you amaze me every time. you somehow manage to make a 20 min video about something that could be explained in 5 min and keep it interesting even for c&c veterans
@NikoPeligro420
10 ай бұрын
This could be taken as a compliment or a insult lol
@gae_wead_dad_6914
3 ай бұрын
There's just something so comfy about these, it's almost as if i'm watching an official channel from the time when the game came out. So nostalgic.
@tzimiscelord8483
28 күн бұрын
@@NikoPeligro420I think the second half disqualifies it as an insult.
@felixleong61
Жыл бұрын
I am still convinced that Tib wars GDI defenses are supposed to be used in tandem with walls. I mean, the watchtower and sonic emitter height just makes this obvious. It is unfortunate that we can't build walls in the base Tib wars game without mods.
@MrDibara
Жыл бұрын
Agreed. And it's such a shame, because some of them are such a great improvement over their Tiberian Sun counterparts! (Watchtower = cheaper and quicker to deploy; Sonic Emmiter = durable and the hardest hitting thing yet) Only the Guardian Cannon was a downgrade (would need to be placed outside the walls), but that's about it. Put up a wall and these defenses will shred nearly ANYTHING attacking GDI! _But _*_no._*_ They had to do away with walls because... _*_reasons._* (sorry, military budget cuts don't count as a viable excuse for the lack of walls)
@jeanmichel8919
Жыл бұрын
Yeah it's sad for the cut content they did not showed and cut and also good because the moders dev put them back in or fix the game to be even better than before 👌.
As much as I vastly prefered the Towers from Tiberian Sun, I gotta admit that lining up rows of Cannons in Tiberium Wars feels surprisingly satisfying. It feels like I'm mounting the guns of a battleship, only on land! Still, Towers and Walls for the win. I was really bummed GDI (aka, EA) abandoned their use on the frontline at the Third Tiberium War! The new anti-infantry gun was a great addition (cheap, effective, can still shoot over walls), but that's about it!
@frankjaeger2659
Жыл бұрын
This man is keeping my love for C&C alive, thanks for the hard work dude!
@DJNicShogun
Жыл бұрын
Try mental omega mod u will love c&c more
@GetsugaTensho85
Жыл бұрын
The fact that someone can actually make consistently engaging documentaries from these games, is endlessly fascinating to me. Thank you!
@LINJ638
Жыл бұрын
Does anyone know when they are going to do a remastered of command & conquer Volume 2 collection???
@racer927
Жыл бұрын
@@LINJ638 Even if they made it DLC, I would snatch that up like a field of Vinifera.
@elderliddle2733
Жыл бұрын
One thing about the firestorm defense. There IS one weapon that can break through it. GDI’s rail gun that Ghoststalker and Mammoth MkII used could shoot right through it. The shot wouldn’t damage the segment, but could hit anything beyond it.
@frostburn3736
Жыл бұрын
Global DEFENSE Initiative: the name obliges to something. 😉 Anyway, it's always good to watch another of your C&C documentaries Jethild. Thank you! 👍
@kommodore979
Жыл бұрын
Except NOD has the better defenses. The obelisk of light is better than anything GDI has. Component towers are so bad and weak.
@LINJ638
Жыл бұрын
@@kommodore979 Not cost effective. Build this and that your own base defenses. Why not consolidate them into one boat????
@kathydina3646
Жыл бұрын
Always enjoyed GDI for their ability to make solid trench lines
@Marinealver
Жыл бұрын
The Firestorm Generator was resurected in the Yuri's Revenge Mod Mental Omega as a Fohen Defensive structure. I wonder if Mental Omega deserves a look into?
@alexandermenschmaschine5361
Жыл бұрын
It ' s always great to see a new video on this Channel especially if it's about Tiberian lore! I strongly anticipate the same topic but about the Brotherhood side
@tomaO2
Жыл бұрын
Firestorm also got used up faster based on how many enemies were killed. Which is really annoying. I liked playing maps where you could build up a lot of units, and people would make dozens of air units. They were cheap to make, so it was actually cost effective to get half or more destroyed so that the remainder could bomb structures. 😐
@rhedosaurus2251
Жыл бұрын
As an long time Command & Conquer fan, watching videos like this really does bring back happy memories. Keep up the good work.
