honestly agree with your ranking and analysis of each job. Also, I hope the devs set a new standard with gap closers for the next expansion, just let them be like Monk who does not have any kind of dmg tied to it, it's just utility to get you to keep on using your GCD's. There could be exceptions of course, like for example Dragoon dealing dmg with their actual jumps or Samurai doing as well since it does initially consume gauge, but still, I would rather have mobility not tied to damage burst windows as it is right now.
@shinkamui
Жыл бұрын
and overall i hope they just keep getting creative with the animations. Reaper opening portals, SMN flame punching and monk anime-dashing were so cool, while the others old movement skills are just *character slides really fast to location*. There's a world where we get a kurosawa-like stylized cut dashing for samurai, and a true teleport for aetherial manipulation, and i wanna live in that world
@Blazingbeard
Жыл бұрын
Yeah that would be nice. Reason why I like Reaper is cause of the gap closer. I'm controller on PC. And it's soooo much easier to have a directional front and back gap closer then a targeted or ground targeted one. Also dislike DRK for it clunky gap closer animation.
@macurvello
Жыл бұрын
I ABSOLUTELY agree
@DrakeWurrum
Жыл бұрын
NIN and MNK should definitely be the gold standard for melee gap closer design. Shukuchi makes most mechs requiring correct positioning super simple. "Oh no I'm on the wrong side! POOF!"
@lilym5767
Жыл бұрын
"Dragoon VS Monk VS Ninja VS Samurai VS Dragoon" look i know reaper isn't the best right now but that hurts :(
@Levi_Skardsen
Жыл бұрын
Reaper has the highest aDPS of all jobs with buffs. Only samurai and black mage are higher.
@oddgoblin2
Жыл бұрын
I been maining it in prog and it's not bad. It's the easiest melee and it's very forgiving, I almost always top dps.
@LightyGab
Жыл бұрын
@@Levi_Skardsen what is aDPS and rDPS recently been using logs but idk.
@rafaelmendonca1272
Жыл бұрын
Dragoon 2.0 :V
@dustinhatfield8373
Жыл бұрын
@@LightyGab a = credit for the groups dps affected by your buffs, r = the dps you individually are contributing. Separated like this so it's easier to compare how much jobs like bard and dancer contribute over all since they do more group buffing compared to jobs like samurai and black mage that are purely raw damage Edit: I had it backwards, whoopie's daisies lol
@SapphireDragon357
Жыл бұрын
Surprisingly nobody has mentioned this, but SAM positionals don't affect Kenki anymore. They're just a straight potency difference like other classes.
@cailee9820
Жыл бұрын
Thanks for mentioning this. I was surprised when I heard that in the video so you saved me some unneeded research.
@exotixzamateurva8957
Жыл бұрын
Hate that change
@JeremyJ5040
Жыл бұрын
“Gosh, how did you get so good with Samurai?!” “It just makes Sens.”
@protomelvin
Жыл бұрын
I started playing Monk a couple months ago and I was definitely intimidated at first, but once I played it for a while, it actually felt really comfortable to play and pretty easy to get into. The only other melee I put a decent amount of time into was DRG and I actually feel like I have an easier time staying on rotation with monk because on dragoon, if you mess up and do the alternate line of the combo, you can't change it again until you get all the way back around, but if you press one wrong button on monk, you can easily switch back to the right flow.
@craigpridemore5831
Жыл бұрын
Yep. The rotation is 'forgiving'. Currently my fav - even over my SMN because of survivability in ugly fights.
@bicks4436
Жыл бұрын
Definitely true with the general rotation, but mnk burst windows are very punishing if you hit a wrong button or even mistime a chakra proc ogcd and clip You can salvage stuff to "fine" more easily but doing optimal can be pretty difficult
@pforgottonsoul
Жыл бұрын
for me i just don't like having to keep up buffs or debuffs and with monk you're doing that like every other combo. Maybe i'm just weird and everyone else likes it but to me it just feels like busywork and not really exciting. So far Reaper is the only melee job that has really clicked with me(aside from the weird double enshroud burst window).
@anthonydelfino6171
Жыл бұрын
@@pforgottonsoul literally every melee job has to do this. Dragoon has its power surge buff, ninja has huton, samurai has both fugetsu and fuka, and reaper does it the other way around by needing to maintain death's design on the boss. Monk's disciplined fist management isn't any different from the others.
@Bravadorado
Жыл бұрын
@@anthonydelfino6171 Monk's Disciplined Fist is significantly different from the other melee jobs in multiple ways. Most importantly, when you look at all four other melee jobs, there really isn't much risk of losing your damage buff if you follow a standard rotation. For Ninja and Reaper, you can extend both buffs to 60 seconds without damage loss (generally), and they are incredibly easy to reapply, especially Reaper. Samurai and Dragoon have longer combos, but the buff durations EXCEED the amount of time before you would naturally reapply them, thus making them permanent when following the basic gameplay loop. Neither of these are true for Monk. Monk has an incredibly short duration buff which lasts for a mere 15 seconds, ideally you apply it every other combo similar to dragoon, but there are some issues. Namely downtime and Masterful Blitz. Unlike the other melee jobs, which all have longer (30-60s) buff timers, Monk's 15 seconds is so short that literally any GCD-costing downtime (A melee aoe, a phase transition, a distance mechanic, etc) will cause you to need to reevaluate when you apply your next twin snakes. For example, if you just pressed Twin Snakes before a boss used an AoE which made you lose 5 seconds of melee uptime, you will now have to apply twin snakes twice in a row or risk dropping it, not something you would normally do. It's much more rare for any of the other four melee to face this issue. Masterful Blitz causes this same issue, but is built into the monk's very rotation. Monk, like Dragoon, has a loop of combo abilities that it presses under optimal conditions. You'll notice that they have not added a new GCD to Dragoon's rotation, and the reason for that is because it would mess up Dragoon's GCD loop. However, they have done this exact thing to Monk. Every time you press Masterful Blitz, you lose roughly 2 seconds of your Twin Snakes buff and your Demolish debuff, forcing you to reapply them earlier than you normally would or lose uptime. In this way, Masterful Blitz causes your GCD rotation to unintuitively drift, and change the order of your abilities like sand shifting beneath your feet. Lastly, Monk is the only one of all 5 melee where your damage buff can not only easily fall off during your burst window, but be unable to reapply it without significant damage loss. Reaper can always just press Shadow of Death, it will cost Ninja a GCD but they have Huraijin, buff uptime is built into Samurai's Meikyo and combo, and Dragoon simply needs to remember to alternate its two combo chains for full uptime. On Monk, depending on what GCD you entered Riddle of Fire on (Which as a reminder is constantly changing due to how masterful blitz and any downtime at all affect your rotation), you can have anywhere from 13 to 0 seconds of Twin Snakes left. This changes which Nadi and masterful blitz combo you have to do first. If you have a longer duration, then you have to do the lunar nadi first, and if you have a shorter duration, then you have to do the solar nadi first. If you mess up this process it could cost you upwards of 500 potency or even more depending on exactly how you mess it up. Is Monk flexible? It really depends on your definition of flexible. For optimal play, Monk requires knowing the class inside and out in a way not many other jobs demand of you even at the highest level. You need to monitor your short duration buff and debuff timers religiously, and be extremely aware of how every GCD or missed GCD is going to impact your rotation. However, for casual play, Monk can get away with a lot of mistakes and still deal fantastic damage. If you don't stress about every little thing, it's probably much more "freeing" to be able to fix a mistake on monk compared to other classes as the OP stated. I'd argue that it's only easy to fix mistakes on monk because it's also incredibly easy to make mistakes on monk, but it's just going to depend on how you look at it. As for what patrick watkins said, while you can say "all buffs are the same lol", you're just wrong. The system of GCDs the buff is baked into matters, the speed with which you apply and reapply the buff matters, and the pattern of how frequently, infrequently, or rigidly you must apply the buff also matters. Monk's Disciplined Fist buff is a buff, yes, and all melees have a buff or two they must maintain, yes. But monk is unique in that its buff is incredibly short, which means it requires more visual attention, will more easily drift its duration, and can much more easily fall off during a burst window when its uptime is most crucial.
