Honestly, what cards I use for Engineer depends on who I'm playing with, and what run we are doing. On public, I like to use: Repair Efficiency, Decoy Cost, Overclocked, Barrier Cost, Build Cost In private, we generally do faster runs, with: Sentry Cost, Sentry Capacity, Build Cost, Repair Efficiency, Fortification Health/Barrier Cost/Decoy Cost (depending on the map). I see what you mean with Overclocked, but I find having Overclocked reduces the amount of WL's you need. Rather than having 3 Salvos for Heavies when they run out of ammo, they only need 2, because it refills quite quickly. With Soldiers predominantly using rifles, which refill much faster, it means that I don't need as many lockers out, which means more power for repairing barriers/decoys. It may not be as cost efficient as putting WL cost on, but it helps not having 20 million WL's in the back that could get destroyed or get in your way. Plus, it keeps the people happy in public runs :)
@SiposolRagna
5 жыл бұрын
My 2 Engineer: Public Horde: Repair Bosst. Barrier Cost. Centry Cost. Decoy Cost. Weapon Loocker Cost. Horde with Friends: Repair Bosst. Barrier Cost. Centry Cost. Build Cost. Turret Cost.
@sin_pyro
5 жыл бұрын
(I know I'm coming to this late, but I wanted to comment) I've been maining an Engineer for most of my Horde career. I absolutely love the class (didn't at first). Back in the day, it was all turrets. Now it's all Sentries. Since I don't have a team to play with anymore, I'm usually in public lobbies with randos I don't know. So I use a setup that revolves completely around Sentries. Build Cost Repair Boost Salvage (because randos love taking ammo boxes even when they don't need them) Sentry Capacity Sentry Cost I never upgrade MG Sentries past Level 3 unless I have to buy a new one at Fab4 because they take too long to reload and repair. Shock Sentries are amazing at Level 4 because they still repair/reload fast, but they are also REALLY good shock snipers.
@highlandergaming6662
5 жыл бұрын
sinpyro this is actually really helpful, I find myself using sentries the moment I can afford them, I'm still a little rusty and still need to get those other sentry skills but I've started playing engie quite a lot and find just running sentries with a few fences is really helpful and it's better when it can cover all entrances, hopefully once I get the required skills I'll improve greatly, thanks again
@sin_pyro
5 жыл бұрын
It helps a lot if you have a good Scout who can keep you stocked up on power. I'm fortunate in that my wife plays nothing but Scout. So if you can find a good Scout to latch onto, do it if you plan on being an Engie main.
@theSUICIDEfox
5 жыл бұрын
You know me I'm a God tier Sniper for Horde, and when the Engie has Salvage that's actually really good for me. I generally just grab a Boltok and a frag then survive on ammo boxes the rest of the game. But that means I have to be conservative with my shots, so I only go for big targets with snipe and use Markza for little guys. But if an Engie has Salvage I can go ham with snipes because I have a ton of ammo. It's also good I think for Soldiers doing frag builds because they can just spam nades and refill at the ammo boxes.
@gamerscorem4staproductions775
5 жыл бұрын
I dont do too many speed runs and would like to. I don't really play as the engineer that much because to me it seems like the cheap way to gain xp. But when I did use engineer I used: Repair boost Sentry cost Weapons locker cost 12% discount cost Fortification health(sometimes team revive) I never really use turrets cause they cost too much and heavies I've played with dont use it the turret damage card. I used to use turrets until TC nerfed the damage and went up on the price of it. All the extra power we've saved up either the soldier uses it for HoD or the sniper uses it for SS.
@michaelhansen8959
5 жыл бұрын
I'm now learning to be a engie. It's hard for me. Because I am a scout in general. Haven't found a game with good scouts that can bring me the loot, tho
@angrybeaver26
5 жыл бұрын
Michael Hansen dude I’m having the exact same problem
@michaelhansen8959
5 жыл бұрын
@@angrybeaver26 glad I am not the only one, haha. I trying to find players in the game that have some understanding of the game and have seen this tutorials. So eventually I can beat insane. Scout, heavy, engie and soldier are well upgraded. All my cards are level 4 and 5
@michaelhansen8959
5 жыл бұрын
I found a good player 2 days ago. Let me know if you want to join the team or give it a tryout
@Stiffmiester979
5 жыл бұрын
Bro I had a game yesterday where everyone else purposely spent the resources before I could use my discounts. I legit had to horde resources just so I could build a weapon stow and walk it across the map to chill with my friend. Idk if they were new or if they were being jerks but fuck was I annoyed.
@michaelhansen8959
5 жыл бұрын
@@Stiffmiester979 if that happens to me, I inmiddely quit the game. Mostly they are trolling, because they think that they don't need you. I, ve all the discounts and than a soldier buys a barrier that cost all the starters money............. I am like...... ###&#@#. Sometimes they are beginners and don't no how to behave in teamwork. Yoy need it on harder settings
@MorbidCrow666
5 жыл бұрын
I can't remember what cards I used as I haven't bothered being one for ages since I can never find a game where someone doesn't try and do the job for me.
