Ooh, excited to hear about compute shader support! Looking really impressive.
@Gdquest
Жыл бұрын
Hi Sebastian, it's really nice to see you here! If at any point you'd like to make some projects with Godot and you have any questions, don't hesitate to ask. We'll happily provide support!
@zenxel
Жыл бұрын
Is someone considering switching engines 😏?
@attilao
Жыл бұрын
Exactly my thoughts! Time to dust off those old projects.
@zarodgaming1844
Жыл бұрын
@@zenxel "workflow related bugs" is not something neithed devs nor investors like to hear :( Hopefully the hype helps godot developers fix fhe engine faster with the increased testing
@daehwankim4246
Жыл бұрын
Oh my god the legend is here
@SambinoDev
Жыл бұрын
Unity developer here watching this video right now for no particular reason
@SymbolCymbals2356
Жыл бұрын
"teleporting" between animation states is absolutely goated, it'll reduce so much pointless clutter and make it so much nicer to work with
@nikkehtine
Жыл бұрын
Godot 4 couldn't have come out at a better time. Full of goodies, after months it has now matured enough, and Unity, despite being its biggest competitor, decided to help market it a little. Kudos to the lovely team making a polished product for everyone to use regardless of financial status or potential profits.
@Lordo-kt6fu
Жыл бұрын
Let's kindly thank the Greed Cube for shooting themselves in the foot, and granting Godot such a prosperous age of popularity
@xplodegg
Жыл бұрын
@@Lordo-kt6fu😆 Greed Cube
@ILovePancakes24
11 ай бұрын
Thanks Unity for eliminating yourself
@Dante3085
Жыл бұрын
Props to the devs that did the heavy lifting. I remember looking at the news for Godot 4 daily for almost a year.
@BBWahoo
Жыл бұрын
That's how you KNOW it's good
@ahmeddz1971
Жыл бұрын
Hey i want to ask you something , if i got tutorial in yt about godot 3.5 , then do it still work in godot 4?
@Omar_Al_Seddik
Жыл бұрын
@@ahmeddz1971 I know I'm too late and you probably know the answer by now, but nope. A LOT of things are done differently in Godot 4. The _"It's Almost a Brand New Engine!"_ on the title of this video is not hyperbole.
@AndrewWooldridge
Жыл бұрын
Mark this as the turning point where Godot Engine really takes off and makes waves not only in the indie gaming space but full on AAA commercial games as well.
@grafgrantula6100
Жыл бұрын
It's a really great release and I'm super happy about all the improvements, but that still doesn't mean Godot is suited to AAA game dev. I also think that should not be the goal for Godot.
@emackenzie
Жыл бұрын
@@grafgrantula6100 I'd personally rather an engine that fully focuses on the wants and needs of indie development than potentially breaking into the AAA sphere
@revimfadli4666
Жыл бұрын
@@emackenzie yeah, I mean it's quite weird that people keep using & highlighting Godot for 2D games, while many notable Unity games are 2D
@DavidStrife7
Жыл бұрын
I was thinking exactly the same thing. It'll be a small victory at the start, probably bringing over small teams from other engines such as Unity. The positives will be having no licensing requirements and a more streamlined (less cluttered) toolset and UI. Unity keeps becoming more cumbersome as it latches onto and refuses to deprecate a lot of old features and functionality for comparability's sake (not a bad thing at all!), and as a result I think smaller or less experienced teams will make the jump to Godot. It'll probably follow the same timeline as Unity to be honest. Starts off as I've mentioned, then as it becomes perceived as more viable and battle tested, other companies will turn to it for their simpler projects, then more features will added and it becomes more versatile, and the upward cycle begins. Looking forward to it!
@loli42
Жыл бұрын
godot sucks ass but the compile times are based!! 😍😍
@ВасилийПотапов-ч3ч
Жыл бұрын
Keep going Godot. We - unity developers - really need good alternative
@faer2766
Жыл бұрын
tbf, 100% of my previous project with unity can be rebuilt with godot 4. And I know that I would gain performance, better workflow, and overall an easier time with my working tool. Just today, unity crashed twice for no reason. never add that on my godot side-projects.
@gokudomatic
Жыл бұрын
Competition in that field is always good.