@jude2214
Жыл бұрын
Endwalker monk really feels like the devs apologizing for the last few years, lmao
@Asako_Gaming
Жыл бұрын
Can’t stand the new monk. Thought it was perfect when we got gl4.
@manbearpigsereal
Жыл бұрын
EW monk feels like the devs telling me to fuck off as they delete my main job
@Asako_Gaming
Жыл бұрын
@@manbearpigsereal Monk has been my main DPS since ARR. Not a fan of the new one but I still stick by it. I also main PLD as my tank, and it is currently perfect to play. I guess I better enjoy my last month of a good job before Yoshi destroys this one too. I'd rather they just release new jobs instead of completely reworking jobs. I'd rather have the choice of what I want to play. For me Yoshi has currently killed MNK, MCH, DRK and soon PLD. I wish I could believe he would do a good job but his track history says otherwise.
@Meatblasting
Жыл бұрын
TRUE
@boringfactor8792
Жыл бұрын
@@Asako_Gaming that's an opinion that's for sure
@thugLuv7205
Жыл бұрын
Lol I get a chuckle out of happy just picking the job he likes and is biased for, then simply saying the other jobs are a “tie”.
@TheOrpheus1999
Жыл бұрын
My main grievance with Dragoon atm is that we no longer have the Leash. I miss it.
@ek9750
Жыл бұрын
I think the worst thing is that we lost blood of the dragon aura
@anyroad5455
Жыл бұрын
I love Reapers play style, I’ll always play it. I also love the idea I’d DRG (I’m a huge polearm fan lol) but it’s felt clunky to me since ARR.
@LimitingAbyss1
Жыл бұрын
Literally the same with me, I looove Polearms, especially Glaives, but I just don’t like the feel of Dragoon enough to use it.
@zeening
Жыл бұрын
yeah the way the jumps work and the timing on their buffs is painful lol
@Earthbroker
Жыл бұрын
Monk is where it deserves to be after all these years of being ignored by the devs 😭
@GrayTempest
Жыл бұрын
Damn double dragoon
@dazzlemasseur
Жыл бұрын
I'm gonna say it because no one else will. The winner IS the class you should play. If you play anything else you're bad.
@Ace-tg7ic
Жыл бұрын
Correction on the positionals part at 7:05, NIN also has 3 positionals (Aeolian Edge, Armor Crush, and Trick Attack)
@DarkKnightofAnime
Жыл бұрын
I don't wanna sound mean to my brothers and sisters in arms who main dragoon as a Lallafel but something about that combo in itself looks and sounds so weird, I really don't know what it is as I can take lallafel players seriously when they main any other job but as a Dragoon they just look hilarious/ridiculous to me
@kaitohiroyuki122
Жыл бұрын
The density makes us hit like a bullet XD
@SapphireDragon357
Жыл бұрын
@@kaitohiroyuki122 A bullet with a toothpick tied to it.
@kaitohiroyuki122
Жыл бұрын
@@SapphireDragon357 that's even more dangerous lmao
@kaitohiroyuki122
Жыл бұрын
@@SapphireDragon357 "look at what they need to mimic a fraction of our power."
@wadeslilson4385
Жыл бұрын
Ninja also has 3 positionals, just that 1 of them is on trick
@Hanzo-of-Iga
Жыл бұрын
NIN main since 2.2, this is a really good guide for any trying to learn melee jobs. Set your mudras in a position on you hotbar that you won't move them and practice repetition for about an hour each day on a dummy, then its second nature. Biggest problem is missing mudras, trick /mug for burst windows and deaths (will wash your whole rotation). NIN Supremacy!!!
@bonedragon7665
Жыл бұрын
Been wanting to come back to FFXIV and NIN was my go to melee class. I was concerned about the change to Trick Attack but has that functionality been shifted to Mug now?
@chaoskenji
Жыл бұрын
@@bonedragon7665 yes the raid buff has been moved over to Mug now and it makes us do bonkers damage when you stack with Trick Attack. Mug + Trick Attack + Hyosho = PAIN
@bonedragon7665
Жыл бұрын
@@chaoskenji sweet thanks for the clarification!!
@Hanzo-of-Iga
Жыл бұрын
@@bonedragon7665 yes, what Chaos said and trick now only applies to your personal dps
@ExarchGaming
Жыл бұрын
It can also be helpful if the names of the hand symbols if you remember them as a 1 2 3 or like a X O S T (or AXYB) remembering those small patterns can help you learn your combos a lot easier.
