Thanks for playing man, glad you enjoyed the game :)
@frostthron8009
Жыл бұрын
You're a genius my man. Crazy how you did all of this solo.
@cr0sshare716
Жыл бұрын
I literally discovered your game through your soundtrack on KZitem. Awesome music and great game!
@sotoskun861
Жыл бұрын
Great game!
@bahshas
Жыл бұрын
i am saddened there are no colors in your game. are you french?
@R3TR0J4N
Жыл бұрын
STFU dude it's so good
@VoroxPete
Жыл бұрын
Surprised to see a discussion of the impact of Hotline Miami that makes absolutely no mention of Heat Signature. For my money it's easily the most interesting reinvention of the formula. The simple addition of a "slow time" button completely transforms the puzzle of the game into something much more cerebral. Combine this with the plethora of tools that allow you to move a hyperspeed, become invisible, teleport, throw up shields, take over turrets and so much more, and enemies with all kinds of fascinating abilities of their own and you've got some really rich gameplay to dig into.
@LillyOfTheValley64
Жыл бұрын
Glad to see someone mentioning this game -- never seen anyone else talk about it :( It's one of my absolute favourites, and very innovative. Massively underappreciated and largely unknown little game. It's a real shame. But seeing someone else talk about it has made my day haha
@aurtosebaelheim5942
Жыл бұрын
It's impressive how many unique interactions things have with each other in that game. Interactions that are entirely logical, but still catch you by surprise. I'd highly recommend trying for the negative trait/vow achievements, they really highlight just how many ways there are to play that game. Going from a super-cautious Pacifist Vow/Frail run to the ramp-as-fast-as-possible madness of a Dying run is wild. It's easy to get into a rut where you think you need a certain piece of equipment to do hard missions (an armour-piercing weapon, subverter and/or a self-charging teleporter typically), but these traits will quickly disabuse you of that notion.
@gamemaniac2013
Жыл бұрын
There's like 2 core mechanics that really set heat signature apart, for me. The first is the slow time button, yeah, and you've gone over that point. But I think you've skipped the other one that really helps enable that more cerebral playstyle. The inventory and how it behaves the fact that all items have separate cooldowns, there's no time penalty for swapping between different ones, combined with a short range teleporter for picking up anything not on your person means you can REALLY go wild with certain strats. Like carrying multiple guns to increase your effective fire rate since you can just fire a different gun while the first is on cooldown. It really sets Heat Signature apart from a lot of other topdown action games, since juggling an entire inventory isn't usually as feasible due to needing to actually spend time swapping or readying the item you need. Moreso than the timeslow, if you asked me, it just makes doing it easier on the player.
@VoroxPete
Жыл бұрын
@@gamemaniac2013 Excellent point. You're absolutely right, being able to chain together item abilities is a huge part of the cool factor, and of the puzzle solving element. Your brain goes wild coming up with these crazy sequences of moves to clear a room full of bad guys, and then you feel like an absolute badass when you pull it off.
@screamingcactus1753
Жыл бұрын
@@VoroxPete Using reversers on shields to make elite enemies accidentally shoot themselves, blowing out windows for emergency escapes or to clear out an entire room at once, taking over a different ship and completing your goal by blowing the target ship to pieces, ramming ships with the special pod that can destroy a room when moving at high speed to make your own entrance, there's just so many solutions to every problem and the only limitations are your inventory and your creativity
@Laitvex
Жыл бұрын
Ray, making me buy another game this month wasn't expected but here we are. Thank you for this. It's all you promised and even more. Continue your awesome work!
@Solbady
Жыл бұрын
Amazing video as always, Raycevick. One minor criticism though as per the beginning of the video. You were describing the aspects of what Indie was as what you remembered. You expressed Indie meant "retro" where, I understand what you mean, "Indie" originally solely meant developed by someone outside of a larger parent company; self developed, self published, and self funded. This, of course, was regardless of the style.
@jerrycan1756
Жыл бұрын
As someone who was in the sphere at that time, I can assure you, there was a period where any Indie game that was being talked about was some in sort of neo-retro genre and you had to be fairly low to the ground to get anything else.
@necromax13
Жыл бұрын
@@jerrycan1756 what period lol? around the cave story era there were no indies, basically, and modding was the era's equivalent to indie game development (and we got Dota and CS from that era), then we got the boom for the indies, right at the end of the 00s, pixel art retro nonsense wasn't our bread and butter (and the big hitters weren't retro AT ALL, specially Braid looool). neo-retro genre what the hell
@easongoldman1011
Жыл бұрын
Great video, Hotline Miami is my yearly comfort game, now I'll have to check this out.
@t0mbst0neyt
Жыл бұрын
Alternative title: Finally... a Worse Ruiner
@Raycevick
Жыл бұрын
In an older longer cut of this video, I had Ruiner on-screen when talking about games that have a different feel in gameplay.
