I have to say codemasters absolutely *did* push a lot of things. The Colin McRae Rally games were iconic for their time, and the move to Colin McRae DIRT on PS3 was massive. The damage modelling was incredible and the implementation of multiple disciplines in a single off road game was huge. And then the TOCA series was really unique too. Once GRID came out, again the damage was fantastic, the arcade physics were challenging but fun, the team management was unlike anything else, and the radio messages in-race were really cool too. Their early F1 games were really great too, but they did *nothing* to advance them after those first few brilliant games. Grid had a slow decline and 2019 and 'legends' were very poor, and DIRT 5 was a pretty embarrassing game. The physics had/has totally lost the really cool feel of 1, 2 and 3. It's hard to even roll your car or damage it. It feels like ambition is being shunned in favour of base graphical fidelity.
@mondodimotori
Жыл бұрын
Still have CMR 2.0 installed on my PC. And thanks to the Silent Patch by Silent I can play it at high resolutions, 60 fps with graphics intact, no bug or problems with modern hardware. Then there's always that occasional re-playing of 2008 Grid. It condensed the GT formula extremely well, and is still a pleasure to play.
@dienkonig33
Жыл бұрын
It just baffles me playing any sequel to GRID. They nailed the core formula at the first attempt.. all it needed was more depth to the management system and content to create different pathways for replaying the game. It even had a decent arcade cabinet port! Instead, we have overproduced linear story-driven edgy-character nonsense locked behind paywalls, and I have to dig out a 12 year old game to paint the car the colour I want. Who asked for FMVs in a racing game? it's complete lunacy.
@anonony9081
Жыл бұрын
That decline was pretty horrible. It's a shame that the only good thing coming out of that brand new is dirt rally
@TacticalCardboard
Жыл бұрын
I disagree. This isn't to say their games are bad, but I just don't think they were that influential but reworking of existing formulas and elements. CMR was just Sega Rally Home Edition. That's not a bad thing and the games were great, but they were hardly making the same impact on the genre beyond just being really fun racing games. I don't think it really did anythiing to stand the genre on it's head beyond quantity of that type of racing at the time. Grid's team management type stuff was IIRC really just lifted out of the NASCAR games in the early 00s where that became a standard feature.
@kentonbrewer3232
Жыл бұрын
@@TacticalCardboard the team management stuff in Grid still never came close to the level that the NASCAR games consisted of in the 03-07 era.
@andrewmartin7412
Жыл бұрын
Empty Box really is sim-racing dad, telling about the good old days, and how companies suck now
@LithFox
Жыл бұрын
Which is weird cause I'm pretty sure I'm older than him and still enjoy racing games more than most content creators...
@1RacerXer
Жыл бұрын
Matt, this might be my most favorite video you've ever created. I still very much love arcade racing games. Looking forward to Lego 2K drive!
@TomokoxKuroki
Жыл бұрын
im pretty sure the tokyo xtreme racer -> import tuner challenge name change was because the name "tokyo xtreme racer" was owned by crave entertainment, the localizer/publisher of the series in the US. since ITC was published by ubisoft everywhere outside of japan, they had to use a different name. likewise the series pre-ITC was named "tokyo highway battle" in european markets, and the konami-published PSP game was titled "street supremacy" outside of japan. really made things needlessly confusing for western players of the series, whereas in japan all of these games were under the shutoko battle name and were all self-published by genki themselves.
@IdiotRace
Жыл бұрын
I'm pretty sure Genki Racing Project got disbanded shortly after ITC came out anyway.
@BuzzaB77
Жыл бұрын
Glad to see you give both Sega , and specifically the Dreamcast their due.
@darthbung
Жыл бұрын
Gran Turismo 7 on PSVR2 turns into a next level experience and all the interior car porn immediately makes sense
@jamesrather1510
Жыл бұрын
I'm of roughly the same generation as Empty Box and was around in the Papyrus days (Indycar Racing 2 on my Thrustmaster T1 wheel bought at Circuit City in the early 90s). And also played the hell out of the early GT games on PS1. Flash forward a few decades and the genre is stagnant. And not to go full Austen Ogonowski here, but devs have also forgotten (or lack the budget to deliver) titles that adhere to the fundamentals of good AAA game design. Hence we get the same retread titles over, and over, and over, each broken in its own way.
@SuperFlashDriver
Жыл бұрын
The problem with racing games, in my opinion, is that there isn't enough track variety or content for people to sink in FOR OFFLINE USE....Having to make games just for online only kind of suck when for me it's best for me to play against 11 CPUs of my skill level, and just have chaotic fun. This is why I still go back to Need For Speed Hot Pursuit 2 on the PS2, because, well, it's always a blast to play, and the track variety was pretty good. Daytona one is a close second. 08:09 Okay dude, if I ever had a CRT that dim, I would have to turn up the brightness to nearly 30x it's own brightness, or to a much better brighter levels of brightness and increase the contrast to make it much cleaner and brighter.
@PayasYouListen
Жыл бұрын
Import Tuna Challenge. A classic stealth game about smuggling large fish though customs.
@vincentyovian5480
Жыл бұрын
To this day, I still occasionally play Midnight Club 3 because, in my opinion, it's the most fun arcade racing game from a gameplay standpoint. Great soundtrack too.
@LeonardoBruno54
Жыл бұрын
Thanks for showing TDU some love.
@CaroFDoom
Жыл бұрын
I maintain that this is an overall gaming industry problem rather than a specifically Racing Game problem. We don't make games for 480i anymore; and that's exponentially increased the amount of time and money that goes into making a game; especially one that can actually come out as a complete package. Large scale racing game maps might not help the issue but they're far from the only factor. When you need to spend millions of dollars on development and you're legally obligated to do what's in best interest of the shareholders using you as a money printer it's easy to get stuck in the box of being on a AAA team that isn't allowed to take any real risks. The middle ground has been completely eaten up leaving us largely unsatisfied between indies doing their best but being limited to a small scope and the AAA making one of two types of games to varying degrees of quality.
@legitcrack6438
Жыл бұрын
Pole position on atari 2600 was the first game i ever played. One of my earliest memories and made me fall in love with video games.
@R3volutionblu3s
Жыл бұрын
Man the clips from this were a trip down memory lane. I hadn't thought about Dirt to Daytona in years. The Tokyo Xtreme Racer franchise was another of my favorites, along with Sega GT, Beetle Adventure Racing, Toca, the Project Gotham Racing series (I'm including MSR in this), Rallisport Challenge, and tons of others I have forgotten about.
@MashupsByMandy
Жыл бұрын
My favorite racing games were Top Gear and Lamborghini: American Challenge, both for the SNES, Top Gear kinda ripped off popular cars at the time but never named them to avoid lawsuits, even if the models were obvious for car enthusiasts. The biggest highlight was the concept of racing around the world and having each continent with a theme in regards to track styles. Kinda like Street Fighter 2 but without a local challenger, which in hindsight would have been great to be there. Lamborghini: American Challenge was probably one of the first games that had a vehicle licensed for a video game. It also had a betting and car repair\damage system that would take years to show up on 3D games. It did have race bosses and special challengers depending on how difficult the race was. Both were ahead of their time.
@GTXDash
Жыл бұрын
Only 10 years ago, the arcade near me happened to have an original 2 player SEGA Rally Championship cabinet. A friend and I played a few rounds and it was the best arcade experience we ever had.
