Just how do you turn basic number crunching into a physics system for gaming? Video Games programmer Matt Phillips explains.
More info on Matt's Project: www.tanglewoodgame.com/info
Matt's Kickstarter for Tanglewood: bit.ly/Computerphile_Tanglewood
Thanks to The National Videogame Arcade: bit.ly/Computerphile_NVA
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This video was filmed and edited by Sean Riley.
Computer Science at the University of Nottingham: bit.ly/nottscomputer
Computerphile is a sister project to Brady Haran's Numberphile. More at www.bradyharan.com
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