It Always makes me happy when I see your video notifications.
@chrisprenn
2 жыл бұрын
:))
@littleerichsenstudios2292
2 жыл бұрын
She looks so spooky with the cylinders - the VJ's in my town would love it! Thank you for that great tutorial!
@encnWorkshop
2 жыл бұрын
Oh wow, manual frame control over video textures!! I really hope this finds its way into Shader Editor and Compositor as well. Getting creative with video playback by keyframe(or driver)-wrestling Offset always felt so outdated and limiting without an option like this. How different nodes can be used to leverage it would be an interesting video! For someone who’s pretty lost regarding math and data structure, what can/can’t be plugged into the Frame slot is a bit confusing. But simple math goes a long way, just the ability to easily ping-pong parts of sequences is very useful!
@Lance_G
2 жыл бұрын
This is brilliant! Thank you for the excellent tutorial!
@IOwnHackersBFH
6 ай бұрын
Hi Cris, as always a clear and brilliant video than we can follow point by point and learning some new tips every time ! In Blender 4.0 there is now a geonode "UV unwrap" that works perfectly without the help of an external vector ;)
@mcfly9525
2 жыл бұрын
Wow! I crossed my fingers and it worked 😄... Once again, another great video. The Geometry Nodes are so much more efficient/optimized compared with the Animation Nodes, I was shocked. Also, for me I think that using Geometry Nodes is easier to learn and understand. I've learned so much by following your tutorials. Thank you Chris!
@indmych
2 жыл бұрын
So excited to look at this tonight!
@johnsmith56920
2 жыл бұрын
I think I am in love with your tutorials.
@chrisprenn
2 жыл бұрын
❤️
@kevokev978
2 жыл бұрын
This is very cool. You have great knowledge and understanding of geometry nodes.Thanks for sharing.
@CicadaOne999
2 жыл бұрын
Geometry Nodes are slowly approaching the power of Cloners & Effectors from C4D - now let's hope the eventually get as intuitively easy to use too!
@rsher_digital-art
2 жыл бұрын
Great video, I'll think about applying this knowledge that you so gereriously shared.
@_evildoer
2 жыл бұрын
The black bar is because your image texture is set to repeat, and its picking up the bottom edge at the top. Just change it from repeat to clip and it will fix that. Then you don't even need to mess with UVs at all.
@chrisprenn
2 жыл бұрын
I know, but most times you WANT UVs and I did all of that to show that it is possible :)
@musichette.
Жыл бұрын
So nice! =P
@jenovaizquierdo
2 жыл бұрын
Really good man.
@VREDexpert
2 жыл бұрын
Fantastic
@CaioJordao84
2 жыл бұрын
Thank you.
@nasiralamanee2168
2 жыл бұрын
Amazing channel creative person
@ginescap
2 жыл бұрын
That was brilliant, thanks :)
@motionhalych
6 ай бұрын
Hi, Chris!) Huuuuuuge thanks for this tutorial! ;) Actually I'm stuck on a part 2 with my Blender 4.1.1. And for those who happily found the UV Unwrap feature I have to say that it doesn't work properly with native colors! (((( And since the 4th blender didn't have a "Transfer Attribute" node, we have to use "Nearest Surface Sample" instead!
@broke420.
Жыл бұрын
Love your tuts mate. It would be awsome to see a video about geo-nodes in general.. geo nodes for dummies or smth like that haha. I cant get this stuff into my head. its seems soo complicated but maybe im just dumb lol
@pile333
2 жыл бұрын
Nice! 👍
@manzari98
10 ай бұрын
If anyone is having problems with the image aspect ratio scaling properly in 4.0: I connected UV Map output from Grid node to Vector input on Image Texture node (instead of Add to position), and it fixed the scaling & alignment!
@AhmedNassef
2 жыл бұрын
I think you can use points now instead of instancing geometry... They have infinite resolution and use less memory.. This tutorial looks awesome nonetheless..
@leopoldolugones7302
2 жыл бұрын
Nice! The transfer node is fundamental because the uv map belongs to another geometry, it's not because of the 2d vs 3d vector thing.
