Thanks for watching everyone! Gaea 2 looks incredible! Learn how Quadspinner was formed and Dax's wild life in the full interview here: kzitem.info/news/bejne/mq2YvZyrkHyiZKQsi=cax2KPV16E96_W9P
@flexydex8754
6 ай бұрын
not "Guy-eeh-ah"
@Purpolorpul
10 ай бұрын
I kept blowing my mind the whole video, Dax is a certified wizard of digital terrains
@atmovfx
10 ай бұрын
Hahaha that was my reaction 🤣
@FiftyTifty
11 ай бұрын
It's good that Quadspinner are focusing just on terrains, as yeah, there are other programs that are good for other niches. SpeedTree Is good for procedurally creating flora, no point recreating the wheel and making GaeaTree.
@atmovfx
11 ай бұрын
They're making smart moves 👍
@phalhappy8612
9 ай бұрын
I want to see they make multi landmass tiles. It's similar to multi tiles in export option, but they allow to work with multiple landscapes in one scene and can stitch together to make even more massive landscape and should have a way to bake or freeze a none working region to boost some performance.
@DylanPWN
11 ай бұрын
Fun interview! Definitely a good time watching Dax nerd out with a cool dude! This was the quickest interview. I know it's over 30 minutes but DANG... it only felt like a few minutes.
@atmovfx
11 ай бұрын
It was awesome talking shop! Check out the full interview to hear about his life. Fun stories!
@DylanPWN
11 ай бұрын
@@atmovfx Most certainly!
@marklavania3680
10 ай бұрын
But Dylan, we would like to have more tutorials coming from your channel as well. It has been a while now 😀
@DaddyVader87
10 ай бұрын
As a unreal engine dev "in training" this is absolutely amazing. Hope we get some more tutorials and courses for these new tools.
@nicolaastanghe475
10 ай бұрын
In hope that someone at quadspinner reads this : You can create overhang using just geometry and heightmaps maps on a flat plane, if you change the geometry normal of the plane.
@crucicrix5011
5 ай бұрын
Are there any videos showcasing this by any chance? I'm terrible at following instructions from text alone 😅
@nicolaastanghe475
5 ай бұрын
@@crucicrix5011 I had it working in houdini at some point but then I think there where some alterations in where the dispacement direction is taken from or the order in wich they are aplied.
@yasai101
10 ай бұрын
so excited, those rocks/pebbles look amazing
@atmovfx
10 ай бұрын
Right?!
@darklordstudios72
9 ай бұрын
Bring on desert ripples! Still have not had much luck making these in the terrain and they look great here!!
@atmovfx
9 ай бұрын
Right?!
@__SKYNET__
3 ай бұрын
great interview, can you in the future ask if they will look into including a special experimental node that uses generative AI for generative AI heightmaps
@KaoukabiJaouad
10 ай бұрын
Gaea need a good documentation, iam glad i heard that the super terrain with all biomes mentionned in 27:15 will be released with full documentation, i always get frustrated when i go on the website and i find nodes that have no explanation text, it shouldn't be that hard to do, specially for the guy making the software, i think still to this day the documentation is incomplete.
@atmovfx
10 ай бұрын
He'll be releasing full demos of how it works
@KaoukabiJaouad
10 ай бұрын
@@atmovfx thanks for your work, really in depth video :)
@DynamicGamer7771
6 ай бұрын
If they ever decide to add a layer-based system in Gaea 2 (not the biggest fan of nodes), I'll be more locked in than I ever have been in my life.
@user-hy3mj8dp4h
9 ай бұрын
cant wait to try it
@atmovfx
9 ай бұрын
coming soon!
@cptairwolf
19 күн бұрын
Imagine the day when we'll have an AI capable of recreating the entire earth procedurally using satellite data as reference and outputting procedural data in a format such as Gaea. That would be the holy grail.
@Schmidtli93
11 ай бұрын
Very interesting! Looking foreward to it 😊
@atmovfx
11 ай бұрын
Gonna be a good one!
@zogthedoomed
9 ай бұрын
Volcanu was painful enough, but Giarrhea was driving me nuts. :D
@IstyManame
10 ай бұрын
Is the Gaea 2 not out yet?
@WayneGrant
10 ай бұрын
Very very interesting, well done Dax you da man.
@atmovfx
10 ай бұрын
He is!
@MrLarsalexander
4 ай бұрын
What is the texture quality up close for the rocks and all the surface material/textures actually? Or is there just simple color information for creating a colormap, and then you have to set up detail textures on the material in like UE for the different surface material layers and import the masks as weightmaps for everything?
