Following the tip from the salvagers, Captain Reiko and her crew delve into an ancient alien vault to salvage whatever ultratech they can, and figure out what the corporations wanted on this planet.
What could go wrong, right?
This is my first attempt of the Salvage rules found on the Freelancer's Handbook expansion, which adds more of a dungeon delve element to it, in the spirit of Aliens, XCom or Warhammer 40K's Spacehulk.
It also allowed me to try making interior terrain (which I didn't completely like, but, eh), and to try out filming in close quarters with my new DJI Pocket 2 camera (which was a bit janky at times trying to focus on the miniatures! Sorry!)
DISCLAIMER!
My throat is still recovering from a weird flu, so, if the characters' voices sound worse than usual, you know why.
Also, rules mistakes were made, as always!
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Join JMBeraldo in another experimental way of telling a story by using the random generation of the solo miniature wargame Five Parsecs From Home, and a lot of unexpected dice rolls!
This story is set in the science fiction universe of Veiled Space, in which Humankind is just another of the dozens of decentralized alien species considered too primitive to join the mighty League of Worlds.
More about Five Parsecs from Home at www.modiphius.net
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Alien art by Felipe Martini (www.artstation.com/felipemart..., Renato Leite (www.artstation.com/renato_leite) and WOLFSBANE (assetstore.unity.com/publishe...)
Terrain DIY by JMBeraldo.
Miniatures by Loot Studios (lootstudios.com/), Reaper's Bones, Mythic Games' Monsterpocalypse, and Star Wars: Legion, including a LOT of kitbashing.
Music by John Leonard French (assetstore.unity.com/publishe...)
Негізгі бет Ойындар Five Parsecs From Home Solo Play, Episode 7: Buried Secrets
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