In this devlog, I showcase my cone marching implementation and its inclusion in my game. I also discuss some VFX additions and new gameplay mechanics.
The game has now been released!
Check it out on Steam: store.steampowered.com/app/25...
Previous Devlog: • Flying in a Fractal Wo...
Resources:
- Intro Shader: www.shadertoy.com/view/WtXcWB
- Article mentioning cone marching: / my-journey-into-fractals
- Cone marching tutorial PDF: www.fulcrum-demo.org/wp-conten...
- Orbit trapping wiki page: en.wikipedia.org/wiki/Orbit_trap
- Shadow mapping tutorial: learnopengl.com/Advanced-Ligh...
Music:
- Busy Beat - Silent Partner: • Busy Beat - Silent Par...
- First In Line - Silent Partner: • First In Line - Silent...
- Babylon - Disco Ultralounge: • Babylon - Disco Ultral...
- Icelandic Arpeggios: • Icelandic Arpeggios
Негізгі бет Ғылым және технология From Raymarching to Conemarching - FRACTAL GLIDE Devlog 1
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