@athcnv
Жыл бұрын
Ah, yes.... 😁 The construction yards of the 2nd Tiberium War received a "patch" which mean that concrete walls could be built in lines of up to 5, rather than paying for and placing each wall segment individually. 😳😅 Making it easier & cheaper to wall off your construction yard.
@MstrGalzraVoid
Жыл бұрын
7:26 why don't more games do this? Being able to directly integrate defenses into walls
@TheArklyte
Жыл бұрын
4:35 Allow me to disagree. The AGT is equipped with VLS(Vertical Launch System) akin to either Crotale/VT-1 or Tor/Kinzhal and capable of engaging ground targets unlike irl counterparts(meaning that it's closer to ADATS or Hellfire II dual purpose variants).
@Jethild
Жыл бұрын
Yeah it sounds like those could work as well. For me the main issue was just the AGT using Tomahawk missiles not making much sense.
@TheArklyte
Жыл бұрын
@@Jethild mostly economically:D But that can be an issue of naming convention once again, like M60-2000 being called Crusader and M1CATTB being called Paladin in Generals.
@esmolol4091
Жыл бұрын
Jethild vids are those that you click like, bevor it even begins, because you KNOW that it will be good.
@DrWhite
Жыл бұрын
I kinda think the weird view-port on the top o GDI's TS-era concrete walls is meant to be a viewport/fireport for titans. The walls are notable shorter than the comptowers and the sloped surfaces likely help reflect incoming AT rounds, which makes me think it was designed to be low enough to allow the tall Titan to fire through/over it.
@Jethild
Жыл бұрын
That's a good observation on the viewport. I also thought the sloped surfaces were reminiscent of sloped armor on tanks to deflect AT rounds. Only they seem to be made out of concrete instead of metal. Or maybe it's concrete with metal rebar inside to make it stronger.
@NAH1907
Жыл бұрын
@@Jethild concrete with rebar. Rebar holds the concrete wall together and only let small chunk fall of instead of whole wall crumble away when hit with significant force.
@DrWhite
Жыл бұрын
@@Jethild I'd guess reinforced concrete - maybe laced with embedded plates? I'm no structural engineer but I'm going to go out on a limb and say the separation at the top of the view port is a sort of paradoxial structural stengthing thing - It provides a break point so that one side getting hit just breaks off that 'wing' and doesnt transfer the damage to the entire wall. Actually, that brings up an interesting counter-design point - Do you think the Tick Tanks deployment grants it a greater gun elevation? If so, it might be partially capable of tackling these walls by exploiting the view port, as well as targeting softer roof armour of enemy vehicles. I should test to see if they can fire over walls when deployed vs undeployed.
@mwperk02
Жыл бұрын
Base defenses getting a lore video. Not something I ever thought I'd see.
@mwperk02
Жыл бұрын
Filthy spam bot
@igncom1
Жыл бұрын
I always liked to think that the Advanced Guard Tower used vertically launched missiles fired from launchers hidden just behind the back of the sprite we see. Building the component towers in game always felt like a pain! Love the modular concept in lore however. Watchtowers have a good functionality, but I'm not personally the biggest fan of the design, looks too spindly for my comfort. The Guardian Turrets are cool, love the railgun turrets. But with GDI using some form of anti-all or anti-vehicle missile defences like the Adv Guard Tower or RPG Component Tower I still feel like they should be using some form of anti-tank missile or rocket. Perhaps a future title will have a range of defences for GDI or spread among the sub-factions. I'm not a big fan of the AA Battery for anti-aircraft. Much prefer GDI to use a proper SAM system, or a duel gun-missile system if they must have a close defence cannon like those.
@d3punkt5
Жыл бұрын
I am pretty sure that is how it was originally envisioned. Looking at the ancient render provided in the original manual, it has what could easily be launch tubes at the top - not windows. Though if so, why they are blue on the sprite is anyone's guess...
@pyrosauria7444
Жыл бұрын
Functionally, I also view the firestorm defense and walls as not working out well on the new game engine at the time, especially when dealing with the sort of terrain that was present in 3 and Kanes Wrath. I feel if we ever get a new C&C, the ingame maps would need a lot of work to them if walls and such made a return which wouldn’t be impossible with a grid like system but something that may prove to be too much of a pain to do.
