Now this is creativity. Using VFX to explain how simulations work. Very good!
@DirectedBySamLink
9 күн бұрын
Do you have a video showing how to blend these FLIP fluids with real footage like the first 3 mins of the video?
@FLIPFluids
8 күн бұрын
Actually we are working on a set of tools that makes it easy - and a tutorial will be there , too!
@Mind_Splitter
8 ай бұрын
Flip fluids is so damn impressive. Been having a ton of fun
@jamesriley5057
Жыл бұрын
I like how your reflection is in the water. You could interact with the fluid and that's really cool!
@gigithechef8786
2 жыл бұрын
Thanks guys this will help me with my animations
@violentpixelation5486
2 жыл бұрын
Fantastic video with great explanations. Please do more of these. So good. #Blender #3dsims #3dfluids #flipfluids
@SirMaxiimus
2 жыл бұрын
Force fields are a lot simpler than I thought! I've always been intimidated by it so I never gave it a chance, but now I definitely will. I recently made an underwater explosion using an obstacle as the force, but I think a force field will get me better results! Thanks as always for the excellent tutorial
@YiruIsGaming
2 жыл бұрын
i will try this tomorrow after i wake up.
@Nortic111
2 жыл бұрын
Extremely helpful, thankyou!
@Byronx3000
2 жыл бұрын
Just what I was waiting for, thank you
@yourbuddyunit
2 жыл бұрын
Bruh... low key didn't realize it was a blender tutorial at first 🤣
@shockerson
7 ай бұрын
29:17 super nice
@AtoomikDzn
2 жыл бұрын
Exactly the kind of videos we needed. Thank you.
@shinycgi7825
2 жыл бұрын
yeah ... easy .... would take me 5 months but it's fine haha ! keep it up !
@badatblender
2 жыл бұрын
Great work and very helpful. Can't wait to try some new simulations.
@Koshisimsofficial
2 ай бұрын
I THINK WE NEED A NEW 2024 TUTORIAL WITH THE NEW FEATURES 😌
@austineberhart8535
2 жыл бұрын
this guy is a genius
@FLIPFluids
2 жыл бұрын
Thank you 😊
@williamminnaar6311
5 ай бұрын
This awesome!! A question, how can I add more realistic material to your base Ocean Shader? Like caustics and surface details to the blue water texture :)
@FLIPFluids
5 ай бұрын
For surface details you could add an ocean modifier on top of the final Simulation Mesh. Caustics is something that would required an other shader that is not part of our Addon. There are some great caustic shaders available on the blender market. And luxrender can render great caustics as well.
@basil3201
2 жыл бұрын
Nice tut ! I would love to see more of these
@FLIPFluids
2 жыл бұрын
Attributes will be the next!
@Juano_Pazos_Animation
5 ай бұрын
Hey guys! Great addon and excellent video serie!!! One question, is there a way to convert the mesh animation into keframes to be able to enlarge or strech de animation timing once you are happy with the simulation results?
@FLIPFluids
5 ай бұрын
Unfortunately there is no way to stretch the simulated time. The only thing you could work with is the simulation playback settings in the helper panel. You can play around with „override frame“.
@Leukick
2 жыл бұрын
AMAZING video
@andreyse3304
2 жыл бұрын
thanks
@homerhuang7532
Жыл бұрын
I don't know why my baking is so slow. My computer configuration is cpu 13900K gpu4090, 32G memory DDR5, but it takes a long time to bake. My other computer has a lower configuration, but the baking speed is faster. Do you need to do any settings? Does this plugin need higher memory support?
@MarCuseus
2 жыл бұрын
Sehr gut!! Danke from Sweden.
@FLIPFluids
2 жыл бұрын
Grüße nach Sweden 🇸🇪👋
@maxim.library
Жыл бұрын
OMG YOU SPLIT THE OCEAN :)
@veruzzzz
Жыл бұрын
Hi, quick question before I dive into this addon - I love working with RealFlow because of its ability to externally export meshes and foam particles (.abc) so I can later have complete control of them in Blender. Can FlipFluids export meshed liquid as alembic sequences or is it stored somehow internally? Main reason I hate working with fluids are their file sizes... Thank you!
@FLIPFluids
Жыл бұрын
You can export abc data including motionblur vector data. However, filesize depends on simulation resolution.
@camelotvfx
7 ай бұрын
How would you make an animated mesh, like a creature or a person, look like it was made completely of water? When I try using my mesh as a fluid and then duplicating the animated mesh and using that as a surface or volume force, the water doesn't follow the shape, it just goes flying around.
@FLIPFluids
7 ай бұрын
Check our example files to find settings for your scene. You may play around with strength and gravity settings. Join our Discord Server to find us and a good helping community.
@abdallahshaihab3898
9 күн бұрын
❤
@Syosin.0
10 ай бұрын
Can i make a wind force field interact with your liqud physics?
@FLIPFluids
10 ай бұрын
We do not support Blender‘s own force fields- but you can use FLIP Fluids Addons Force Fields to get the same effects.
@nathanp.3909
Жыл бұрын
Why can I not get the same water effects as you unless I raise the resolution to 1500? Is it because of the scale of the environment? Or is there any other thing you can comment upon to keep resolution down and get more fluid like results instead of blobs.
@FLIPFluids
Жыл бұрын
That depends on scaling of your scene and world scale settings.
@nathanp.3909
Жыл бұрын
@@FLIPFluids Thank You!!! Have any good tutorials or place I can find more out about scaling and world scale, in regards to flip fluids? Mainly trying to make them look less blob like.
@muhammadaasim724
4 ай бұрын
so to use we have the model with real world scale .
@neeo9949
2 жыл бұрын
Hi! you guys have any plans to develop new modules for GPU emulation? X-Particles for C4D has finished GPU simulation development, the simulation speed completely kills the CPU, just hope it in the process, GPU sim is the future.
@FLIPFluids
2 жыл бұрын
We are working on speed improvements. But actually I cannot say if GPU or CPU will be our future. Of course, we are trying and making experiments ;).
@neeo9949
2 жыл бұрын
@@FLIPFluids Thanks, pls check this one:kzitem.info/news/bejne/xoapmXVtq3Zphmk In Blender 3.2 eevee next, with the SSR and more improvements, realtime rendering will replace more work in cycles, just hope FlipFluids will not stay in the traditional CPU simulation process too long.
@haziqgiri3650
2 жыл бұрын
Please create a tutorial on parting of sea with the help of forcefields.
@FLIPFluids
2 жыл бұрын
It is explained in this tutorial. Use a plane and force field to push water away. I will find some time to publish the blend files as well ;)
@haziqgiri3650
2 жыл бұрын
@@FLIPFluids sir it will be very helpful if u could provide the blend file. Thanks 🙂
@supercalifragilisticex
11 ай бұрын
is this possible without the add-on
@FLIPFluids
11 ай бұрын
Without the helper-addon: yes! But the FLIP Fluids Addon is required, of course.
@wearetheremakes
2 жыл бұрын
Anyone have any trouble hearing sound?
@純資産7億円
12 күн бұрын
what !? baking time is 5.2h !!!!! oh my
@StevenCookFX
Жыл бұрын
Cool but you have rap music in the background. Unless that was your intent.
@palmossi
10 ай бұрын
It was
@shivamgautam99
5 ай бұрын
how to use in real world
@FLIPFluids
5 ай бұрын
Soon … 😉
@shivamgautam99
5 ай бұрын
@@FLIPFluids There is not a single tutorial on KZitem which can define it properly, I have watched the entire KZitem. Please make a tutorial in which it is clearly defined.
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