@t0mbst0neyt
6 ай бұрын
@@Raycevick Ruiner definitely feels similar to me, not entirely the same but i'd put them in the same category, i think Ruiner has the slight edge over Otxo but they're both fantastically addictive
@thescarf926
9 ай бұрын
I can see how heavily it's inspired by Hotline Miami. It's like... a reskin, but at the same time a sequel. A better sequel. You can even see that the heads look similar. They might even be the same. The characters look very similar too. Even though most of them have 2/3 maybe 4 colors. Even the moments when a character moves their hand are similar. It feels... like... home. The game perfectly preserves what made Hotline Miami so good and adds onto it, as well as fixes many seemingly innocent things that were painful in Hotline Miami.
@miumusic6510
Жыл бұрын
You should stop over-relying on comparisons. Hotline Miami and OTXO aren't the same game and they're trying to achieve different things.
@Antonwalnuts
6 ай бұрын
the madness combat game we didn’t know we wanted but needed
@AveragePixel
Жыл бұрын
welcome back
@Raycevick
Жыл бұрын
good to be back
@guynamedtay9816
Жыл бұрын
I can say that OTXO is probably one of the if not most punishing games I’ve played on it’s impossible mode, one mistake or wrong move can send you back 1 hour and I can say I probably tried for 25+ hours trying to get it. Eventually I did, and I gotta say even with the win, it was stressful as hell.
@auerbacher69
28 күн бұрын
OH. this game looks like it was tailor made specifically for me. like something i've been waiting for since HM without knowing it.
@cikame
Жыл бұрын
Hotline Miami always reminded me of Madness Interactive.
@MultiMicals
Жыл бұрын
I think that the hardest thing in reviewing high-tensity games it keeping this tension in the review as well 14 minutes in and I feel OTXO already even without playing
@wile123456
Жыл бұрын
Simple black and white pixel graphics that allows for weapons to be added quick and fast but with focus on the sound and animation is a good tradition to carry on from the new grounds days.
@Tranquilizer42
Жыл бұрын
It took me a while to game less and less and now you introduce me to one of my favorite game genres. I hate you and love you at the same time
@jknifgijdfui
Жыл бұрын
i like hotline but i dont like what it did to twin stick shooters especially when also combined with roguleikes like issac and gungeon i just wanna huff glue and shoot stuff the best indie twin stick shooter is ubermosh omega
@chrisozorio2487
5 ай бұрын
I’m definitely going to try this hotline Miami was a true gem’ sadly we ain’t getting 3 but this might be the next big thing
@martinstoilov6671
Жыл бұрын
Holy shit! Whitelight and Raycevick video both in one day!
@TrickyJebus
8 ай бұрын
I played it and got through the Heart final boss. The One Perk is just really OP. this game plays similarly to Madness Project Nexus. the way you described the gunplay, Madness Project Nexus has that IN SPADES!
@kaemonbonet4931
Жыл бұрын
Effect and cause was so good
@lemniscatelogos7917
Жыл бұрын
I pray that you give fading afternoon a play Raycevick
@Raycevick
Жыл бұрын
Got it wishlisted.
@draysmusicalshtposts6340
Жыл бұрын
Saw the brief snippets of gameplay and instabought. Synth heavy ultraviolent games are my favorite ever since HLM1 and 2
@timgorjunow4031
Жыл бұрын
Absolut banger video. Love your Content !!
@voodsood
10 ай бұрын
This is the most excited I think he’s ever been during one of these
@Adric4400
Жыл бұрын
Another game that came to mind when you were talking about doing one thing well was superhot. I wonder why it was not mentioned, i see some similarities to this genre of games
@Nevan_Nedall
Жыл бұрын
Finally... a new Raycevick video
@dust5968
Жыл бұрын
I normally never comment on YT videos (and I desperately hope this doesn't come off as creepily para-social) but just want to say as someone with ADHD that has followed since your Halo Years Later on COG: I've spent a long time considering content creation, but I've felt that my ADHD would either waylay my projects before they get off the ground, or force me to rush out half assed content that I would find dissatisfying. Hearing you talk about your diagnosis and how it's impacted you has given me some confidence that yes, I too can eventually make high quality passionately produced video essays about the things I love. I'm going to start brainstorming some video concepts tomorrow and just see what I can come up with as a first draft. As someone who's been taking Vyvanse since I was 8 (I'm 24 now), welcome to the club. From my personal experience (and some of my research as a psychology major), medication really helps but it's effects can fade a bit over time. You can up your dosage (I've done that a couple times), but all sorts of stuff from meditation, to diet, to especially physical exercise really help me deal with the symptoms. I'm certainly not a medical professional and I'd advise you talk to a doctor about it, but making lifestyle changes in combination with the meds and taking a holistic approach to handling ADHD will help a lot. Welcome back.
@chrislee5268
10 ай бұрын
Trying to sell a game by tearing down Hotline Miami is a bad way to do it. I think I'll stick with HM2's custom campaigns.
@Kriae
8 ай бұрын
This kind of feels like a GMTK video, I like that
@GameRevo
Жыл бұрын
You make a great point about iteration, particularly at a time where AAA sequels take so long to make. If the next Battlefield is years away, why shouldn't a smaller team make an exciting, scrappier version with Battlebit? We've seen the same concept applied to Smash Bros - there's a wealth of titles that lack polish and recognisable Nintendo mascots, but boast new, iterative steps over that series. The next big AAA sequel may eventually steal the show, but if there's a gap of half a decade between titles, who's to say the needle can't move in that time?