@Rellana1
Жыл бұрын
I used to like the Firestorm Generator once I had access to it,as I could use it to block those pesky missiles Nod launched at my base. Just wait for the notification,then activate the generator,but one missile would overload it usually.
@s.m.2523
Жыл бұрын
I could be wrong but I think it's also a question of design philosophy too. The first two command and conquer were designed as single player campaign first that could also be played in multiplayer. The later game (particulalry visible with RA3 and *shudder* C&C 4 but TW wasn't exempt) were deisnged as multiplayer and competitive games first then songle player as most AAA TS have been since... well basically since starcraft, let's be honnest. and like Starcraft they encourage an agressive, micro heavy, rich in APM playstyle were the player has to be often on the offensive and generaly discourage turtling. I guess they could have reappeared in Kane's wrath since it was a ostly single player focussed extension but it would still have required quite a bit of effort to implement and the extensionhad quite a bit to implant with sub faction and the conquest mode.
@pyrosauria7444
Жыл бұрын
@@s.m.2523 yeah this is true also. Though I consider TW and Kanes Wrath to be amazing really to the point of being the best in the series purely by gameplay, I kinda want a return to the older style games if we get new C&Cs. Single player focus just comes off as more enjoyable for the series really (and I’d like to spite EA and other corporations for their emphasis towards multiplayer).
@republic9299
Жыл бұрын
Keep up the great work man. So far, you and No Strings Prd are my favorite C&C lore channels.
@vputilov
Жыл бұрын
Thank you for bringing all series of C&C together in videos like this!
@mot2296
Жыл бұрын
A very cool video. I dont play the game but i just love when people explain Games Mechanics and Buildings in such a in Universe type of way!
@snowi9585
Жыл бұрын
Thank you, you in particular and the cnc community, for keeping this franchise alive. Without you, I don't think we would've ever seen a remaster to one of my favourite childhood game.
@galaxy2118
11 ай бұрын
As someone who grew up playing Westwood, Bioware, and Interplays back catalogue on an old Dell tower that my dad gave me as a kid. I really love that someone has the kind of passion that I have for my all time favorite series of all time. Much love brother!
@Ashley-K-
Жыл бұрын
Another amazing watch, your the best Jethild!
@julese7790
Жыл бұрын
You're my hero Sir !
@-Raylight
Жыл бұрын
Thank you for keeping the C&C alive. I'll never get tired of listening of C&C's lores, they're so interesting... Shame EA doesn't think so
@lordfrostwind3151
Жыл бұрын
I was trying to work on a story line for a second Scrin Invasion, for GDI they were forced to retreat to the Blue Zones which had been fortified in the interim years while keeping the Threshold Tower contained behind a network of firestorm walls and heavy defenses until the Scrin found a way to infiltrate and shut them down. I did figure out how to even make the Crawlers into part of the type of conflict where GDI and Nod forces outside their fortified territories,
@Osteichthyes
Жыл бұрын
The best defense is a good offense, so build those walls inside the AIs base and prevent them from doing anything. Gotta love CnC 1 AI. Also I'm convinced that Guard Towers don't actually have a machine gun, but instead just kill infantry with how absurdly loud they are (Seriously look it up, just turn down the volume...a lot).
@Subject_Keter
Жыл бұрын
I got to make a joke, Tiberium content is like my chronominers farming that near depleted gold field, getting like 20 credits ree.
@planescaped
Жыл бұрын
Man, footage of that third person online shooter brought back some deep buried memories of kid me playing that. I know I loved it, but I also know I barely played it. I think because our PC at the time struggled to run morrowind, and the lag was just too unbearable. Ahh... the days of literal 5 minute loading times between the cantons of Vivec and playing through 4 fps... Like our forefathers watching silent films, it was. XD
@sauronmauron6965
Жыл бұрын
Jethild maybe they already asked you that,but with Tempest Rising en route will we have this kind of documentaries for that game? It would be really cool IMO
@Hammer_Of_Olympia
Жыл бұрын
You never fail to disappoint Jethild :)
@derekmitchell2686
Жыл бұрын
outstanding work as usual! Thanks for uploading it!
@joshuablade6974
Жыл бұрын
Thank you for this video Intel Officer Jethild! Awesome and informative as always! Keep it up!