@everettedl
4 жыл бұрын
That's soooo irritating! Lol
@johnmartinez738
5 жыл бұрын
Great video Chaps!! The Engineer I believe gets the most criticism in the way or order in which fortifications is set up thus I have never played as a Engineer. So, in priority order what do you start with!? Your answer will be most appropriated, thanks!! 👍
@TacCom
5 жыл бұрын
It really depends on the map and strat were going with. A fence of 2 can be nice. Then sentries and turrets (depending on strat). I'll try to get a weapons locker in early too if need-be. Decoys are usually last. Personally, I prefer the offensive stuff... Then add defence later.
@Wongatello
5 жыл бұрын
Another awesome video! I think much like with the Scout, the build comes down to what type of run you're doing/map/team/strategy. For SRs, which are usually Sentry heavy: Repair Boost Sentry Cost Sentry Capacity Build Cost Carry Speed/Salvage - This last card is heavily dependent on the map and the strategy. If it's a long map and I'll be doing most of the carrying then I'll usually do Carry Speed. If it's Grenade Soldier heavy then I may use Salvage, especially if the Soldier doesn't have Resupply at Level 6 yet. For regular runs, again it comes down to map/team/strategy. But for those runs: Repair Boost Sentry Cost Overclock Build Cost Barrier Cost/Decoy Cost/Fortification Health - This last card is a bit of a wild card and will be based on the factors I mentioned earlier. For instance, while I wouldn't normally use an Engineer in Juvie Madness, on some maps if you set up Shock Sentries correctly they can control the whole map. I'm glad your update re-evaluated Overclock, it quickly became one of my favorite cards when playing a regular run. It seemed to keep most people happy as well. As for Salvage, it's situationally dependent. At first I also dismissed it since between lockers and ammo boxes, and occasional air drops, you have plenty of ways to refill ammo. But the Soldier's Resupply can sometimes not be enough to keep up with his usage if you're doing a SR, so it can be useful in those cases. This is by far my most played class. I have over 21 days play time as just the Engineer, not counting any other class. Great video, can't wait to see your strategies for Engineer.
Pinned Comment with Stuff & Things: *** Forum Thread *** forums.gearsofwar.com/t/tac-com-gears-4-horde-guides-videos-discussion/10833 *** Reddit Thread *** www.reddit.com/r/GearsOfWar/comments/9sxu4o/taccom_gears_4_horde_guides_videos_discussion/ *** Updates *** - Overclock --- I dismissed this at first, but it's grown on me. --- Using it in public matches can be useful, and honestly, it's pretty nice. --- I still don't plan on using much...but I might if I don't 'need' the other cards
@GibTG
5 жыл бұрын
Chaps, could you please repeat the repair cost formula for fortifications so I can check my work? Thanks,
@TacCom
5 жыл бұрын
The engineer guide video is coming out on Tuesday. Could you remind me then? I have some details about it in that video that MAY answer your questions. If not, I have a spreadsheet I reference in the video, that I could look at sharing :) Basically, it's the stuff in this tweet: twitter.com/BChapy/status/1044742288616943616 ....but there are a few things that are out-dated and need to be updated
@GibTG
5 жыл бұрын
@@TacCom Spreadsheet? You're speaking my language! That way I could retire mine that's likely inferior. 😃
@the1gunman547
5 жыл бұрын
Typically I run with barrier cost, decoy cost, overclock, fortification health and repair boost. Just my setup as I don't use sentries or turrets. Each to their own though
@GibTG
5 жыл бұрын
Chaps, kind of playing devil's advocate here what about a build such as this one: Build Cost, Sentry Cost, Sentry Capacity, Decoy Health, Barrier Cost no repairing at all, could that work as a strat?
@TacCom
5 жыл бұрын
I feel that could that this could be effective, but run into a couple issues. To start, I would assume that you'd plan to recycle a lot. This is fine...but, once you're LVL4, there won't be much of a benefit. In addition, I feel that repairing would be more cost-effective - especially at level 4. The last point, would be that this is just planning to let stuff get destroyed. I only plan for that when recycling or necessary. As in...if I have sentries set up, they're there for a reason. If I'm not repairing, they could get destroyed early in the wave, thus the rest of the wave would be much harder - until I get a replacement out. So, basically... If you have a lot of Health/Cost cards on, you'd do a great job at reaching level 4 fab, and be pretty effective. But, once you've established a base, I think the lack of repair boost would greatly hinder the performance/efficiency.
@GibTG
5 жыл бұрын
I sincerely appreciate your input! I can see where this would likely be better for a dual engineer setup. Maybe another one with carry speed, team revive, repair tool, etc... I really enjoy your analytical approach, and I'm really looking forward to your future vids for horde!
@TacCom
5 жыл бұрын
Thanks :) Yeah, there were a few SpeedRuns we did in the past with dual engineers. Both helped repair and set up, but the one who bought was dependent on if we were recycling or already established.
@shridharprasadyadav3495
5 жыл бұрын
comment
@Molix1981
5 жыл бұрын
Every time it's harder to kill with the Gnasher, it's like lottery, we never know if the game decides to kill or not...sponge everywhere
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