As the board game industry has expanded and diversified their products for a broader audience, there is wider application for educational and community recreational programming. Unfortunately, inaccessible design too often limits interest in game-related community events. Join presenters Angie Brunk and Dan Ireton, Academic Services Librarians for the Hale Library at Kansas State University, to learn more about planning a recreational gaming event focused on welcoming all players through the careful selection of games, solid documentation, and the use of assistive technology.
Негізгі бет Games Are for Everyone! Creating an Accessible Gaming Event
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