@XWar_LockX
Жыл бұрын
Really wish there was someone who would get into detail on how to properly use sandbags in CNCR-TD
@ewankidner3466
Жыл бұрын
I’m guessing you will also do nod defences too. After that, can you maybe do a video on sensors, such as the mobile sensory array, and the sensors used on base defences Awesome video by the way.
@Jethild
Жыл бұрын
Sensors I would categorize as part of support structures or support powers which are planned future topics.
@LINJ638
Жыл бұрын
What about the spacecraft and space station from the previous video that you mentioned on GDI Air Force????
@blastchambers2150
Жыл бұрын
I wish I had found out about these videos sooner. So much detail, and lore that I didn't actually know even as a fan of the C&C universe. I hope there will be more.
@boom350ph
Жыл бұрын
im suprise he keeps pumping c&c videos for a long time now
@RaginKavu
Жыл бұрын
Gotta love how the 4th war is treated like the fight club by this channel. Like a true fan of C&C.
@35andyman
Жыл бұрын
This shows just how embedded in our gaming consciousness C&C has become. It's always fascinating delving into the lore of the GDI v NOD/SCRIN conflicts.
@SethTheProphet
Жыл бұрын
I always edit the Firestorm Generator to run infinitely when activated, like it does in some missions. Really fun in Skirmish and Singleplayer!
@canon07
Жыл бұрын
forgot to mention about the scrin corruptors and black hands for clearing gdi foxholes and can occupied by either nod or scrin 17:44
@Wedgekree
Жыл бұрын
Go you! I love how you can take things like these defensive structures and amke them a story bit.
@KimPossibleShockwave
Жыл бұрын
1) The Soviets, ironically enough, had observation towers in forward and field bases that acted as the precursor to GDI's guard towers. They were unarmed observation posts, however, with no fortification whatsoever (seen in a Red Alert cutscene). 2a) GDI and Nod both used guard towers, though the latter were mainly concrete bunkers/fortifications. We see this in Renegade. 2b) "Guard Tower" in the First Tiberium War actually was an umbrella term for many different types: it ranged from the fortified wooden towers we see in cutscenes to the concrete-like, Renegade-style in-game sprites. Outside of the concrete towers we see in Renegade, GDI also had another guard tower that was basically a crude, open top, elevated wooden platform with an automated, double-barreled chaingun on top. It's still in the Renegade game files and is used on custom maps like the Nod Turret (which it may have been intended to be a counterpart to) is in role on official maps. I find it interesting that they actually reduced the caliber from 30mm to 20mm, but I suppose that one being a conventional ammunition type and the other a more lethal coilgun projectile would make such a thing a moot point.
@dgurevich1
Жыл бұрын
I love your presentation of these. Might I suggest coveting Dune RTS games? The narrative in them takes liberties from the books, yes but a lot of people love dune for their RTS games.
@Neuwey331
3 ай бұрын
The best formation of defenses on my part that maximizes efficiency in Tiberium Wars in anti-infantry in the front, anti-armor behind, and anti-air behind the anti-armor.
@VaciliNikoMavich
Жыл бұрын
Great video! ^_^
@notarealfirstnamenotareall746
Жыл бұрын
Two 50mm guns. Used primarily against infantry. Laughs in vulcan overkill.
@Qardo
Жыл бұрын
GDI: When the bass hops. The Crystals drop.
@Crimson542
Жыл бұрын
This is a pretty awesome series you have got going on. Who knew fictional documentaries would be such a hit?
@hujiaming6151
Жыл бұрын
Such a master piece video and game, thumbs up.
@RC-qv9in
Жыл бұрын
Two thumbs up! 👍🏻👍🏻
@desperado3236
2 ай бұрын
You're not the only one to wonder where the hell the advanced guard tower was firing its rockets/missiles from.
@garrettharriman6333
Жыл бұрын
Point of order, Intelligence Analyst Jethild; foxhole fighting positions can be repaired, but it can only be done by a Steel Talon Repair APC.
@Zanodia
Жыл бұрын
14:30 I had a game where there I took the face a a mountain with these turrets. The enemy sent a full wave of heavy armor and it was all wiped out in seconds due to the sheer number of turrets firing at them.
