0:28 The Origins of the “In Port” Mechanic.
1:58 Designating Units as “In Port”.
2:49 Scrambling Out When “In Port”.
3:49 Limits to scrambling.
4:18 Surface Warships must be taken off escort designation (refer to 9.4.5) to be designated in port.
4:25 Battlecruisers must be taken off raiding designation (refer to 9.4.4) to be designated in port.
4:34 Surface Ships Built at Major Shipyards "In Port" (refer to 12.1) [Not Submarines].
5:05 Units Being Lend-leased "In Port" Upon Arrival (refer to 12.4).
5:44 The “in port” designation happens in the end of the Non-combat Movement Phase, after movement.
6:04 A submarine could perform convoy raiding, then go back in port at a submarine base.
6:23 Going “In Port” after Conducting an Amphibious Assault.
7:56 Coming Out of Port
8:32 Three or more enemy surface warships in an adjacent sea zone blockade a naval facility (unless the naval facility touches 2 sea zones, like Gibraltar).
08:58 If the naval facility is blockaded you must break the blockade during combat movement, or else you are stuck in the land zone in port.
09:37 If the naval facility is damaged and you don't immediately leave (more on this later), you are stuck in the land zone in port.
09:59 If the naval facility is not damaged or blockaded, you start your movement in the sea zone (even if that sea zone is occupied, refer to 0.3 Sharing Sea Zones).
10:24 Three ways to Counter “In Port”: Port Attack, Strategic Bombing, and Outright Capture of the Land.
10:31 Port Attack (refer to 10.6.4) Fighters, seaplanes, tactical bombers & medium bombers may carry out bombing of enemy ships in a port. Note the special conditions for seaplanes (refer to 10.6).
12:17 Strategic Bombing of the Naval Facility Itself.
14:16 Conducting a Land Attack Where the Naval Units are "In Port".
14:56 If a land zone is attacked - 2 stage ships can provide a militia.
15:43 If the militia is destroyed, the ship goes on Skeleton Crew status.
16:30 Ships on Skeleton Crew status cannot move, scramble or take any other action until the end of their next player turn. Ships reinforced at the end of their turn at no cost.
17:17 If a land zone is captured 75% chance of a ship being scuttled, 25% chance of gaining the ship. Roll during Place Units Phase.
Негізгі бет Global War 1936 Understanding "In Port"
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