@wompwomp1658
Жыл бұрын
The level of stacking abilities reminds me of how ROUNDS handles it. Super different game but if anyone likes that aspect of OTXO, i think you'd like this as well
@Raycevick
Жыл бұрын
Nah, that's a good comparison. Rounds is similarily fantastic in the late game when everybody's got builds that make people laugh the instant a shot's fired.
@wompwomp1658
11 ай бұрын
@Raycevick absolutely agree. Glad you're back on your feet and feeling better man, can't wait to see what you've got in store :)
@libra_v3
Жыл бұрын
it's not the same genre, but katana zero takes quite a lot of inspiration from hotline miami. have you played it? and if yes, how do you feel about it? and if no, go play it
@necromax13
Жыл бұрын
It's honestly way better than the game featured in this video lol: It's not a roguelike, has a great artstyle, intertwines game mechanics with the narrative at play (!), has an interesting dialogue system (!!), and has a varied and well used soundtrack.
@geek0004
3 ай бұрын
I just bought this yesterday knowing nothing about it and then this pops up in my recommended
@Raycevick
3 ай бұрын
Your data totally isn't being sold...
@geek0004
3 ай бұрын
@@Raycevick just the way it goes I guess, 'least I got to watch some quality content because of it.
@tabula_rosa
Жыл бұрын
the section about the dodge not allowing you to fire making every point of damage you taking being down to your choices is a great sumation of why i hate DVA being allowed to use her attack, defense matrix and boosters all at the same time when OW1 launched she could be doing 1 thing at any time, which combined with her guns having a very aggressive damage dropoff meant there was always a sense that there was always an optimal thing you should be doing at any moment and playing her felt like honing down your instincts as to when to stop shooting to matrix or boost to finer & finer detail -- i should have popped matrix to catch that rocket, i should have microboosted to nudge that enemy even if it meant ending my boost as soon as i touch them to resume shooting. not just when to stop shooting but also how little to do the things that aren't shooting so you can get back to the guns. all of which you could always get better at, no matter how good you were doing them with that choice removed, she largely just comes down to cycling cooldown. if an enemy if firing at you then matrix their whole clip bc matrixing doesn't require you to stop putting out damage. it's boring, flat. the choices are being made by the devs when they decide how much matrix you have, not by me deciding when to stop matrixing so i can give them the dual autoshotties
@aiden7452
Жыл бұрын
Blow me away is criminally underused, can't believe they got rid of it in the halo 2 remaster.
@singingLasse
Жыл бұрын
Finally.. a Raycevick video
@bourkey1567
11 ай бұрын
Seven minutes in and I bought the game, bout 2-3 weeks later I’ve come back to actually finish the video, shame I’ll never play a game half as good as Otxo ever again…
@THEROFLFACTORY1
Жыл бұрын
Finally... a Raycevik video
@bigswigg3631
Жыл бұрын
Thankfully mod tools were released for Hotline Miami 2 and I can always get my fix whenever I want to play the game. Shame that most recent campaigns are written in cyrillic and I can't read the dialogue though.
@MateuszKiwalczyk666
Жыл бұрын
Yes finally Hotline Miami 3 :D
@CCCM89
Жыл бұрын
39:10 Huh, didn't think Yahtzee's reach had extended this far yet...
@XlightninX
Жыл бұрын
I'd argue mandalore's channel is practically built on the "Vicarious experience" genre. Which is fine, better to at least see it if not play it, but it was jarring for me to be invested by a video, buy and play the game and then realize his taste does not align with mine in the slightest, and I doubt it aligns with many, hence the appeal of the games he chooses to present.
@Voulltapher
Жыл бұрын
The soundtrack alone was worth watching this video. And the fantano bit was hilarious.
@2012aal
Жыл бұрын
I remember loving Hotline Miami because it reminded me of that one Zombie game in black ops. ( I can’t remember the name) I remember buying this at close to the launch and I beat it twice in one day. I loved the visuals and the story.
@anthonyanibarro
Жыл бұрын
Dead Ops Arcade
@Yalden_
Жыл бұрын
It was in my wishlist for a long time... now it isn't anymore ;)
@kitakin10
10 ай бұрын
Welp, this is on my wishlist now. I certainly don't have the reaction speed for this and I don't care.
@hurrsia
Жыл бұрын
I love Castle Crashers still. I wish they would make a sequel.
@wrbrown571
5 ай бұрын
Have you played Ruiner? I've heard comparisons to it and Hotline Miami and apparently Otxo.
@ThunderRod
Жыл бұрын
You really need to play Darkwood if you're really into top-down games. Seriously the scariest game I've played since Alien Isolation.
@superpotroast
Жыл бұрын
I would love a new Mirror's Edge type game..
@WeesnoosProductions
Жыл бұрын
Ok but you can’t just ignore Intravenous as an evolution of the Hotline Miami style of game.