@skyvipers
Жыл бұрын
Super excited knowing the Obelisk will be featured in an upcoming video lol.
@LINJ638
Жыл бұрын
NOD Base Defenses.
@louievelayo4100
Жыл бұрын
Not in full detail though... It was all explained in the video about Nod's Laser Tech...
@weedyeeter940
Жыл бұрын
I enjoy a lot watching your videos, even tho i never played CnC, only the Red Alert 2 and Yuris Revenge
@Nimezid
Жыл бұрын
New video! YAY
@nicholaswallen8147
Жыл бұрын
Hey J, about the advanced guard tower-tomahawk missiles issue, I believe that's the designers having fun. Just like Rifleman have gau miniguns but look like their holding m-16's lol. I believe the missiles used are based on the 70mm rocket weapons systems. To attack both ground forces as well as Low flying aerial threats. Not really sure but that's what I'd put my money on lol
@gabrielh7718
Жыл бұрын
I could have sworn there was a 4th tiberium war as well, seems like there wasn't and I am wrong. It's better this way. wink wink
@Groza_Dallocort
Жыл бұрын
Just rumors
@Trigger003
Жыл бұрын
Nothing beats the slow but inevitable destruction at the wake of a sonic emitter blast
@TheMeatwade
Жыл бұрын
Hell i just walked sandbags towards the enemy bases. Then built obelisks to tske out their units, base and defenses. Blocking their harvesters with sandbags in the tiberium fields. Also walked the samdbags grom my base to their entrances. Keeping their units from attacking.
@MortimerZabi
Жыл бұрын
One of these days you should discuss the most powerful anti-AI defense structure in Tiberian Dawn: the sandbag wall.
@ajwatcher
Жыл бұрын
I'm looking forward to see what you'll have to say regarding Nod's Base defenses
@robinem1527
Жыл бұрын
Very cool and nice vid Bro !
@cruxnajii2056
Жыл бұрын
Great and informative video as always, but you forgot about the GDI bunker.
@EXoDuZ302
Жыл бұрын
Correction fox holes can be repaired by drones such as from the steel talons mobile repair
@WolfeSaber9933
Жыл бұрын
The AA turret in the third is like a cross between US and Russian designs. Those pods on top look more like the sensors of the Phalanx rather than ammo pods. Also, depleted uranium and tungsten have the same density, but du had an effect where it can ignite with the air after hitting a target. Tungsten needs to be reinforced in order to better penetrate a target, decreasing it's density. DU doesn't need reinforcing for penetrating. Plus, land based Phalanx shoot explosive ammo compared to the tungsten core rounds fired from their sea based counterparts.
@gamiezion
Жыл бұрын
"where the hell are those reinforcements?"
@SurfaceDweller
Жыл бұрын
Love these vids!
@noneedtoknow07
Жыл бұрын
I like how GDI's best defense against advanced subterranean vehicles is concrete. Rock beats technology.
@blackorder7561
Жыл бұрын
Hey great vid , question if u done all the c&c lore anyother lore plans??
@Jethild
Жыл бұрын
I'm not gonna be done with C&C lore for awhile, but I would like to cover some other games hopefully in the near future.
@GurtiestGurtOfAllTime
Жыл бұрын
hey babe wake up new cnc lore video
@RC-qv9in
Жыл бұрын
😴
@cheenouthao9458
Жыл бұрын
would love to see you do the same video for the other factions.
@SuperiorAmericanGuy
10 ай бұрын
Kane’s wrath games biggest mistake is to only feature a nod campaign which means no using cool GDI MARV tanks, hammerheads or scrin units that got cool upgrades.
@marley7868
Жыл бұрын
fun fact the firestorm defense grid can't stop fire
@l0rf
Жыл бұрын
Aww yeah, it's lore time once again.
@physetermacrocephalus2209
Жыл бұрын
It's very very strange the designers decided to go with 105mm cannons for the anti tank turrets in a setting that is suppose to be in the future. At the time 120mm had been the meta in real life for decades and even now tank manufacturers like Rhine Metal are starting to introduce 130mm.
@TrojanHell
Жыл бұрын
The missiles from the advanced guard are brimstones in my imagination! We've seen truck-based launch systems in the UA-RU conflict that would fit in the tower maybe. Tomahawks would be much stronger.