@raxidy3350
Жыл бұрын
Keep the title, dragoon shares the same gear as reaper so I see no problems with it
@MisterMoxie7
Жыл бұрын
I've been a samurai main for years, but losing Kaiten was rough. Kenki as a system has been made almost completely superfluous, since functionally all it does now is meter out how frequently you can spam Shinten. There's no thought or planning going into when to spend it, since Ikishoten is on the same timer as Seinei/Guren, so you simply use those together and burn all other kenki on Shinten. Kaiten's absence in the rotation is keenly felt, and it makes the whole thing just feel bad. They claim they axed Kaiten to combat button bloat, but they kept Shoha and Shoha II separate??? Make it make sense.
@elvangulley3210
Жыл бұрын
It's not missed at all
@joelharrison4654
Жыл бұрын
Especially considering the development told us to try it with an open mind and let them know how we felt about the changes,, only to be met with deafening silence when everyone and their mother was like "please for the love of all that is holy give it back"
@joelharrison4654
Жыл бұрын
Also "button bloat" the got rid of merciful eyes too ;_; could have made ikishoten turn into both namakiris at lvl 90 like gunbreakers combo
@anthony26812
Жыл бұрын
It's not button bloat they were trying to fix, the actual translation was action bloat. I still want kaiten back tho
@tylernunes8248
11 ай бұрын
really hope they just axe away reaper's debuff, i hate applying it. especially in dungeons, i wouldnt hate it so much of it maybe got refreshed when you use gibbet/gallows/guillotine? i just hate stopping my rotation to just, re-apply the debuff.i also kinda wish using communio gave you soul sow so you had a way to recharge it outside of downtime/phase transitions.
@NPDStudio
Жыл бұрын
Ninja, Samurai, Reaper are easily my favorite classes.
@blackfox4138
Жыл бұрын
Should note that Phantom Kamaitatchi no longer consumes a charge of Bunshin. You only need to use it within the 30 second timer.
@bondeternal
Жыл бұрын
The timer is actually 45 seconds long.
@mannydani9180
Жыл бұрын
Another thing is Huraijin doesn't just max out your Huton timer, it actually grants Huton if you don't have it so you can get it back without using mudra on it
@1Shayz1
Жыл бұрын
Really surprising to me that the rest all came in second. Would have loved to hear which of the 5 needs quality of life improvements, even if you still think they all perform well That said thank you again for your detailed analysis videos. As someone that plays a little bit of every job it helps to be a refresher of specific mechanics that I might be forgetting about playing casually
@Skyztamer
Жыл бұрын
I out of the five, the only ones I play at the high levels are DRG, SAM, and RPR. I think DRG is the only one that needs some QoL, which might be addressed in the upcoming rework. The animation locking is still a pain alongside the double weaving not always responding as fluidly as it should (I don't notice this as much with my other jobs except DRK to a lesser extent). At most I think that SAM's issues Shoha I and II should be combined into one button (arguably the same can be said for Shinten/Kyuten and Guren/Senei).
@liyifenn
Жыл бұрын
@@Skyztamer No. Please. Stop advocating for the combination of weapon skills, it just further dilutes the classes
@thebananas6483
Жыл бұрын
@@Skyztamer That's why you don't double weave with a jump attack. Otherwise it's just getting used to the animations and not being stupid with your timings. I really hate that they're reworking the job soon because I actually really enjoy it right now.
@DrakeWurrum
Жыл бұрын
@@liyifenn - Most of the time, combining weapon skills is done to make the job more playable for controller players, which Yoshi-P very much wants to continue supporting, while still being able to add in new abilities and redesigned rotations to keep the jobs from growing too stale.
@DrakeWurrum
Жыл бұрын
I dunno about the other melee, but as a NIN main, the only QOL improvement I really want is for the server to actually read my Mudra inputs 100% of the time. It REALLY sucks to mess up the combo of Mudra and I don't think there's an easy solution without completely scrapping the unique design of the job. Other than that, it's hard to complain about the job anymore - especially after they addressed our 6.0 complaints. We can still do decent damage when forced to disengage from melee, have insane mobility, have a defensive button that only MNK can really beat, plus we boost the raid's damage during the 2-minute burst window... I'd honestly only ask for more raid utility. MNK and RPR both have ways to help keep the raid alive, but NIN still rides entirely on the popularity of Mug's debuff for raid utility. I still want for Phantom Kamaitachi to be an oGCD (especially because of how pet potency works), but it's not really a big deal until 7.0 when we might get more buttons to play with.
@kubasliwa204
Жыл бұрын
Cool video but you're using outdated info in a few places. 1. Phantom Kamaitachi doesn't consume a Bunshin stack anymore. 2. Samurai no longer gets increased Kenki gains on hitting his positionals, just increased damage. You could chalk it up to the video being a long time in the making, but while PK was changed in the middle of the expansion, the Kenki gains on positionals aren't a thing since Shadowbringers.
@Firehawk87
Жыл бұрын
I've played Samurai ever since I started the game back in Stormblood. My absolute favorite job. But for someone like me the "convert sen into 10 kenki each" skill I never use. Like I get why, but why should I use it when I can just keep going and get a Setsugeka instead. Heck the button isn't even on my hotbar cause it's that useless to me. (Bring back Kaiten Squeenix senpai)
@sinh8583
Жыл бұрын
For endgame, if you don't use hagakure (the skill that converts sen to kenki), then you will naturally misalign all of your burst from raid buffs. This then nets you a loss of damage; having all your hard hitting attacks under raid buffs is significantly better than an extra midare. Now, you can use alternatives fillers that does not use hagakure, but hagakure fillers typically will be dps increase over these alternatives. Also hagakure allows you to correct mistakes in your rotation to realign yourself back. For example, let's say you accidentally did 2 combos for the red sen back to back. Now you are behind 3 gcds within your rotation. You can now do a 3 gcd filler with Hagakure to force yourself back into your loop. Obviously, none of this really matters for any content that is not endgame. Heck with how far in the patch we are, we have enough gear to compensate for "unoptimal" rotations. So, play however you want.
@LILTRACUZ514
Жыл бұрын
@@sinh8583 Based comment
@joelharrison4654
Жыл бұрын
@@sinh8583 I'm too smooth brain to do the filler combo shenanigans but I still parse purple in savage lol so I can live with playing unoptimally
@WanOlDan
Жыл бұрын
Me: Stop saying jibbet! Also me: Wait...*looks up the word "gibbet". Sees pronounciation as "jibbet"* *walks up to the mirror and points at self* Me: Stop saying "gibbet" (hard g sound)
@36sticky
Жыл бұрын
It's worth noting that on reaper enshroud skills don't have positionals, despite their unenshrouded versions having them.
@anthonydelfino6171
Жыл бұрын
I can't imagine positional requirements working with the rapid fire method in which you're executing them.