@Heldermaior
Жыл бұрын
I Will drop some more thoughts into this excellent videos and a more European point of view. But let me just say that while recently discussing gran turismo with a friend, I described it as a racing RPG and I am ver proud of that. That was what was so different about it. 180 cars was insane at the time and the graphics blew a lot of console cabinets out of the water. But it was the continuity aspect of it. You could buy cars, tweak upgrade them, grind the licences and get new cars and new races, the used market place especially in 2 was wild. We would trade cars we wanted irk because it showed up in someone's used dealership and we wanted it. It was fascinating. Not unlike the discussions we had surrounding FF.
@mondodimotori
Жыл бұрын
Well, it was called a "CaRPG". And, nowadays, all games from big publishers follow that blueprint. That's what is stagnating, probably. Also the fact that RPG progression was better in the old Test Drive Unlimited than any of the Forza Horizon games.
@rolux4853
Жыл бұрын
What does this have to do with a European perspective? I’m from Germany and I couldn’t make out anything European about your statement, it could come from everywhere in the world..
@Heldermaior
Жыл бұрын
@@rolux4853 I haven't done it yet. I said later.
@markjohnson1734
Жыл бұрын
And gran turismo had a sense of progression starting in the REALLLLY slow cars and working your way up- Now you just win a hypercar in a wheelspin on Forza.
@desamster
Жыл бұрын
My favorite racing game is F-Zero X on the N64. Just loved the controls and the physics. Watched it a lot too. The skill ceiling is so high the best players are on another level. And the track editor allowed people to create and race crazy tracks. So sad the series was abandoned by Nintendo.
@JagsFan95
Жыл бұрын
Sooo many hours of fun can be had with these old games. That's why I'm basically just a retro gamer now.
@quarteronline
Жыл бұрын
There was a driver in South Africa in the late '80's called his car SKUD, "Some Kind of Ugly Device."
@blackjacket_
Жыл бұрын
TDU 1 was the peak for me. With that game I realised that there is a weird attraction between me and 1:1 scale maps in video games. It also had a decent physics, not like its garbage successor. Since then, every game where the map is 1:1 or atleast trying to mimic this scale, attracts me.
@SianaGearz
Жыл бұрын
Ahahah TDU1 where every race is a total pileup because the AI can't bloody drive. No, TDU2 is a better game because the actual racing is functional. Physics has different drawbacks in both, and in the grand scheme of things, both are decent at it, with just some cars in the second game being completely mistuned. In TDU1 the road polygons can launch you or scrape your underside, it's pretty dumb, they smoothed them out in TDU2 so that was an improvement.
@blackjacket_
Жыл бұрын
@@SianaGearz those pileups are common in tdu 2 aswell. Sounds are worse. Imo tdu 2 physics are one of the worst physics I experienced in racing. Tdu 1 has atleast "hardcore" mode which is a nice simcade. I loved houses and walking around in tdu2. That was a beautiful addition.
@cademckee7276
Жыл бұрын
I don’t know if you have heard Matt but apparently Genki is still around and they just moved into a new office. Hoping maybe we can finally see and actual return of TXR but Atleast we will have Night Runners as a Indie version of it
@Huddy52
Жыл бұрын
Oh yeah I remember my Uncle gave me GT 4 when I was a kid. I never got past the coffee breaks and license challenges. It makes perfect sense why he'd buy the game ("This looks incredible I need to see this on my own tv") and why 'd he'd give it to me ("wait this sucks especially since I have the ATV Offroad games")
@senorlechuga8832
Жыл бұрын
Ok so before I say anything I wanna point out that the weird Tokyo Xtreme Racer names were because of copyright stuff related with Japan and publishers, which is why the PSP game and the Xbox360 one have different publishers. Now, for the actual comment... yeah. I just miss when games were better overall. Forza Horizon is just a barren open world with gambling and wheelspins and microtransactions, and GT7 is just car porn with a battle pass thingy. And it's boring, even if the cars are 1:1 scale or whatever. What I miss mostly is the scenarios in these games. Driving and jumping on rooftops? Sure. Festival? Go on. You kinda get the idea
@StefanVeenstra
Жыл бұрын
We didn't have much of arcades in my country by the time I was born. I did grow up with MSX, DOS and the early days of windows. Plenty of racing games. As a dutch person, A2 Racer comes to mind. But my personal favorites remain Pro Street, Midnight Club (Especially the ability to plot your own course and race it) and of course Gran Turismo. (I recall 5 had a track generator) Basically anything that not only allows for car modification, but also track design. So yeah, add track mania, though that one feels more like a virtual rc racing game than actual racing. As for when I want to race for the racing, I opt for simulators and F1. MicroProse's Grand Prix being a nostalgic classic. Also what deserves more attention in my opinion are games like Hard Truck and Roll Cage. That was fun. And plenty more 90's/early 00's games went under the radar. (Or at least I didn't hear many people about) People should consider abandonware to find old gems that despite outdated graphics had interesting ideas.
@GothyCakesofficial
Жыл бұрын
Really missed an absolute gem of the sim racing genre Hard Drivin’ one of the first true racing simulators of the time and absolutely cutting edge
@jamesrather1510
Жыл бұрын
I remember that big metal gated shifter (and working clutch!) and hustling through the gears in that game as a nine year old. Absolutely badass for its time.
@GothyCakesofficial
Жыл бұрын
@@jamesrather1510 had a go on one recently and it’s still as good as it was back then
@Maartwo
Жыл бұрын
eSports ruin everything they touch. I really wish we had proper career modes in driving sims or non-cringy Zoomer-tier stories like the ones we get in the modern NFShit games. I hope the new Test Drive is good.
@benn87
Жыл бұрын
For me, a good racing game needs a decent career mode/ campaign. I need progression. In today's games, the feeling of having achieved something is completely lost on me. I also have high hopes for the new TDU.
@Shumanator94
Жыл бұрын
To me, the best arcade/ console racing game was Sega GT 2002. So many features and derails that aren't available in games today and was a launch title for the original xbox yet seems to go unnoticed a lot.
@RaverOperatorGeeza
Жыл бұрын
Colin McRae Rally (the original one) was great too!
@kostinho790
Жыл бұрын
I don't really agree on the Codemasters part. CMR was the first game that brought pure rallying to people's home consoles. And it was the first mainstream rally game that brought car setups and close-to-life stages. Also GRID, while not being that famous, is actually the first racing game that had the rewind mode implemented to a racing game.
@achim23
Жыл бұрын
Import Tuner Challenge is a gem, one of a few games that I finished 100% on x360. Was considering getting a x360 again to just play that.
@phoroclock
Жыл бұрын
Triple A/mainstream gaming is dead. We gotta let these small indie game developers get their shine now and take over
@jmirsp4z
Жыл бұрын
best racing game at the moment: art of rally
@snark567
2 ай бұрын
I just want more games like Hot Wheels Unleashed. Arcady, fast, colorful, stylized, imaginative and wacky tracks, etc. I'm tired of realism and open worlds.
@bsmracing6592
Жыл бұрын
Today game devs, I feel, dont play racing games themselves.
@RacingVagabond
Жыл бұрын
Reiza I feel is the only one in the sim world that really puts passion into the game, but they've also been building AMS2 at a snails pace so there are certainly tradeoffs.