@chrisprenn
2 жыл бұрын
You are so right! Makes perfect sense...
@BlenderhilfeDe
2 жыл бұрын
about the eevee "lag" - turn off "viewport denoising" in eevee render propertys ;) should be off by default imo....
@avgroupnl
2 жыл бұрын
Great tutorial, love your stuff!! So what if instead of differing the size of the icosphere you wanted to place them further or closer away from the camera. So you can fly your camera through what initially looks like some kind of starfield ending up with the picture or video video at the end ?
@chrisprenn
2 жыл бұрын
You can do that too 😁
@vjfit
2 жыл бұрын
Nice one Chris. Anyone got any clues on how to work with a source image that is rectangular rather than square?
@chrisprenn
2 жыл бұрын
Check this out: kzitem.info/news/bejne/jqpvk2ujn4idiaw :)
@vjfit
2 жыл бұрын
Cheers dude, vector math using multiply/add lets us change the aspect ratio. Good man!
@algoriddim
Жыл бұрын
Hej Chris. I just saw a video of electrostatic halftoning. Where the distance of the particles is adjusted not the size. Like analoge film i guess. Would that be possible with the new simulation nodes?
@chrisprenn
Жыл бұрын
Hmmm interesting 🤔
@JRSDSww
Жыл бұрын
Trying to follow the steps but blender 3.4 no longer has the Transfer Attribute node. The manual says to use the "sample nearest surface" node but I can't get it to work. How can this be solved now?
@JeffCharette-jt4ve
Жыл бұрын
Hi, I am using 3.4 and "Sample nearest surface" node does work. It goes between the group input and the image texture nodes. Dropdown select Vector. Connect Group Input/Geometry to Sample nearest surface/Mesh and then Group Input/vector to Sample nearest surface/Value.
@pierregerin2105
2 жыл бұрын
Great efforts indeed. Now, what if you wanted to 3D print a static image for the real world... For me, after I have made the necessary changes to produce a printable object, when I tried to apply this geometry node, everything disappeared.
@bigcharlie96
2 жыл бұрын
I am trying to accomplish something similar on a sphere and it is NOT WORKING please help
@evan1520
2 жыл бұрын
hey! chris awesome project! i am new to blenders and this might be the most nonsense question but do you think we can export each of the spheres separately or do you think there is any workaround to do that?
@chrisprenn
2 жыл бұрын
Export to? And why?
@janosgyerman
2 жыл бұрын
Hi Chris, is it possible to make a voronoi pattern using a picture? and maybe wrap the result on a surved surface (bowl)
@chrisprenn
2 жыл бұрын
😵💫 Anybody know of any tools to make a voronoi from an image?
@friedrichhayek4862
Жыл бұрын
How I do the transfer attribute in 3.6?
@andresblanco1342
11 ай бұрын
Having same issue, did you ever find a solution?
@friedrichhayek4862
11 ай бұрын
@@andresblanco1342 Try doing it in 3.4 and then opening it in 3.6
@casualcorner199secchio
2 жыл бұрын
Y’know, I actually prefer Animation Nodes since it’s less demanding by using instances instead of actual geometry
@chrisprenn
2 жыл бұрын
Geometry Nodes uses instances as well...
@mohameddawood1720
2 жыл бұрын
i am a little confused now , can geometry nodes do everything that Animation nodes can do ? the question is can i rely only on GN and leave AN or each one has it's own functionalities ?
@chrisprenn
2 жыл бұрын
They are still very different tools but GN is getting more and more functionality and as shown in this video (recreating an effect from a previous video using AN back then) we can do things now in Blender out of thr box that were only possible with specialized plugins before
@mohameddawood1720
2 жыл бұрын
@@chrisprenn also i want to ask you , is AN broken now ? does it work with 3.1.2 ? because i could not do most of your tutorials in my 3.1.2 my version is ExtraNodes 2.3
@ucboyutlusanat
10 ай бұрын
Why convert to mesh?
@christopherstahler5376
2 жыл бұрын
Am I the only one who had to do a double take at the picture of Chris’ wife? She looks so much like actress Rebecca Ferguson. 👀👀👀
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