@cameronwilsey9334
Жыл бұрын
Before I noticed that I always used true north before enshroud so I didn't have to worry about it
@JJMomoida
Жыл бұрын
@@anthonydelfino6171 my first thought upon actually messing around with Enshroud after unlocking it was “with this GCD there’s no way in hell these have positionals.” And sure enough, that was the case.
@sunnyd9321
Жыл бұрын
Correct. Enshroud is RPR’s “atatatatatatata”.
@hamptonwooster
Жыл бұрын
Endwalker Monk is the shining example of a good rework in this game. A lean job but still has a high skill ceiling. It seems like the devs really leaned into job fantasy too by making the job more fun and impactful than ever. Give it a try! It's very smooth and is very good to play in Endwalker's current combat design. Also for cons I would have mentioned chakra overflow still being a problem during BH
@Asako_Gaming
Жыл бұрын
I really wish it was a seperate job. Not a fan of the new Monk. It's still the only melee dps I'll play but I honestly would love to go back to right after launch of Shadowbringers when we just got GL4. ARR and HW were sensational and SB ruined it, finally in Shadowbringers it felt perfect. Gave off a real DBZ type feel. Building up your GL stacks and maintaining it, popping Riddle of Fire which slowed you down but increased your damage so it was kinda akward, but then when you got GL4 at 76 it felt like this is it boys we going SSJ2. Increasing the damage without losing speed. You felt like you were an absolute menace darting about hitting your positionals and nuking anything that moved. Always loved the feeling of flicking the switch from Fire to Wind. Now the current one just doesn't have the same impact, whilst it is easy to play it just doesn't feel like it evolves anymore. I also can't believe I have got to the point where I want all positionals removed when the job I grew up playing was positional king as when it's only the one positional now it just seems out of place.
@minatoEd
Жыл бұрын
I will say, i disagree with this view. I dont think MNK is a shining example of a rework, its not a great rework. I would barely even call it a rework if i am honest. It goes beyond the mechanical aspect of the job, which, arguably, is kind of not as fun. The job is the only one without a unique LB or running animation, it has useless skills that are at capstone levels and outside of some exceptions the weapon design is really dull, almost SAM dull. And i say all of that with heavy heart, its literally the only job i play since ARR and i cleared ultimates and savage raids, so it its not just the 'casual' content. I honestly think that for a mechanical and artistic stand point they have no idea what to do with MNK. It took 3 xpacs to make TK usable (Outside of TK rotation in SB), Bh is still by far one of the worst conceived skills in the game, well maybe not as much now as its just a buff and chakra overflow is still trash. Btw why is Bs still a god awful looking skill? Anatman does nothing, SsS is even more pointless now. Enlightment and TFC tied to the same resource is incredible dumb, there is no reason for that. Why is it that there is no new core skills? I mean DRG has them why cant we? We are already stealing form other jobs designs, if MNK is to be a petry dish of ideas at least put some cool looking shit in it. Ahh well a bit of a rant, either way, i hope that there are some interesting changes to MNK tool-kit or at least visuals in the new patch.
@hamptonwooster
Жыл бұрын
@@Asako_Gaming I really don't see a positional-focused ever being a thing again with how fights are designed
@hamptonwooster
Жыл бұрын
@@minatoEd monk does have a unique running animation and it just inherinted the old LB like pally and BLM
@minatoEd
Жыл бұрын
@@hamptonwooster The running part is actually wrong. MNK running animation is the exact same as every other job when they have sheated their weapons, including crafting and gathering jobs, even when they have their weapons(tools really) on hand. (In case it wasnt obvious i meant sprinting animation) As for the LB that is true, however you are missing a few things. Unlike BLM, which was the only caster(actually i completly forgot that SMN existed, point is still the same though), we had 3 melees with the same LB (MNK, DRG AND NIN), no reason not to improve or change that. Now arguably, you can say that is more cost efficient to not change it, and it would be true, but it still feels lazy.
@Crazedwaffledevourer
Жыл бұрын
Gonna say it again for the people in the back GOOD BARD>BAD SAMURAI
@syahidirhassan4846
Жыл бұрын
and they really need to tone up dragoon 123 combo vfx.... it's a bore to use them over and over again until u got eye of the dragon...
@tsbulmer
Жыл бұрын
I like how they changed Monk, but goodness is it boring to level, having only one meaningful change after level 50.
@Asako_Gaming
Жыл бұрын
It's great that you get PB at 50 and it does literally nothing. A slight potency buff in your combo and that's it until 60. Then at 60 nothing changes. You have your entire rotation that you will use at 90 outside of oGCDs. Personally I want Shadowbringers launch Monk back.
@palladiamorsdeus
Жыл бұрын
@@Asako_Gaming I want Shadow Bringers end Summoner back so I feel ya.
@wolfgangromine8341
Жыл бұрын
It’s funny I love Ninja _because_ it’s “boring” between its bursts. IMO dps jobs in FFXIV are a bit too fast paced and button heavy, to me it’s too hard on most dps to properly do a rotation and do raid mechanics. I’m a healer main tho so maybe that’s why.
@BigMo_BITW
5 ай бұрын
I always see it as a “Good Problem To Have” when all the jobs perform relatively similar. So you can exercise as much freedom of choice. Great selling on the game. RPR & DRG are my mains though 🙂
@Slimetendo_Hub
4 ай бұрын
Whenever I see people say SAM is a difficult job I always get confused, how is pressing 9 keys in order complicated? This comes from someone who mastered the Ninja opening in a day.
@phantasydragon696
Жыл бұрын
Idk about monk. Every time I enter a trial or raid with a reaper in the party all us Dancers fight over the reapers. This is of course if the jobs have about the same ilvl.
@sheenovh1182
Жыл бұрын
Probably bcuz its the easiest melee job imo so It Is very likely that a Reaper Will make full use of its kit and therefore also full use of the dancer's utility. Not a lot of people play monk and among those who do lots of them are still learning the job so they might struggle a bit in Making use of the Monk's whole potential. So yeah most of the time buffing a Reaper or samurai Is the safest option
@arcanine_enjoyer
Жыл бұрын
While it is fun to rank them based on their level 90 gameplay, most people will have to experience them at their base level so here's my ranking of the jobs that I have personally tried (sorry Monkey and Weeb users, I haven't had the time to pick those up) and how they feel as you level them. None of them are at level 90 because I am a poor sprout who just stopped at Endwalker to help some people on Discord to catch up, but it is something that bugs me about the game. • *Dragoon* - A Fun to play as, fun to backflip; and while the only torture is not having an AoE attack early on, I think this job has one of the more fun rotations as you level it. Plus, you get to fight Nidhogg the intended way. The only changes I would (obviously) make are to provide a weaker AoE attack near level 15 and replace it with the proper attack at 40 using traits or something. The animation locks are dangerous, but not tedious. • *Reaper* - B It might just be the edge, but this job is so fun to play as you level it. Once you get Enshroud, though, it becomes hard to do
@kobiejacobs771
Жыл бұрын
When it comes to job guides I have a few regular favorites CC I like to go to but your Vs series are my FAVORITE and I always look forward to them. Great job man!!!
