Needing to get lucky to beat the worst luck mod is a very FNAF 3 moment
@cantsu
Ай бұрын
my brain shut down 20 seconds into the video but I'm glad it's possible
@calebsalyards8076
20 күн бұрын
This feels like watching Luigi win at Mario Party by doing absolutely nothing.
@eshleyyy
Ай бұрын
Bro definitely cooked with this one 🗣🗣🗣🗣🗣🗣
@WalacaVencano
Ай бұрын
It's way more simple than that despite RNG since Springtrap's destination... is not random. It's a value going up by one every seconds, modulo the number of place Springtrap can go to. With worst RNG, Springtrap's mouvement formula is resulted in this: Failed time > 10 - 7 (Springtrap's AI) - (Failed time modulo action). Starting from cam 6, First second would be 0> 10 - 7 - 0 which is wrong. Second second (2nd second) would be 1 > 10 - 7 - 1 which is wrong again as 10 - 7 is 3 and 3 - 1 is 2. That mean camera 5 WON'T be Springtrap's choice from there. But next second, Springtrap will move, with 2 being the las option, neither it's cam nor it's towards-office cam, but the last one, cam 7. And we repeat this process. Past 1 am, Springtrap can use vents. So we will have to add that at second 60. Meaning: 0:00 > Cam 6 > 0:03 (Springtrap doesn't have a movement opportunity at 0:00) > Cam 7 > 0:06 > Cam 8 > 0:09 > Cam 7... And Springtrap will be stuck in that loop until 1:00. Since it goes to cam 7 at 0:57, at 1:00, it will take the vent as the new option is now available. From here... It doesn't get any better. Let's assume our nightguard isn't a total idiot and know that worse RNG can kill him and therefore close Springtrap's vent - knowing that it'll try to use that vent before it comes. Going to the front glass isn't an option anymore as there is no path between the vent and it when the vent in question is sealed. So, the modulo will be by 2 (Outcome: 0 or 1). From there: 1:00 > Vent 7 > 1:04 (ok, this one is tricky, the 3rd second is a 0 in the modulo outcome, considering the first number being 0 at the 1st second. and 0 is less than 1. That's why it's 4) > Cam 7 > 1:07 > Vent 7... Yeah, our boy is still in a logic loop that it can't get out. Meaning, you only have to deal with Phamtom Freddy through the whole night. But be careful: one, and just ONE second of ventilation, make this formula moving Springtrap TOWARDS the player. Spawn Cam 9 and Spawn Cam 10 aren't better as they have to go by Cam 8 or vents, and as vents will be closed by the player, Cam 8 is the only option... Stucking Springtrap back to that logic loop. Now, let's say I screw the calculation up and it's not Failed time > 10 - 7 (Springtrap's AI) - (Failed time modulo action) but Failed time > 10 - 7 (Springtrap's AI) - ((Failed time modulo action) +1). Let's say Springtrap spawn on cam 6. That mean Springtrap will move every 2 seconds or so rather than 3. Meaning, going TOWARD the player. Well... 0:00 > Cam 6 > 0:02 > Cam 5 > 0:04 > Cam 2 > 0:06 > Glass. From here, the player will have to stall Springtrap until 1 am and... Saying 1 am is 1:00 duration isn't exactly right: each night is actually 5:48, not 6, meaning each hour last 0:58. Now, that doesn't change the other calculations (Forshadowing because I forgot about something), but that's where Freddy spawns. From here... Let me check how Springtrap's stall works... During that, I found out that I made math wrong: He does select a random number. That random number decides where Springtrap will move, and as it's a random value, it will always be 3 (advancing). Now, in cam 5, there is 2 fowards cams: 2 and 4. Let's say the choice is random, being not random anymore as he takes the cam 2 way. We are with our last senario: 0:00 > Cam 6 > 0:02 > Cam 5 > 0:04 > Cam 2 > 0:06 > Glass. From here, secret technic: We know it'll move after 2 seconds being there if you don't look at him, but you can actuall stall him as I said earlier (note: I'm saying him and not it anymore because lazy). That brings us to 0:58, where Freddy spawns. As Springtrap will try to move every second, you have to avoid Freddy... every seconds as well, being NOT syncronised with Springtrap's tries. Therefore, you keep stalling him. And just like that, no FPG required, just a good timing, and you're not even that close to death. I'll send this message to TheBones5. Well, the important parts. But you already did great at proving Fnaf 3 worst's RNG to be possible.
