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In this video I'll show you the complete workflow on how to model, unwrap, an Old Book in Autodesk 3dsMax and then texturing it in Substance Painter.
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Here’s a list of some of my Main Hotkeys in 3dsMax:
B - Bevel
CTRL+C - Copy
CTRL+V - Paste
CTRL+Z - Undo
Z - Zoom
C - Connect
ALT+X - See-Through
F - Front View
T - Top View
L -Left View
P - Perspective View
Q- Select and move
W- Select and rotate
E- Select and scale
SHIFT+R - Repeat last command
G - Hide Grids Toggle
M - Material Editor Toggle
F3 - Wireframe View Mode
F4 - Edges Shaded View Mode
S - Swift Loop
R - Regularize Edge Loop (Script)
A - Ring
CTRL+A - Select All
CTRL+I - Invert
SHIFT+S - Stitch (Uv’s tool)
1 - Select Vertices
2 - Select Edges
3 - Select Border
4 - Select Polygon
5 - Select Element
#Autodesk3dsMax#SubstancePainter#Tutorial
Негізгі бет Game Asset Old Book | Autodesk3dsMax/SubstancePainter
Пікірлер: 7