@gurriato
Жыл бұрын
Every racing game I had in my youth (from the Mega Drive to the Dreamcast) played differently, and they were all challenging but direct experiences. Simulators back then were slow, boring shit, while arcade racers were mechanically satisfying and demanding. The first racing game from my collection I grew to hate was Metropolis Street Racing, being my first direct experience with the "grinding as gameplay" concept. There was some level of satisfaction to be had yet from sliding through corners in that game, but the focus was clearly elsewhere. Mindless grinding was a consequence from the content wars sparked by Gran Turismo that we're still suffering today. I used to think that only passionless normies or autistic car geeks would prefer Gran Turismo over Wipeout, and time has only reinforced that opinion. Then came the degradation and homogenization of the arcade experience. Games became easier and suddenly everything controlled the same. It was all about the gimmicks. I hate Mario Kart and every clone of it, I think they are really boring and unexciting games. The fact that many people think of those games first when they hear the term "arcade racing" really says it all. Anyone with a modern preconception of what an arcade racing game is would be shocked by games like Daytona USA or Rally Cross and their unique controls and designs. Meanwhile, sim racing games were slowly evolving from being obtuse, ugly and punishing experiences, leaving behind the "harder = more realistic" mindset. For me, the early access version of Assetto Corsa was the game that marked the beginning of that new era. Not only were sim racers finally fun to play, but they felt like the real evolution of the arcade experiences from back in the day, *just like SEGA themselves had tried to do with F355 Challenge back in 1999.* Modern sims are what people back in the day would have envisioned as the future of car games when playing the original Need for Speed or even Atari's Night Driver, not the theme park rides of Cruis'n Blast or Burnout. And it's even more evident with rally games. Real life rally driving already feels like an arcade experience to begin with, so games like Dirt Rally that feel genuine without being a twitchy mess are the true successors to Sega Rally. My only gripe with sim racing is having to contend with the hordes of car nerds obsessing over the same cars and tracks they already know like the back of their hands. It makes every game feel the same, and it puts a heavy burden on the developers who are forced to design all that repeated content before being able to add something new. Another issue is the lack of money, ambition or interest to dress up the core driving mechanics to deliver a complete package.
@Zaksporebrainiac
4 ай бұрын
The problem is that they are all based on real life, there's so many "sims" out there that its become a competition of who has the most cars, nicest graphics, most features, best DLC's but never truly sim racing. The best games are not even based on real life racing and don't have the best graphics out there. Don't believe me? Project Gotham Racing 2 for example is 20 years old made for the original xbox, graphics still hold up to todays HD graphics (YES! I really mean that!) And the game is not about its graphics, but it sure as hell looks as good as ANY modern racing game like forza. Acclaims revolt is another example, basic but graphics that also have stood the test of time and truly stand up to ANY modern racing game! The best part about these games is NOT their graphics! It is the gameplay, I could not care any less how good or bad the graphics are, if the gameplay isn't good, the game is not good! The old forza motorsport games were an example of this, they had great graphics (Nothing like todays games) But they felt terrible to drive, they were absolutely awful and not fun!
@swarthybullxxx
Жыл бұрын
There's only so much you can do with automotives. The only frontier left with racing is VR or immersive technology.
@cyxceven
Жыл бұрын
I would spend all of my money on Sega if they brought simple ports of their 90s classic racing library to Steam.
@Raycevick
Жыл бұрын
You phrased GT7's Cafe so elegantly, I'm kinda infuriated I never thought of it that way before, though, that itself adds to exactly your point. I've seen so many high-fidelity games that GT7 didn't blow me away like GT3 did back in 2001. GT7 is a gorgeous looking game... is it more gorgeous than Red Dead 2, Last of Us 2, RE2R? Not really. From Underground 2's design, to GT7's goals, and Sega's innovation, this video gave a whole lot to chew on. Enjoyed your work since finding the AOWR series, keep it up!
@BurtSampson
Жыл бұрын
Being in an arcade as a kid, and hearing "DAYTONAAAAAAA!" over, and over, and over again. I can't hear it to this day without getting transported back in time.
@lmc1dj
Жыл бұрын
I spent all day yesterday playing Daytona USA on the xbox one x, it plays well. I just wish they had released Sega rally too as backward compatibility. I don't ask for much.
@grambo4436
Жыл бұрын
Im more of 🎵Crussinnnn Crusin Wooorrrrrld Yeaaaah🎶 when it comes to best racing theme but there are others
@cocodojo
Жыл бұрын
Whoa, calm down there... "Its only, its only... DAYTONAAAAAAAA!!!" 😂
@darthwiizius
Жыл бұрын
@@lmc1dj Does X-360 SR game not run on Series X?
@lmc1dj
Жыл бұрын
@@darthwiizius What is that?.
@black7rc720
Жыл бұрын
Thanks Matt. Great video. Interestingly, "They" still have Daytona down at the local arcade, if you can believe that. And it swallows up swipes 💳 rather than coins these days. Must be something timeless about it. Even I get sucked in; reminiscent of my high school days in the late 90's. Now my kids enjoy it too, and still 🤔. Meanwhile, Gran Turismo 7 collects dust under my PS5. Funny, that.
@dandrawsit4915
Жыл бұрын
Daytonaaaaaaaaaaaaaa-aaaaaaahhhh!!!
@mtriptube
Жыл бұрын
@@dandrawsit4915 Let's go away!
@haaxxx9
Жыл бұрын
There is still people playing online for the PS3 version of Daytona USA btw. Only in group events though if you want the lobby to fill up now a days.
@harrydang9
Жыл бұрын
I recently graduated with a degree in computer science and game design, I made two games during college for my classes. I think the biggest problem with a lot of modern racing games, especially the indie GT/Forza-esque games, is that they have no game design. One of the most important aspects of a game is the gameplay loop: what is motivating the player to play, what are the rules, what are the goals, what makes this game different and unique from another game, etc. My biggest gripe with games like Forza Horizon 5 is that there's nothing of substance to the gameplay: you complete races for credits and accolades, with accolades you unlock special events to progress some character backstory, and then that's it. Afterwards, the game just throws money at you. There's no longer a reason to play. I think the older games were good, because there weren't any other games like it. Like you said, Gran Turismo pioneered the idea of racing econoboxes and improving your garage. That's a tried and true gameplay loop. Why would you play another GT-like game when you can just play GT? Additionally, the cost (in terms of money and time) to create a game was much lower back then. Nobody asked for hundreds of cars with millions of polygons. Nobody said "No VR no buy". This allowed for hundreds of different and interesting racing games with unique game design. At the same time, the barrier to entry nowadays is much lower. Anyone can look up Unity tutorials and download free assets to create a game. But too few of these games take any time to consider game design. What makes their game unique? What is the gameplay loop? I had seen your tweet about your dream game and I had also independently come up with the idea of combining the racing genre with the roguelike genre. I think it could be interesting and I'm not sure if there had been any games like it. Once I have some free time, I do plan on developing something like it
@Daniel__Nobre
Жыл бұрын
A roguelike racing game sounds like a really interesting idea! In a way I guess it actually could mirror a real driver’s career.