@zaycianing
Ай бұрын
i can't really tell, but does this assume that spring trap can take different paths? the mod only allows for one path
@WalacaVencano
Ай бұрын
@@zaycianing That is because Springtrap's initial selecting roam is a random number between 1 and 4.
@arcadeofgames
Ай бұрын
what the AI of springtrap changes in his movement? I didn’t get it.
@zaycianing
Ай бұрын
@@WalacaVencano thats in the og game though, bones’s mod only lets him go down one specific path
@WalacaVencano
Ай бұрын
@@arcadeofgames Yeah I confused my self as well, but here it is: Waiting time > 10 - Springtrap's AI + Random(15) - Agressif? - Turn order (= number of times Springtrap decide to stay where he is rather than moving).
@kolakyr1671
Ай бұрын
As a person who really hates Springtrap because of his randomness ill give this video 10 shitty corpses in the fursuit our of 10.
@Felixander30
2 ай бұрын
W Niko Frost
@Real_Kazaa
12 күн бұрын
come on it was beatable all along, we could beat UCN 50/70 it was only a matter of time until we rinsed fnaf 3 💀
@scarlettttt9
Ай бұрын
If it was bad rng wouldn’t you always get early freddy
@Felixander30
Ай бұрын
@@scarlettttt9 true, but that was not something that was considered when making the mod I'm pretty sure.
@nicholasaugello2534
Ай бұрын
Damn Fnaf 3 really is THE MOST luck based Fnaf game
@krishnaaarushpandrangi
Ай бұрын
im assuming bones5 didnt know about early and late freddy so it wasnt in the mod. so it is possible in this mod but not if the mod is programmed to always give early freddy
@idk...SuperSonic
Ай бұрын
@@nicholasaugello2534why
@nicholasaugello2534
Ай бұрын
@@idk...SuperSonic basically ur audio lore has 1-7 chance to fail and Springtrap with the worst possible luck will move every 2 seconds and the watermelon animatronics will cause more errors and if just one of them happens to jump scare you aka Foxy or Freddy and if Springtrap is literally standing right by your office it's BG
@Select2Games
10 сағат бұрын
Underrated video
@Graysoneli2
Ай бұрын
W game and even more W music choice
@spoode644
2 ай бұрын
4:54 FISH
@maxito9984
Ай бұрын
FISH
@merudasu5688
27 күн бұрын
@@maxito9984 FISH
@kdn-lsm
29 күн бұрын
Chat, he might be cooking with this one.
@Robert-vq8fl
Ай бұрын
you earned a subscriber for all of the hard work you put in man!
@ColdSandPlayz
6 күн бұрын
Youre insane 🎉
@tomasdariuspaun7586
Ай бұрын
Actually, it is humanly possible, if you manage to get to 60CPS you can do a 1frame flip and with godly precision you can get past freddy. Altough it would prob take hundreds of hours.
@Felixander30
Ай бұрын
@tomasdariuspaun7586 oh 100% but idk if anyone would even wanna try this tho, probably a minecraft pvp player, those guys are up to some crazy clicking strategies these days. Would be cool to see someone beat this but prob won't happen. Imagine tho? Would be crazy 🔥
@nicholasaugello2534
Ай бұрын
@@tomasdariuspaun7586 drag clicking be like
@ramseywalid2715
Ай бұрын
you actually cooked
@JuniperM05
Ай бұрын
YOUVE COOKED FELIX!!
@dischqrge4846
2 ай бұрын
Can you explain the left side manipulation?
