Finally. The feature almost any game engine doesnt even dare to implement.
@okdan2185
9 ай бұрын
Yea pygame needs it
@majorgnu
9 ай бұрын
I dare anyone to do the same for Blender 😁
@hipxel
9 ай бұрын
@@majorgnu yea. Blender is the one that really needs it.
@BryceDixonDev
9 ай бұрын
This has been a sorely missing part of the Godot learning experience for a *long* time. I genuinely believe this is something that could revolutionize how people get started with the engine.
@RationaLess
9 ай бұрын
Thank you for helping people get into GD, GDQ. The godot ecosystem still has very rocky introductions to the engine so this is an impressive step to onboarding newcomers
@wasa1207
9 ай бұрын
I tried to get into game dev a while back and it was just hell. Hopefully soon there will be more helping features.
@Volt-Eye.
9 ай бұрын
@12feetupoonity ?
@majorgnu
9 ай бұрын
you neat tea
@wasa1207
9 ай бұрын
@12feetup I have and got a little ways in but the structure of putting the bigger parts together was too hard for me.
@orhanefeunal1811
Ай бұрын
thank you gdquest
@nyaarcissist
9 ай бұрын
AWESOME
@omaryahia
9 ай бұрын
❤ you are amazing, thank you
@Gdquest
9 ай бұрын
Thank you for the continuous encouragement!
@Curlyxtail
9 ай бұрын
I had a feeling I should wait to learn Godot. Thank you! Happy Holidays GD staff!
@GoodWafflez
3 ай бұрын
I having trouble getting the plugin to even show up on the list. My biggest trouble is just getting started to even start the tutorials right now. feel bad
@woutblux1998
5 ай бұрын
I wonder if GD tours could be used as a layer on top of other application's windows.
@leoleonid5400
8 ай бұрын
I cannot open the project due to my laptop not supporting the required Vulkan version. Why does this always happen with Godot games?
@leoleonid5400
8 ай бұрын
To fix this i had to open the project file in a text editor and change rendering_method from "mobile" to "gl_compatibility". Annoying.
@Gdquest
8 ай бұрын
Good job actually on identifying how to bypass it.
@leoleonid5400
8 ай бұрын
@@Gdquest Just needed a one google search. But some graphics are now messed up.
@lazybackup1
9 ай бұрын
legendary idea
@tanglingheadphones
9 ай бұрын
Currently just starting with your 3.5 course that I bought way back when and am only 2 chapters in, would you recommend dropping it and waiting for the 4.0 course update instead?
@Gdquest
9 ай бұрын
I would not recommend dropping it because you would delay your learning, and the sooner you learn and practice, the sooner you can start making your games. You can always check out the new course when it is out without pausing your progress.
@tanglingheadphones
9 ай бұрын
@@Gdquest Awesome, thank you!
@Ray0.1
9 ай бұрын
Dowload tutorial please😵💫
@Gdquest
9 ай бұрын
You can find instructions in the download page: www.gdquest.com/tutorial/godot/learning-paths/godot-tours-101/
@londo-lanan-indiegamedev
9 ай бұрын
This may be useful for newcomers: 00:00 Intro 01:16 Main Scene 01:36 Editor Tour | Viewport & Scene 02:15 Editor Tour | Runner Buttons & Context Switcher 02:38 Editor Tour | Scene Dock & Filesystem Docka 03:12 Editor Tour | Inspector Dock & Bottom Panels 03:40 Scenes, Nodes, (Player / Scene) Instances 04:35 Scripts & Nodes 05:22 Scripts Tutorial App 05:50 Signals 08:56 Summary: Scenes, Nodes, Scripts, Signals
@WhatBeDaPointMon
9 ай бұрын
This is just downright exquisite, hats off to everyone at GDQuest! All of your hard work and planning for this shows crystal clear! Thank you so much for going above and beyond to teach us!
@Gdquest
9 ай бұрын
So glad to read this! Thank you
@NihongoWakannai
9 ай бұрын
Damn, right after I learned everything about godot
@Brahdyssey
9 ай бұрын
Now this is a great Christmas gift
@tmilker
9 ай бұрын
3:42 Picard yells: "THERE ARE 8 NODES!" in response to the dialog trying to make him believe there are only 4 nodes in the scene. 🤣(9 if you count Main) I think this is really cool tech!
@Gdquest
9 ай бұрын
The rest are scenes. But I totally get Picard in this case ☺️.
