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Years ago now, World of Warcraft had an event that changed the landscape of the ENTIRE game for the players. Hundreds of thousands of skeletons littered the cities, all player characters who had perished to what was called the "corrupted blood plague". Now, some experts are saying that they could have used this event to better understand how viral pandemics spread in societies and how individuals react. What I want to know is, could this historic WoW moment have helped prevent the spread of our current pandemic? Let's find out!
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Credits:
Writers: Stephanie Patrick and Justin Kuiper
Editors: Tyler Mascola, Forrest Lee, and Dan "Cybert" Seibert
Assistant Editor: AlyssaBeCrazy
Sound Editor: Yosi Berman
Sources:
• Laggy Ironforge Moat V...
www.mmo-champi...
en.wikipedia.o...
wowwiki.fandom...
wowwiki.fandom...
classic.wowhea...
www.scienceale...
www.cdc.gov/on...
www.liberation...
uk.reuters.com...
archive.org/de...
journals.lww.c...
pubmed.ncbi.nl...
www.npr.org/te...
www.nbcnews.co...
www.pcgamer.co...
Негізгі бет Game Theory: How WoW Almost Prevented the Coronavirus Crisis! (World of Warcraft)
Пікірлер: 11 М.