@TheGeekRex
Жыл бұрын
Same here. I'm just waiting for more features and more intuitive UI at this point.
@SubjektDelta
Жыл бұрын
Godot has no chance if they do not have an asset store filled with goodies like unity's
@gokudomatic
Жыл бұрын
@@SubjektDelta I'm sad to be forced to admit how true that is. But that concerns only the professional market. Amateurs will give more of a chance to Godot. However! The lack of consistent and updated tutorials is the main flaw of Godot for a beginner, compared to Unity and Unreal. At that point, it doesn't matter how good the engine and editor are. It's all about holding the hand of the user to let them get something playable quickly.
@wezzelinator
Жыл бұрын
Cannot overstate the importance of the "Lightness" aspect of Goddot. I was participating in my first game jam. It was a Company Teambuilding Jam were we could pick our own engines. I did a little, emphasis, little amount of research and got a short list of 3 Engines: Unity, Goddot and Unreal. Unreal seemed a little heavy so I looked at Unity and Goddot. Ultimately I picked Unity because I had heard it being used EVERYWHERE and I assumed that I could find things quickly if I got stuck as it was mature and everybody's probably done something in it. Installing Unity it was a shlog. It had it's own installer and I needed to create a Account etc. I got to the point where it needed to download Unity and it has taking a WHILE. I think the eta was something like 2.5h? Anyway, I wanted to try out Goddot and I thought "hey, I might as well multitask" WHILE Unity was downloading/installing, I downloaded Goddot and stared playing around with it! It was so small it finished before unity and I could run it directly because it is a single binary and doesn't need to be "installed" I stared figuring things out in Goddot. When Unity FINALLY finished I running around as a little circle in a 2D field in Goddot. Do not underestimate the power of lightweights
@jojojo9240
Жыл бұрын
installing only needs to be done once. However, having disc space is nice.
@ForTheOmnissiah
Жыл бұрын
Also it's portable as hell. No installation. You can copy/paste the root directory onto an external drive and take it with you anywhere. Uncompressed, the entire thing is a miniscule 135mb on my drive. Insane.
@gilfhunter42069
Жыл бұрын
It's Godot, not Goddot..
@wezzelinator
Жыл бұрын
@@gilfhunter42069 Not the way I use it 😎 (Lol yeah it is just one D)
@tomoyaokazaki2138
Жыл бұрын
This is good to know, I’ve been struggling to just get Unity to work. When I FINALLY got it fully installed, I tried doing some coding for my team, but it wasn’t working the way it was supposed to (from youtube tutorials that I was following). It also gave me errors that were vague af and I had no idea how to fix them. Had to hand it over to my team members and they finished my work for me. I’m not impressed with Unity. I’m definitely gonna try Godot 4. User-friendly in terms of coding is all I ask 😩
@neerkoli
Жыл бұрын
This is a great day for the open source community! I've already been using G4 beta and RC builds and it still feels like the old Godot which made us fall in love the engine but it has greatly improved.
@ianclayton
Жыл бұрын
Porting for my projects is well under way now. Godot 4 and Godot in general is an incredibly impressive piece of work.
@davidy22
Жыл бұрын
If you're running a live service game that's expected to go indefinitely, porting may be advisable, but I'm not actually sure it's worth it for most previous completed games. Unless you're just doing it as a learning experience?
@rian0xFFF
Жыл бұрын
Do you have any game for linux?
@battosaijenkins946
Жыл бұрын
I still don't understand why I should use godot when OpenGL does anything and everything and the ultimate light weight API. I do screen space ambient occlusion in GLSL from scratch, shadow mapping, blinn-phong lighting, skeletal animations, rudimentary physics, all from scratch, and if I need collision detection & resolution I'll simply use a library for that.
@andrewlalis
Жыл бұрын
@@battosaijenkins946 because all that shit is annoying to write
@renisrrenis9225
Жыл бұрын
@@battosaijenkins946 time
@godofcrap42
Жыл бұрын
I KNEW there was a reason I kept putting off learning Godot 3.5! 🤣😋
@5minutemovies977
Жыл бұрын
#Waiting5Godot
@MuhammadHosny0
Жыл бұрын
now put off learning Godot 4 and wait for 5
@TrixxedHeart
Жыл бұрын
This basically solves every issue I had with Godot previously, it's insane and amazing to see how much love and care is being put into it.
