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In this video, we'll look more into Unreal Engine 5 and see how quickly it is to setup a themed background that's ready for lookdev for the main star of the show. I'll explore different design decisions we make in Houdini when creating digital assets to be used in UE 5. We need to keep in mind what we're creating and who will be using the asset when deciding which parameters to expose from Houdini to UE.
00:00 Intro
01:54 Houdini Custom HDA vs UE Assets
02:40 Setting up a Themed Background
03:42 How are you using the HDA in UE?
07:26 Exposing Parameters in the HDA
14:21 Automating vs Control
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Негізгі бет Getting into Unreal Engine 5 with Houdini: Technical VS Artistic Choices
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