@meilinchan7314
Жыл бұрын
Sandbags were by far the most powerful building in Tiberian Dawn :D
@ZaiKerizm
Жыл бұрын
And best defense in Tiberium wars My strategy was put snipers in the bunker with RIGs and some Guardians AA Turret
@45580677
Жыл бұрын
Thank you oh great one
@Orangejr36
Жыл бұрын
A 20mm Railgun on the watchtower would be something like a 200mm Cannon. I don't think the person writing the datafile thought much about the specs.
@DJNicShogun
Жыл бұрын
NICE C&C content
@m.j.9318
2 ай бұрын
Can Somebody explain to me why C&C never got big in Esports? For example C&C3 was even years before starcraft 2 and looked and still looks stunning. The gameplay is perfect for E-Sports. Yes i know its a bit more fast paced, but that could be made up with more rounds. I actually always wamted the Speed, especially the firefights to last longer. So you can see the beatiful effects and explosions for longer. Hope there are mods.
@weasel003gaming7
Жыл бұрын
7:29 okay, how is 50mm NOT an anti-materiel round? Like, actual TANKS used to use that back in WW2, that's massive!
@thedysfunctionalbiographer3314
Жыл бұрын
Manual probably meant .50" (12.7mm) which would make more sense - such docs are not written by people who understand munitions terminology and measurements.
@weasel003gaming7
Жыл бұрын
@@thedysfunctionalbiographer3314 Okay, that's much more understandable.
@stein1212
Жыл бұрын
I miss Renegade, i wish I could still play online
@mrrobertwolfiii1079
Жыл бұрын
We're a wrap or wrapped reading that book! Has an ISBN number.
@arturohernandez5857
Жыл бұрын
Love from GDI ❤
@roueninformer5236
Жыл бұрын
Its ashame base defences are usually out ranged by moving units. I love to base defend in RTS games, building up my fortress. But the only game that ive found that has viable base defences at endgame is Supreme Commander. That game has sooo many options for defending your base, even against super weapons.
@HarenunHoppus
Жыл бұрын
After all these years, I never knew what a pavement does. Better get the answer than not to.
@ZaiKerizm
Жыл бұрын
Third Tiberium War’s Watch tower was useless to me when I have to fight militia army I mean it keeps burst fire on them rather than full auto spray so I use bunker defense in early game
@GraniteGhost778
Жыл бұрын
I've always wondered, does creating those square formations with the concrete walls actually do anything in game? Or does it just look pretty?
@cskrisz0706
Жыл бұрын
I think the vulcan tower from TibSun is more a 20mil or max a 50 cal. Not 50 milimeter. Thatt is to big for a gatling cannon.
@Jethild
Жыл бұрын
The 50mm part is directly stated in the Tiberian Sun manual. Of course, so was the part about the AGT firing tomahawks which also didn't make much sense.
@cskrisz0706
Жыл бұрын
@@Jethild A 50 mil Gatling would pass as anti armor cannon, againts infatary, that is gross overkill. It would tear anything apart except the heavyest armor. I mean that is huge! + Plus Vulcans in reality have a fire rate of 6000 per minute. Even if it is slover by 60 or 50 %. Nothing survives that shelstorm! I think the creators where not realy experts in guns.
@Jethild
Жыл бұрын
@@cskrisz0706 Yep, I definitely agree they weren't. Though really that could be said for most game developers. The one that I see all the time that really bugs me is when a developer calls a magazine a clip.
@Fudzbo
Жыл бұрын
Damn, I forgot how completely useless those GDI missile turrets are.
@louievelayo4100
Жыл бұрын
13:21 Considering those high walls literally signify the border between Blue and Yellow Zones... Yeah, we know where this is going... 14:43 But wouldn't that mean the Watchtower's 20mm railgun will be replaced by an actual HMG when applying the AP Ammo upgrade?...
@darykeng
Жыл бұрын
Huh, did not knew AA and Anti-Personal turrets actually change vosually with upgrades
@josh113866
Жыл бұрын
Is it bad that I can recognise all the missions from the in-game base footage alone?
@LINJ638
Жыл бұрын
I know right???
@brothersgt.grauwolff6716
Жыл бұрын
ah another exelent tactical briefing by Logistics Officer Jethild much appreciated🫡
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