@mdivs
Жыл бұрын
Already adaptating my games and apps to the new Godot 4.0 and every new feature review is really welcomed
@codewithmax
Жыл бұрын
A am already published my game in play market. But is was build in Alfa version :) and not work in rc
@Noqtis
Жыл бұрын
@@codewithmax 'Alfa' LMAO
@kakurokan4542
Жыл бұрын
@@Noqtis what is so funny bro?
@Noqtis
Жыл бұрын
@@kakurokan4542 'Alfa', Bro! muuuhahahahahahahahahahaahahhahahaahahahahahahahahahahahah alfa beda gumma-bear buuuuuuuuhahahahahahaahahahahahahahahahahahahahahahahahaha Imagine he gets finished, his vinal fersion will be a bonger buuuuuuhhahahahaahahahahahaahahhahahahahahahahaha
@neil_from_future
Жыл бұрын
@@kakurokan4542 many language make ph and f sound same.
@veto_5762
Жыл бұрын
The engine i decided to learn was godot and until today i haven't regret that decision, godot is an engine with a bright future ahead, his improvements in accesibility, thinking in low end devices and keeping itself free makes it the perfect engine for almost anyone interested in sinking their toes into gamedev nowadays
@isitanos
Жыл бұрын
Don't sink your toes, it's dangerous.
@Duascolheresdetoddy
Жыл бұрын
this video gonna be helpfull from now on
@VaSoapman
Жыл бұрын
GODOT Code From Zero is an excellent course. Even as someone who already had a bit of Indie Dev experience. It is a great way to get familiarized with the Engine.
@Gdquest
Жыл бұрын
Thanks for getting it! And for the kind words.
@Beryesa.
Жыл бұрын
I hope 4.0 to be Blender 2.80 of Godot, let the foss software shine!
@Dukefazon
Жыл бұрын
With the recent news on Unity (the charge/download issue) I'm thinking of moving from Unity to something else and Godot seems like the place to go. I hope when I get to the point I'm done with my game console support will be in Godot out of the box.
@Lao_lu
Жыл бұрын
Free and open source forever. I like the sound of that.
@WiseSageBum
Жыл бұрын
Godot's really becoming the Blender of game engines at this rate
@RyanMartinRAM
Жыл бұрын
Blender shutdown Blender Game Engine and recommended Godot engine.
@Vegan_Kebab_In_My_Hand
Жыл бұрын
@@RyanMartinRAM Lmaoooo, gotta love it!
@TGSuineg
Жыл бұрын
That's a little insulting. I'd say it's better than Blender.
@JacobZigenis
Жыл бұрын
@@TGSuineg You're out of your mind if you think comparing a free and open source project to Blender is an insult. Blender is like the gold standard of FOSS.
@Wapcvm
Жыл бұрын
@@JacobZigenis Personally I'm intrigued on this project but am still sticking to the Unity. If this software gets the same UI and customizability as Blender 2.8 I'm considering dropping for real.
@niuage
Жыл бұрын
I have to resist the urge to migrate my current project as it would for sure delay it by a lot, but they really put an insane amount of work into Godot4, very impressive.
@GavinPetty
Жыл бұрын
The tiling system description reminds me a LOT of RPG maker's tiling system. Which is awesome, cuz that is my favorite tiling system ever!
@Gdquest
Жыл бұрын
It is quite a bit more complex in Godot, it's more like the open source program Tiled, but tightly integrated into the Godot game.editor
@bellissimo4520
Жыл бұрын
Being a total noob in game development anyway, I am massively impressed by what a free Open Source software like Godot brings to the table... this video really, REALLY makes me want to jump into some 2D game development!
@Gdquest
Жыл бұрын
For 2d it's already really good, if I opened a game studio these days and we made 2d games I'd totally go with Godot
@LostRelicGames
Жыл бұрын
After many years with unity I'm ready to open a new door. I love unity, but it's been a rather tumultuous relationship. Excited to start a new adventure. Thanks for this video it was impressively comprehensive.