@SianaGearz
Жыл бұрын
Apropos "nothing motivating the player". I've seen this line of thinking go entirely wrong. There has been a number of games - such as numerous Need for Speed games and especially badly done in The Crew, which tack a garbage story onto the game as "motivation". Instead of story being a reward, as it tends to be in story driven games for completing challenges, in some of these i'm actively annoyed and appalled every time the story stuff comes on, it's atrocious and it's detracting from the core value proposition. Fact of the matter is, racing isn't some crime against humanity, i don't need a motivation as to why i'm mowing down hundreds people, i don't need something to absolve me from the sin. Here's a racetrack, here's a thing with wheels and some sort of steering mechanism, here's a competitor, as long as the actual driving feels mechanically satisfying, under what bloody set of circumstances would i not want to drive faster than that other guy? This, this is the motivation, just make THIS good, don't tack garbage onto the game. I don't know about FH5, but i played all of FH3 and keep playing it. Of course i'm all for making progression more appealing, there are just a lot of ways to take "motivation" the wrong way. I think TDU was a lot more satisfying than FH. Personally not a fan of roguelikes, i played a bit of nethack 25 years ago, didn't see the appeal, so something describing itself as "roguelike" is generally a reason for me to completely ignore the game, feels like some sort of fad that i don't understand. That being said, that probably wouldn't apply to racing games, might be worth a shot, probably wouldn't mind.
@Toxic2T
Жыл бұрын
FH5 is great for people like me that work an 8-9hr shift and have not many time for griding the shit out of a videogame. I just like to hop on it, tune/build a car and go racing/cruising/hooning. FH5 did a great job, same to The Crew 2. If I wanted to grind, I have IRL and my bikes or car.
@vsm1456
Жыл бұрын
@@SianaGearz Agree, I immediately thought about TDU1 which didn't have any story at all. Yet, it didn't feel like there was nothing of substance in the gameplay.
@IdiotRace
Жыл бұрын
Tokyo Extreme Racer and the Kaido battle series had a fantastic gameplay loop. Theres even a story there that isn't completely shoved in your face too! I never bought FH5 but I did buy FH4 and just bounced off it after a few hours playing. Apart from enjoying the location, like the single player content just didn't hook me and it really did feel like they wanted to push you into online all the time. Like I had a bit of fun tuning a couple of cars and just driving around but then I was like 'is that it' and stopped playing. I ripped my old copies of Kaido Battle and TXR3 a while ago and I think I had more fun playing that than a modern AAA developed racing game.
@MC-bh8ph
Жыл бұрын
You couldn't be more wrong about Codemasters. There was a decade stretch from the late 90s to the late 2000s where they were decimating the competition. Games like colin mcrae rally 2.0, toca race driver 3, and dirt 2 are some of the greatest to play to this day in my opinion. In fact the only non-codemasters game id put in that class is gran turismo 2.
@joaquingonzalez834
Жыл бұрын
gran turismo 3 a-spec, gran turismo 4, forza motorsport, 2 and 3: then again, they are exclusive and i do agree, especially their late 2000s games
@jacquesparpaing3217
Ай бұрын
Toca 2 Touring Cars is a better game than gran turismo (both released in 1998).
@jeracerx
Жыл бұрын
One of my main issue with sims in particular is that they don't even try to be games, I remember when Dirt Rally 2.0 came out, I looked at the career mode and wondered why the everloving hell they didn't just carry that over from Dirt 4, when that was a 100% fine career. The triple-A scene doesn't want to try anything even slightly new to mix up the formula, and in a lot of cases seem to be regressing in game design The indie scene I get doesn't have resources to make anything huge, and I understand that, but so many of them fall into being "classic arcade racer experience" or "JDM drift tuning game" And a real issue is that B-tier racing games just don't exist anymore like they did in the 2000s, there's no LA Rushes or Apex/Racing Evoluziones around to give a decent budget to any new ideas
@AgentZ7
Жыл бұрын
I think F Zero had a really cool thing going with GX for console and AX Arcade cabinets. Great high speed racers that were never revisited. Missed opportunity.
@SianaGearz
Жыл бұрын
Well there's FAST Racing Neo/RMX/whatever.
@coffeebean_tamer
Жыл бұрын
Wipeout and Redout although I'd say Wipeout 2097 is the best anti gravity racer... f Zero gx 2nd
@AcroxShadow
Жыл бұрын
@@coffeebean_tamerCheck out BallisticNG
@darthwiizius
Жыл бұрын
The PAL version didn't require you to go to the arcade to unlock the last 4 ships, fortunate really because there was only one AX machine here in the UK. Neat feature though, I'd still have liked to have tried it while I showed everyone the correct way to play it, yes I mastered GX and have save files with truly fast times on them. When you perfect GX people watching can't tell what's happening because it becomes a blur to all except the player who's in the zone and focussed. Best in class racer of all time, and by a margin. If you're slow you play Wipeout and if you're fast you play GX.
@UncleNewy1
Жыл бұрын
My "WOW" moments playing racing games in the arcades when I was a kid/young adult, were Hard Driving and Sega Rally.
@RonaldRegain
Жыл бұрын
SEGA RALLY got a fan remade in Unreal Engine
@jonathonalsop2120
Жыл бұрын
Sega Rally definitely, and Test Drive Le Mans on Dreamcast.
@sc3ku
Жыл бұрын
Sega Rally for me as well! At The Tilt at Park Plaza Mall in Little Rock. Was so excited to get my Dreamcast and a pent hundreds of hours on that, Crazy Taxi and Daytona USA, plus 4x4 Evolution!
@haaxxx9
Жыл бұрын
What about Midways racing games like San Francisco Rush and Hydro Thunder? "It's dangerous!" And "You're crazy!" voice lines is stuck in my head now thanks for those too games. "Try to go easy on the car! You're at the final stretch! Blue, blue skies I Seeeeeeeeeeeeee!" Honorable mentioned to Daytona USA 1&2!
@drawntothefire
Жыл бұрын
I loved the arcade of Hard Drivin despite it being very minimal! I bought the awful Mega Drive version for a full £40 back in the early 90's and played it for hours and hours.
@kingcars
Жыл бұрын
I 100% agree with your point about Underground 2 kicking off the era of "open world or bust" with arcade racing games. However, there is one thing that wasn't mentioned. You wanna know what 2 of the most breath-of-fresh-air racing experiences have been for me over the last several years? One was the open world cruise maps in Assetto Corsa. Being able to hop in my sim rig, pick out a fun h-pattern car, and just cruise around was (and still is) such a cool and refreshing experience. Yet, as I look around the industry, racing sims feel the need to ONLY ever be track based. They MUST have Spa and Nurburgring. They MUST have GT3 cars. They must NOT ever have proper single player modes. Heaven forbid they let you race some h pattern street cars (even GT7 doesn't let you use h pattern shifters in online racing). The list goes on. Every sim looks the same. But they don't have to be. Give me an open world Assetto Corsa with a single player "story mode" akin to the old TDU games and some good online features I'll be hooked for months, if not years. Conversely, as you mentioned, arcade racers seem terrified of being track based. They MUST be open world. They MUST spam you with 80,000 icons across a map. You MUST go around corners using tap-brake-to-drift physics (I blame the success of the Burnout franchise for this one). You get the idea. That's one big reason why Wreckfest has been the other breath-of-fresh-air racing experience in recent memory. It's not scared of being track based. It's not scared of having cars that actually drive like normal cars (Forza Horizon games being the other exception here). I still enjoy playing the PS2 version of Hot Pursuit 2 to this day because it is, to me, the pinnacle of track-based arcade racing games. I sorely miss track based arcade racers with "normal" physics like the classic Need for Speed and Project Gotham Racing games.