@EvilTim1911
4 ай бұрын
Thanks so much for making this video, otherwise I would have surely never discovered this amazing game. I think I still prefer the original Hotline Miami to this but damn it's close. It does solve some of the problems that HM had and greatly expands the mechanics but the colorful art of HM really adds to the experience IMO and that's something OTXO doesn't have
@sohamchatterjee7949
Ай бұрын
You need to try the Intravenous series
@Raycevick
Ай бұрын
I have, used its bitchin soundtrack in the video too
@MarkMightBeBetter
Жыл бұрын
OXTO has been on my wishlist forever now, been so interested in checking it out. Never thought you would review it either. Definitely gonna actually try it now since I love the soundtrack and black and white artstyle.
@ThePresat0r
Жыл бұрын
OTXO'
@somethingelse9087
Жыл бұрын
You can call hotline miami "primitive" but it will always be the best in its genre and nothing can top it. Sorry, OTXO.
@acksawblack
Жыл бұрын
Going to be honest the issues described with hotline Miami I don’t really remember at all, like having played both the new game and hotline they feel almost identical. Just that hotline Miami has way more of an artistic voice
@acksawblack
Жыл бұрын
More I watch feel we played different games. In hotline Miami it felt like a game of perfectionism where you run it over and over until perfection at 100 miles an hour. Oxto feels like you can just sort of cheese through using dive and taking hits. The major stopping blocks being the bosses. The game is ridiculously easy until you get to the boss in the wheelchair where it becomes an endurance battle. Game feels much closer to other roguelikes than hotline Miami. The entire point of hotline is that you don’t have time to think or slow down. Also the issue of doors in hotline is that they are broken in the players favour, you can clear a map with a door easily. Just so confused how can have such different experience with same game. Like the issue with doors and guns in hotline never experienced myself, but I don’t know if that’s just playstyle. Also the utter lack of style or flair in oxto is a major downside, like it can’t be overstated how generic oxto feels. All of the bosses feel unrelated and derivative of other rogulikes.
@Nachy
Жыл бұрын
Yeah, really feel like Raycevick is looking for an entirely different game and never appreciated what Hotline Miami's goals were. OTXO feels like your dime a dozen roguelike shooter too that just so happens to have a HM-flavor. Hotline Miami is all about that flow and keeping up combos which OTXO ruined with its spongier enemies and health systems alongside RNG levels.
@CaptainBloodRaven
Жыл бұрын
Raycevick, when will we be able to play the game your friend is creating?
@deefable
11 ай бұрын
I got through half of Hotline Miami without noticing there's a lock on button
@jippalippa
11 ай бұрын
Hotline Miami was more than a videogame. it was a real cultural phenomenon.
@morda6046
10 күн бұрын
8:04 Myrica 45 Well damn, it sure is
@Huggbees
11 ай бұрын
Dammit Ray I've been playing this all week because of you and now I can't stop. Thanks a lot. (No I mean it thanks, absolutely amazing game.)
@therealthermic
10 ай бұрын
huggbees? what are you doing here?
@teller8824
10 ай бұрын
Not to diss Raycevick (love him), but I hate how this is the most popular video about OTXO, so I am begging you do a video on this
@beardalaxy
Жыл бұрын
you know, when the hotline miami devs said that they didn't want to make hotline miami 3, and they wanted someone else to make it, i think this is what they were hoping for
@ghost14224
Жыл бұрын
May I ask why
@beardalaxy
Жыл бұрын
@@ghost14224 it improves on the formula
@nova-co3bp
11 ай бұрын
@@ghost14224no
@uria3679
10 ай бұрын
@@ghost14224I think you already know why because of the ending
@christiangottsacker6932
9 ай бұрын
They said that? Dude that makes everything I keep saying "is basically hotline miami 3" so much more awesome. Thank you for that.
@Chloroxite
Жыл бұрын
The way I look at it is this: Roguelites are the modern iteration of the arcade game. Designed to be absolutely brutal to knock you off the machine quickly, or force you to coin shovel. But the moment to moment gameplay is, in it's best examples, so intoxicating that you come back, and you get a little further, and you get a little further. With enough time, you are good enough to make the arcade game your bitch, and claim the fabled "1 credit clear" as your prize. To me, a good roguelite is just this. A brutal game that will make you *work* for that clear.
@chases7896
Жыл бұрын
I've never thought of it that way, and you're exactly right
@AnimeUniverseDE
Жыл бұрын
That's a super interesting take and entirely makes sense to me
@sweltyair5925
Жыл бұрын
Brilliant comment making me rethink the genre.
@Ozzianman
Жыл бұрын
The ultimate arcade game in that regard is probably One Finger Death Punch 1/2 (get the sequel, it's straight up better). It's so simple only two buttons is needed to play. But it can become brutal as the game speeds up and starts throwing enemies with more advanced patterns at you. I love playing endless just to see how far I can get.
@cikame
Жыл бұрын
The problem i have is that i haven't found a roguelite good enough to see past the obvious reason it exists, which is not having to develop bespoke progression and artificially creating replayability. The "thrill" of replaying something until you beat it has never been my thing, i could be playing something else more fully developed with things to show me, i've learned to stay away from the genre.
