UPDATE: The final release of the iOS 11 SDK from Apple introduced breaking changes that make it incompatible with the current version of UE 4.17. A fix may be coming in 4.18. I'll post an updated tutorial soon.
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This tutorial will walk you through the basics of creating your own augmented reality experiences using the new Apple ARKit support in Unreal Engine 4.17.
CAUTION: I use an iPhone as my demo device in this tutorial. You may experience incorrect tracking or alignment if you follow this tutorial using an iPad. This is because the iPad requires some additional aspect ratio correction code that I've left out for simplicity. For a more technically complete solution that handles all aspect ratios properly, reference the official ARKit sample project from Epic which you can download from this Epic blog post: www.unrealengine.com/en-US/blog/getting-started-with-ue4-and-arkit
Unreal Engine version shown: 4.17
For help in setting up UE4 for iOS development, see Epic's "iOS Quick Start" guide: docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/
Xcode 9 (currently beta) and iOS 11 (currently beta) can be downloded here: developer.apple.com/download/
The terminal command mentioned in this video is:
sudo xcode-select -s /Applications/Xcode-beta.app/Contents/Developer
The PList value referenced in this video can be copied from this gist:
gist.github.com/Krxtopher/7ff983ba052de59524341e55f04a427a#file-gistfile1-txt
CREDITS
Music from Epidemic Sound (www.epidemicsound.com)
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