All Master Class Blueprints are available on FactorioBin Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524 (Pastebin links no longer work)
@kylemackinnon5696
Жыл бұрын
appreciate you coming back to drop updated comment/links this since im binging so long after release
@Tvis21
4 жыл бұрын
We need a master class on how to be less addicted, Nilaus. Send help, I can’t stop, the factory must GROW!
@antigov03
4 жыл бұрын
easy stop when your computer stops ^^
@alingupta2809
4 жыл бұрын
@@antigov03 *power goes out* Did I Forget to Automate the Power????
@abramthiessen8749
4 жыл бұрын
Universal Paperclips is just a more honest but less fun Factorio. You stop when the whole universe has become part of your factory.
@richardcagle5475
4 жыл бұрын
Bruh. My life is ruined now. I though LoL was bad. Shiiit
@oz_jones
3 жыл бұрын
Have you tried adding additional production?
@The_Mr._Biscuit
3 жыл бұрын
For those of us in the future (1.1), Rail Signals (and Logistics Bots/Nets) on the Map is now a properly implemented option, so it does not require the debug menu to show.
@1Tranan
3 жыл бұрын
I spent way too long looking for that setting in the Debug menu. Thanks for the tip, saved me even more time, appreciate it!
@kylemackinnon5696
Жыл бұрын
thank you from the world of tomorrow
@Sathirel2
4 ай бұрын
Where? Can't find any option about that nor I can see signals on the map
@The_Mr._Biscuit
4 ай бұрын
@@Sathirel2 I just went and disabled all my mods to make sure, and yeah. With the Map open (Either by clicking it or pressing M), there's a set of little boxes under the Mini-map window that filters out different information. You can turn Pollution on and off, show your Turret coverage, your Electrical and Logistic networks and their Bots, and your Rail Signals and Train Stops.
@daizdamien1409
2 ай бұрын
Thanks from the future
@kio05
4 жыл бұрын
asked about trains on stream and get a masterclass a few days later :)
@metroidrhyme
4 жыл бұрын
You know your audience so well! I was just waiting to point out that you should have two chains into one exit signal, but you're completely right! There's no difference except that your way uses one less signal. Kudos to you, sir.
@Nortonius_
4 жыл бұрын
From one teacher (me) to another (you) the “can you figure out how to signal” challenge , then taking us through the method, then having us do the problem and explaining the solution, was just great pedagogy. As close to making a youtube video an interactive learning experience as it can get. When is the exam? Thank you!
@phillip3330
4 жыл бұрын
I'm so glad you explained who the teachers were, otherwise I would've never guessed that was what you meant. Excellent pedagogy!
@dens790130
3 жыл бұрын
The exam is your factory :)
@fissionphoenix4995
2 жыл бұрын
The exam is making your own train network for your factory in your world.
@ironmeme3346
2 жыл бұрын
day 16 of looking at this video still cant understand trains
@rarrmonkey
4 жыл бұрын
For faster station entry you can put extra signals between the cargo wagons and the next train will enter the station before the other one has full left, just make sure the train only moves when it can fully exit or the next train might block other stations. (situational)
@Nilaus
4 жыл бұрын
I actually remove those from my stations for this tutorial as I felt that was too abstract for a Basic Train Tutorial
@fashnek
4 жыл бұрын
I don’t want trains ever stopped inside the intersection, so I will always use chain signals at the start (before each fork) and throughout. I will only use a regular signal where a train is completely clear (no more branching). I’m OK with a little more space required outside of the intersection in order to keep them empty of any stopped trains.
@KG_Grandpa
3 жыл бұрын
if tyou place a regular signal before the chain signal (the side where the train is coming from) you can even tell wich train goes first
@spencerstanley4759
3 жыл бұрын
I'm not a man who likes 40 minute long youtube videos. But I must say, you are truly trying to write a 100% comprehensive master class of everything. And I learned so much from your video! I have many more to learn, and I think your master classes will be a good help for that!
@pauljs75
4 жыл бұрын
Also one sometimes has to keep in mind the role of the train when designing these systems. For example if using an artillery train you may want to keep it off the main rail network because if it makes an unscheduled stop, then you will have biters attacking the spot it last fired from. (You only want those to shoot from defended locations, or you'll be dealing with broken tracks.) So you don't want it stopping at some intersection for your ore lines if you can help it any.