@KenjiShiratsuki
Жыл бұрын
I don't think Phantom Kamaitachi consumes a stack anymore...
@HeWhOlOvEpAnCaKeS
Жыл бұрын
It did in 6.0, but not anymore.
@cute2dfrog
Жыл бұрын
And most importantly, it's a ranged skill, which also wasn't mentioned.
@spookyfish2605
Жыл бұрын
Just a note, Mrhappy, I thought this video didn't exist because it wasn't in the playlist. Happy to be wrong, but I was real sad when I finished the last one.
@walwal6449
3 ай бұрын
honestly find all the melee jobs fun but reaper.... not because it's "simple", but because it has so many gcd buttons that are used regularly that i cant keybind with my numbers alone lol
@Jhakri_
Жыл бұрын
Ninja here, it does seem intimidating but you level from 10 so you get these abilities slowly and can learn as you go. Not like Samurai or Reaper where you're just thrown into the deep-end with lots of skills right off the bat.
@albsk2451
Жыл бұрын
Thank you so much for posting this! I was looking for a new melee DPS class to max out (only one that's 90 is Ninja) and I saw your other Versus videos and thought the other day "if only Mr Happy had a melee Versus" and it couldn't have been better timing! Decided to go with Samurai in the end after watching this video :)
@Zaela_Zhezzaia
4 ай бұрын
I found Reaper 123 basic rotation to be unfun to play. Like the funniest part of reaper is in the Shroud phase. Sadly outside the shroud phase. The class is boring to play. I am hoping Viper will be more fun to play.
@phaton89
Жыл бұрын
Let me just emphasize the “NINJA IS REALLY BORING BETWEEN BURSTS” part one more time. The job needs more love than Dragoon as far as I’m concerned. Animation locking is one thing, being outright boring is a whole other. All the new Endwalker changes have just felt overall really bad save for maybe Hollow Nozuchi and that’s literally just passive.
@purgatoriprytania5382
Жыл бұрын
Yeah, it does. I get that they need to rework dragoon so they can expand it in the future, but DRG feels really good, and enticed me away from NIN this expansion. DRG always has a lot to do; NIN, not so much.
@anthonydelfino6171
Жыл бұрын
Monk shares the same problem. When they gutted the job of its positional requirements, it really highlighted how hollow the job is.
@chrisanderson7820
Жыл бұрын
The main reason I like Ninja best of the melees is its insane versatility. It has a LOT of ranged attacks compared to the others and will let you keep damaging even in messy groups who don't always handle all mechanics perfectly and in weird fights where you've forgotten the mechanics, the ranged + teleport lets you just wing it on the fly. Teleports, shields, heals, lots of ranged. While I agree that they are all even at a high level the ninja just lets you do everything all the time.
@noneofyourbusiness5962
Жыл бұрын
Dragoon is love. Dragoon is life.
@lukoscreyden
Жыл бұрын
I'm interested in Monk. As a controller player, how does Monk compare to Samurai and Reaper? I play and enjoy both of those jobs, and I believe I can play them both to good levels. Is Monk significantly harder? Would I be staring at my hotbar a lot?
@FeralShadow
Жыл бұрын
Also controller player, monk is easy peasy. Hardly any ogcds to crowd your bar
@Marekthejester
Жыл бұрын
As a monk player, i can say you'll be staring at your buff/dot more than your hotbar, a key thing about monk is to never let your buff and your dot drop so you'll be adjusting your rotation to make sure they don't. It's an easy job to pick up with a lot of flexibility to adapt to the fight at hand. I'd say Monk is harder than Reaper but easier than Samurai. Reaper is pretty plain outside of burst window and Samurai has 3 ressource to keep track of, Monk need you to keep track of where you are in your rotation to know what skill to pull next but the ressource management is pretty easy, chakra are basically fire when it's ready if you don't have another ogcd to pop (A downside of Monk's fast gcd is that you can't double weaver without clipping your gcd) and perfect balance is just alternating between two combos depending if you have nadis open or not.
@hamptonwooster
Жыл бұрын
Monk is harder than reaper, and its debatable if its harder than SAM. Monk has a more complex burst phase but is less punishing if you mess up. Sam's rotation is less complicated but is also stricter. I play monk on controller and don't need to stare at my hotbar too much, but having your buffs visible is very important for this job so you will be looking at that a lot. It's a lower action count job so it's very nice on controller.
@anthonydelfino6171
Жыл бұрын
I play on a controller and have been a main on monk since 2015. The job is pretty comfortable once you can get it set up right, and like with any job, have the muscle memory to know what buttons to push to do what skill. I would argue at this point it's probably one of the easiest jobs in the game (though do take in mind the years of experience I have on it) It no longer has a positional requirement on every weaponskill. It just has some personal buffs to watch for and a dot to track on the enemy, but that's not terribly unlike samurai and dragoon. Also the job uses up far fewer buttons than any of the other melee jobs, so there's not as much to learn. The only real learning curve will come with knowing how to get your nadis, and that the opener of the job isn't entirely intuitive if you want to get phantom rush to fall in the two minute burst windows.
@RpgCrow
Жыл бұрын
New to the game Currently playing dragoon, I'm enjoying it so far.
@lordseano2343
6 ай бұрын
Pick Samurai if u like the thought of all of your moves sound like anime shows. 👍
@ruka9700
Жыл бұрын
Nobody plays monk. That's why it gets away with it. Monk has a very bad stigma...It's very strong but like people don't wanna play it because people tell each other that monk is super complicated and super strict and super hard. Monk has had quite a journey from ARR to now with virtually 0 changes until. Endwalker and people just gave up on it. If you look on forbidden website you can see that monk isn't very popular at all.
