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In this tutorial, I go over how to finalize our shader class so that it can have variables uploaded to it via uniforms. I also go over a little bit about how the GLSL language is formatted, and how the communication between the GPU and the CPU occurs for our shaders. At the end, I show how you could use the shaders to convert an image to black and white, or to use a noise function over the color that we were using.
Code for this video: github.com/codingminecraft/Ma...
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Website: ambrosiogabe.github.io/
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-g...
Outro Music: www.bensound.com/royalty-free...
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