@scififan698
Жыл бұрын
Even more so today..
@vnen
Жыл бұрын
That was a great summary of Godot 4. Even I learned a thing or two that I didn't know about. Congratulations!
@zerocore_
Жыл бұрын
In an industry where Unreal Engine is starting to dominate, we really need an open alternative like this! ❤
@ahmed4363
Жыл бұрын
and a smaller alternative too. i aint downloading 30gb just to get an engine although im sticking with Unity, its still incomparable to the lightweight size of Godot
@HenryLoenwind
Жыл бұрын
...laughs in "6 months later"... ;)
@BananaDynastyX
Жыл бұрын
Starting to dominate? Unreal has been the industry standard since UE3...
@zerocore_
Жыл бұрын
@@BananaDynastyX that’s not what “standard” means.
@XaneMyers
Жыл бұрын
Six months later, after seeing what Unity was somehow “legally” able to get away with, I feel like I can't even trust that Epic Games won't try that nonsense in the future since companies love to let greed cloud their vision… Yes, Godot needs to become one of the big game engines that most developers use, since it's basically immune to anyone ruining it with any controversial changes.
@rayanm2175
Жыл бұрын
I'm just so happy that an engine is finally supporting Arabic ! . I translate games both officially and unofficially for free for indie developers and their biggest issue is always support for direction and letters :( . Huge thanks for everyone working on godot engine :)
@Dexterdevloper
Жыл бұрын
I swear once i get mony form my first game i'll donate to you guys , your Engine is Great , keep going , "a Unity dev switched to Godot"
@RidgeRacer
Жыл бұрын
THANK you for the subtitles, especially on such a long video! I appreciate it so much when people bother making them for us.
@ArcangelZero7
Жыл бұрын
Thank you for the incredibly succinct breakdown! I think I'm most excited for GDScript not relying on strings so much. It always tripped me up trying to intuit when Godot wanted me to use strings for function calls and stuff while I was learning. I never EVER regret getting the "ultimate everything forever" bundle from GDQuest so long ago, even though I really need to study it more! (Currently building up my Blender skills haha). It's always a complete dopamine-rush to see you upload new stuff. Long live Godot and long live GDQuest!! :D
@theothetorch8016
Жыл бұрын
The new tileset looks amazing, a tutorial on that would be great.
@AlmondAxis987
Жыл бұрын
For me, C# and the softbodies are the best features. I can't physically explain how many times I had to make my own softbody physics Engine for a group of rigidbodies together just to make a nice looking slime. And as for C#, I love the C style coding with type restriction, curly braces and semicolons. They make the code super readable. It was worth waiting for godot 4!
@MrEliptik
Жыл бұрын
Amazing video, thank you for your work and thanks to the amazing team and contributors that made Godot 4.0 possible!
@Pontypants
Жыл бұрын
Thanks for putting this together! I'm so excited to be working in Go Dot in my next project!!! :)
@Skyvastern
Жыл бұрын
One thing Godot does really good here is that it supports Devanagari and other Indian scripts with proper letter positioning. Compare that to Unity, they still to this date doesn't properly support Indian and many non-Latin scripts.
@lohovovepete
Жыл бұрын
Spent the last month getting used to Unity after a year long hiatus. I might have to scrap that and move to GODOT fully. Insane work and props to the team.
@darshio8307
Жыл бұрын
This aged well
@miturtow
Жыл бұрын
Such an in-depth overview, one can easily tell that lots of work went into this video!
@Patricebrouh
Жыл бұрын
I know that Godot next version will be so great. It's time to learn Godot and use it for my next project. An Unity user
@Gredran
Жыл бұрын
Great video! One thing I don’t think you mentioned is that if I recall, isn’t it A LOT simpler to integrate Blender 3.x models into Godot now? Like not with the gltf format but actually directly from Blender? I used it in one of the Godot alphas and it was pretty great from the start so I could only imagine it’s more refined now
@misterk7_-
Жыл бұрын
This is my call to get on the Godot train (and to get back to game developing in general) :)
@leonoliveira8652
Жыл бұрын
Man oh man. From what I've seen over the years, I really want to make a 2.5D game. Seems like now is the time to try.
