Post-processes can be used for all sorts of things in a project, my favourite is using this kind of effect when the player takes damage. Quickly pixelating the edge of the screen, colour shifting in the direction of damage, then returning back to normal. I wanted to explain every step of the process instead of just showing you a node graph and leaving you to figure it out for yourself. Let me know if you liked the format, if you'd like to see anything different as well as what you'd like me to make a guide on next!
@nand3kudasai
27 күн бұрын
nice video. great explanation of custom stencils, postproc. That view size node was a great addition. Thanks.
@samarthgohel3624
28 күн бұрын
worked perfectly TYSM + added speed for the glitch as well, looks even better
@cathleenclayton9433
7 ай бұрын
I just wanted to say that the way you explain stuff is so clear and easy. Love the video. Thank you so much.
@DanGoodayleUnreal
7 ай бұрын
Glad it was helpful!
@007LvB
2 ай бұрын
This is golden, bro! xD For my own purposes, I added a sample from scene depth (pixel effect gets really ugly to look at from greater distances). So something like "SceneDepth / 8000000 -> Saturate -> Lerp(4, 0.5)" which then replaces the "PixelationAmount" parameter. I also set the Blendable Location of the material to be "Scene Color After DOF" so I could read the scene depth texture. Very great results, and looks very un-"Unreal", which is also great! :D
@DanGoodayleUnreal
2 ай бұрын
Very nice way to do it! Great job, would love to see the results for that
@007LvB
2 ай бұрын
@@DanGoodayleUnreal I would love to show you, but it's not quite ready! xD I can ping you when it's presentable if you want..
@DanGoodayleUnreal
2 ай бұрын
@007LvB sounds good to me!
@air_id_as
4 күн бұрын
Hey Danny, I wad wondering when you will make the tutorial on how to direct the effect towards specific objects or characters?
@SanyaBane
5 ай бұрын
Looks great. Thanks for explanation!
@DanGoodayleUnreal
5 ай бұрын
No problem!
@ericdrob
9 ай бұрын
heroic!!
@MrITuckerz
11 ай бұрын
Thanks for posting this!
@DanGoodayleUnreal
11 ай бұрын
Thank you!
@恥ずかしさをお届け
22 күн бұрын
nice!!!
@tadhgcollins1187
27 күн бұрын
Great video thank you! Can anyone suggest a method of accessing the material parameter like 'pixelation amount' in Sequencer?
@magicman8260
11 ай бұрын
Thank you so much for this explination! I hate working with materials but you made it very easy to understand. Please keep up thee awesome tutorials! Also, how do I make it so the effect goes any other directions other than side to side like it is?
@DanGoodayleUnreal
11 ай бұрын
No problem, thanks for the comment! You can change the direction by modifying the "Add" nodes - right now it offsets both X + Y but you might want to make it only on the X value for instance.
@SpaceShrimp
3 ай бұрын
great tips, but using a IF node is costly. Using a stencil compare node could be more efficient :)
@DanGoodayleUnreal
3 ай бұрын
Very true! I need to look at what this compiles too, would be an interesting comparison to see how the performance is impacted
@SpaceShrimp
3 ай бұрын
@@DanGoodayleUnreal I just hope there is no IF in the stencil compare node :P
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