@Kiaulen
4 жыл бұрын
The video I didn't even think to ask for! Thanks so much, Nilaus, I've been fighting trains in my latest base.
@ChristianBrugger
2 жыл бұрын
I am a total beginner. Where I am stuck now is at the train network layout. Is there any tutorial? Specific questions: + Distance in tiles between tracks (1, 2, 4) + How many tracks in parallel (2, 4, 8) + Signals on straight tracks + Benefits / drawbacks of buffers / depots + Discussion of different layouts that work and pro's / con's that people use + Where to refill the trains + Train routes (many to many vs. single routes) + Which intersection sizes to use (3 exits, 4 exits) + What intersection types to use
2 жыл бұрын
Thanks for trying. :) You take great time to explain in some detail the very basics of train systems. However, as soon as you start explaining signals and chain signals there is just too much confused pointing around. You say you want to leave chain signals out for the moment and a minute later you jump right into the problem of block overhang, which makes chain signals inevitable. Why start with a cross intersection? There is a great number of far simpler intersections - a simple merger of two lines for example. Those would give you sufficient opportunities to explain the concepts from the bottom up. Anyway, I really appreciate content you're putting out and your video is a very good one to add to the list of train tutorial videos. But unfortunately it's not a catch-all video, even for the basic stuff.
@BrianBridges
2 жыл бұрын
Yeah, I got pretty lost there lol. I went through it a couple times and still don't understand what the colors mean or how the train signals affect each other.
@TranquillShot
2 жыл бұрын
@@BrianBridges Are you still in need of help?
@BrianBridges
2 жыл бұрын
@@TranquillShot Nope, I ended up finding another tutorial that cleared things up. Thanks!
@NickHey
Жыл бұрын
As a first time player i cam in after reading "Everything You Need To Know", and find out you didn't include laying rails at all.
@somborn
4 жыл бұрын
Oh my, I've seen many train tutorials, but yours is spot on! Thanks a lot!
@markriggs3415
4 жыл бұрын
I say this on every video but I absolutely love this series they're always absolutely packed with new information and tips I just had no idea about. Thanks for creating them.
@soundwaveandfriends
4 жыл бұрын
I use your cityblock blueprint, but put railways between cityblocks. Each city block has separate drone suply area, so drones don't fly everywhere in my base. Also, i plan space for double wall difence in each cityblock in order to begin with cityblock. If i want to make it space-efficient it's reasonable to make rails closely to each other. So right - hand trafic make it possible
@jonathanrichards593
4 жыл бұрын
Good point about the schedule belonging to the whole train, loco(s) and wagons. If you're less disciplined about train make-up (who, me??) and you add a wagon or a locomotive to an existing train, it won't wipe out the schedule, but it will put the train into manual mode, and you'll have to switch it back to automatic. Perhaps it's too deep for the first video, but you might have mentioned about filtering freight wagons. For the interested: Open a wagon and middle-click one of the cargo slots. An item GUI pops up that you can use to filter that slot so that only that item can be loaded into it. Shift-right click copies a slot filter, shift-left click pastes it into another slot. Oh, and shunting! While the engineer is within a loco or a wagon, he uses Ctrl-V to disconnect a coupling, and Ctrl-G to connect (within a certain range).
@storymode9085
3 жыл бұрын
"its ass is hanging into this signal", lol that damned train! subbed, also good explainations
@AlexaAXAG
4 жыл бұрын
OpenTTD players: whom'st has summoned the chosen ones!
@benjaminruiza
4 жыл бұрын
I automatically became the "train guy" on our server because I've played openttd
@nein3405
4 жыл бұрын
@@benjaminruiza same ^^
@comradememezonal8649
3 жыл бұрын
@@benjaminruiza same
@FerrybigGaming
4 жыл бұрын
For the signal challenge, I would also add 3 chain signals more, that way the trains wait in front of the crossing, and if 1 path is blocked, they eventually can choose a differend route. Great for the deadlock in your network by a mistake. In your case, you actually have to go to the trains, and manually drive them backwards, while in the other case, solving a deadlock is just as simple as CTRL clicking on the map in the train GUI
@tootall1488
4 жыл бұрын
Great video! Looking forward to the one that shows how to use circuit networks to monitor station needs and requesting deliveries.