@leonoliveira8652
Жыл бұрын
I literally can't use the coupon in this video, not even the one the site gave me after I made an account there :c What gives??
@tiggerbiggo
Жыл бұрын
Functions being first class is just so refreshing, I'm so looking forward to being able to rework my projects to use them.
@s3dev
Жыл бұрын
Unpopular opinion: Godot is now the best C# UI Framework period. Cross Platform out of the box, good performance, very easy to use, crisp rendering, theming and packed with tools that make most other third party libraries obsolete while keeping a reasonably small package size (even better if you optimize the export template). Sadly most companies will probably never even consider a Game Engine for enterprise applications.
@CrimsonBlasphemy
Жыл бұрын
That crown will have to wait for 4.1, as C# support on mobile app and web deployments has been pushed back for that release. Once that comes. Yes, 👑 it.
@HDL_CinC_Dragon
Жыл бұрын
I'm planning on using Godot to rebuild some of our in-house developed scientific software at work heh
@SleepDepJoel15
Жыл бұрын
I got the Code From Zero course and it was worth far more than I paid for it. After several false starts in other languages, GDQuest's technique of guiding me through fundamentals by building digital toys taught me that EVEN I CAN CODE. Thank you so much to the GDQuest team for making such beginner friendly and informative courses!
@TBButtSmoothy
Жыл бұрын
youll be surprised as you advance, most advanced development are just out of the box thinking of the basics ;) keep it up!
@SleepDepJoel15
Жыл бұрын
@@TBButtSmoothy Thank you for the encouragement! I'm proud of the simple little clicker game I made on my own, and once I realized how powerful nesting variables and functions within each other is, I became hooked!
@DeputyFish
Жыл бұрын
i dont understand coding :(
@SleepDepJoel15
Жыл бұрын
@@DeputyFish Neither do I, but at least I feel like I'm making progress. It's okay to not understand. It took me months before I felt like I progressed from just copying down code to figuring out how to modify it creatively. I kinda brute forced my brain around coding by retaking lessons several times.
@nateshrager512
Жыл бұрын
Multithreaded physics and awesome scripting improvements! Love it
@hawshimagical
Жыл бұрын
seriously, i get just as excited for you uploading a new video as i get for godot itself
@Gdquest
Жыл бұрын
Thanks!
@polyarik-original
Жыл бұрын
Congrats to everyone, love the open-source community
@EmblemParade
Жыл бұрын
You're obviously an amateur. We real game coding masters are already porting our code to Godot 6.0.
@HDL_CinC_Dragon
Жыл бұрын
@@EmblemParade *Real* game coding masters just use Godot 7.0's automatic one-touch porting function!
@KnoxEmDown
Жыл бұрын
"In a gold rush, sell shovels" paraphrased for indie game development, "In an indie gamedev rush, sell tutorials" That's this channel's modus operandi, and it works like a charm.
@Gdquest
Жыл бұрын
The money for all the open source stuff we do has to come from somewhere. E.g. the 20 demos and art shown in this video are free and open source, the link's in the description. Same for quality education. Free stuff isn't free to make.
@KnoxEmDown
Жыл бұрын
@@Gdquest Yessir, I'm well aware. My previous comment was a statement of fact, not a judgement upon your character for doing what you found necessary.
@fakecubed
Жыл бұрын
The real Godot 4 was the friends we made along the way.
@Alex-nl5cy
Жыл бұрын
Minor point: You said that FSR 1 "dynamically" adjusts resolution, but it does not, it is a spatial upscaler that uses the resolution scaler and Godot does not currently support dynamic resolution scaling.
@Gdquest
Жыл бұрын
My bad! It's true you have to code the dynamic scaling factor yourself.
@5minutemovies977
Жыл бұрын
Can we get this little Godot girl as a little figurine irl ? She is cute as hell, and I'm sure that GDQuest and/or Godot could use the money.
@aliengeo
Жыл бұрын
Love seeing the accessibility improvements-text to speech is an important consideration for my projects. It would be nice to get some clarification about how porting to a console would work in practice given that the code isn't open source.
@MenicaFolden
Жыл бұрын
It's a very special day, make a wish ! 💫
@fingerprince_
Жыл бұрын
Big congrats on 4.0! Really impressive to see 4.0 finished!