@Felixander30
Ай бұрын
Sure! So left side manipulation starts as soon as springtrap runs past the window. Now what you need to know is that there's multiple way points on the left side that springtrap can choose to go to when he's on the left side. There's one on the far back, one that's slightly closer where he goes to the door, then slides back, that's one of those points, cam 1 is also a spot he can go to and finnaly when springtrap pookes his head out. When you pull up the maintenance panel, springtrap will move to one of those diffrent points, it's all luck dependant which one he chooses. Now how we use this to our advantage is spacing out maintenance panel flips by 10 secs to prevent ventilation breaks, giving us the maximum possible time between flips to keep springtrap at bay. Whenever we pull up the maintenance panel, springtrap will start moving to one of those spots, and get closer and closer, we're essentially hoping he stays in a cycle of him choosing to go back and forth between cam 1 and the far back spot. That's for the regular game of fnaf 3, on fnaf 3 bad rng he's programmed to always move forwards so how long we can do left side manipulation is limited, but with fast flips, we can keep springtrap away from the office for a good chunk of time. When he pokes his head out, that's when we can no longer do left side manipulation, since his next movement is guaranteed to be inside the office, either via jumpscare on the left side, or he moves to the right side when you pull up the cameras. In regular fnaf 3, when he pokes his head out, you have enough time to head on over to the cams, select cam 1 and play audio to send him back, this works even when he goes past you on the right side of the office, he can still be lured to cam 1, however still keep the 60 frames in mind, if you go past that you'll likely die. In fnaf 3 bad rng he never listens to audio devices, so when he pokes his head, we can no longer do left side manipulation and we can begin doing the FGP strategy. Also something of note, this came from brayden, the discoverer of left side manipulation: you CAN use your camera system to also do left side manipulation, you primarily use the maintenance panel to see what possitions springtrap has choosen, there's no other difference between cam flips and maintenance panel flips. Hope I explained it in a way that makes sense, and that you learned exactly what you were looking for, hope this helps!
@Pepsiandmilkbutalsopalindrome
Ай бұрын
@@Felixander30impressive how you wrote a whole 100+ word paragraph in a singular KZitem comment
@Felixander30
Ай бұрын
@@Pepsiandmilkbutalsopalindrome ye 👍
@Dogrub
23 күн бұрын
spig tap 🥖
@thedawn2116
Ай бұрын
So u telling me, with the worst posible LUCK, u still need LUCK to beat FnaF 3 maxmode?
@Felixander30
Ай бұрын
@@thedawn2116 yea XD, very goofy, I know, some luck factors weren't considered when the mod was being made I'm pretty sure
@epicstar86
Ай бұрын
peakness
@ryantale
Ай бұрын
bro i dont understand half the shit you're saying im just having a good time
@Felixander30
Ай бұрын
That's a vibe, I'm glad you enjoyed the video!
@jackbelk
Ай бұрын
gg
@kthreecullum
Ай бұрын
W vid
@akitteninabowl8872
Ай бұрын
There is a much simpler solution. Just don't use 60 fps. It would definately be possible at 360 fps
@Arcticgdnmore
Ай бұрын
My man the video is too quick, I can't read that fast
@Felixander30
Ай бұрын
@@Arcticgdnmore mb original gangster
@tman872
Ай бұрын
for me it isn't idk man
@Semystic
Ай бұрын
Skill issue lol
@roo21182
Ай бұрын
pause
@Arcticgdnmore
Ай бұрын
@@roo21182 thanks bro much appreciated that enlightened me so much, like for real. You are a genious, like really. Sooo smart.
@gothean3250
Ай бұрын
What even is fnaf 3 bad rng
@Felixander30
Ай бұрын
@gothean3250 fnaf 3 bad rng is a modded version of fnaf 3 where it makes it so that only the unluckiest things can happen. Springtrap will head straight for the office, audio lures will never work, all phantoms always spawn, and rebooting failing systems takes the max amount of time to reset. There's a better video explaining the whole premise made by TheBones5 that you can give a watch
@kh78957
4 күн бұрын
more likes then subs moment
@Felixander30
4 күн бұрын
@kh78957 it do be like that sometimes, frfr
@curbstompzombiekillerz
Ай бұрын
idk wtf any of this actually means
@Felixander30
Ай бұрын
@curbstompzombiekillerz oooooo ur missing some lore, lemme fill you in on the details. So there's a great video made by a youtube channel called TheBones5 where he got a modded version of fnaf 1-3 to make it so you have the worst luck possible. This is a semi response video explaining how in theory it would be possible to beat fnaf 3 with the worst luck using tools. This works off of a strategy we call the FGP "FreddyGamePlayer" strategy where you pull up your monitors every 10 secs to stop the ventilation timer from breaking makingbit so you can stall springtrap from jumpscaring you. With perfect accuracy and speed you'll have 59 flips you can do before dying, so in this video I try and find a way to maximize all 59 flips to make it possible to beat this impossible challenge. Hope this added more context to the video, if you have any more questions feel free to ask!