@danielschweizer8644
4 жыл бұрын
Very good master class as usual! :) You are one of the rare number of Factorians (at least on YT) who really understands signalling and the block concept! I have read an interesting article about railway signalling in Factorio and RL that helped me a lot and you are the first one who also mentioned this specific rule: A block starting with a chain signal cannot "store" a train. It can only go through. So keeping that in mind, signalling is actually pretty simple - excluding a 4-rail-4-way intersection and figuring out where to put the signals to separate the paths. xD
@dmikalova
4 жыл бұрын
I've been the train master for my weekly group and I learned a bunch of good tips here, especially with your signal rules. Thanks!
@Jerimiaz
4 жыл бұрын
Thank you! I've been searching through your videos lately, looking for a place where you build a train network and explain its inner workings. The timing of this Master Class video is perfect!
@1stuntpeanut26
4 жыл бұрын
If the advanced one doesn't include at least a short clip of nearly (and not so nearly) getting run over by trains in past series, I shall be disappointed :D Free pistols for all!
@hoodless_1
2 ай бұрын
now i understand even less
@davidvankasteren361
4 жыл бұрын
I'm really really interested in the next video about trains! Especially dealing with multiple stations with the same name has been a difficult topic for me.
@bcboy76
Жыл бұрын
Thank you for explaining Train Signals to me. at first, I didn't really understand until you made your "rule-of-thumb". Then I totally got it. Thank you again!
@jeffreyblack666
3 жыл бұрын
For the T intersection, I believe part of it will come down to preference. Do you want trains to be able to repath at an intersection if they get stopped? If yes, then you want the signal before the intersection so they can choose to go left or right while stopped (and thus for elegance may want it at the end as well). If you don't want them repathing, then it is better to have the signal after they have already turned, as then they are committed and can't change their mind. Then there is also that some people like the aesthetics of having the signal before and after a Y.
@kelsanswer
4 жыл бұрын
Love your videos and keep up the great work! If you're taking suggestions, I'd love to see a video about modules. Where and when to use each of the three types, as well as ideas on when to upgrade from level 1 modules to a higher tier.
@polmenya2040
2 жыл бұрын
I found myself pausing video to press like, only to find out it is allready there (5-8 times). Super easy to be the I LIKE TRAINS kid. (asdfmovie song)
@inund8
Жыл бұрын
Regarding single vs double headed trains, if you have enough room, you can do a loop back. For the example you gave this is much more economical.
@arnoeagleeyes
4 жыл бұрын
Thank you very much. Finally I understand how rail signals work.
@smorcrux426
4 жыл бұрын
oh my god I need this so much thank you I love you nilaus
@Alexander-iq7sr
4 жыл бұрын
Best train tutorial I've ever seen. Thank you, Nilaus, great job as always.
@fang_xianfu
4 жыл бұрын
One thing you didn't mention about signals that is a very common misconception is that you don't need to follow the one-train-length rule when you're just signalling along a straight piece of track with no intersections. On straight track your signals can be as close as you like and it just determines the following distance of trains. Putting them as close as physically possible does work.
@Nilaus
4 жыл бұрын
...but it serves very little purpose to do that. I don't want to make things more complicated by explaining things that really don't serve a purpose.
@StephanTrube
3 жыл бұрын
It can increase the frequency at which trains can use that rail (and clear another rail), and thus throughput. It makes no difference on a mostly empty network, but if there is a lot of traffic (without causing jams, but occasional waiting), placing chains of rail signals can increase throughput for high traffic sections. There is no effect if there is no waiting , and the block directly after an intersection should of course be big enough for a full train.
@slowfudgeballs9517
3 жыл бұрын
Thanks, I'm the kind of guy that doesn't understand something unless I understand everything. So other tutorials just telling me the rules doesn't help much.
@ppwb35
2 жыл бұрын
Show rail signal states has been removed from 1.1.42.. does anyone know what it was replaced with?
@simonsmit4005
3 жыл бұрын
i dont expect that you see this nilaus but do you probably know if it is possible to insert an API on factorio to get data from it or an other way to get data out of it?
@M1America
3 жыл бұрын
I prefer 2-4 or 3-8 trains with the locomotives on the ends but facing in the same direction.
@elilewis8212
3 жыл бұрын
I've actually started using the temporary stops as a way to help troubleshoot, since you can't set a temp stop if it can't pathfind to it. So it would help by letting you know which segments actually work and where the problem is
@amilhubbard8755
4 жыл бұрын
I run one engine and twenty cars in my games. Not really concerned about speed, just volume.