@DavidRevoy
Жыл бұрын
Wow, super presentation and very impressive new feature set! Bravo.
@willigoen
Жыл бұрын
Wow as a unity user, I've tested Godot like 2 years ago and at that time my thoughts were "hmmm, still missing something" (it felt like until blender 2.8). But now the story is so different!. Cheers up!, I'm willing to explore more about Godot, just downloaded today, definitely gonna give it a try! Thanks for your hard work!!!
@mzsmika
Жыл бұрын
Have been using Unity for the last 6 years now, but this looks really impressive!! Looking into it more, I might switch at some point!!
@micmacha
Жыл бұрын
I'm loving this, even though we're only on the RCs I'm already switching everything over. I feel like it's from the future...
@foxyhxcmacfly2215
Жыл бұрын
For the few peeps who already started moving projects from 3 to 4, was is a hassle? Kinda scared by how much work this could require ^^"
@Funtasters
Жыл бұрын
Amazing Game Engine, I really want to be an indie game developer, but because I can't code, and don't understand programming languages, I'm sad. But maybe I'll learn and use Godot 4.0 for the game engine I'm using, hehe.. Great!! 👍
@SleepyMatt-zzz
Жыл бұрын
I've heard great things about the engine for some time now, but have been reluctant since I've been learning Unity on and off for the past couple years. Now that Unity has fully cast its hand on where the company is going, I might give this program a try, especially since they seem to be making improvements to their 3D engine. I just hope people start making more tutorials for version 4.0.
@TechWampus
Жыл бұрын
Finally it's here! Awesome! Stopped using it cuz I moved on to other things, But I'm coming back now!
@scribblingjoe
Жыл бұрын
Drag and Drop to the script editor is magic! I love it. That will save me tons of time honestly.
@Zadamanim
Жыл бұрын
Things like "the compiler can now report multiple error messages simultaneously" shock me that this wasn't in Godot before. It makes me think "oh no wonder so few people used Godot." Most of this video feels like a list of features that Unity and Unreal had 10 years ago. At the same time, it makes me want to try Godot now, since if people were willing to use it before this update, it must be doing something right.
@hehe42069-k
Жыл бұрын
yeah its doing something right; not taking ludicrous amounts of system resources for one thing lol. Today i wanted to get back into gamedev, redownloaded UE but 5 to see if its an improvement over 4, right away it filled up my C: drive, and getting it over to a bigger drive was a hassle because epic games launcher doesn't technically let you move game/tool directories (seriously), i noticed the folder was using over FORTY GIGABYTES, thats without any example projects or assets or any build options besides PC. Godot is a no-nonsense game development platform that doesn't go out of its way to inconvenience you, that means the world.
@amoraampersand
Жыл бұрын
thanks for the helpful breakdown! excited, i purchased the godot code from zero course a little while ago but haven't dived into it much yet, looking forward to it being updated to godot 4 content
@Gdquest
Жыл бұрын
Thanks!
@mrkaratedo
Жыл бұрын
Que groso che, estaba esperando GODOT 4 estable!! un saludo mega feliz desde Argentina - San Juan!
@Gdquest
Жыл бұрын
Saludos!
@mrkaratedo
Жыл бұрын
@@Gdquest Gran trabajo tu video!
