In this tutorial I show how to make a shader that uses different colours/textures depending on how steep terrain is at each point, allowing flat surfaces to be covered in things like grass and snow, and steeper regions to me made from dirt and rock. (plus an optional gradient to go smoothly from one colour/texture to another)
- Жыл бұрын
Godot 3.5 - Mountain Terrain Shader | Grass to Rocks Gradient (3D Tutorial)
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