A build-up tutorial area meant to introduce the player to dashing by first giving them breathing room to try out the air dash with no hazards, then pitting them against their first obstacle.
The checkpoint ensures that the next part isn't punishing, showing you that interacting with jump orbs now refreshes your air-dash, giving you more movement in the air.
Taking damage is then shown alongside the realization that you can cancel your dash early to buffer click refresh orbs, as it's the only way to get past hazards (without taking damage of course.)
After this, it's pretty much shown how each mechanic works, so one final challenge is going to be provided until the real part of the level begins.
I have always been pro fair gameplay and against immediately unfair introductions to new mechanics. You always have to ease in players, otherwise, you're teaching like an American.
This is definitely not the first of its kind, but it's surely one of the more "polished" ones, especially with how clunky most versions I've seen are. (Such as P2 being the direction key; whilst this one uses the P1's direction)
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