@gemfruitgames
Жыл бұрын
I've been waiting for you all my life, waiting for a miracle~
@VoidloniXaarii
Жыл бұрын
Whoa, what a wonderful surprise to see u my old friend, if I may call u that. Remembering what must be years ago from a zbrush perspective admiring your dedication in sculpting anatomy. Remembering how I used to find surprising this Godot thing you were taking about with excitement and now years later, as after many sadly failed game projects I've been a part of i slowly gravitate back towards the c++ love of my youth, with a lean on c++, I find you again being super cool ! Keep rocking on! Was also happy to see you mention Chinese and Japanese which I've been trying to learn in the past couple of years. Super tempted by Godot for my light Linux laptop, only held back by it not being c++ to which I'm trying to return (gave it like 10y of my life but before it's modern transformation... Now about 600 pages of books in to catching back up to c++20 after so many years focusing on zbrush (rip pixol) and blender Aaaanyway, so great to see u. You got some gray hairs I see just like my but your excitement is still one for the stars. You'll prolly never read this as a successful star but still thought I'd give it a try on a plate night being so pleasantly surprised to see u ! Best if wishes my old friend! You're as awesome and as passionate as I remember u
@Gdquest
Жыл бұрын
I don't always answer but I actually read almost every comment! How have you been? It's been such a long time! Actually Godot is a c++ engine and you can use the GDExtensions technology to script your game using c or c++ code. We recommend its GDScript programming language for rapid prototyping and faster iterations but nothing prevents you from using c++. 日本語を勉強するのを頑張ってください! タンデーム したいならメールしてもいいですよ。 中国語はまだ 初心者ですがほとんど話せません。
@VoidloniXaarii
Жыл бұрын
@@Gdquest sorry for taking so long to reply, something wrong with my KZitem notifications. That was amazing japanese! Would be great to have an email link. We used to talk on fb but I never log in anymore. I'm a slow replier to emails too recently but seeing how years passing we keep intersecting in passions, anatomy, zbrush, gamedev, programming and now 日本語 and 中文 I think this is a friendship more than worth keeping
@Gdquest
Жыл бұрын
@@VoidloniXaarii You can reach me at nathan [at] gdquest dot com
@VerMishelb
Жыл бұрын
Was hoping for midi (and tracker formats like mod, xm etc) support to come natively in 4.X but the proposal seems to be buried somewhere, and the one I found is archived (12238 in godotengine/godot). The only way to play these audio formats right now is midi player and xm player addons but both are very bad at doing their job, starting from compatibility issues, ending with constant stuttering that makes it sound like the player is drunk. As these formats are way smaller than most of compressed stream music it would be a very nice feature. It would also be great for some quick game jams to save the time working on music and the tracker formats support in general would be awesome for stylised chiptune music.
@shableep
Жыл бұрын
with cpp and c# support, someone could really honestly just make a plugin. since this would be a pretty niche feature it seems like the perfect job for a plugin. former tracker here so would love to see it
@triberium_
Жыл бұрын
This makes me glad I am using Godot for my projects :D
@eliashrebik6786
Жыл бұрын
Let's see how many views this video gets in the coming days and weeks when devs switch from Unity to Godot ☠
@amegaplay3044
Жыл бұрын
The amount of features in 4.0 is shocking! Last time I played with GD was about 3.4. Can't wait to get my hands on it, and I'm not even sure what features I'd like to try out more! ) Perhaps, the new pathfinding is what attracts me most right away. But still so many other things to check out)
@dermond
Жыл бұрын
I'm still learning Godot 3 :P
@Chevifier
Жыл бұрын
Godot 4 isn't far off from 3 just a few improvements code wise and a few syntaxes changes and the obvious big one being Vulcan
@dermond
Жыл бұрын
@@Chevifier I hope so, i'm porting a project I did on 3.5, almost everything works except for the visuals but it is on alpha stage anyway so that can be changed later Edit: after watching the video now I know it wasn't a "bug" it was a new form of preview xd
@will7466
Жыл бұрын
Just when I felt comfortable with 3.0 it up and completely changes. Literally can't sleep trying to learn all the new features it really feels like a cutting edge engine now capable of competing in its own way full marks.
@TheBaxes
Жыл бұрын
This looks great! Can't wait to start seeing game devs using this instead of Unity in a couple of years :D
@moarjank
Жыл бұрын
🎉🎉🎉🎉🎉🎉 I'm so excited to learn GD4! I've got a lot of games I've been delaying for the stable release - and I'll likely use your courses!
@davidtitanium22
Жыл бұрын
i last looked at godot 4 years ago, seems like there's been a lot of improvements
@ThisIsBennyK
Жыл бұрын
13:15 YOOOOOOOOOO NO WAY THANKS FOR SHOWING IT OFF
@rumblenin
Жыл бұрын
What a great video I have been following godot 4 for a while and seen whats new in bits and pieces its really nice to see all of it in one video
@auztein9052
Жыл бұрын
I've been planning my game for the last year waiting for the official build, this is going to be the first year of actual hands on, Godot goodness, no more assets, no more story building.. Lets go
Really excited to try Godot 4.0! Thanks for the breakdown of the features.