@Orblets
4 жыл бұрын
Over 600 hours in the game.. Never knew you could increase the train visualization amount... Thank you so much for that!!
@olekseleznov6
4 жыл бұрын
Thank you for "temporary station" hint! It will make a lot of things much easier in my spaghetti base - I was sure it's some kind of modding when saw it in videos.
@asailijhijr
4 жыл бұрын
It was only recently added to the game.
@YoBoiHrcky
2 жыл бұрын
Good video, but still didn't understand shit about rail signals
@VoidplayLP
3 жыл бұрын
"2-8 trains are the best for ore delivery" *laughs in 4-16*
@DevonTuck
3 жыл бұрын
"I'm only going to focus on 1-way trains" - Nilaus "Nooooo!" - Me
@DevonTuck
3 жыл бұрын
Ok I guess that's clear enough. Just have to apply signal rules in 2 directions.
@Crono099
3 жыл бұрын
same i have a cross over and then a y split into one of the lines and i cant get it to work with my 2 way trains
@Mike...p
Жыл бұрын
I have watched this video 5+ times and every time it makes my eyes glaze over and I usually fall asleep at the screen. I don't think I ever get trains.
@maurycszmuc570
Жыл бұрын
Watch doshdoshingtons video on trains, he explains it in a more concisive way. Don't worry, trains are not as complicated as you think.
@Evolyzer
2 жыл бұрын
i think they removed the 'show-rail-signal-states' with an update
@cinergy7553
2 жыл бұрын
Locomotive is called "Cirno" - that has to be the strongest then, right?
@nein3405
4 жыл бұрын
the "space for one train (of the maximum train lenght you run) after rail signal" is only valid after junctions. on straights it doesnt really matter. if you have different sized trains it can even be beneficial to have the rail signals spaced out according to the shortest train, since you can fit more trains per track.
@Nilaus
4 жыл бұрын
So you are suggesting adding more redundant signals... i dont think that would be my recommendation in a tutorial...
@nein3405
4 жыл бұрын
@@Nilaus and rightfully so, it would be confusing
@VadimSuharnikov
3 жыл бұрын
Hi @Nialus and thanks for your work! You helped me to make my base better.
@integratedleo493
4 жыл бұрын
when u came back to the challenge I already forgot about it, too many informative informations, I'm Saying that with over 300hr of gameplay! can't wait to scratch my head over the advanced version of this hahah
@dj9136
4 жыл бұрын
I watched half a dozen videos and yours is the first that it clicked with me! Thanks for taking the time to explain it and explain it well! Can't wait to watch more of your videos!
@snubbelbuff1471
3 жыл бұрын
My thought about signals is- Normal Signals allow the train to wait after the signal. Chain Signals DOES NOT allow the train to wait after the signal.
@HomelessOnline
2 жыл бұрын
Thank you, this video is helping me tremendously!
@bayleylovett698
3 жыл бұрын
This guy is amazing, I never comment on peoples videos but these Master Class videos are insanely helpful. Cheers dude, much love.
@akhdanarif9416
2 жыл бұрын
been years trying to understand the concept of rail signal, even in the tutorial, I still can't get the big picture. found this video and legit 38 mins of enlightment. you're fenomenal. thanks a lot!
@TinyPirate
2 жыл бұрын
Just realized I always do right hand drive but I live in a left hand drive country. Woah.
@thijmen6333
4 жыл бұрын
Thanks for making my next 40 min this evening great!
@user-BlackBear90
3 жыл бұрын
Trains are amazing! Thank you very much! Signals were a hell before i watched your guide 3 times.. :D
@bossmandudeman
3 жыл бұрын
Love your master class series! I am a returning player and am using you as a refresher course so to speak which is amazing! This class on trains definitely helped, keep it up!
@LambChop00S
4 жыл бұрын
Thank you for this video. The signalling explanation made a lot of sense and I think it will help unclog my trains finally.
@brianofwar
4 жыл бұрын
Hey, great video very relevant to me right now! One thing I was hoping to see though was actually early game, mid game and end game loading and unloading setups! Like fastest unloading and loading methods.
@Nilaus
4 жыл бұрын
that would be way too complicated for this video and it would also add a lot to an already long runtime
@NahrAlma
3 жыл бұрын
I just want to be able to finish the tutorial. Can't seem to get automatic trains up and running.
