This video contains two matches I had with the recently buffed LV1 Psycho Bawoo on Gundam Battle Operation 2. It is a 650 cost general with absurd mid-range ballistic damage, Phenex style lock-on plates, access to a defensive barrier which can block both melee and ranged stuns, good stagger accumulation alongside access to LV1 Full Attack. It suffers from mediocre boosting speed and awkward to use melee. This suit was buffed at the end of June with 21000 HP, LV2 Leg Buffer, 2.5 seconds beam rifle focus time, 12 seconds beam rifle reload time, 12 seconds psycho plate reload time, less time between psycho plate attacks, a better hit box for the psycho plates and 20 seconds defence psycho plate overheat time. I thought that this suit was alright before the buffs, but now it is on an entire other level. It feels like way too much honestly, it is a totally brainless midrange general that can beat anything with little effort. I hope that you enjoy watching!
Its primary weapon is a beam rifle with 2000 (2200x3) power, 6 ammo, 5 seconds cooldown, 12 seconds reload time, 0.77 seconds swap time, 350m (500m) range, 2.5 seconds focus time and 10% (35x3%) stagger value. Both firing modes instant stagger. The charged shot consumes all remaining ammo but deals incredible damage and stagger accumulation, making it very powerful when used correctly.
Its primary melee weapon is a beam saber with 2300 power, 2.5 seconds cooldown, 0.77 seconds swap time, 60% combo modifier and 160% downswing modifier. This has similar animations to the Gerbera Tetra, but with longer swap time. The downswings can deal pretty good damage but the awkward swap time and animation makes it impractical to use sometimes.
Its first sub weapon is an arm grenade launcher with 500x2 power, 4 ammo, 0.3 seconds cooldown, 10 seconds reload, 0.5 seconds swap time, 250m range and 35%x2 stagger value. These have short range, but they deal pretty good damage and can break through a raids Maneuver Armor with good aim.
Its second sub weapon is a shield mega particle cannon with 800x3 (850x3) power, 20%x3 (95%) heat, 2 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 300m (350m) range and 35%x3 (10%x3) stagger value. Uncharged shots fires three beams in sequence that can stagger enemies if all shots connect, charged shots instant stagger at the cost of higher heat and less stagger accumulation.
Its third sub weapon is a lock-on plate attack with 350x8x3 damage, 1 ammo, 12 seconds reload time, 0.5 seconds swap time, 300m range and 5%x8x3 stagger value. These can lock on while boosting and can deal a ludicrous 8400 base ballistic damage if every plate hits, but like Phenex, they will return on their own if they hit a wall before hitting an enemy. They have shorter reload time than the stats suggest since they begin reloading as soon as they fire, rather than when they return, unlike other suits with funnels.
Its fourth sub weapon is a defensive plate barrier with 100% heat, 20 seconds overheat, 0.5 seconds swap time, 2000 HP and 10 seconds duration. This weapon nullifies all damage and stuns received while active, but they return once the timer expires or they take enough damage. You can pop this when a melee suit approaches, if used properly then you will win any 1v1 just because you can stun them before they can.
The Psycho Bawoo has 21000 HP, 24 ballistic resist, 26 beam resist and 22 melee resist. It isn't the most durable but it isn't overly squishy either. It has LV2 Emergency Evasion and LV1 Maneuver Armor for defensive skills, alongside a 40% damage reduction psycho plate buffer, 30% reduction shield buffer and 15% reduction leg buffer.
In terms of mobility it has 130 walk speed, 210 boosting speed, 80 thrust and 75 turning speed. It has slow boost speed for this cost but makes up for it in other areas to some extent. It has both LV3 Flight Control and Forced Injector for mobility skills.
It also has LV1 Full Attack, which boosts non-lock on damage dealt by 20% and walk speed by +10 while your lock-on psycho plates are deployed.
In conclusion, I feel like the Psycho Bawoo is disgustingly broken after they buffed it. Just by locking on with the plates and stunning them with your other weapons, any suits HP will disappear like magic, raids especially are a free snack if you can get a good angle to lock on to them. Even if you get close to this thing you aren't advantaged, since it has amazing stuns and a defensive barrier weapon that can block stuns, making it difficult to win in 1v1 if the barrier isn't overheating. I think that this suit needs nerfed, 18 second psycho plate reload speed and 30 seconds barrier overheat time. Thanks for watching, and I hope that you enjoyed it!
Music used:
Daytona USA HD Arrange Tracks, The King of Speed (Karaoke)
Dynasty Warriors Gundam 2, A Good Thing is Possible
Негізгі бет GBO2 Psycho Bawoo (Post-Buff): It's disgustingly broken!
Пікірлер: 29