@tysonasaurus6392
Жыл бұрын
I replay the first hotline Miami at least once a year, it never gets old for me
@Raybro16
Жыл бұрын
I used to play it on my switch almost every day, and it never got old for me XD
@MrTheta-lc8zy
Жыл бұрын
Recently gone through HM2 again, this video couldn’t have come at a better time.
@ThePlayer920
Жыл бұрын
Really? I think the first one becomes far too easy once you get a good grip on the combat
@NUGGETWOOOOOOOOYEAAAHH
Жыл бұрын
@@ThePlayer920gotta get a grip
@comrad3892
Жыл бұрын
@@ThePlayer920I mean yes, but then every level becomes a beautiful symphony of violence, moving from room to room dispatching everyone
@CJojo_13_
Жыл бұрын
2:18 as mentioned in the video, The Hong Kong Massacre was a game inspired by Hotline Miami. So John Wick 4's inspiration is still owed to the legacy of Hotline Miami.
@AC-hj9tv
Жыл бұрын
Proof
@TheJrobertson7
Жыл бұрын
Hotline Miami from Wish
@XXXEnthusiast
Жыл бұрын
@@AC-hj9tvlook up John Wick Dragon Breath interview. That'll back up his claim
@vantablack6288
Жыл бұрын
well that and john woo movies
@ImNotFine44
Жыл бұрын
@@AC-hj9tvwhy dont you get off your butt and research it yourself
@GameDevYal
Жыл бұрын
Some time ago I ended up making a Hotline Miami-inspired game for a long gamejam and it's interesting seeing how me and OTXO's dev identified the same problems but fixed them in both similar and pretty much opposite ways. Both of us made things have more HP, highlighted what you'll pick up, gave the player an always-accessible melee attack... I went a slower route and gave enemies a Metal Gear style "display an exclamation mark over the head when spotting the player" state instead of instantly starting blasting when they spot the player (so bursting into a room and taking out enemies before they can act is viable), and enemies off-screen will not see you PERIOD so the HM2-style level design I'm guilty of works out better. I don't like when chained melee takedowns becomes a dominant strategy but I wanted individual melee kills to feel cool, so my solution was making the animation last for a full second (during which you can still take damage) but create a shockwave that instakills all nearby enemies. The one thing I'm not happy with is the total lack of interactivity in the environments, I've felt like I should have a "John Wick-ifying" pass and just make all props breakable. OHXO's "explosive barrels" everywhere upgrade sounds like the coolest idea ever, I feel like that's something I should've come up with since explosions have been scientifically proven to make anything better... Ah well, I guess that's why Lateralis is making commercial games and I'm still a hobbyist.
@Raycevick
Жыл бұрын
Keep trucking at it, you're way ahead of people like me.
@tailsfox45
Жыл бұрын
Otxo actually has the exclamation mark alerts too! Still blindingly fast reactions though
@Shenaldrac
Жыл бұрын
"explosions have been scientifically proven to make anything better" Oh man, I'm fascinated and disturbed at the prospect of seeing this applied to childbirth.
@ThePC007
Жыл бұрын
Oh wow, it’s Yal. Didn’t expect to see someone I know here, lol. ^^
@FarikoWishless
11 ай бұрын
Well now I’m just curious what your work looks like and realistically every indie dev started as a hobby until they hit that one passion project tha exploded onto the scene. Of course some got discovered while others they requested a big KZitemr try out and it caught on from there. For example iron pineapple trying out indie souls likes or markiplier/corykenshin/jackseptieye trying out horror indies.
@insertgoodchannelnamehere
Жыл бұрын
I love how you sound so unhinged during points of this video.
@Raycevick
Жыл бұрын
I was.
@Griffonki
Жыл бұрын
Hotline Miami is one of my favorite game series of all time, it's very primitive but very engaging and satisfying when getting really good at it
@Braziliansyrah
Жыл бұрын
It's simply simple, it's not a problem at all.
@loowisk1113
Жыл бұрын
Couldn't have said it better. Such an interesting lore behind it as well, they smashed it out the park with both games.
@CerpinTxt87
Жыл бұрын
@@loowisk1113 the second game feels like a fan mod made by someone who didn't understand why the first game was good
@loowisk1113
Жыл бұрын
@@CerpinTxt87 I disagree but fair enough, that’s your opinion
@oceanareuherrera2610
Ай бұрын
@@CerpinTxt87 To be completely fair, that sorta what their goal was. A lot of the characters and their personalities were based off of the fanbase, who liked the game but just straight up didn't understand it whatsoever
@neuroKip
Жыл бұрын
I think Hotline Miami's goal was not to be a top down shooter but more of a twitchy and unnerving timing puzzle that culminate in a release of tension.
@kevinwillems8720
7 ай бұрын
THANK YOU!
@jgn
6 ай бұрын
so it's a top down shooter ok got it
@backdoorsystems9762
Жыл бұрын
A game I’d personally enjoy playing? No. A game I’d personally recommend to people who would? Yes. A video that I’m exceedingly happy to see? Absolutely.
@bitnev
Жыл бұрын
This.