@rupert274
3 жыл бұрын
The stops, which I don't think were covered in this tutorial, have to be on the correct side of the train, relative to its direction of travel. Try putting your stop on the opposite side of the track.
@davethedestroyer9727
2 жыл бұрын
Awesome video! I might have missed something, but I'm wondering if there's a way to prevent a train from stopping at the refueling point each pass. Like, can i have it to where the train only stops when it has, say, 5-10 pieces of coal left so it isn't causing bottlenecks?
@Asaloy
2 жыл бұрын
Signals not explained very well for beginners, way too chaotic :/
@Nilaus
2 жыл бұрын
Considering how many people have watched this video and learned from it; there may be a consideration that the problem is not with the video...
@bmw123ck
4 жыл бұрын
In double-headed trains, why doesn't the locomotive going backwards contribute to the moving the train accelerating backwards and such?
@nisargb6496
4 жыл бұрын
probably locomotive can't move backwards, if they could there would be no need of double headed trains as the first locomotive could just accelerate backwards
@Nilaus
4 жыл бұрын
they cannot move backwards in automatic mode
@jakeread9668
4 жыл бұрын
@@Nilaus Would the double-headed train have a greater breaking force or is the second locomotive just idle when it isn't pulling the wagons?
@Nilaus
4 жыл бұрын
@@jakeread9668, less. The extra loco is dead weight
@RedGallardo
4 жыл бұрын
I have two major questions about rail network. How do you calculate the close radius collision? Does it exist? If I have a 2-lane with curvature, real trains would collide passing it at the same time. So do I need to worry about it? Second is breaking force. It's simulated well, a heavy train takes time to stop. So lets imagine we have an intersection, 2 trains are coming from north and west at the same time. The difference maybe 0.1 second. So when one train enters the intersection, the other one gets red signal. It now has 0.1 second to react. Obviously it has no time to stop properly. So I have to plan my intersections with several signals that have enough space between them for a full breaking? In both cases wrong decisions would lead to train destruction. So I think it's important.
@pixxlated_
Жыл бұрын
You're such a legend, man. The 3 rules you gave seriously helped me understand how to work the trains, thank you so much.
@amorongaming3947
4 жыл бұрын
Any chance you have blueprints of stations that line up with the city block and existing 4 lane blueprints? I'm a complete noob when it comes to trains and i learn better by taking an existing layout that works and then breaking it down into it constituent parts rather than trial and error..
@murrayboyton8779
3 жыл бұрын
First time dealing with trains in Factorio, was trying to make a Junction, realised i was in over my head. Came back to this Master class for advice. Thank you for these Nilaus, they are very much appreciated.
@fiddleriddlediddlediddle
Жыл бұрын
I chose right-hand drive because I put my rails two tiles apart and it won't let me put signals in the gap between them. That's a functional difference. If the rails are close together, you have to use the outside.
@tschichpich
4 жыл бұрын
4th rule: if the train is not allowed to park in the next block use a chain signal. Yes it's kinda logical for the intersection but if you are not so sure this helps. By the other rules you can place normal signal before a big intersection because it can park there
@ThePedro8161
4 жыл бұрын
as someone who works on real trains, there really needs to be multiple aspect signals in this game. this is all so complicated when it doesn't have to be...
@DrCaesarsPalace_MD
4 жыл бұрын
I have always built the chain-before-regular-after for junctions...never twigged that it's essentially unnecessary. Nice optimisation 👍
@MarkMcDaniel
3 жыл бұрын
I wish you explained more thoroughly precisely how your train offloading belt system worked. In other words, how did you mitigate bottlenecking with the belts being halved over and over again.
@Nilaus
3 жыл бұрын
I have another Train Tutorial on "Efficient Loading/Unloading". That should address that topic ;)
@DogginsFroggins
2 жыл бұрын
38 mins, way to complex IMO, we don't need to have a degree in trains, what if you just want some oil or iron from a far away place? Make a working basic train network FIRST and then worry about the min maxing, I know this game attracts a specific type but we don't need 30+ mins of preamble before we can try something basic, I'd rather just experiment.
@dustind5176
4 жыл бұрын
18:49 The eastbound engine is in the intersection blocking the southbound lane. The southbound lane is red only because there is another engine parked off screen. Remove that off screen engine and the southbound lane turns green in the intersection, right? So it's possible for an eastbound and southbound train to meet at the intersection at the same time and smash, right?
