*Cloud's Sidequest*
Optional Boss Battle Fight Zack. In order to aqcuire Cloud's ultimate weapon and final limit, Cloud needs to kill him.
He is tough if you're unprepared. His physical attacks are very powerful. If you cast barrier/wall he may counter with Bahamut which acts as a debarrier. He is susceptible to poison, so the best thing to do is stay sad in the back and wait :P.
Playing an awesome mod called New Thread Mod created by Sega Chief! I am playing the steam version of FFVII. I'll mainly post footage of the bosses.
Bosses and enemies in this video:
~~
Here's How to Install This Mod:
• Video
Please be sure to subscribe to him while you're at it, cool guy!!
~~~
Features of the Mod by Sega Chief:
-) New bosses and enemies, as well as new AI and attacks for old enemies and bosses.
-) Option to change party leader on Disc 3 and re-fight Disc 2 bosses, all accessed from the Highwind. Some quick mini-scenarios were added to unlock each character's Lv.4 Limit and Ultimate Weapon.
-) More save points, merchants, restore points, and other conveniences such as skips for lengthy flashback scenes. Kalm Flashback begone!
-) Field music is used for regular battles with no fanfare (only used for bosses); if you're not a fan of this feature and want the battle theme + victory fanfare to play for regular fights then a field patch for regular music will be available later today.
-) More balanced weapons, items, and spells making magic more useful. Gameplay is also faster with enemies giving 2x Exp, Gil, and AP. Battles were also specced with a front row party in mind, so no need to hide in the back with Sadness on.
Playing an awesome mod called New Thread Mod created by Sega Chief! I am playing the steam version of FFVII. I'll mainly post footage of the bosses.
Bosses and enemies in this video:
~~
Here's How to Install This Mod:
• Video
Please be sure to subscribe to him while you're at it, cool guy!!
~~~
Features of the Mod by Sega Chief:
-) New bosses and enemies, as well as new AI and attacks for old enemies and bosses.
-) Option to change party leader on Disc 3 and re-fight Disc 2 bosses, all accessed from the Highwind. Some quick mini-scenarios were added to unlock each character's Lv.4 Limit and Ultimate Weapon.
-) More save points, merchants, restore points, and other conveniences such as skips for lengthy flashback scenes. Kalm Flashback begone!
-) Field music is used for regular battles with no fanfare (only used for bosses); if you're not a fan of this feature and want the battle theme + victory fanfare to play for regular fights then a field patch for regular music will be available later today.
-) More balanced weapons, items, and spells making magic more useful. Gameplay is also faster with enemies giving 2x Exp, Gil, and AP. Battles were also specced with a front row party in mind, so no need to hide in the back with Sadness on. ~~~~~~~~~~~~~~~~~~~
As always thanks for watching. If you wish to go far and beyond you can support me by following and subbing on my twitch channel, or donating! Appreciate all the support even if you come by and saying hi~
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