Is it possible to force the glass(or obj with enabled transparency) to render when it's behind other glass object with refractions enabled? If yes the how? Disable depth test manualy? Make screen-space (or door-space) shader? Throw away the refractions property and made my own with custom shader? Maybe portal-like viewport? How?! I really need that thing!
@chompplays1137
5 ай бұрын
My glass material for my model doesnt show up but the other material does. I did some testing and the only way to make the glass show up is to make it a png and give it an image texture but then I cant edit it Is there anything that would cause this or is it just me?
@s3nju279
10 ай бұрын
is there a setting for the quality of the refraction blur. mine looks like crap its not smooth. its all blocky.
@aodhai
10 ай бұрын
are you using the mobile renderer
@s3nju279
10 ай бұрын
@@aodhai no.
@ItsWennyLOL
2 жыл бұрын
Thank you so much for this!
@DaShiungJ
11 ай бұрын
Very helpful ,thank you!
@eliyahumedia
Жыл бұрын
I'm curious about your operating system. What are you using exactly and do you recommend it?
@LukiGames0
Жыл бұрын
I know its late but it looks like mac os or some linux distro.
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