@tangoto1209
Жыл бұрын
This channel is by far the best source of knowledge I've found when it comes to Factorio
@guycohen4403
4 жыл бұрын
Great guide I have been waiting for a good guide like this for a long time but I didn't fully understand signals and how it all works so if you can explain more about it ,it would be great
@bobi_lopataru
3 жыл бұрын
The intersection really burned my brain, in my head you would have used way more chain signals lol
@BobbyFluffy
Жыл бұрын
I've only recently started watching your videos, and I don't know yet if you've mentioned it in description/comment/video/whatever elsewhere or not, but I'm wondering what those purple underground belts are, and where they come from?
@literate-aside
3 жыл бұрын
Have signals changed since this? Doesn't seem to work for me at all. It seems that placing the chain signal *creates* the next section? Cannot wrap my head around signals. EDIT: Jesus Christ, after watching this for the third time I realised the very basic thing I missed; the space between two signals is a block. The purpose of a chain signal is to define a new block that cannot fit a full train, and it will mirror the state of the signal in front.
@NuclearNuke41
2 жыл бұрын
Still have no idea how train signals work. No idea why none of my train systems cant work with train signals.
@Sol17Opacus
3 жыл бұрын
I'm new to trains and I'm curious about chain signals as to whether or not they propagate forward. To use your T-intersection solution as an example, suppose you have two trains entering the intersection, one heading east-to-west and the other west-to-east, but they both want to turn south. And let's suppose the eastbound train turning right comes to its signal after the westbound train has passed its chain signal turning left, but before it has reached the normal signal before the southbound leg. Will the east-to-south signal show yellow or red even though there is no train in the block ahead, or will it allow that train through and strand the westbound train in the middle of the intersection in violation of the chain signal?
@jaceg810
2 жыл бұрын
Difference between single and double trains: Single trians only go in one direction, My noob brain decided that the best way to use trains was to make them single (didn't know both directions was possible) and make a loop, so they turn around.
@elli7893
2 жыл бұрын
i still dont get train signal
@needscientificevidenceforg3861
4 жыл бұрын
*Nilaus* God bless you sir
@b151proof
3 жыл бұрын
Your explanation of signals was so hard to understand! Had to watch a different video to explain signals better. Maybe it's that you're so used to the game you have trouble explaining to complete noobs.
@edwardowen7187
5 ай бұрын
One important thing to know for beginners (like me, last week...): you cannot place stations on a section of track which is not either vertical or horizontal.
@midori_the_eldritch
Жыл бұрын
i use chain where you put standerd signals, at first because i didnt know better, but now its because i can and will put intersections right after eachother, especialy in my early build this can lead to long streaches of track where you cannot enter unless you have a clean exit as there are just 7 intersections in a row (i know this is a terrable design, i needed to give a station a dedicated bypass because i had a poorly designed station with too many trains on it right after) or otherwise too close to properly signal without needing to edit, and i dont want to need to do that
@prickleyhug9431
3 жыл бұрын
I have been trying to build simple + crossings for ages now but they have never worked so i got fed up and left it up to fate if they collide, the only thing that wasn’t consistent with tutorials is that my rails are turquoise by default instead of pink.
@sonik3406
3 ай бұрын
Thanks for the tutorial. I am just playing hte story mode and was overwhelmed. THanks to you it is way clearer.
@richardcagle5475
4 жыл бұрын
Apparently I’m the only damn person who uses left hand drive. All the blueprint downloads always end up being more of a guide than a plug and play solution. Good for learning, shit for speed
@АлександрГерасимов-с3щ
3 жыл бұрын
One good reason to choose left hand direction over right hand is signals position. For left hand all the signals are inside and for right hand they are outside. If everything is kept inside, it takes less space and keeps railroad clean and neat. And you can build anything immediately next to rails.
@luissemedo3597
2 жыл бұрын
This. Even living in Portugal where we drive on the right, trains still roll on the left, is this normal?
@semadt
4 жыл бұрын
Thanks for your Masterclass series, and I am especially looking forward to the advanced train topics masterclass - that's an area I always struggle with.
@blubeten
4 жыл бұрын
the problem is i have two trains going to two way which is there is a 3 intersections on it and cant figure out how to signal it. it simply doesnt work. i even tried 100 signals on tracks. should i just put signals near intersections? there is one place which trains connect at base for passing the bridge.
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