Things added since last test:
AttackData tweaks, crate respawn timing tweaks, some code revisioning, placeholder visuals and audio for spinning
AttackData is now directly placed in the DamageDealerArea itself rather than through the parent node, as this is easier to work with for me.
Crates now wait for about 0.1 seconds before resetting physics and another 0.1 seconds depending on what the crate type is and what components need to be reset. This has drastically reduced the amount of physics based mishaps when crates reset their positions and are less prone to ending up inside and pushing eachother.
General code cleaning up and revisioning.
Player's spin is a bit more clear now with some placeholders.
Негізгі бет Godot 4.2.2 - Crash-like test #6 (Respawn tweaks)
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