Game: Final Fantasy IX (FF9).
Emulator: ePSXe 1.9
Graphics Plugin: Pete's OpenGL2 2.9
This is my final of the 4 caster videos. And boy did I go to war with this one, I had to resort to using Auto-Life just to keep Quina in combat. But with perseverance, I have claimed my final victory over Ozma in single combat.
==ENEMY BASIC STATS and ATTACKS==
Ozma, Level 99, 55,535 HP/9,999 MP
Classification: Aerial
Elements: Immune to Earth, Weak against Wind, Shadow and Holy
Ozma's spells are randomly chosen based on his turn number. There are other spells, but I am covering the ones that he can cast when you resist Holy/Shadow and have Reflect up:
Doomsday - Drops a giant meteor onto the battlefield. Deals Shadow damage to all players and Ozma takes damage. He will heal from the impact if you didn't do the Friendly Animal Sidequest. Casts it ever other turn on odd number. Will still cast if target is immune or absorbs Shadow as the AI still thinks it absorbs it's own attack.
LV4 Holy - Attacks all party members with Holy Damage provided the character has a level that is divisible by 4. Casts it every other turn on even number. Won't cast it if level is divisible by 4, absorption isn't checked. Casts it every other turn on even numbers.
Curse - Deals physical damage to all party members. Causes Confusion, Poison, Blind, Mini. Antibody and Clear Headed are recommended for status guards as Poison fights Regen and Confusion will prevent you from doing actions until you whack yourself. Casts it every other turn on the even numbers.
Flare Star - Deals damage equal to 50 x Level. 4600 in my case. It can be dodged with enough Magic Evasion. Casts it every other turn on odd number. For casters, this is a very dangerous spell if you are not at full health.
Meteor - Deals random damage (calculated against each party member individually on impact) to each party member by Base x Random number between 1 times (Caster Level + Caster Magic) - 1. Accuracy equals Spirit + (Level / 2), however, this check is bypassed as the accuracy is 104 in Ozma's favor. Casts it every other turn on the odd number
Curaga - Heals a large portion of Ozma's HP. Casts it every other turn on the even numbers if HP falls below 50% or as a counter.
Berserk - Causes a character to go Berserk. But with Reflect, it won't work on Freya.
===QUINA STATS===
QUINA, Level 92, 5,120 HP/440 MP
Elements: Absorbs Shadow/Holy
Equips: Gastro Fork, Holy Miter, N-Kai Armlet, Robe of Lords, Pumice Piece
Active Skills: Auto Reflect, Haste and Regen, Clear Headed, Antibody, Half MP
Speed: 25
Strength: 61
Magic: 68
Spirit: 44
Attack: 77
Defense: 48
Evade: 32
Magic Defense: 45
Magic Evade: 0
Frog Drop - Deals damage equal to Quina's Level x # of Frogs captured. You need to catch at least 109 Frogs for it to deal 9999 at 92.
White Wind - Restores HP. The healing value is equal to 1/3 of Quina's Maximum HP. It might not seem much, but with Ozma's hard hitting attacks, any edge can help me.
Auto-Life - Adds Auto-Life. If Quina's HP to 0, Quina will come back up with 1 HP. Although one can Limit Glove spam through this, Ozma may end up destroying Quina the next turn.
====STRATEGY====
I made him/her 92 over 84. S/he keeps the LV4 Holy targeting, to reduce the odds of Curse being cast. The main damage is dished out through Frog Drop, but I had to resort to all kinds of crazy methods to survive the next hit from stalling animations to an Elixir. The reason for this is Quina has the worst Base Spirit and Speed and this greatly influences Auto-Regen and turns. I tried the best I could to upgrade the stats throughout the game.
====OVERALL====
Quina's only hope of damage is through a 9999 Frog Drop or the 1 HP Limit Glove strategy. But with the aid of Auto-Life, you can ensure you stay in combat. Unless Ozma smites Quina with Meteor and starts the next turn casting Curse. Luckily, Frog Drop and Limit Glove both deal damage while ignoring Mini.
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