Pacing is a crucial aspect of level design, as it can greatly impact player engagement and enjoyment of the game.
A well-paced game can keep players engaged and motivated, while a poorly-paced game can result in frustration and boredom.
In this next video game level design video, we look at how a chapter from A Plague Tale: Requiem can be divided up into gameplay beats and how the intensity is balanced throughout.
Негізгі бет Gameplay Beats, Pacing and Intensity
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