@Skumtomten1
Жыл бұрын
Couldn't agree more. The PGR series was my favorite growing up and I consider Need For Speed HP:2 the best need for speed for the same reason as you mentioned. Even as a person that leans more into sim-racing, these types of games are sorely missed these days, they don't really exist anymore. I often find myself with a desire for a pick-up and play racing game with believable but fun physics with awesome cars on great and exotic tracks. I tried a Horizon game but didn't enjoy it, too much time wasting in the open world and the tracks aren't nearly as exciting as the NFS:HP2 tracks or PGR tracks for example. The sim games feel pointless outside online racing and offers no engaging modes for offline play. Driving a GT3 car at spa just isn't interesting anymore.
@McGWilliums
Жыл бұрын
Tokyo Xtreme Racer was actually called shutokou battle and kaido battle in japan. The reason why they changed the title from tokyo xtreme racer to import tuner challenge was because crave (the guys who published the games in the us) owned the rights to the tokyo xtreme racer name and ubisoft had to find a different name for it to be published in the us. Honestly they should've just stuck with the original japanese titles because they sounded much cooler.
@AidanMillward
Жыл бұрын
You mentioned Shenmue there, and while it might have been a fleeting mention, virtually every 3D open world RPG game such as Fallout 3 onwards, GTA3 onwards, NFS Underground 2 and so on all owe their existence in some way to it. In the driving space: Shenmue and Driver. The Dreamcast also gave us Crazy Taxi which is god tier. 🤣
@deadmeat_0152
Жыл бұрын
Midtown Madness 1 & 2. Spent hours doing the 'Knowledge" tests in the second one. I think they belong on some kinda top racing games list!
@ghivifahmi4252
Жыл бұрын
They're basically baby Midnight Club!
@emaheiwa8174
Жыл бұрын
@@ghivifahmi4252 a Driver's and Crazy Taxy Cousin
@0M0rty
Жыл бұрын
One aspect that I think exacerbates some of the issue mentioned in the video is what's happening outside videogames. Racing in general has, for a while now, struggled to attract younger audience, with F1 being one of the exceptions lately. I think this is pretty crucial, as this younger audience are also the people who drive a lot of sales in videogames. The result is that the focus in racing videogames has also shifted towards a "more mature" audience that are closer to racing enthusiasts than videogame enthusiasts. The developers and publishers feel incentivized to produce more down to earth games, with accessible but more realistic or simcady physics, realistic cars and faithful track recreations etc. I don't think it's the only reason by any means but I think the commercial failures of many more experimental and fun games in the 2000's combined with racing audience getting older is partly responsible for these more sterile and bland games, with studios not believing there's a market for anything more experimental.
@TacticalCardboard
Жыл бұрын
While correct, interest in cars doesn't seem to have gone downhill much. I think it just manifests itself in a different fashion than years past...
@jamesrather1510
Жыл бұрын
@@TacticalCardboard it has gone downhill though. The Gen Z kids I know (mostly from supervising at work or because they're literally the kids of friends (#old) don't have nearly the same interest in car culture than Millennials and Xers did.
@dav786
Жыл бұрын
@@jamesrather1510 i dont know if it has to with racing video games or car enthusiasm in general, but there is a strong movement among Gen Z, for car-free urban planning. Especially in US and Canada which are the most car centric places on the planet
@TacticalCardboard
Жыл бұрын
@@jamesrather1510 I dunno, neighbor kids across the street here are more than into cars. It's just a different world where it's not the same thing we're into. They like Teslas because they are fascinating so to speak.
@CaroFDoom
Жыл бұрын
@@dav786 I don't think car-free urban planning and car enthusiasm are really opposed to each other. There's no real world use for golf as an example but as a sport it's still out here alive and thriving. Car enthusiasm will only get better with fewer commuters on the road, leaving the roads free for the handful of people where driving is legitimately the most convenient way for them to get where they need to go and enthusiasts that just want to experience good curves and scenery rather than a 4 lane stroad where you get to drive by three mcdonalds in an asphalt wasteland before getting t-boned by a crossover suv making a left turn.
@Bertso83
Жыл бұрын
My first racing games were Test Drive from Accolade, Stunts and Grand Prix from Microprose. After that came Grand Prix 2 and Need for Speed. Great times.
@SianaGearz
Жыл бұрын
Funny how Road&Track Presents: The Need for Speed comes from the same people and is basically a direct successsor of Test Drive II, though under another publisher.
@d.e.2338
Жыл бұрын
Stunts is still an awesome game.
@TeamVVV
Жыл бұрын
Great video! Some fantastic titles mentioned here, I'll show a bit of love to Ridge Racer and its impact on the PS launch in Japan. Wipeout and its effect on youth culture in the UK. Besides TOCA Race Driver 2, Burnout 3, Blur, Split Second, Driver San Francisco and the impact they all had for various reasons. Would be good to do a podcast sometime.
@RaceSimCentral
Жыл бұрын
It's not lost on me that in the "cutting edge" section you could easily name how often racing games shipped with every graphics renderer. Daytona USA and NASCAR Racing shipped with NVIDIA's first ever GPU, NASCAR Racing shipped with arguably the first announced gaming CPU (Creative VLB Blaster). We had titles using Rendition, Direct 3D, PowerVR, M3D, 3DFX and everything SO DAMN EARLY when most other titles were still using software rendering. They truly did, in every way, ride the very crest of hardware improvements... And hey, what about controllers?? They had to work to support, support, support.
@RaceSimCentral
Жыл бұрын
hahaha, I just got to where you are talking about licensing... And, yeah. I just had a rant about that posting the news about I23 being delayed.
@bduddy55555
Жыл бұрын
You briefly touched on it but I think the core issue behind almost all of this is the shift to HD and what it did to the game industry in general. Development costs spiked massively, 10x or more, in a single generation. Developers suddenly had to spend millions of dollars on textures, graphics, scans, sound, to make a game that was just considered "acceptable" by the public. A huge portion of small- and medium-sized game studios, especially Japanese ones (where a ton of great racing games came from), couldn't keep up and either got acquired or closed. With so much time spent on graphics and computation power, the room for creativity shrank, development times got longer and longer, and the business case for making something new and interesting, that wasn't just an Underground or GT clone, disappeared. For that matter, the business case to make a game that wasn't in the lowest-common-denominator FPS or RPG or action genres disappeared, so there are fewer racing games in general; these same issues have struck RTS's and other niche genres as well. Even when you do make a racing game, it can't just appeal to people that love racing - it has to have that broad appeal, which leads to the GT/Forza stuff you talked about. Ultimately, the market that has allowed that competition to arise, for companies to make new and interesting games, has disappeared. So we end up with the same few suspects, repeating their mistakes and accentuating their weaknesses forever.
@Appletank8
Жыл бұрын
I agree that the push for photo realism has gotten a bit stupid. A big problem is reality looks the same to everyone, so you end up competing to see who has the most polygons, which is a race that never ends. Meanwhile, stylized art styles have fallen by the way side, and has only just started coming back in animation. Stylization is great! You start off not trying to look realistic in the first place, but still cool to look at. It’s not a fluke that games and other media that choose to have a unique style look timeless, because they never have to compete with reality, the new addition of 1000 more polygons and raytraces.
@charlesshamseldin9555
Жыл бұрын
Last racing game I bought and enjoyed was Colin McRae 3 for the OG Xbox. Still better than anything released today. AAA gaming in general not just racing is a disappointed mess of me too these days.
