I think you are one of the very best demonstrators of zBrush and Nomad on You Tube. You are a valuable resource!
@SeanForsythTutorials
Жыл бұрын
Thanks, appreciate it!
@scenicplay
Жыл бұрын
Thanks for a helpful video. I learned the zremesh+project from you previously, but the other steps for repairing mesh I had figured out; however, you presenting these different procedures in a cohesive and logical order is really helpful. Rather than me throwing random 'fix darts' until something hopefully works I can just use a string of go-to operations in my workflow. Icing on the cake is I've never played with or even noticed Intersection Masker was a thing until watching this :0 and I think it might help with several problems/headaches I have regularly encountered when merging multiple tools. Thanks again!
@SeanForsythTutorials
Жыл бұрын
Ah great, glad it's useful! Thanks so much for commenting too, without feedback I'm never sure just how helpful these videos are or if people even benefit from them at all. Appreciated!
@321357w
Жыл бұрын
Again, many thanks for your time and generosity for useful information, something new I have learnt.
@SeanForsythTutorials
Жыл бұрын
You're very welcome, glad it helps!
@juanofthekind
Жыл бұрын
Sometimes I wish zbrush had a function where it points you where the mesh error is, in order to use zmodeler and fix it.
@SeanForsythTutorials
Жыл бұрын
Yep, that would be handy indeed! I have a list of things I'd like to see in ZBrush. :)
@juanofthekind
Жыл бұрын
@@SeanForsythTutorials what will you like to see?
@SeanForsythTutorials
Жыл бұрын
@@juanofthekind Well, for example, the ZModeller needs a lot of love and updates, see my video here kzitem.info/news/bejne/qIx7nK59omt7oHY for an example of problematic behaviour that should really have been fixed by now - and some of the basic tools such as inserting two loops and sliding them away from each other in a single click, or being able to select multiple edges on one side of a mesh and the same on the other and then bridging them like in Maya, basically introducing standard modelling tools, etc. The unwrapping needs a LOT of love as it's extremely basic, the materials are next to useless as they're not PBR based, lighting is best described as awkward, but the sculpting tools could also really do with updates. Pablo Dobarro had some great ideas for Blender such as pose brushes, selection patterns for polygroups, etc. When the dynamics system was introduced we were told it was the first iteration and there would be updates, but then Maxon bought them and the only updates of note were to implement Redshift in order to help Maxon's sales of a product nobody asked for.
@juanofthekind
Жыл бұрын
@@SeanForsythTutorials yup I heard you, I’m 100 percent with you. Personally, I will like to see my UI submenus in alphabetical order. I picture in the next updates an advance graph material and proper redshift materials. An update on cloth brushes and dynamics will be awesome. Zremesher, dynamesh decimation being power by gpu if that makes it faster. I haven’t play yet with unwrap by crease, but seems alright. I have the feeling that next update will have way more c4d integrations. Which is not bad but I do jewelry so renders are the last thing on my pipeline.
@juanofthekind
Жыл бұрын
Since I have your attention, I wanna thank you for all your videos, I have learn a lot, I really appreciate it.
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