@absollum
Жыл бұрын
That's part of it. My personal reason for not picking Monk up was due to the first artifact armor looking like trash. There are a ton of people whose first impressions were the Monk's ugly armor, and when you know nothing about the game, the class aesthetic tends to win. I've leveled monk since then. It's a close second of my favorite physical DPS, but the initial impression turned me off for a long time.
@Bravadorado
Жыл бұрын
Monk is in a weird place where if you don't realize you're messing up it's super fun, but then as you become a better player mentally and have more knowledge about the game and mechanics, you realize that all those times that you forgot to reapply twin snakes or demolish for 3 GCDs actually add up a ton over the fight even if it doesn't feel bad when it happens, and in order to fix that behavior you go from a free-flowing flexible fast job to "staring at my buff bar simulator." And then you have the people at the top who eat sleep and breathe monk, and they can't find enjoyment in anything else now.
@ruka9700
Жыл бұрын
@Bravadorado this isn't a bad thing. Sure you can clear free for no problem. But like with anything you learn and grow. I'll be honest you're staring at times and bars on any job just for varying amounts of time
@Bravadorado
Жыл бұрын
@@ruka9700 late reply but that's not really the problem I'm pointing out. What I'm pointing to is the fact that on monk, your mistakes are sort of invisible from a rotational standpoint. Because of it's flexibility, there are very few things that "feel wrong." Take ninja as a counter example, when you mess up on ninja, oh boy do you feel it. You just double tapped Chi during Kassatsu, you now have a rabbit, you're locked out of mudras, you lost something like 1800+ potency, you want to end it all. But on monk, you can lose 1800 potency in the same way, spread out over a few misplaced true strikes or snap punches, without ever feeling it or even really noticing it. It just puts the job in a weird place when it comes to enjoyment/optimization. On ninja, people perceive it as a difficult class because it feels very abrasively punishing, but if you work at it a little bit, the mistakes are honestly fairly easy to avoid, and it feels rewarding to improve imo. On monk, the job can initially feel very easy and fluid for some players, but then as they naturally try to improve their skills, they will eventually open this Pandora's Box of monk optimization that requires them to throw out everything they have been comfortable with since they started the job. In this example, ninja feels bad as a beginner, and with practice feels good. Monk however feels good as a beginner, but feels worse with practice. Obviously that's not always the case, some people understand monks rigidity from the get go and love it, but I think those are the exception. I think this is why you see a lot of casual monk players who really enjoy it, but not as many high end monks as you'd expect given that.
@hywolfgaming8932
Жыл бұрын
Is the game in its best balanced state right now among melee deeps?
@NaohMkS
Жыл бұрын
18:34 small correction here, phantom kamaitachi no longer uses a stack of bunshin when used
@anthonydelfino6171
Жыл бұрын
Ninja still has three positional attacks too, adding when you said dragoon is the only with three. Trick Attack still has a rear potency increase.
@Noctornus
Жыл бұрын
Technically yes but you go to flank only once every 30s to press Armour Crush and then you just chill at the rear and Trick is every minute. With two True North charges you should have decent uptime on the positionals. Dragoon has to change positional between two gcd and you do it every 4th and 5th gcd so it's quite a difference in the movement requirement between those two jobs.
@anthonydelfino6171
Жыл бұрын
@@Noctornus yes, some jobs change for positional more frequently than others. Just people tend to forget that trick does have a positional potency increase, as Happy seemed to when saying dragoon was the only job that had three positional skills. Similarly monk is changing over to the rear every 8 GCD despite only having two, so it moves just a little less frequently these days to hit those than dragoon does despite having fewer positionals than ninjas. It wasn't a call out because you have to move for them, just more a reminder that you do want to be mindful of that move on ninja
@Noctornus
Жыл бұрын
@@anthonydelfino6171 At least you don't have to hit the positional for the debuff to apply, it's "just" a potency loss :D
@joelharrison4654
Жыл бұрын
Them removing Kaiten from samurai and making all the auto crit really bungled the class up ngl
@elvangulley3210
Жыл бұрын
Not really
@joelharrison4654
Жыл бұрын
@@elvangulley3210 I would say yes, in my opinion (you are welcome to feel otherwise and i respect that), it removed not only flavor of the class with buffing you're big hits but also any form of Kenki management. The skill ceiling has been lowered considerably and they had to increase potency for every other skill because you lost so much potential potency from your big hits. Ogi namakiri used to be like 1200 pot, plus kaiten, plus crit it would be over 2000 pot. Now it's 800 auto crit with no kaiten buff. The big hits don't feel big enough to justify having to sit and cast them especially when dancer, gunbreaker, ninja, and several other classes have abilities that hit for way more than any of your skills do and they don't require cast bars. The identity of the job has been compromised. Also the blatant disregard on the part of the devs after telling us to try the changes and let them know how we felt about it is just salt in the wound.
@DootyBooty
Жыл бұрын
@@joelharrison4654 if the identity is being the highest aDPS in the game, then it still is.
@joelharrison4654
Жыл бұрын
@@DootyBooty no the identity was building resources (Sen and kenki) with small hits to get to the point that you could buff (kaiten) your big hits to the point you had to stand still and cast them, so all your normal hits did no damage cause all your damage was the 2k+ potency hits you would unleash every 30 seconds Also kenki had a usage for more than just mindless shinen spam and you could tell who knew how to make the most use of managing the guage because they would be able to get the most shintens in while also having enough to kaiten all their big hits in the burst phase (along side kemki being generated on positional cause you had to play smartly to get the most out of the class) There's a reason samurai is considered the easiest now cause they took all the complexity and skill expression away Also kaiten was just aesthetically pleasing to press
@hammsuke3981
Жыл бұрын
I like reaper, dragoon, for simple and easy combos. Samurai is cool but overwhelming for me, and haven't raise ninja and monk because less interesting, maybe one day
@slimfastsubaru2043
Жыл бұрын
Samurai is insanely easy. Use your dot to determine burst windows and keep that dot up. No kaiten so just use your gauge if you want but save some for 2 minute windows. Start on the balance discord for openers and read up on burst windows and it's really easy.
@platonicdescartes
Жыл бұрын
I've played them all, and I thought that Reaper would be my 2nd main through the expansion (PLD is my 1st), but MNK has ended up being my favorite of the melee dps. It's been a while since that's been the case, but I really like the state Monk is in right now.
@Blazingbeard
Жыл бұрын
Interesting I'm leveling everything and ended up really liking PLD, so it's my Main now. Do like Reaper as melee. Now lvling SAM which I like cause of BIG DMG. So maybe I'll like Monk more...? Still need to start lvling it. Hate DRG which is strange seeing as it's a strict rotation like PLD, but to much weaving for my liking and no star diver in burst. Ninja I like, but the work learning opener and rotation is hard when in unfamiliar content.