@kdn-lsm
Ай бұрын
is this ong
@Felixander30
Ай бұрын
@@kdn-lsm on the lords name it is
@izakbhere8079
Ай бұрын
Isn’t getting late or early Freddy considered RNG? If so, wouldn’t it be wrong to wait for a specific version of the animation. We do want worse odds.
@Felixander30
Ай бұрын
yes, when the mod was being made I don't think they thought of freddy's spawns so that is still a random factor in the game, however everything else is still guaranteed to be the worst rng
@Semystic
Ай бұрын
The question is, which would be considered worse rng? We know what would be worse for this strategy, but i don't think it matters in an actual playthrough, which is why it's not affected in this mod.
@zaycianing
Ай бұрын
wdym by "wait out the ventilation timer"? (4:58)
@meme_Bean8608
Ай бұрын
Let the beeping red of the ventilation go on till the black out which then causes the jumpscare, adds a little extra time without adding a flip
@zaycianing
Ай бұрын
@@meme_Bean8608 wouldn't spring trap already be at your door by then..? with a vent error he jump scares immediately
@meme_Bean8608
Ай бұрын
No, thats only if a phantom jumpscares you he does it immediately. When the vent error happens naturally to the 10 second office timer, it beeps for about 6 seconds before it fades to black in about 2 seconds, add jumpscare time and you get about an extra 10 seconds from it
@klaus.sfc01official30
Ай бұрын
I have no idea what the hell is even going on here. I thought this was a video of someone dying to springtrap due to bad RNG and kept watching cuz it sounded so interesting even though i understood nothing. So if anyone could please explain what this is about?
@Felixander30
Ай бұрын
Sure thing! This is a semi-response to a video called "can you beat every max mode with the worst possible rng" made by TheBones5. In that video he played a modded version of fnaf 1-3 where the mod will always give you the ulnluckiest outcomes you can get. I recommend watching that first to understand some context and it's also a fire ass video.
@klaus.sfc01official30
Ай бұрын
@@Felixander30 before i do i never noticed that springtrap can run to the other side of the room or is that also part of the mod? lol
@Felixander30
Ай бұрын
@klaus.sfc01official30 that is a feature in the base game! The only thing this mod modified are the luck factors, everything else has been untouched
@Doodleshep14
Ай бұрын
NO DISLIKES LETS GOO
@Link9058
Ай бұрын
I have no idea what any of this means lol
@Felixander30
Ай бұрын
This was a semi response to a video made by TheBones5, so if you haven't seen it, you'll be missing context for the explanation. If you don't understand the things talked about in the video thats okay too, a quick tl;dr would be: the strategy thats required to beat fnaf 3 worst rng is called the FGP strategy, you only have 59 flips of the camera available to do before springtrap kills you on the 60th, you do this to stall out the whole night to not die to springtrap, every flip has to be frame perfect, this video is figuring out the best way to use those 59 flips to just bearly win. Someone managed to beat this incredibly difficult mod using a TAS, their name is Niko Frost, the video of them beating it is here: kzitem.info/news/bejne/u5B6wGqFfHiTaaA
@Adam_U
Ай бұрын
Wat da moosic
@ryantale
Ай бұрын
death by glamour from undertale
@Wonskaaa
Ай бұрын
Learn how to write.
@cantthinkofagooglename7114
Ай бұрын
@Wonskaaa Learn how to take things less serious, this isn't English class.
@littlemacisunderrated412
Ай бұрын
Why do you need to flip the camera
@Felixander30
Ай бұрын
You flip the camera alot to prevent springtrap from jumpscaring you. This is called the FGP strategy where you are essentially stalling out springtrap killing you the whole night, as when he runs past you to the right, you can only have your cams up for 1 full second or 60 frames untill you are guaranteed to die. That's why we say you have a limit of 60 flips, because every flip has to be exactly 1 frame long. I hope this cleared things up!
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