I would be greatly ready to try it out. even with the clunky class system, it sounds like there so many great combinations.
@northcraft1
5 жыл бұрын
Have you seen a doctor recently? I think your masochist
@OmegaExalted
7 жыл бұрын
Okay, so the game _looked_ better in 1.0, but how long could you actually play the game without falling asleep? ARR's battle system is more streamlined and engaging, and it's a lot less clunky than 1.0. If you want nostalgia, go play Final Fantasy VIII or something.
@Alen725
5 жыл бұрын
"Okay, so the game looked better in 1.0" Okay so it didnt, end of story.
@bobjones4469
9 жыл бұрын
I don't know much about 1.0 but it actually looked better, the animation of the attacks definitely looked better and the overall graphics looks better. Judging by how you played the 2.0 segment though, you probably played the 1.0 segment wrong too. Or maybe you were just trying to show off as many abilities as you could, who knows,
Пікірлер: 718