@diamondmagus
Жыл бұрын
@@Blazingbeard When it comes to the Melee jobs, it really just comes down to which rotation you enjoy the most. Do you want minimal Off Global attacks but a very fast global cooldown? That's Monk. Ninja is all about maximizing your burst window. Dragoon has a fixed rotation with lots of off globals. Samurai has BIG hits and proper use of their buffs keeps their off burst time minimized. Finally, Reaper builds their two gauges and kinda feels like a hybrid Monk / Dragoon. Personally, I enjoy Monk the most and Ninja the least. Samurai and Reaper are tied 2 and 3 with Dragoon at 4 because its easy to get their long combos interrupted and their buff is awkward to use. But again, that's all personal preference.
@Blazingbeard
Жыл бұрын
@@diamondmagus thanks for this. I know it's personality preference. But as I like PLD and OP likes it too with Monk as 2nd. So I inferred that I might like Monk too. So now I'm leveling it. See if I like it.
@featherfox6700
Жыл бұрын
I had tried every melee job (including Reaper) before looking at Monk. I honestly thought to myself that the only melee I'd enjoy was tanking and the occasional Red Mage/Sage flirtations with the front line. When I finally gave Monk a try, what I thought would annoy me turned out to be it's best feature. As a monk, you *can't* mess up your 3-hit combo. You can't use a Raptor skill or Coeurl skill without the requisite form (powers exempting). One of my largest DPS losses, and a true annoyance for me as a player, was fat-fingering the wrong button in a rotation because I was too focused on avoiding that AoE on the ground. Now, while I haven't hit 90 yet, my monk zips around the battlefield nailing positionals with ease and abusing True North like a short CD power stim. I have fun in melee now. The moral? The community gives the best advice when they say "try everything". Something will eventually click. :)
@therottenchihuahua6465
7 ай бұрын
I miss assassination animation dream within a dream just dosent do it for me
@user-uv4wn2xx7o
Жыл бұрын
Dotons extra splash damage also goes off with ninjas aoe spells.
@Kirianda
Жыл бұрын
wanted to give an update to this, phantom kamaitachi doesnt consume a bunshin stack anymore it has its own buff
@nut123456789
Жыл бұрын
kzitem.info/news/bejne/s6uO14eBjmZ4e4I That's only true before. Samurai doesn't get extra kenki from correct positional, only extra damage. Makes managing kenki much easier.
@CptManboobs
Жыл бұрын
My favourite part about MNK is the part where you just mash Dragon Kick.
@blackspiral_1126
Жыл бұрын
I've been waiting forever for this one!! Thank you, Mr Happy!
@mannydani9180
Жыл бұрын
Very glad Monk got a rework for Endwalker. Got it up to level 50 because I love punchy bois, but in ShadowBringers, every skill had a positional attached to it which was way too overwhelming for me. Now Monk was my first level 90 melee and I love it's freedom and simplicity, my go to job for lower level content
@MrSquigeon
Жыл бұрын
I always thought Monk should use Meditate in a situation where you are out of range to build stacks until you get back in range. Or is that not worth it?
@anthony26812
Жыл бұрын
better to use six sided star then get back in range before the longer gcd cooldown is over so you can start attacking normally again. Meditate is better when the boss is straight up untargetable
@legacymse7095
Жыл бұрын
-> Use SSS -> If you're still out of range, form shift -> If you're still outside of range, meditate for chakras -> If you're still outside of range, anatman because why not? -> If you're still outside of range, PAIN
@Demmonine
Жыл бұрын
finally monk recognition
@daanroelofs119
8 ай бұрын
I never got interested in ninja, but since EW I have absolutely loved it and has been the only job I REALLY click with. It flows really well and when you hit that 150k hyosho in opener/ odd burtst it is a massive dopamine hit
@re0096YT
Жыл бұрын
CONS for SAM is just another pros for me lmao, recently trying the class after switching from BLM
@Raionhardt
Жыл бұрын
Monk is the hardest job to optimize at the maximum level out of all the melee. My best to worst would be: Sam/Ninja, RPR, MNK, DRG
@DEEP-WEB
Жыл бұрын
I want to like RPR, but I don’t like how boring they are outside of Enshroud. Doesn’t help that it takes forever to get Enshroud.
@eternaldestiny5232
Жыл бұрын
As a DRG main i kinda disagree with "simple combos", you have many things to do between these, you have use your jump between, you have to position yourself behind or on the side of the boss to do more damage, you have to learn how to efficiently use life of dragon to not waste dps and more. Like buffs, you have to keep them sometimes to adjust with Samourai combos and don't use them on CD.
@ummdanielcarson3934
Жыл бұрын
My recommendation for anyone starting out on melee for the first time is to start with Samurai to get comfortable with positionals, personal mit, and a looping rotation. I find samurai to be very straightforward in the looping rotation and with so many buttons to press, it can really make someone feel comfortable on the role. after that, moving to monk is an easier transition since they share gear, have a similar gcd, and positionals are similar.
@VampguyN85
Жыл бұрын
I found it confusing during the quest unlock, and randomly mashed buttons as I had no idea what they did. Plus most beginners to melee don't have access to samurai and start the game in ARR with lancer and pubilist. They can pick up rogue at 15 as the earliest next one. I started as marauder and seitched to rogue and ended up staying with ninja to the end of Shb and loved it over the years. It kept getting better and better. But I switched to whm for EW and second rdm now and have yet to take ninja past 80.
@theholydragoon5475
Жыл бұрын
Ah yes, I wonder which melee job that I, Theholydragoon, will play in Final Fantasy XIV.
@Sothros
8 ай бұрын
yeah i can never decide between monk and reaper. i wanna focus on just one damage dealer. maybe i'll wait for the new expansion with the 2 new damage jobs
@JetsetStealth
Жыл бұрын
gotta say, not a huge fan of the new perfect balance mechanic on MNK. its a cool idea, but its weirdly technical in an otherwise standard rotation. i've seen guides to maximize dps, but for anyone who doesnt, its essentially a tossup of random skills to get your big damage skill off.
@hamptonwooster
Жыл бұрын
why not try maximizing dps? might make it more fun. Executing PB the right way is what's cool about the job
@FeralShadow
Жыл бұрын
Monk requiring ping tools to play optimally feels bad when those options are unavailable to you
@zullie9614
Жыл бұрын
Kenki now known as the Shinten gauge. Fuck the balance team for removing Kaiten. I will never forgive them or get over it.
