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See a full implementation of an enemy AI with GOAP (Goal Oriented Action Planning). This enemy AI will have 3 goals: Wander, Kill Player, and Eat. You'll learn how to set up Actions, Goals, Behaviors and have them work together with a GOAP system to formulate plans to achieve their goals.
Special shout out to CrashKonijn for his awesome work on the GOAP system used in this video: github.com/crashkonijn/GOAP
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📚 Resources:
⚫ FREE Unity GOAP System used here: github.com/crashkonijn/GOAP
⚫ GOAP System Documentation: goap.crashkonijn.com/
⚫ Introduction to GOAP: • Introduction to GOAP |...
⚫ Factory Pattern: en.wikipedia.org/wiki/Factory...)
⚫ Builder Pattern: en.wikipedia.org/wiki/Builder...
⚫ AI Series 4 Runtime Agent Spawning: • Spawn and Place NavMes...
⚫ Dependency Injection: en.wikipedia.org/wiki/Depende...
⚫ Which AI Behavior Framework Should You Use? • Which AI Behavior Fram...
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Chapters:
00:00:00 Topic Introduction
00:02:25 Installing Unity GOAP & Project Structure
00:03:20 Wander Goal
00:15:35 Sponsor: Southern New Hampshire University
00:17:13 Wander Goal continued
00:22:40 Kill Player Goal (Melee Action)
00:39:02 Eat Goal
00:52:22 Kill Player Goal (Spit Action)
01:06:44 Final Demo & Support LlamAcademy
Негізгі бет GOAP Enemy AI FULL IMPLEMENTATION | AI Series 50 | Unity Tutorial
Пікірлер: 86