@Ghi102
Жыл бұрын
Same, I am not good enough to enjoy Hotline Miami,
@helloworld5219
Жыл бұрын
@@Ghi102the first one isn't that hard
@julianusvictor327
Жыл бұрын
Hotel? Trivago!
@nikifalcon
Жыл бұрын
Perfect
@Free-4554
Жыл бұрын
I have an assignment due in like... two hours bro couldn't have picked a worse time to drop another classic on me😭😭😭
@Raycevick
Жыл бұрын
I could've picked... one hour.
@Free-4554
Жыл бұрын
@@Raycevick if that's the case, I expect your next video to come out an hour before my final is due
@VulcanKazuma
Жыл бұрын
before i even watch this video, i can already tell the music in this video is going to be godlike
@Raycevick
Жыл бұрын
I don't know how I lived for so long never knowing KMFDM made songs for Spiderman 2...
@xxxViceroyxxx
9 ай бұрын
pizza time @@Raycevick
@SmoothTurtle840
Жыл бұрын
So glad to have you back, Raycevick. And I can only imagine how much it has sucked for you to live 20+ (30+?) years entirely unmedicated for ADHD. Adderall and Vyvanse are truly a godsend.
@Raycevick
Жыл бұрын
ADHD really didn't impact me back when I started this channel as nothing else was happening, but as I've juggled more and more projects, it's became increasingly stressful, I'm glad I found the right Medication.
@michimatsch5862
Жыл бұрын
I have been diagnosed for 7 years now and still have never gotten medication, lol. God why are so many medical systems sooo fucked.
@heathkish6901
Жыл бұрын
You know what’s bullshit? There’s been a shortage of 70mg Vyvanse, and I’ve never had to jump through so many hoops just to get my medication. It’s so bad I had to settle for a month supply of 50’s instead. Adderall gave me headaches after it wore off, so I refuse to go back to that. I heard that they’re switching to generic, so I guess we have to wait in limbo for the time being.
@Raycevick
Жыл бұрын
@@michimatsch5862 I know that pain all too well.
@r3dsnow757
Жыл бұрын
@@michimatsch5862I've heard it's hard to diagnose it in adulthood, may I ask? did you decide to seek it out or did relatives notice it?
@ChadTheGoose
Жыл бұрын
Ruiner definitely came close to scratching that itch for me. The music, visuals, and frantic pace all made me feel similar things to when I first played Hotline Miami.
@Gaz_3
Жыл бұрын
I think it says a lot that for every single flaw of Hotline Miami 1 and 2, I took it all in stride when they both came out. I think Hotline Miami 1 for me is a near flawless game in that I genuinely just did enjoy everything that it did, and didn't find the swapping around weapons to be a huge flaw in itself, I thought it just made you play around that bit of complexity in a sense. the inconsistent enemy AI I thought brought a lot of variety and forced you to react on the fly, I didn't mind that they didn't react realistically because hey it's a video game, and a video game that deconstructs the idea of enjoying violence in a video gamey format no-less. I basically enjoyed everything it ended up doing *as it was*. For me it did all I could've asked and I adored it for it, helps I found it randomly on the PS Store back in the day with 0 expectations. So the fact I got an incredible top down indie with a bumping soundtrack and interesting narrative piled on-top of it that was subversive for it's time, I don't know, I can't help but adore it and still praise it for what it is for this day. Hotline Miami 2 is severely flawed in so many ways but considering the *base* of it is what I adored about 1, I also tremendously enjoyed it despite also agreeing with every single issue you upheld about it, I actually might consider it even MORE fun. You do offer a very interesting and thoughtful analysis of this kind of game that I hadn't actually heard before, good video.
@MrLego3160
Жыл бұрын
Hotline miami 2 offered one major improvement. it felt crunchier.
@Loose_Change
Жыл бұрын
Raycevick, regardless of how much longer you're on KZitem, I think you'll permanently be my favorite channel 🤙🏾
@Treynath84
Жыл бұрын
Bought it about halfway into the video. It's really good, weapons feel really powerful due to sounds and the adjustable screenshake. I was not expecting the soundtrack to be as good as it is, glad I bought the deluxe version.
@dXXPacmanXXb
Жыл бұрын
Now play Colt Canyon
@ouij
Жыл бұрын
"I was inspired by Hotline Miami and, in two weeks, I had already made a BETTER GAME." - Unnamed Nobody
@Raycevick
Жыл бұрын
A fellow fanfiction writer.
@iratecastorcanadensis3971
5 ай бұрын
Hey, they said more advanced mechanics, not a "better game"
@spiral5692
Жыл бұрын
Yeah, this is very clearly NOT hotline miami and that is to it's determent for some of us. The game is not refined because it demands a mindless twitch response, planning is the enemy, stopping to think gets you killed and blind luck plus aggression is how you make it work. Everything you like here is, as you mentioned in passing, a slowing down. Like how doom eternal looses it's unblinking thrill once there's a dozen mental plates to spin, adding more to track and deal with in new ways only takes away from the synth induced psychosis
@deecsaunders
7 ай бұрын
I think this game misses the point of what makes Hotline Miami great. Hotline Miami is not really a topdown shooter. It’s more of a puzzle based arcade game. It’s about working out the correct sequence and tactics to beat a level. This seems to just be a standard topdown shooter with HMs pixel based art style and camera angle. All the design mechanics of hotline Miami are intentional to slow you down and make it not this type of game. This game looks like a good top down shooter but it’s not going to produce the same satisfaction that you get from beating a level in Hotline Miami after dying 100s of times.
