I wonder if a low emissions power plant would help with the heat? (it definitely would but not sure if it would make a spectacular difference) it would definitely make your thermal vent beam much better at dissipating heat. Could also try a weapon focused PD as the larger the capacity the better it is at managing heat (it really helped with Gauss when i was fighting thargoids) also the synthesis of heat sinks use really cheap materials so you could use more during battles plus they also extend the weapon capacitor so you could divert some more power to ENG or SYS to help boosting and shield strength. It will be much easier to test builds when the new update comes so looking forward to more of these videos. o7 CMDR
@CMDR_CWolfxUK
Ай бұрын
@bokatan9642 thanks, yeah, there are quite a few tweaks I have planned once the Engineering rebalanced hits! Good ideas there, I'm always learning.
@mrmalcolm
4 күн бұрын
Incendiary on NPCs? I thought they were largely unaffected by heat, and that's more of a pvp thing?
@CMDR_CWolfxUK
Күн бұрын
It rips the shields up. Without it takes a lot, lot longer the take them down. What affects players also affects NPCs.
@CMDR_Ishar
Ай бұрын
Hi! New to your channel. What app are you using for the AI voices? Thanks for the ED content and showing an interesting build for this new ship!
@CMDR_CWolfxUK
Ай бұрын
@@CMDR_Ishar thanks for the compliment! I use this: github.com/EDCD/EDDI
@jasperlit1345
Ай бұрын
Rapid fire does slightly more damage over time, same damage fall off/range, less PD draw, and less thermal load as overcharged. Might be a better alternative? Just will run out of ammo quicker.
@CMDR_CWolfxUK
Ай бұрын
I like the idea. However, got another combat vid, a VERY special one and there are modifications. This special one is gonna have a spoiler Short as well as just too excited. Any future engineering will not happen for a week as the new system due.
@vanderaj
Ай бұрын
I found even one incendiary MC to be too hot for the Python Mk 2. I've gone with two OC/screening shell pacifiers, one OC/AL MC, one OC/corrosive MC, and two rapid fire pulses, one with phasing sequence, the other with thermal shock. This does well in basically all situations and doesn't cause the PD to run dry or the ship to overheat.
@vanderaj
Ай бұрын
But thank you for trying it out. I did wonder how such a build would fare. I was constantly having to repair myself before I ran out of ammo.
@CMDR_CWolfxUK
Ай бұрын
@@vanderaj now that, yes, I like!
@CMDR_CWolfxUK
Ай бұрын
The Prismatic does save the day rather well.
@jasperlit1345
Ай бұрын
After seeing this I might have to build a combat ASP EX with chaff LOL
@CMDR_CWolfxUK
Ай бұрын
@@jasperlit1345 Hahhah, vs me with controller instead of HOTAS, definitely!
@trizer16
Ай бұрын
Ehh on RSall build work xD go to CZ hight and test
@CMDR_CWolfxUK
Ай бұрын
o7 will do
@Phenom3082
Ай бұрын
why use gimballed multi and not fixed , mk2 not nimble enough?
@CMDR_CWolfxUK
Ай бұрын
It's nimble enough. Using a controller at the moment instead of my Hotas - fixed and controller are a terrible combination for me!
@Phenom3082
Ай бұрын
@@CMDR_CWolfxUK ok just wondering , if its worth it going to fixed
@Phenom3082
Ай бұрын
have gimballed engineerd at the moment
@CMDR_CWolfxUK
Ай бұрын
@Phenom3082 100%, fixed is a big boost in damage. I can with Hotas but with controller the DPS loss is greater than the gain. If you can hit consistently with fixed - do it!
@davewright8206
Ай бұрын
3fxd shotties 2beam for me
@CMDR_CWolfxUK
Ай бұрын
Nice mix. I did a Pacifier build and a cannon build too, I love experiments!
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