@dianauwu1312
Жыл бұрын
Some might see cast times on a melee as a downside. But really, they're just there for anticipation to beeg number.
@VampireNoblesse
Жыл бұрын
for showing off imo show the jobs from the side (not always from top / behind).., can see the animations better from the side (like on dummies).., but you used the "jobs trailers" to show off animations, makes sense to to show how they feel when playing (above / behind view) too ...that said love watching your "VS" vids, and they are informative (all important stuff are packed in there + extras)
@TheAuron32
Жыл бұрын
I mained Monk since ARR and the removal of positional's, removed my "focus" to play the job, they kept my focus and while Blitzes are very damn good, i miss the need to move around. i struggle to enjoy any of the melee now, Monk does feel nice with the raw speed but i guess im still annoyed at yet more dumbing down instead of encouraging people to actually pay attention to what they are doing.
@SubOptimal_
Жыл бұрын
Coming from black mage, SAM to me has like no cast time so really it only has one con according to your video for me 😂
@terryb9197
Жыл бұрын
personally the classes that are boring between burst windows are perfect for me, with ninja all I really gotta do is hit my opener and then just focus on avoiding damage until trick attack cooldown goes under 20. Its very manageable vs like samurai where you need to be following a constant rotation which can get tricky during certain fights and dealing with mechanics
@ElsaChan597
Жыл бұрын
i agree with you on boring rotations between bursts, but imo Samurai... slowly but surely ended up being my more comfortable melee dps to use. At some point you're not really thinking about how what buttons you're pressing, but really just the Higanbana dot uptime. the EW changes certainly made the class a hell lot more flexible to play around with the cooldowns, too! Though... Kaiten, my beloved, I miss you
@KLGChaos
Жыл бұрын
They've basically been maasacring my poor Samurai since Stormblood, imo. Not the damage or effectiveness, but the fun factor. If went from having am extremely flexible, fun rotation to a slow, plodding static rotation in the last two expansions. When compared to the other jobs it just lacks the "fun" factor now.
@leocreuu3254
4 ай бұрын
What is the best dps class
@TheNerfer
Жыл бұрын
I just have to say one thing about Monk's mechanics. Nadis nuts
@margotrosendorn6371
Жыл бұрын
Wait, you don't use Life Surge on Stardiver? O.o
@alchalant4663
Жыл бұрын
Lali ho o/ Just started watching. Rooting for my main monk. But ninja and Sam are doing good too eh
@DeusRegum
4 ай бұрын
So who won? 35:46
@orpheus0108
Жыл бұрын
Phantom Kamaitachi doesn't consume a stack anymore
@oatkungar
Жыл бұрын
I might add another pro for Ninja that it has very flexible range, make it able to peel-off and still bursting. Now that you have Phantom Kamaitachi that barely a dps loss when you're cucked out of melee range so it's a decent job for learning the fight while still do decent dps. For Samurai, positional don't effect resource generation anymore, iai jutsu has craaaaazy range now, and you can slide cast iai jutsu at a bit past half way cast so there's hardly any problem for mobility.
@THBbon
Жыл бұрын
I simultaneously hate and love that the nin and Sam abilities are in japanese
@OldManInternet
Жыл бұрын
Personally dragoon would be my favorite melee if it didn't have so many buffs to manage. I'm fine with a group buff and a combo buff, but dragoon has 3 more on top of that, and it just feels like it's too much. I also personally miss the mirage dive they changed and then walked back. But overall, it just feels a bit too clunky to me, even if some people find the buff maintenance fun. We'll see if the rework cleans things up a bit.
@davidfyvie9480
Жыл бұрын
This is the first Vs of the Endwalker era where my main hasn't won, so now I have to quit the game forever and become a REAL ninja.
@HaruFae
Жыл бұрын
I always found skills like meditation or harvest moon(among others) completely useless,they aren't practical in dungeons or trials scenarios.
@anthony26812
Жыл бұрын
harvest moon is very good in dungeons though, you get it back after every mob pack
@kairasakamoto3187
Жыл бұрын
Only problem I have with SAM is that its animations (in its basic rotation) are a little slow and clunky -- maybe it only seems that way bc the skills themselves don't seem very flashy as opposed to, say, MNK or RPR. I haven't gotten very far with it (highest lvl is 65?), but I do like it more as time goes on. The alt that has it is stuck in HW patches atm, so I don't really have much use for Kenki yet besides the jump back and gap closer skills. That AoE that uses 25 kenki you get at 62 is sitting on my hotbar taunting me at this point. At of all DPS I've leveled, only RPR is at 90 and I absolutely love it. It's nice, flashy, and quick with great aesthetics. I used to love DRG more, but I haven't gotten the hang of its rotation yet! It was my first class ever so I really want to love it. MNK and NIN are great--MNK I'm still getting used to even tho it's my fav after RPR, but NIN is 3rd. It took awhile for me to try it bc a friend was pulling a lot of bias against it (they've had a lot of bad luck with jerks playing NIN) and they were my only exposure to it, but that's changed. Again, love the video, and this was definitely something I needed. Gonna try a few things on MNK the next time I get on, I'm still struggling with moon and sun rotation.
@Alex-mk6kb
Жыл бұрын
Nin has 3 positionals too trick, edge and crush and kenki positionals are gone
@crimsonshenanigan1854
Жыл бұрын
Happy you made a mistake when explaining Nin's Phantom Kamitichi it doesnt use a bushin ready stack it was changed in 6.2 i believe it has its own seperate buff now as can be see in your vid
@seluhir8820
Жыл бұрын
Your bias for high speed playstyles is ridiculously clear in this video. Slower classes like dragoon get almost no pros listed, while faster ones like monk and ninja get your clear adoration. lol
@anthony26812
Жыл бұрын
High speed isn't even a pro lol having a fast gcd doesn't mean the class is better, it's just how the class is designed.
@zydeox1221
Жыл бұрын
I feel like when i look at act, because it shows adps by default, it will have samurai usually shit all over everyone in dps by a few thousands of dps. My static has one that's been tryharding a bit and he is just unparalelled. Even in all pug runs i had with him.
@ThisIsAigle
Жыл бұрын
Lets be honest here. Shame Bunny is acquired intentionally and is the best ninjutsu.
@filanfyretracker
Жыл бұрын
I guess this is mostly max level as lots of those dragoon skills I did not recognize.
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