@Raycevick
7 ай бұрын
I don't really see how Hotline Miami is designed to slow you down, especially after its sequel added a combo meter to the hud.
@deecsaunders
7 ай бұрын
@@Raycevick Hm is designed to make you think, check ahead, plan what you are going to do. It’s a trial and error process. Working out what works and doesn’t work to beat a level. You die over and over as a way of progressing your understanding of how to get through the level. That’s the slowing down I mean. OTXO is just a typical topdown shooter that borrows some gameplay elements from HM. All that thought and consideration is gone though. The level design in OTXO is more aimed at range combat than melee or combination kill streaks so it’s a very different game in that way. You don’t need to learn enemy movement patterns or enemy positions or different enemy types. So it’s missing all that. It’s still cool though don’t get me wrong it’s got badass topdown shooter gameplay, and great sound design but it’s nothing like hotline Miamis gameplay. Hotline Miami is a rare masterpiece.
@j.stretcher
5 ай бұрын
if you've played enough OTXO you'd know that high skill gameplay involves carefully choosing your pathing to maximise points. not quite like hotline miami because the levels are random but theres still a bit of that feeling of solving a puzzle, its just a puzzle that has more varied solutions
@NotAGingerISwear
Ай бұрын
@deecsaunders Its not missing those things, you just dont know about them because you've never played OTXO. There is a few distinct enemy types with different movement and attacks that you need to remember. But even simple basic enemies never feel the same when equipped with different weapons: you need a different approach to a guy with a rifle and a guy with a machine gun. You NEED to keep up the combo meter if you want to earn enough money, and to do so you need to be tactical about clearing the floor. I agree that they both are different games, different genres even. It's just wrong to say that OTXO "misses" the point of HM's greatness. No, it deliberately makes its own decisions that work for this specific gameplay loop. And it does it greatly
@Sangth123
Жыл бұрын
Pretty sure Hotline Miami's "primitive"-ness was kinda the point, and isn't worth critiquing.
@OverlordCreeper
Жыл бұрын
Hotline got me into the making of games with its simplicity yet complex intriguing story. Love this game. Grew up with this game.
@TheG_Boy
11 ай бұрын
>Furries nah im good!
@kayagorzan
Жыл бұрын
Gonna have to give this one a try. I had a blast playing through Hotline Miami 1 and 2
@MightyMurloc
Жыл бұрын
From the few seconds you played the OST, I instantly purchased it as my new Gym playlist. It's EXACTLY the kind of thing I love.
@Itstwistedroots
Жыл бұрын
I did the same thing! lol
@Fauxstus
7 ай бұрын
I tried it but man, without the instant death and restart it just doesn't hit the same or even similar. I wish good luck to the dev but I had to refund.
@krau6000
Жыл бұрын
If you want a top down shooter that goes in a different direction that hotline miami yet is very clearly still an evolution of it with its own unique focuses, I'd heavily recommend you try out Intravenous. Enemy AI is both complex and fun to play with, and the amount of unique approaches you have to any given situation are seriously empowering and cool.
@Xamp1256
Жыл бұрын
Intravenous is cool but it strays so far from the Hotline Miami formula, that it's a better recommendation for Splinter Cell fans than Hotline Miami fans. Still, good recommendation. Maybe someone here is more up for stealth games anyway.
@buckbumble1872
Жыл бұрын
Edit: ray is a total chad and reaponds well to critique. Though i don't believe in removal of records so im going to keep this comment up, but if you stuble apom this know i no longer have any issue with the video. for context the original title of the video was "finally... a better hotline miami" I agree with everything you said in the video but the title is just arrogant and disrespectful. oxto isn't better Hotline Miami. hotline maimi is the best hotline miami. oxto is the best oxto. don't be disrespectful of artists, you're better than that. you are both saying oxto devs are copy cats and hotline devs are hacks when you say an art piece is just another art piece but better. if you would have called the video "finally... a successor to hotline Miami" I wouldn't have made this comment.
@Raycevick
Жыл бұрын
I'm gonna try that, the title is something I went back and forth on several times, was considering even a Patreon poll, but at a certain point, I was just relieved to have a video finished at all after so many personal delays.
@buckbumble1872
Жыл бұрын
@@Raycevick wow. Way to earn my respect good sir
@solar_povver
Жыл бұрын
@@Raycevick tbh, the old title is what got me to watch this video faster. Yes, it's clickbaity (and from what I saw in the video, this game is as much of Hotilne Miami, as Katana Zero, maybe even less), but it did get me to watch it now, instead of saving to watch later (I don't think, I would watch it now with the current title).
@felisasininus1784
Жыл бұрын
What blasphemy is this video title?
@kyleyuen245
Жыл бұрын
Ray is about to launch this game into the stratosphere and from what I've seen I'm all for it
@terminus259
Жыл бұрын
Now I wonder how Ray would feel about ULTRAKILL.
