This video will explain how interaction works in Free Movement, both for Standard, and First Person camera setups.
This should help users diagnose issues with making interactibles work in Free Movement projects, whether it be a Standard/Isometric game, or an FPS.
Lastly, this video will also provide a custom function you can write that will make the base interaction system more "forgiving", and slightly less "finicky".
Негізгі бет Free Movement Interaction
Пікірлер: 5