@modularcuriosity
7 ай бұрын
Why oh why does every other editor and web browser on the planet link the tabs above a content/edit viewport to the content inside the viewport except for Godot? It's amazing how many time ive edited the wrong gd script because the tab and scene tree had one thing selected, but the edit window had a different script selected.
@cwebb7178
5 ай бұрын
Cant use the tour file After importing and attemping to open, it says it cannot initialize volcon drivers or something. Using intel hd graphics card. Everythig else seems to work though :(
@Keyshooter
9 ай бұрын
is like the unreal tutorial but cooler
@ZebraMetal
8 ай бұрын
Weirdly when I play the test game at the start of the tutorial my screen just shakes so hard whenever I move lmao
@thaumiel5941
8 ай бұрын
Is there a way to run this project on opengl3?
@quiteman2765
9 ай бұрын
Yes indeed it looks like a space ship control thingy
@temoncher
2 ай бұрын
Next level teaching
@mitchellhayes2850
2 күн бұрын
I think you guys will need to update it to 4.3 for it to work now…
@Gdquest
2 күн бұрын
It is updated to 4.3
@romanrioter5503
9 ай бұрын
@GDQuest, I've been with you for a while now and it's amazing how you keep leveling up not just your content, but the Godot community as a whole. The more we can start using the same language (and are competent in it!) the better the engine will get. Can't wait to dive into the content I purchased at the end of this next month!
@Gdquest
9 ай бұрын
Thank you so much for the encouragement!
@kartopod
9 ай бұрын
Nice!
@AnesPro-g1o
9 ай бұрын
The third comment
@Bug_ng
9 ай бұрын
i love you
@Blaze_bhai56
6 ай бұрын
Sir I downloaded the gdtours file but it's not opening maybe it's because I am using it on android please help
@Gdquest
6 ай бұрын
Hello! Yes. That's the reason. At the moment, it's only for Windows, Linux and Mac.
@its_jesteR
9 ай бұрын
you probably hear this a lot but you guys are absolutely awesome man.
@Grinwa
9 ай бұрын
Love the engine 💕💕 And i love more the fact its open source, amazing 😘
@giorgimaisuradze2711
9 ай бұрын
Woah! Thats a really good news for newbs. I'm sure godot community will grow much faster just because of this feature. Thank You!
@pipeliner8969
9 ай бұрын
Your work is incredible
@Ponce417
8 ай бұрын
Great video! Good pace, and the information is broken down to a level that a complete novice, like me 😉, can digest. Thank you.
@Lansamatv
9 ай бұрын
you can make a tutorial the game like 8pool ball from multiplayer miniclip
@3rdbosialic
Ай бұрын
Does Godot Tour still works in godot 4.3 android supported?
@Gdquest
Ай бұрын
It's never been compatible with android and will continue not to be in Godot 4.3.
@3rdbosialic
Ай бұрын
@@Gdquest please just update it. I really can't understand the godot docs because I never learn its slangs language
@Gdquest
Ай бұрын
It will be updated for Godot 4.3 but not android.
@rishavbhardwaj2930
9 ай бұрын
awesome!! it will be great for new comers
@mohammadalrefaai4377
9 ай бұрын
Amazing ❤, thanks for the effort
@elijahhmarshall
10 күн бұрын
I have been trying this in Godot 4.3 for a while now. The GitHub says that 4.3 compatibility has been fixed, yet it always crashes as soon as i hit the checkbox to enable the plugin. Is there a fix? Are there plans to keep this tours 101 up to date in the future?
@Gdquest
10 күн бұрын
The 101 tour does not support Godot 4.3 currently. But I'll update it to this new version as soon as possible. Does Godot crash as in closes unexpectedly? Unfortunately, if so, it's an engine bug. It generally is never meant to crash even if GDScript code has errors. Though on some recent systems and CPU architectures there's less stability. Could you please tell me what your operating system is? Are you on MacOS with an ARM CPU (M1, M2, ...) or on Windows 11 perhaps? These systems are a bit more prone to Godot crashes.
@elijahhmarshall
10 күн бұрын
@@Gdquest Wow quick response! After clicking the checkbox to enable the plugin Godot freezes momentarily then completely closes and sends me to desktop. I have an intel i5-11400f, 16gb ddr4 ram, Nvidia RTX 3060 and am running the most up to date version of Windows 11.
