Game developers have to think creatively to tell stories. Designing a story for a game is going to be different for a TV show, film, or novel. Geniuses like Testuya Nomura or Hideo Kojima have found creative ways to tell stories.
Story structures in games are usually defined as being either linear,or non-linear (often with the implication that they are more 'open'), but since it’s possible for non-linear games not to be open world, I want to find a better word to describe games that fall somewhere in between.
In this video, we take a look at classic gameplay structures and analyze them visually while also positing other structures that fall into the gray area between 'linear' and 'open world.'
Games that are mentioned in this video range from Final Fantasy to Zelda, Demon Soul's to Jak and Daxter.
#gamedev #jrpg #nomura #kojima #sakaguchi #trailsinthesky #finalfantasy #zelda #jakanddaxter
Негізгі бет Games Tell Stories Differently
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