@JimDHart
Ай бұрын
Well.... 10 months later and we're STILL waiting for Gaea 2.0. =(
@atmovfx
Ай бұрын
@@JimDHart it's coming! Dax has been sharing super cool stuff on his LinkedIn
@karryer1153
Ай бұрын
Gaea 2.0 is releasing 31 July so today...
@HiLoMusic
10 ай бұрын
amazing stuff here
@atmovfx
10 ай бұрын
Thanks!
@MarCuseus
8 ай бұрын
@@atmovfx what's with the mispronunciation?
@Grumbledookvid
5 ай бұрын
can you use a rectangle instead of a square to start?
@cjpartridge
10 ай бұрын
Good interview, thanks. I've been playing around with UE5 PCG for the past few weeks, and all this sounds like a match made in heaven. Do you know, if I purchase Gaea 1, will I get access to Gaea 2?
@Celticninja011
Ай бұрын
30% discount only
@KiwiHawk-downunder-nz
5 ай бұрын
@Dax does this mean we can now take the terrain space that a, say Village asset has and make that usable in a larger world?
@CroomMusic
10 ай бұрын
Gaea 2 is already here or how do I get early access? Looks Amazing!
@clausbohm9807
9 ай бұрын
But but but ... can you export to Blender ... ha ha ha! Thanks for the heads up on this sw!
@MatteBlob
9 ай бұрын
Are there any tools that can fix the Heightmap Stretching issue in Gaea?
@DavesChaoticBrain
10 ай бұрын
So, when is it due to be released? Also, is this channel new? Why only 304 subs!?
@atmovfx
10 ай бұрын
About a year old now! Hopefully it'll grow! 😅 I'm assuming once he's done making the tutorials. I know others are testing it out now and loving it!
@DavesChaoticBrain
10 ай бұрын
@@atmovfx Awesome! Thanks!
@agauerm
8 ай бұрын
Will Geae 1 projects be compatible with Gaea 2?
@Overxpossed
23 күн бұрын
You set a frequency rate and you get shapes and sizes... What would the quantum scientific world think about that, as some states the same that happens in here, others states that is the other way around, that matter changes frequencies, and which actually sounds akwards, and others say is both things.
@trauma2980
10 ай бұрын
It will be a good tool for front ground shot? I mean we never see shots from camera close to the terrain, i’m wondering if it’s the tool for that. I guess houdini still better.
@atmovfx
10 ай бұрын
Typically in film the FG is sculpted, uses assets, and scans.
@JamesBrett2008
7 ай бұрын
Is it worth starting with Gaea 1 now if i have no experience of it or should I wait for Gaea 2 if it has been totally redesigned?
@karryer1153
7 ай бұрын
wait for gaea 2
@mopozuJIko
7 ай бұрын
download free version and mess around. See what it can do, learn the nodes, understand the principle. You can buy the full version later if you decide you need it in your work
@marumi808
7 ай бұрын
Whats the status of Gaea 2? Its to be released end of Q1 and EA should happen about two months before that. Q1 ends in two months... There is no news no info anywhere
@procentpisz
6 ай бұрын
yeah, would be nice to have some status update. I hope we will get EA this month and there wont be delay
@peter486
8 ай бұрын
im not using gaea to make textures. i use substabce designer for that. it smid boggeling to me that they have sorted working with tiles, you can only work with 1 tile then export that tile sout. but people are working with imported tiles. to set up the world. then export out the tiles
@3daefimov
10 ай бұрын
Hi. If Gaea going to be for Linux?
@ethanwasme4307
8 ай бұрын
I want real time scultpting
@JaXuun
10 ай бұрын
Sand rippling looks still too generic, too true to the voronoi pattern. I would love see a better sand rippling.
@ethanwasme4307
8 ай бұрын
hopefully multi biome is first class, tired asf of managing 10s of combine nodes and 10s more seperate masks and relationships...
@flexydex8754
10 ай бұрын
"Guy-eeh-ah" 🤦♀🤦♀🤦♀
@baronvonbeandip
7 ай бұрын
For completeness, it's 'Guyuh'
@XaiaDigital
9 ай бұрын
How big are those scattered rocks? 10cm? 1m? 1km? The environment looks huge and rocks are tiny. What's the scale of this scene?
@peter486
8 ай бұрын
its not gona work nee to be able to work on mulible tiles.
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