@elijahhmarshall
10 күн бұрын
@@Gdquest Forgot to mention i also tested this on a laptop with an older i3 cpu also running windows 11. Same issue.
@Gdquest
10 күн бұрын
Unfortunately, this might be a crash specific to Windows 11. I tried opening the 101 tour in Godot 4.3 and while we haven't updated the repository yet, it actually loads and starts fine here on Godot 4.3 on Linux. Do you know how to launch the Godot editor from the terminal? If so, could you please try and, when it crashes, copy and paste the entire terminal output? You could send it at support@gdquest.com or, if you have a GitHub account, paste it into an issue here: github.com/gdquest-demos/godot-tours-101-the-godot-editor/issues/new
@Gdquest
9 күн бұрын
I investigated the issue today, and could confirm it's an engine bug in Godot 4.3 on Windows specifically. I'm working on a workaround.
@SoulPhysics97
7 ай бұрын
The Tour does not recognize that I start the game so It does not go any further :(
@Gdquest
7 ай бұрын
What's your operating system?
@SoulPhysics97
7 ай бұрын
@@Gdquest Windows 11
@Gdquest
7 ай бұрын
Are you by any chance running the .NET version of Godot? It is not supported (as is mentioned on the website).
@majorgnu
9 ай бұрын
You say scripts are text files, but there's also the option to embed them into the scene file. I guess it's still fair to call those text files for simplicity (they're just embedded into another file instead of existing on their own in the filesystem) but I was wondering... How do you decide between the two options? I understand separate files can be used across several scenes, they're required in some cases and they're probably better for VCS stuff. On the other hand, embedding scripts saves you from having to choose filenames, avoids littering the filesystem and keeps everything together. Is this all that goes into choosing one vs the other or am I missing something?
@vickylance
9 ай бұрын
I never embed them even if it's simple one liner script or for UI. It's just way better to maintain via VCS if they are separate files
@BryceDixonDev
9 ай бұрын
I only ever embed a script if: 1. It's guaranteed to be single-use; as soon as I find myself writing something remotely similar, I create a larger shared script with `@export var`s to determine specific functionality. 2. It's 1-2 functions (usually `_ready()` or `_pressed()` for a Button) which are no longer than 3 lines each. 3. It's highly unlikely I'll ever update the script. Usually these stars will align in situations where all I'm looking to do is "forward" a signal or method call (eg: there's a prefab scene with a Button I want to provide access to) or do an extremely specific data processing step that won't come up anywhere else (eg: remapping a UI Slider's value to a non-linear range)
@Gdquest
9 ай бұрын
The reason people will not recommend using embedded scripts often is because, as their code is contained inside of the scene file, the script is not compiled and checked for errors unless the scene is fully loaded. So if you use a lot of them, you can end up with errors that you could get in the editor if you used a separate script file, but that only appear at run time instead. Just as Bryce, I would recommend using them sparingly, for small and fairly safe things. If they could somehow be parsed and checked for errors like any other script, without having to open scenes, I would use them a lot more as it's very common for one scene to have its own script. So it would make sense to have a single file for everything.
@ЙенФенФыр
9 ай бұрын
in my opinion this is a very chaotic lesson
@majorgnu
9 ай бұрын
It's hard to judge from the perspective of someone who didn't have anything to learn from it, but it seemed pretty well structured to me 🫤 I'm not sure how it could be improved.
@ЙенФенФыр
9 ай бұрын
@12feetup I'm talking about the video and how exactly it tries to explain a lot of different concepts in 10 minutes
@Gdquest
9 ай бұрын
The video is not an explanation in 10 minutes. It's a run-through of the interactive tour that you can download and follow at your own pace. The run-through is here for accessibility issues or for eventual system related bugs that could get someone stuck on a step. You're not meant to follow the video as a lesson. Watching someone click through an interface is not the same as interacting with it yourself. You don't retain and process the info the same way.
@ЙенФенФыр
9 ай бұрын
@@Gdquest but... the video definitely not only introduces the interface, it tries to explain what a scene, nodes, script and signal are. Maybe at the presentation level, but still. Too much for an introductory lesson. I understood everything only because I opened the video to refresh my knowledge after a long break
@HoldMyUdder
3 ай бұрын
I cannot get past the "Try the Game" dialog where you play the game. The checkbox never becomes check-able, no matter how many times I play the game and exit it.
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