@harleyowen91
Жыл бұрын
The whole reason I got into not only racing games, but interested in cars and automotive history as a whole was because of GT3 and 4. It had a solid progression system but it taught you about the cars you were driving and what kind of cars and racing series were run in different parts of the world. I miss when a game got me excited to not only race but to learn as well.
@waste4245
Жыл бұрын
Played Sega Rally 3 on an arcade at a bowling alley over here this weekend, and it's actually somewhat incredible how much more I'd want to play that over and over instead of a PS4/PS5 with GT7 on it. The viceral experience of "Championship" on that has more to offer than anything made these days, I'm certain at this point
@haaxxx9
Жыл бұрын
If you can find any racing games in an arcade that's not total trash (Not SR3) then try to find a Round1 bowling amusement center around your area.
@chumba421
Жыл бұрын
I own a 2 seater sega rally championship 1995 cabinet and am sure I have an absolutely unholy amount of time playing it. Still fun to this day
@Stereomoo
Жыл бұрын
Since you tweeted about your 'ideal game' I've been thinking about what it would take for me to make a 'game' period. Something you download, play, finish. As background I've modded cars for Assetto Corsa since day 1, I've released ~20 scratch-made cars both payware & free. And to be quite honest, the last few years I'm still making models, I enjoy doing that, but I'm barely playing racing sims. And I think what's missing for me is that 'racing, replicated' isn't in itself enough. I want a concrete beginning, middle, end type of story arc. But at a smaller scale than 'grind for money, build the fastest car in GT7 and beat all the races, set gold medal laptimes'. More like you're entered in the Le Mans 24 hours, and you win the game if you finish on the rankings, lose on DNF. Then if you want to play again you can, and different things will go wrong for you and other drivers. I feel like there's much more scope for RNG car problems to be 'fun' in that context, since the point isn't the fastest hotlap, it's that something happened and you recognized and overcame it. And if you're better at the game, you also place better at the end, but that's kind of optional.
@TacticalCardboard
Жыл бұрын
I think the problem is half the aspect of racing isn't being replicated. Everything is in a vacuum, there are no effects - each race in a racing sim is basically it's own thing that means nothing.
@jamesrather1510
Жыл бұрын
PC2 tried to be that sim IMO. And partially succeeded, even if the physics on some cars were broken.
@iwanttocomplain
Жыл бұрын
You are onto something. A championship season would work well with more detailed damage modelling that carries over like in LeMans. That would really add to the tension. . One feature I’ve seen people asking for is ai which has distinct personalities. Enthusiasts are asking for the opponents to replicate the driving styles of their real life counterparts. You could take this further and have rivalries and battles that play out in terms of a narrative that drives a story. Playing online, it’s unlikely you will face the same opponent enough times to build up a rappore and thus there is no naraaive aspect.
@mr.fister4738
Жыл бұрын
I kinda agree with you Racing sims are fun but they lack a goal imo. You can drive but for what reason? No championships, no rivalries, no nothing especially when playing singleplayer against ai. But if you play multiplayer this isnt much of a problem, but there are very few people who have enough friends to play a championship with decent grid sizes with. In order to get a story I have to play old games like Grand Prix 4 or Gran Turismo 4 e.g.. Their driving physics are great, especially for the time they've been released in but they simply don't compare to games like RFactor 2 or ACC. I wish there was a racing sim that combines the "story", ai and weather elements of Grand Prix 4 with the physics of RFactor2
@ytmhcubed
Жыл бұрын
@@TacticalCardboard This is exactly right. I know I can open up a number of racing sims and race, yes, and racing is fun and all. I like cars and all. But, as weird as it sounds, I find fuller experiences of older games much more compelling to replay than to just boot up a sim and race in a total vacuum.
@iamsioth
Жыл бұрын
Dont forget about Sega GT 2002 on the original Xbox. Such a damn good game
@IkusaGT
Жыл бұрын
20:35 You're not even gonna touch on GRID? That was a massive title for Codemasters back in 2008.
@DTM-Books
9 ай бұрын
My own personal theory is that Generation 5 (3DO, Jaguar, PSX, Saturn, N64) was the peak of racing videogames because short 3D polygon draw distance compelled developers to create brilliant, winding roller coaster courses. Think of Wipeout, Daytona, Sega Rally, etc. With Gen 6, hardware was powerful enough where draw distance was no longer an issue, which resulted in racing games where you mostly drive along long straight roads, with only minor curves and turns. Racing games became closer to highway driving instead of exciting arcade rollers. There are other factors, such as exploding budgets, the rise of open-world sandbox games, licensing costs (thanks to Gran Turismo), and this greatly reduced the number of software publishers making any racing games at all. Everything became condensed into a small number of major players: EA, Blizzard, Polyphony.
@Stray_Spectre
Жыл бұрын
Thank you for mentioning the TXR series. Zero is still my favorite game of all time, period. Racing games used to have feelings of passion and soul and I think that's what drew people to them. These days everything out there feels like it was birthed from a bunch of old men in suits sitting around a table asking each other what the competition is doing, and what the kids are into these days. Then they cram all of that into a single experience that misses all the marks. Everything reeks of corporate "hello fellow car enthusiast" BS.
@haaxxx9
Жыл бұрын
Wangan Midnight Maximum Tune series is actively keeping it alive in the arcades of Round 1. I'd rather dump $60 on that game then play FH5 for another 10+ hours.
@LowEndPCGamer100
Жыл бұрын
its for these reasons precisley that i go back and play old racing games, the obvious papyrus sims like GPL, ICR2, NR2003S, and other greats like Daytona USA and Outrun, things just aint the same!
@ryder7157
Жыл бұрын
much appreciation for the CRT graphics that you used. I definitely noticed that. Great effort that you put in !!
@BuzzaB77
Жыл бұрын
Raceivick's Vid (as usual) was a great essay. Great to see you weigh in mr Box.
@DjNikGnashers
Жыл бұрын
Wipeout deserves a mention, great physics amazing music, and just a unique idea. TOCA2 was fantastic, and road rash (Megadrive).
@mro9466
Жыл бұрын
PGR3 and 4 had very interesting mods and gameplay mechanics It's a real shame this franchise died
@BenignStatue71
Жыл бұрын
Tokyo Xtreme Racer is (was) a name owned by Crave. It's why Zone of Control is called "Street Supremacy" by Konami, X is "Import Tuner Challenge" by Ubisoft, meanwhile Jaleco renamed Drift King: Shutokō Battle '97 to "Tokyo Highway Battle." Ubisoft handled the releases in Europe, so they bear the name Tokyo Highway Challenge instead, until 0, where it was finally called Tokyo Xtreme Racer because it was handled by both Crave and Ubisoft. And then 01 wasn't released by either in PAL regions.
@PayasYouListen
Жыл бұрын
I think it's fair to say that while I can't choose a single favourite racing game, every candidate comes from the 1995-2005 era. They had a certian charm about them back then, and that's been completely lost today. Also, competition improves the breed. We need more competition between developers.
@pyramidschema8668
Жыл бұрын
I think you hit the nail on the head, particularly talking about the fact that "racing games" don't appeal to gamers anymore - how can they, they're either barely racing or barely games. Racing sims feel like flight sims, fun for those who obsess over the mechanics of a specific area but very little appeal to the casual player while "arcade" (or "sim-cade") racers seem almost ashamed that their core gameplay loop focuses on driving cars fast - so they jam as many distractions as possible in your face. I liked older GT and Forza and NFS, I like cars and racing, but I also want a satisfying gaming experience with the feeling of progression and ramping challenge, I want a game that rewards me for engaging with all it's systems while still delivering on the racing experience.
