I agree with point #3 about us not redesigning the games by telling them to integrate a whole new mechanic. But how about a smaller suggestion about how to fix a smaller aspect of one of the mechanics so that it works closer to the experience that the designer is trying to create?
@onethousandxp
3 жыл бұрын
Smaller suggestions are generally ok, and especially if you can preface them with how the original mechanism made you feel and explain what it is you're trying to "fix." This way, your suggestions comes with context.
@cohortviiigames
7 жыл бұрын
I have definitely been guilty of wearing the designer hat when playtesting and trying to offer design ideas instead of just feedback that will allow the designer to consider their own solutions. Something to be aware of and work on for sure. Playtesting other designer's games has definitely helped me with my own design work. It's helpful to be removed from the design process as a mere player to help get insight into things that work and don't with various mechanics. Some great points Chris! :)
@onethousandxp
7 жыл бұрын
It's my pleasure!
@fantasticfactories
7 жыл бұрын
I find that different designers have different opinions on this. I would say that 95% of the time the suggestions I've received from playtesters I've already considered or tried. Once in a while I'll receive a suggestion that I like and haven't tried, so personally I don't mind receiving suggestions as long as playtesters understand that I may or may not be following up on it. So for me, I would say as a playtester, definitely focus on the problems. You can make a suggestion or two but just consider that it's unlikely the designer will act on your suggestions. As a designer, I have to resist the urge to tell them why their suggestion doesn't work for two reasons. First, it can discourage a playtester and make it seem like their feedback isn't valued. Second, it doesn't really accomplish anything and there's a pretty good chance the playtester will attempt to explain why they think it will work anyways.
@thecardboardstacker
7 жыл бұрын
These are some excellent advice and tips. I always carry a notebook when I playtest games. It helps when I want to give feedback at the end is the session and so I can quickly recall some things I want to comment on.
@onethousandxp
7 жыл бұрын
Yeah, I started taking notes and really like it.
@kimck10
6 жыл бұрын
I have been using these videos in a board game design class with teens. Super helpful info! Thank you!
@onethousandxp
6 жыл бұрын
That's so cool! You're very welcome!
@mattbowden1981
4 жыл бұрын
Where in the world is there a board game design class?!
@ericengstrom2138
7 жыл бұрын
I have to disagree about not giving mechanical suggestions. In addition to being a play tester, you are a potential consumer, and your opinions matter when something doesn't appeal. It's up to the designer to gather that data and decide whether or not to use it. Thanks for the video. :)
@guksungan1267
2 жыл бұрын
I think it's a good point that it's ultimately up to designer to filter irrelevant data. I would say a good designer would ask a follow up question to a mechanical suggestion like "what part are you trying to fix? how does that part make you feel?". In the end, a good playtester would give a such feedback directly without having to redesign, which is the point the video is making. However, I don't think it's an easy thing to do, and to hamper one's train of thoughts may result in worse feedback. In that case I agree to your point of not refusing mechanical suggestions
@pedroboitier3631
7 жыл бұрын
Great video!
@onethousandxp
7 жыл бұрын
+Pedro Boitier Thank you Pedro!
@noxiousbones
7 жыл бұрын
Where is NPC cast?? I miss the podcast so much, when are you guys going to get a recording schedule?
@onethousandxp
7 жыл бұрын
Hi Jacob! We're currently on an "every other week" schedule, but not sure when/if we'll be reintroducing the video portion. Do you primarily listen or watch?
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