@felipeferreira00
7 ай бұрын
Nover played Hotline Miami, the game doesn't interests me. And that's ok, there are plenty of indie games i love, like Terraria, BeamNG, ETS2, Little Nighmares 2, My Summer Car, Undertale and much more. People sometimes really underestimate indie devs.
@felipeferreira00
7 ай бұрын
Ok, OTXO seems really fun, i'll probably buy it
@Lilbee730
Жыл бұрын
Congrats, you just made this Dev a lot of money. Also welcome back!
@chri722w
Жыл бұрын
I'll be honest, I didn't like this video. This felt like a 40 minute advertisement that uses Hotline Miami as a punching bag. In fact, I don't think I at all got what Otxo has to offer that isn't based on Hotline Miami. I think a more fair way to shine light on Otxo and critique Hotline Miami would be to either separate the two and do separate videos on them, or to flatline state at the start of the video what the goal is. In the effort of trying to make Otxo look like an improved Hotline Miami, you've only managed to convince me that Otxo is creatively bankrupt and only knows how to improve on a pre-established formula, and you've also managed to convey that the pre-established formula is terrible. Hotline Miami is one of my favorite games, and I do carry some bias towards the way you handle it simply based on my love for it. That's also why it makes the video land worse than it should. At the end of the day, I think you wanted to tell us that Hotline Miami was good but could be better, and that Otxo learned all the right leasons. My advice would be to treat both games with respect and constructively point out what they do right and what they do wrong, rather than trying to hype one of them. If the goal was to seem over enthusiastic, then perhaps hyping both of them would have worked better, in a sort of "This is good, but this is better" way.
@maggotyodel
Жыл бұрын
I completely agree
@Raycevick
Жыл бұрын
@DogeickBateman It was 50-70 minutes, not "the first day or so", and by complete accident. If it wasn't, why would I reactivate them the instant I woke up that morning? Chri's comment is a fair constructive critique, you are just spreading false information.
@maggotyodel
Жыл бұрын
@@Raycevick what did he say?
@linusnottech
Жыл бұрын
@@maggotyodelsomething very cunty
@DogeickBateman
Жыл бұрын
@@linusnottech No I was reporting on the disabling of likes and comments but evidently that was an error but ok cunt
@Producadv
Жыл бұрын
27:13 Raycevick you hit the nail on the head. I think more games should strive to be like movies where if I have a day off, I can just play that game in one sitting. Action games I think should live by that creed, everything is slowly just turning into a mushed grand adventure that I lose interest in no time because it is simply just too much.
@Raycevick
Жыл бұрын
SuperBunnyhop's first video on Rage vs DOOM always stuck with me; don't make a story driven game if your story isn't very good.
@XlightninX
Жыл бұрын
The boomshoot resurgence has been a healthy sign for the return to more focused experiences. Realistically it was only ever going to come from indie, a game that is one thing as well as can be is just not something you see when larger budgets get involved.
@johnnychopsocky
Жыл бұрын
That's why I've beaten Titanfall 2 so many times: it's a delightful afternoon of a game. The perfect length to bring you back for another go.
@SHINYREDBULLETS
Жыл бұрын
Fantastic!! Everything about your work is with such care and effort, i could watch a 40-60min video of you discussing housebrick design :D Glad yer feeling better too ;)
@Xamp1256
Жыл бұрын
I saw your comment on the OTXO OST video and I was hoping you'd drop a review on the game. It's nice to have someone with a similar experience as myself put my feelings when playing this game into words.
@bogginggmonster5829
Жыл бұрын
I feel like trying to change the way Hotline Miami controls changes the way its played HLM isnt about precise movement or anything like that, its meant to be reckless and constant and you're meant to be adaptable. I dislike trying to change that way its played as it'd make it feel entirely different.
@Xamp1256
Жыл бұрын
This just sounds like an excuse for why it's okay that the HM games have messy, floaty and difficult to control movement mechanics. I think HM2 polished the movement significantly by adding some actual momentum to the player characters but HM1s movement is just outright bad. Besides, having uncomfortable controls that you can't trust would discourage reckless gameplay as you'd be too busy wrestling with your characters movement to really play aggressively and start taking chances. If you successfully managed to develop an aggressive playstyle in HM1, it is only despite it's movement, not because of it.
@bogginggmonster5829
Жыл бұрын
@@Xamp1256 I reject your opinion and will not elaborate
@TheChurchofJim
Жыл бұрын
@@bogginggmonster5829 Then don't fucking comment. I mean, you can have your opinion, but why bother making a comment disagreeing, providing no actual good points, and then reply to someone's comment, just to say "lol don't care".
@jarlboof
11 ай бұрын
@@Xamp1256i never felt like i was wrestling with the character, they are really responsive, the characters are obviously really fast, same as the enemies, and the sensitivity is high, but thats what makes it fun, you have to set up a rough plan for a level and then try your best to execute it while managing all the unpredictable stuff that happens, it forces quick thinking with the whole weapon changing that he mentioned. He also, for some reason complained about some glitches and presented them as features.
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