Farming Simulator 22 | NEW MAP REVIEW (1440p 60FPS)
UPDATE MAP "Altenthal" v1.2.0.0
(!!! Please LET ME KNOW if there’s a PROBLEMS with this VIDEO or Description !!!)
Author: The Walking Farmers Team (HAHNER)
Contributors: björn_AKA_FactoryMODS, Bezzi
Description:
- 76 fields including 6 meadows
- There is an inn, a fire department, a church...
- 21 productions such as: Bakeries, sawmill, BGA, oil mill, cardboard factory, jam factory, slaughterhouse etc.,
- Multifruit: triticale, spelt, rye, millet, lentils, field grass
- Corn stalks on the map
- 13 points of sale
- Animals from Hof Bergmann installed (approval is available)
- Adjusted ambient sounds
- More ground angles (32)
- Changed fruit textures
- Precision Farming Ready
- Changed feeding
- AI traffic/pedestrian installed, helper AI installed
- ManureSystem completely installed in stables, productions and purchase/sales points
- Changed lime and fertilizer textures
- All ground layers of the map are also paintable
- Premium DLC Ready
- Additionally placeable bale storage for hay, straw, corn straw, silage is available in the shop...
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Changelog v1.2.0.0
September 22, 2024
NO NEW SAVEGAME IS NEEDED
Changes/Fixes:
Stubble destruction (triticale, spelled, rye) does not work properly
Cereal palettes have errors
The gate at the horse pasture has a colli hanging on it that moves with it
Fixed eggs/chickens
Chicken feed big bag fixed
Feed mixer overloads faster
Grain mill sound turned down
Potato washer timing from conveyor belt improved
Grain mill, wheat can now be processed into meal
Fertilizer, seed prices on original
Increase discharge trigger for liquids (fermenter, fertilizer production,)
Sales trigger on livestock dealer increased
Some sales prices adjusted
Smokehouse, hall, shelter lights fixed.
Greenhouses additional water trigger installed outside
FertiMaster Bigbagtrigger slightly revised (BigBag must always be slightly above the grid otherwise it will not empty)
Fixed corn stubble destruction
Adjustments and the Fruit.xml and Growth.xml
Gates now close more slowly
Adapted feed mixer recipe (cows).
Animal feeding revised
Manure problem at the BGA revised
Stohplane pigsty & cowshed revised
Lime silo trigger placed in the right place
Fixed snow problem at the farm
Fixed not being able to press 180 square bales
Moved pallet output trigger in vegetable warehouse
Cowshed manure trigger moved to the front so that the manure no longer spews as far back, you could push the manure into the milk chamber
Shelter on the farm could not be sold
Corn stalk texture reworked
Slaughterhouse was missing the entry BoughtwithFarmland
Calves giving milk was changed
Lentil sowing time and harvest time changed
Arable grass seed consumption was too high
If you wanted to load compound feed and there was manure in the manure plate, manure was loaded into the tipper truck. This was revised
Fertimaster & Seedmaster Sound turned down quieter
Dairy renamed to Dairy Sales
Sales points revised so that the Forage Contracts mod works without any problems
Machine hall reworked, roller shutter disappeared into the ceiling
Cardboard factory adjusted, some boxes slip under the machine
Chicken feed silo the trigger was not in the right place
In the hall with the potato washing system, TipColli added that potatoes no longer slip through the wall. (Requires a NEW savegame that grabs them)
Compost had no outlet
Spwan point at the dealer changed so that the vehicles spwan at the front and not at the back
Wall at the chicken yard revised
Innovations
Bale storage for clover hay installed in the machine hall
All bale warehouses now have the same capacity
Adjusted some cycles and outputs
Added storage for loose bulk goods (straw/corn straw/grass/hay) in the hall where the potato washing system is located
The hall with the potato washing system has been visually redesigned
Collectibles
authors map link: www.kingmods.n...
forbidden-mods...
The Official GAME website: www.farming-si...
The Official GAME ModHub : www.farming-si...
#FarmingSimulator22 #FS22NewMaps #FS22MapsReview
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