@sambeezy007
11 ай бұрын
I understand your mindset on simplicity. That went downhill with the Need For Speed franchise (as much as i like this game) maybe since Carbon handling related.
@Zerofightervi
Жыл бұрын
I think I must be one of the only people who really understood the significance of Gran Turismo before most. I was into Japanese cars before it was considered 'cool', when I saw the first preview in EDGE magazine with all these JDM legends lined up it was like someone had been listening to the conversations my brother & I had about our dream racing game. So many times I've heard people who now own a Nissan Skyline R32 GT-R say 'I played it in Gran Turismo & wanted one since then'. It tapped into a culture before that culture even really existed if that makes sense. I don't think we'll ever see a game like it again.
@anonony9081
Жыл бұрын
I was going to say that your FIFA and analogy was bad because of winning 11 being their competition but in reality it's the perfect example. FIFA was a terrible game for many many years until winning 11 got popular in North America and started to take over. As soon as that happened FIFA stepped up their game and started copying a lot of the stuff that made winning 11/ pro evolution soccer so popular and became a significantly better game
@TacticalCardboard
Жыл бұрын
Yea, then Winning 11 / PES got vanished and here we are today...
@cipriandumitrache9340
Жыл бұрын
I get what you are saying about racing gamers transitioning to racing sims. However, racing sims have a poor gameplay too nowadays. Racing sims make for a poor experience once you go over 20 mins of playing time. It's all about graphics and "feel". There's very little thought put into the"experience". Unless you're into driving competitively online against others it's bs... No damage model, poor AI, poor career mode... Don't even get me started. In the world of racing sims we also peaked in early 00s with the nascar 2003, gp4 and GTR 2... So, I'd say in general, we have no quality options nowadays. And that's why you even see some racing KZitemrs growing fast now by playing old racing sims and games. If you go in the comments sections of some of Ted Meat's videos of GP2 you'd see how many younger people are impressed by what that old videogame was capable of doing compared to the new ones. It's hard to believe that we could have a semi-decent damage mode, mechanical failures, AI that were competent (and different from each other in terms of their one-track behavior), cars running different strategies around you etc etc all the way back in 1996!?!
@psionski
Жыл бұрын
One word: Trackmania. It's free on Steam. Developed by Nadeo, published by Ubisoft (so, not some little indie game). If that game doesn't restore your faith in arcade racing games, nothing will. It's unique both in gameplay and genre (it's an eSport arcade racer), and it's tons of fun.
@MRTOWELRACK
Жыл бұрын
I like modern arcade racers. Mariokart is another. More realistic racers, especially ones based on leagues, do feel as though they’ve stagnated due to a lack of competition.
@pleasedontwatchthese9593
Жыл бұрын
I can tell how your going for a certain style of racing games. Though I do wish you mentioned Mario kart. It is basically the biggest racing franchiser (over double gran turismo) and arguably the most popular Nintendo game outselling Mario, Zelda, etc. You could make a video just about its clones.
@SianaGearz
Жыл бұрын
Of these, Sonic & SEGA All Stars Racing Transformed is the best, change my mind.
@autbo
Жыл бұрын
I miss the days of smaller, more fun focused and unique racing games, especially those back in the PS2 years. There was one game that stood out to me back then that not a whole lot of people know about, and it wasn't rated very well, but it's a game that I hold dearly due to one unique feature it had. The game is Test Drive 2002 (or Test Drive Overdrive in the EU) . Despite the physics and graphics being quite "meh", the game had a simple yet enjoyable story with entertaining characters and an interesting dialogue system. Your character, Dennis Black, frequently talked to the other characters and was usually a smartass. There was very few cutscenes in the game, rather most of the dialogue took place in the "Vidi Mail" interface in your car. Essentially like facecams with a mic inside every racer's car. The exchanges between characters usually happen before and after races, and it gives off this feeling that I am actually a part of this gang of racers. This game gave me an idea for an interesting spin on the racing game genre. I would love to see a street racing type of game where the choices you make and your skills determine the path you take in the story. In most racing games, if you mess up you can simply restart the race after you lose with no consequences. In this hypothetical game, there wouldn't be such a thing as a restart. If you lose, you lose, got it? And the story will change depending on that. The dialogue between your character and the other characters would take place in a similar way to Vidi Mail so no need for special and expensive cutscenes, except for this game you have a choice in what you can say. You can choose who you want your enemies and friends are from from your dialogue choices and your racing skills. Additionally, you would build up a list of contacts and initiate conversations and challenges, or even team up with other racers. Maybe even have events where you can have the opportunity to lend, sell, or buy a car from another racer. Let's say a racer who you became friends with totals his car, and asks if he can borrow one of your cars. You will be able to deny; give him a subset of cars he can pick from; or maybe he asks for a specific car; etc. You as the player should also be able to ask for another racer to lend their car to you. In TD 2002, there was a moment in the story where you win a pink slip race against Hamada, and Hamada felt very shameful that he had to give up a car that wasn't even his, it was his friend's. This would be the PERFECT opportunity to let the player choose to take the car, or let him have it. In the game, Dennis let him keep the Supra. But what if Dennis took the Supra? What would transpire? Essentially the racing game that I dream of is a very character-focused and story-focused racing game with a mix of Telltale Games-style branching storylines, maybe even procedural if possible. This is a racing game that nobody has really made yet and it's something I would LOVE to play.
@BRZguy
Жыл бұрын
Tokyo Xtreme Racer was an amazing series that was probably the closest thing to sim street racing. I think it would do amazing now if it was released with the same formula, but modern day enhancements. Graphics obviously, more roads, touge as well as freeway racing, cockpit view, online multiplayer, more dense traffic so you can win races by outdriving your opponents, etc. Basically like the assetto corsa freeway racing but with a dedicated progression system and social aspect to it. I'd buy it in a heartbeat.
