It would be cool if the action bakery had an option to select a "reset" action. In between baking each action, the bakery would switch to that reset pose so it uses the poses of the "reset" action for each un-keyed bone. So the baking issue at around 4 minutes can be resolved without having to clearing transforms. As an example, you can also use a base pose of a character holding a gun as a "reset" .
@qadirqureshi7805
2 ай бұрын
Always love GRT specially unreal module. Thanks todor❤
@MaZoneTV
Ай бұрын
Looking amazing! Thank you guys
@CGDive
Ай бұрын
Thank you too!
@Emptrix
Ай бұрын
What about Rigging Faces (Mouth, Teeth, Tongue, Eyes, Eye lids) for Games? I will be using Mixamo and Unity for animations but would still like to have the option to have a face rig. I saw one of your tutorials about face rig but at the end you've stated it isn't suitable for Games. What is suitable then?
@scruffini
Ай бұрын
Do you have a place to discuss troubleshooting and issues such as a discord? I'm working through a problem that other users may have encountered and could use some guidance, but I'd like to be able to post pics with annotations.
@scruffini
Ай бұрын
nevermind, found the link.
@thsuperelite
2 ай бұрын
Thanks for the update. This is an extremely useful tool for me but i was wondering if there is a way to automate parenting or other manual issues for multiple characters that share the same rig but are of different shapes and sizes ? doing it every time for every character becomes a little tedious. Like for example, twist bones get parented wrongly in the game-rig in my custom rig and i have to fix and re-parent them in the game rig everytime.
@CGDive
Ай бұрын
Hi, no, there is no such op option, sorry!
@kevindobler7037
Ай бұрын
Just bought it. FYI your Manual link takes you to a broken Notion page.
@CGDive
Ай бұрын
Should be fixed in the newest version but in the older ones there is not much we can do since the link is unique and dead.
@qadirqureshi7805
Ай бұрын
Sir, are the Unreal Engine 5 mannequin rig and the UEFN mannequin rig the same? Can the UEFN mannequin rig be generated using the Game Rig Tool ?
@CGDive
Ай бұрын
I’m not sure about UEFN but it’s probably similar.
@alexandergoca8512
2 ай бұрын
GRT is great!!
@CGDive
2 ай бұрын
I'm glad you think so!!
@Atomic-toons00
2 ай бұрын
اوا صاااافي
@yo-ht5jb
2 ай бұрын
@CGDive
2 ай бұрын
♥♥♥
@ntzrmtthihu777
Ай бұрын
So I may be stupid. but in all the vids relating to GRT, I see no specific rigify to unity mechanim humanoid workflow here. use case is vr avatars.
@CGDive
Ай бұрын
Yeah, we have not covered a Rigify to Humanoid workflow, sorry.
@PigSlayer1001
2 ай бұрын
If i bought the humble bundle which includes game rig tools in the last few days will I get this update?
@CGDive
2 ай бұрын
The humble bundle does not include updates for most addons. That was an important caveat that I tried to emphasize but I feel it was not articulated clearly enough by the official promotion. Luckily Game Rig Tools is pay what you want on Gumroad. Just follow the link in the video description.
@DEATHTRUTH
2 ай бұрын
Is it possible to have the action bakery rename the NLA track to the same as the action automatically? Godot seems to use the NLA track name as the animation name.
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