Online communities have emerged along with technological growth, low-cost access to the Internet, and the shortening of physical distances with the World Wide Web. However, a large percentage of its users are not very active - the so-called lurkers. In addition, gamification has been suggested as an important tool to engage and foster users’ participation within online platforms. Therefore, this talk will show the potential of a gamification strategy based on levels and progression, to promote participation and engagement of its users.
Speaker: Francisco Regalado
Francisco Regalado is a PhD student in Information and Communication in Digital Platforms at University of Aveiro and University of Porto, Portugal, holding a FCT PhD scholarship. The research theme of his PhD thesis is focused on the evaluation of social digital games' impact in the senior citizens' technological learning in online communities. His research interests are Digital Games, Gamification, Digital Platforms, Gerontechnology, Human-Computer Interaction, and Computer-Mediated Communication.
Session recorded at Gamification Europe 2022.
Негізгі бет GAMIFICATION FOR ALL: PLANNING AND DESIGNING A COMMUNITY ORIENTED GAMIFICATION STRATEGY
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