@markjohnson1734
Жыл бұрын
Empty Box, I totally agree with you 100% Whats bad currently in the racing scene? *NFS* *2015* - *NFS Unbound* although beautiful to look at, both have terrible physics and repetitive events *Forza Horizon 5* , has been the same game since Horizon 2. Meaning the game is stale after a couple weeks of playing the game. *Gran* *Turismo* *7* , has had the same audio design since Gran Turismo 3 and abuses micro transactions *Forza* *Motorsport* *7* , has terrible online car balancing and you can't even buy that game online anymore- plus the game can be incredibly buggy. Audio sucks. *GTA* *V* , - to afford anything in that game you must pay real money or grind many many hours doing side missions unrelated to driving. *F1* , - you talked about it, they release a game every year that feels like the game from last year- quality is lacking *Assetto* *Corsa* ,- Although amazing mod support, the vanilla game is awful and you must play on PC with wheel and pedals *iRacing* , - terrific game but to have all the content would be thousands of dollars not only including a monthly fee *Project* *Cars* *3* ,- (sigh) *Project* *Cars* *2* ,- You can't even buy this game- servers are mostly dead *Burnout* *Paradise* *Remaster* , - They shoulda redid Burnout 3 *Need* *for* *Speed* *Hot* *Pursuit* *Remaster* , - Literally only added custom colors and a higher resolution (Haven't played the new NASCAR games, or the motorcycle RIDE games or the ATV or Motocross games- not really my thing) (BeamNG is early access and Wreckfest is just Forza Motorsport with crash physics) *SO* , what do we have? Here's some questions to further this conversation. Is open-world better than closed track or specific route? Is better graphics better than unique design? Is surgical precision simulation better than sense of speed? Here's my take. Need for Speed the Run, Driveclub, Blur, and potentially Driver: San Francisco should have all been games that would further the genre. Each had its own sense of style, gameplay, and progression that was entirely different from Gran Turismo or Forza Horizon. But no, they failed. Not as games, but from a financial standpoint. People didn't buy them! Why is it that Auto Modellista a game from 2003, looks more iconic today than Need for Speed Unbound's anime graphics? Why do we crave Test Drive Unlimited when Forza Horizon exists? Why do we miss police chases in NFS Most Wanted 2005 when they have police chases in the new NFS today? Why do we miss SEGA RALLY CHAMPIONSHIP, Daytona USA, or Outrun when.......oh arcades died thats right. Friends, here's the issue. Racing games have lost their soul. Gran Turismo 1 was made as a car lovers fantasy- it was not intended to become the playstation 1's best selling game. That only happened because it was a quality title. Marketing has convinced everyone that the latest and greatest graphics decide the best racer. Tell me, does Forza Horizon 3 look outdated compared to Forza Horizon 5- I argue it doesn't. Is the physics of Gran Turismo 7 reallllly that much different from Gran Turismo Sport. I also argue it doesn't. We are just get recycled content and we keep buying it just cause it's new. The majority of gamer's are "afraid of missing out" but really they are just funding mediocre developers. It's sad. This is my favorite genre by far. I wanna love it again but I simply can't. The Best Forza was Motorsport 4, the best Gran Turismo was 3, the best NFS was Hot Pursuit 2. The racing trend came and went. Its over for now- don't be sad that its gone be happy you were able to experience it.
@snyperal
Жыл бұрын
Glad you touched on the porsche licensing issue, for years they blocked porkers from being in any decent title... such a shame. Some great titles in your video, a right trip down memory lane 👍👍
@Verticen_
Жыл бұрын
Enduro was the shit btw, it WAS the 'outrunner at home' experience on the 2600. More polished than 2600 pole position, or really any other 2600 driving game I've played. 2:50 YES Sega was the KING of arcade racing. U should listen to the _Power Drift_ soundtrack! Sega was actually pretty good about making games about going fast when it doesn't involve their primary mascot. 28:27 With VR graphics generally being ~15 years behind due to specs, I think racing games may have a second chance to 'push graphics' again inside an even more immersive experience. VR doesn't have the mass userbase yet though.
@1InVader1
Жыл бұрын
As far as Codemasters goes, in (Eastern) Europe at least Colin McRae Rally 2.0 was pretty freaking huge. I was in elementary school at the time, but everyone with a good enough PC or a PS1 was playing it. Not only was it THE rally game to play, it was also THE racing game to play until NFS Hot Pursuit 2 came out, because High Stakes and Porsche didn't do that well, although Porsche on PC later gained a cult following as "the last NFS game without bs in it". Mostly realistic handling, realistic stages, realistic car damage, the time it takes to fix damage, official rally rules and authenticity, splitscreen... CMR2.0 had everything a young kid at the time could call "so real" which at the time was the hallmark of good vs better games. The game which was more realistic was by definition better, therefore the accurate depiction of rally and hardcore realism in CMR2.0 was a massive selling point. Note that at this point in time Nintendo/Sega is pretty much non-existent in Eastern Europe, so no Sega Rally nor Daytona or any other SEGA game, no N64. It was either PC or PS1, but mostly PC, because a "console that's only good for playing games is a waste money".
@adesignersperspective
Жыл бұрын
“the downtown area’s like 4 blocks but the city has skyscrapers” - clearly you haven’t lived in los angeles, which is basically that. granted, los angeles is generally considered a mess in terms of urban planning or by global city standards so you’re still not wrong in saying it’s a weird way to design a city. ha.
@SiStockbridge
Жыл бұрын
The very worst thing I still hate to this day about Gran Turismo is that it's supposed to be this all encompassing racing game, yet it has NEVER had qualifying for races. You always start at the back of the grid and therefore nearly every race your car has to be better than the other to make it to 1st place by the end of the race!
@icameisawicringed6644
Жыл бұрын
I would guess "Scud" was referencing "Scuderia" (F1 fans will know what I'm talking about). Nothing to do with Scud missiles, you have played too much C&C Generals.
@DanArnets1492
Жыл бұрын
Y'all on the trails of Austin Ogonoski and Lucas Raycevick in that order 😂
@Stuntman175
Жыл бұрын
You forgot about a real gem in the PS2 racing catalogue. Enthusia Professional Racing by Konami, launched in 2005. It was a very promising game, the physics were very realistic for its time, but some unfortunate game design choices (the penalty system was ruthless) and repetitive gameplay resigned it to the history books unfortunately.
@mrhatty0514
Жыл бұрын
Simracing itself is running into this problem to. We simmers are not safe. And all the major sim racing devs are chasing the exact same thing; the most realistic graphics, the most realistic physics, the same exact cars and tracks, and the coveted market of esports. Now I’m biased against sim racing esports. Mainly because it’s being forced down our throats, unlike letting it naturally grow from its community like its contemporaries (Counter Strike, LoL, and even the likes of the FGC). Those communities are filled to the brim with personalities from top to bottom in players, content creators, casters, and game designers. Simracing, racing games in general, lack that anymore. Matter of fact we’re at each other’s throats 90% of the time over which game is better. And the esport scene is very….corporate and controversial to say the least.
@kennbracey6048
Жыл бұрын
Just wanted to say, Metropolis Street Racer on the Dreamcast was made by the same people who went on to do Project Gotham for the Xbox. They took pretty much the same tracks and kudos points directly over to the PGR series. Also, I rank NFSU2 as one of the best arcade racers out there. Burnout Paradise is also a great arcade racer.
@BadWallaby
Жыл бұрын
If you miss arcades check out Round 1 ! Now I will admit im not a HUGE fan of how they conduct business, but thats besides the point lol. GLORIOUS ARCADE I NEED IT
@ZisisKoukoumakis
Жыл бұрын
I hear all rally game fans screaming that we need a new RBR. I say we need a modern version of the Network Q RAC Rally from 1992.
@LJW1912
Жыл бұрын
I won't lie I'm not entirely sure what your point was in general. We went from talking about classic racing arcade games to other stuff, and some of your points were decent, I'm just not entirely sure what you're 'thesis statement' (so to speak) is
@shifty1927
Жыл бұрын
I had Daytona on my saturn as a kid. Totally forgot about it until that music played. Thanks. I have the sega touring car 2 seat arcade in my basement and never realized they were related.
@avloc1
Жыл бұрын
Enduro Racer. Outrun. Buggy Boy. Stunt Car Racer. Hard Drivin. Virtua Racing. That's pretty much my childhood.
@drawntothefire
Жыл бұрын
My best driving game memories were Project Gotham Racing 2 and Rallisport Challenge 2 on the original Xbox. Ah the nostalgia!!
@JayTeeAyy
Жыл бұрын
More the graphics gets better and more you could build onto a genre the less imagination we need when playing it and the less originality you have when making a game
@calebchambers377
Жыл бұрын
Burnout 3 takedown will always be the perfect arcade racing game ever made
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