Project and Portfolio I: Game Design
Checkpoint - Turret Challenge
Full Sail University
Welcome to The Turret Challenge
In this video, I present my latest project for Full Sail University's Game Design course.
The goal was to create a turret in Unreal Engine that tracks players entering a specific radius and automatically shoots at them. Key features of this turret include:
360° Tracking: The turret can rotate fully to track player movement.
Automatic Shooting: It fires projectiles that deal damage upon hitting the player.
Player Detection: Utilizes a sphere collision component named detection radius to trigger events when a player enters or leaves the area.
I walk through the technical details, including calculating direction vectors, using the find look at rotation node, and ensuring smooth rotation with the r inter2 node. Debugging print statements were added to verify values and logic flow.
Watch as I demonstrate the turret in action, showcasing its ability to detect, track, and engage targets within its detection radius.
Music:
Downtown - Joey V.
Tags:
#unrealengine #gamedevelopment #Tutorial #IndependentLearningActivity #gamedesign #hud #collectibles #leveldesign #youwin #FullSailUniversity #GameDesign #TurretChallenge #UnrealEngine #GameDevelopment #AutomaticTurret #PlayerTracking #JoeyV.
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