@abandonedpicnic
Жыл бұрын
A lot of people are trying to not wake up to bankruptcy
@yaelm631
Жыл бұрын
Native WebXR is insane for me, can't wait to start creating accessible VR experiences from the browser !
@soon7221
Жыл бұрын
Let's go...dot!
@virtuallygames
Жыл бұрын
An amazing update for a great game engine. I still can't get over how usable the editor is on Android! Thanks for such a thorough video!
@AgnisNeZvers
Жыл бұрын
I love it but I'm hurt that I won't be able to make HTML5 jam games.
@micha9138
Жыл бұрын
It is possible to create games in HTML5, but they run very slowly and often freeze the browser.
@AgnisNeZvers
Жыл бұрын
@@micha9138 Create, yes. But to play in Itch, no, because for that the game needs to be single-threaded. That is pushed to 4.1.
@micharosiak7482
Жыл бұрын
@@AgnisNeZvers No. You can play. Just select "SharedBuffers" when you publish game.
@MrPonchovie
11 ай бұрын
I was looking for a video to get me to finally decide on a game engine after Unity imploded, and this was it. thank you very much!
@雪鷹魚英語培訓的領航
Жыл бұрын
I knew watching all those Digital Foundry videos would come in handy. I now have a decent understanding of Screen Space Reflections and Screen Space Ambient Occlusion. Global Illumination too.
@MirceaKitsune
Жыл бұрын
Thank you for this great release. I've been using Godot 4 for over an year since the dev version and beta, awesome to finally have it be official. Still wish a few features could have been done in time, like a builtin terrain plugin or support for curve deforming meshes, maybe those will happen someday too but for now there's definitely enough to enjoy.
@DavidZMediaisAwesome
Жыл бұрын
Wow. They fixed basically every issue i had with Godot!
@EvelynFTTE
Жыл бұрын
Personally excited about the script editor showing all errors at once.
@CheapSushi
Жыл бұрын
I really love what Godot has become. I'm not making a game per say but like a game add-on and I'm going to use Godot. Thanks for this thorough video about 4.0.
@maksymmomot
Жыл бұрын
Nice to see that Godot 4 is finally released :) Nice video! I would like to see a video about animations in 3D, how to import them and animate characters
@infiniteproduction1906
Жыл бұрын
Another awesome video as always, thanks to all GDQuest team for the excellent work. At about 16'23, I disagree with the use of 'easier', containers are quite tricky when used, I guess, improperly, for instance, not providing custom minimum size thinking the texture used in a non control node will automatically be used, it's not the case (by default) on recent 4.0 stable and previous beta and RC releases, leading to a disappointing result. At 17'02 also one annoying feature of the editor: theme preview window disappear when editing a style property ! It makes it harder to see how changes made looks like.
@IAARPOTI
Жыл бұрын
I wish we can have visual scripting in the future.
@aylim3088
7 ай бұрын
What I love about Godot is just how small it is while also being cross platform. As an aspiring game dev, running Linux, I quickly learnt that Unreal was out of the question without dual-booting. Unity is better, but having to install a downloader to download the editor is just awkward. Godot, well I downloaded the directory, took barely a few minutes, ran the binary, and I thought I had missed a step because it was so simple. I was like, "is that it? That can't be the entire engine, right?" Extremely impressive, honestly. Who cares if it doesn't have ultra-mega-extreme graphics like Unreal that only nasa pcs can run. Inclusivity should be the goal.
@avgchoobafan
Жыл бұрын
I think for a rework of the VisualScript aspect of Godot I think Devs could take inspiration from the vertical workflow of the now cancelled Bolt2, a sequel for a highly appreciated Unity asset. Bolt was a unity third party asset that allowed internal visual scripting, and version 2 was in development before Unity bought the asset to make it an official tool, but cancelled development of Bolt2. I think it would be very nice to have something like Bolt2 as a revamped VisualScripting solution inside Godot!
@VikingSloth
Жыл бұрын
I've been waiting to use this engine until they could get me all the features I need for 3D. With this update to 4.0 that time is now. Really looking forward to seeing what they add next and what they clean up in the later editions after this
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